for research, what ingrediants make these pots?
for research, what ingrediants make these pots?
LOL. Good answer.
LOL, not anywhere near as good of an answer.
Evil potion offers the same bonuses as alternative versions of buff shocker
I’m not really sure what the issue is here. There’s a buff. You can get it in a variety of ways, one of which is a potion. The whole point of specific buffs is they’re the same no matter how they are provided.
Players need to adapt their gear/skills/glyphs/potions set up to give them maximum uptime on their buffs.
Evil potion offers the same bonuses as alternative versions of buff shocker
I’m not really sure what the issue is here. There’s a buff. You can get it in a variety of ways, one of which is a potion. The whole point of specific buffs is they’re the same no matter how they are provided.
Players need to adapt their gear/skills/glyphs/potions set up to give them maximum uptime on their buffs.
Nope it is not the buff, it stacks.
The issues with the potions is that ppl will always use the one which has 100% uptime. I think ZoS should make all potions 14s duration.
Evil potion offers the same bonuses as alternative versions of buff shocker
I’m not really sure what the issue is here. There’s a buff. You can get it in a variety of ways, one of which is a potion. The whole point of specific buffs is they’re the same no matter how they are provided.
Players need to adapt their gear/skills/glyphs/potions set up to give them maximum uptime on their buffs.
Nope it is not the buff, it stacks.
The issues with the potions is that ppl will always use the one which has 100% uptime. I think ZoS should make all potions 14s duration.
You have to give up on strong buffs to use it. Major spell/weapon power/critic and major stamina/magicka recovery. So its not THAT op to have it.
And if you still want to have those buffs you need to clear at least 3 skill slots to make room
Emma_Overload wrote: »All I have to do is give up 20% Spell Damage, 10% Spell Crit and 20% Magicka Recovery?
LOL, no thanks. And no, not "every competitive player" is using them. I can get roughly the same amount of Resistance with two mismatched monster set pieces, or one set piece and 3 Protective traits on jewelry. This is not worth giving up Spell Pots, and it sure doesn't need to be nerfed.
Evil potion offers the same bonuses as alternative versions of buff shocker
I’m not really sure what the issue is here. There’s a buff. You can get it in a variety of ways, one of which is a potion. The whole point of specific buffs is they’re the same no matter how they are provided.
Players need to adapt their gear/skills/glyphs/potions set up to give them maximum uptime on their buffs.
Evil potion offers the same bonuses as alternative versions of buff shocker
I’m not really sure what the issue is here. There’s a buff. You can get it in a variety of ways, one of which is a potion. The whole point of specific buffs is they’re the same no matter how they are provided.
Players need to adapt their gear/skills/glyphs/potions set up to give them maximum uptime on their buffs.
Nope it is not the buff, it stacks.
The issues with the potions is that ppl will always use the one which has 100% uptime. I think ZoS should make all potions 14s duration.
You do get the bit where it takes 3 skill points into the Medicinal Use passive to get that 100% potion uptime?
So it’s a player’s choice to do that and they have sacrificed something else to put the skill points there.
I used them for a while. In certain combinations these potions are powerful but mostly in 1v1 when you can be sure that you're not going to die instantly because you have no gas in the tank.
In open world PvP I still prefer resource/spell power pots becasue that additional burst of stamina or magicka can be crucial (LoS, repositioning, being able to keep the pressure etc.etc.) especially on already tanky toons those resists are barely noticeable.
I think it's to early to call for nerfs.
Wolfchild07 wrote: »Yeah, let's nerf more potions. Lingering was great for dealing with some of the tougher world bosses. As it is right now, there's nothing worthwhile to use for PvE (as a werewolf anyway). Don't say major brutality, werewolves already get that.