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A list of desired changes for Templar

StarOfElyon
StarOfElyon
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(Edited to place things in order of priority)

Hasty Prayer - I'd like if this became a selfish skill. Maybe have it heal only yourself and grant minor expedition for SIX (not five, to match shield duration) seconds.

This might help out with Templar mobility for those of us who refuse to play vampire and fall back on mist form. (Being a Vampire as a Templar is totally against my "power fantasy". I should be the bane of vampires, not one of them)


Radiant Aura - It would be great if the passive bonus from this skill didn't have to be double slotted to grant the 10% bonuses on both bars.

(edit: adding reasoning) Radiant Aura is not a skill that constantly needs to be recast so it belongs on a back bar. If you're hardly ever on that bar, the passives do you no good and thus the skill becomes extremely ineffective. All it takes to make the skill worth slotting is for the passives to be in effect for both bars.


Blazing Shield - Instead of dealing damage based on the amount it absorbs, why not make this a pulsing damage dealer that does X-amount of damage every 2 seconds for 6 seconds?

(edit: adding more explanation) the shield should still be strengethed by the number of opponents hit with the burst on activation. The first burst is on activation, the second is two seconds later, and the third and final burst is as the shield ends.


Solar Barrage - I'd like Solar Barrage to apply minor maim to opponents standing in the AOE.

It would be a nice offensive skill that's also a defensive skill, something that Templars lack. It also fixes another problem; right now Templars have two sources of empower, Solar Flare and Empowering Sweep - this is really redundant and makes no sense. (edit: With the nerd in damage, this will become useful again by adding a debuff to opponents. It also helps fill a gap in magicka Templar debuffs because the stamina Templar is the version that has a staple one.)
Edited by StarOfElyon on October 29, 2019 12:15AM
  • BRogueNZ
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    Sorry have to say I don't like any of your suggestions.

    Our shield is one of those niche builds unfortunately because it used common sense and it scaled with max magicka we'd be perhaps too much better off.

    We have maim on an ult and empower hasn't been worth worry about since it stopped being on next attack.

    I think we're strong enough in the right hands, dps/regen overall seems to be down for a lot of builds but then it seems to not to have affected some at all?

    Edited by BRogueNZ on October 28, 2019 4:27AM
  • StarOfElyon
    StarOfElyon
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    "I think we're strong enough"

    Said no one who mained a class ever.
  • BRogueNZ
    BRogueNZ
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    I've barely touched another class since launch.
  • leepalmer95
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    "I think we're strong enough"

    Said no one who mained a class ever.

    Said people who enjoy balance and just don't want their main overbuffed. I'd listen to people like that rather than 1 class warriors.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • StarOfElyon
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    I don't agree that these suggestions would suddenly unbalance the game.
  • Drdeath20
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    I feel that, Radiant aura just needs to be magicka repentance.

    We already have 5 piece sets that do this (that are BiS sets like false gods) and decent monster sets that do this (like grundwolf). When you break down players bars for pvp it would infrequently get slotted bcz it requires a corpse, for pve it would just compete a little better with rune for a spot for both a healer and damage dealer, it might make malestrom alittle easier but the difficulty is not the problem with VMA its about staying ahead of the mechanics for that stage. Still gonna rely on RNG to not spawn a flower under you to get flawless conqueror.

    What makes repentance fairly decent to begin with is that a tank can get their stamina chewed up while perma blocking and still have stamina bcz the adds are there to charge their stamina back up. In comparison Magicka is not necessarily as needed on demand for any role as stamina is.

    At this point i cannot fathom of a good argument for why it should not be a magicka repentance. Just adjust the #s soo that the healing done from each corpse still makes healers necessary.

    Having a AoE minor magsteal is a fairly underwhelming application. 10% boost on all stats is also a fairly underwhelming secondary effect. Having that secondary effect get lost on bar swaps is just insult to injury. Knowing that the base skill is just as good as this morph is just cruel.
  • leepalmer95
    leepalmer95
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    Drdeath20 wrote: »
    I feel that, Radiant aura just needs to be magicka repentance.

    We already have 5 piece sets that do this (that are BiS sets like false gods) and decent monster sets that do this (like grundwolf). When you break down players bars for pvp it would infrequently get slotted bcz it requires a corpse, for pve it would just compete a little better with rune for a spot for both a healer and damage dealer, it might make malestrom alittle easier but the difficulty is not the problem with VMA its about staying ahead of the mechanics for that stage. Still gonna rely on RNG to not spawn a flower under you to get flawless conqueror.

    What makes repentance fairly decent to begin with is that a tank can get their stamina chewed up while perma blocking and still have stamina bcz the adds are there to charge their stamina back up. In comparison Magicka is not necessarily as needed on demand for any role as stamina is.

    At this point i cannot fathom of a good argument for why it should not be a magicka repentance. Just adjust the #s soo that the healing done from each corpse still makes healers necessary.

    Having a AoE minor magsteal is a fairly underwhelming application. 10% boost on all stats is also a fairly underwhelming secondary effect. Having that secondary effect get lost on bar swaps is just insult to injury. Knowing that the base skill is just as good as this morph is just cruel.

    Aoe minor magsteal is an amazing skill to use in pvp, its basically 600 mag regen for the entire group?
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Witar
    Witar
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    Suggestions for templar that aren't nerfs? No way.
    I'm ok with this actually. And make one of the morphs of the blazing shield scale with magicka. Wanna shieldstack on my templar too :D
    It cannot be seen, cannot be felt,
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    And empty holes it fills,
    It comes first and follows after,
    Ends life, kills laughter.
  • Drdeath20
    Drdeath20
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    Drdeath20 wrote: »
    I feel that, Radiant aura just needs to be magicka repentance.

    We already have 5 piece sets that do this (that are BiS sets like false gods) and decent monster sets that do this (like grundwolf). When you break down players bars for pvp it would infrequently get slotted bcz it requires a corpse, for pve it would just compete a little better with rune for a spot for both a healer and damage dealer, it might make malestrom alittle easier but the difficulty is not the problem with VMA its about staying ahead of the mechanics for that stage. Still gonna rely on RNG to not spawn a flower under you to get flawless conqueror.

    What makes repentance fairly decent to begin with is that a tank can get their stamina chewed up while perma blocking and still have stamina bcz the adds are there to charge their stamina back up. In comparison Magicka is not necessarily as needed on demand for any role as stamina is.

    At this point i cannot fathom of a good argument for why it should not be a magicka repentance. Just adjust the #s soo that the healing done from each corpse still makes healers necessary.

    Having a AoE minor magsteal is a fairly underwhelming application. 10% boost on all stats is also a fairly underwhelming secondary effect. Having that secondary effect get lost on bar swaps is just insult to injury. Knowing that the base skill is just as good as this morph is just cruel.

    Aoe minor magsteal is an amazing skill to use in pvp, its basically 600 mag regen for the entire group?

    Completely negated by ele drain, which is almost a must by healers.
  • StarOfElyon
    StarOfElyon
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    Drdeath20 wrote: »
    Drdeath20 wrote: »
    I feel that, Radiant aura just needs to be magicka repentance.

    We already have 5 piece sets that do this (that are BiS sets like false gods) and decent monster sets that do this (like grundwolf). When you break down players bars for pvp it would infrequently get slotted bcz it requires a corpse, for pve it would just compete a little better with rune for a spot for both a healer and damage dealer, it might make malestrom alittle easier but the difficulty is not the problem with VMA its about staying ahead of the mechanics for that stage. Still gonna rely on RNG to not spawn a flower under you to get flawless conqueror.

    What makes repentance fairly decent to begin with is that a tank can get their stamina chewed up while perma blocking and still have stamina bcz the adds are there to charge their stamina back up. In comparison Magicka is not necessarily as needed on demand for any role as stamina is.

    At this point i cannot fathom of a good argument for why it should not be a magicka repentance. Just adjust the #s soo that the healing done from each corpse still makes healers necessary.

    Having a AoE minor magsteal is a fairly underwhelming application. 10% boost on all stats is also a fairly underwhelming secondary effect. Having that secondary effect get lost on bar swaps is just insult to injury. Knowing that the base skill is just as good as this morph is just cruel.

    Aoe minor magsteal is an amazing skill to use in pvp, its basically 600 mag regen for the entire group?

    Completely negated by ele drain, which is almost a must by healers.

    Right. It does not do nearly enough to justify slotting it. But if the passive applied to both bars, I could see myself keeping it on my bar and replacing Siphon Spirit maybe.
  • VagabondAngel
    VagabondAngel
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    Blinding Flashes - Yes please B)
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  • StarOfElyon
    StarOfElyon
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    Added some further explanations of what I'm thinking.
  • xenowarrior92eb17_ESO
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    @StarOfElyon and I have a list of desired changed for nb!

    bring back old incap
    make bolstering darkness heal while inside of the circle and only keep the major protection while u leave it
    remove the 0.5 cast time on soul tether


    now op do you know what we both have in common right now? we are both dreaming.
  • Katahdin
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    @StarOfElyon and I have a list of desired changed for nb!

    bring back old incap
    make bolstering darkness heal while inside of the circle and only keep the major protection while u leave it
    remove the 0.5 cast time on soul tether


    now op do you know what we both have in common right now? we are both dreaming.

    Ill join that dream

    Dont forget adding fracture back to Surprise attack
    and
    Minor berserk back on Relentless Focus
    Edited by Katahdin on October 29, 2019 4:08AM
    Beta tester November 2013
  • StarOfElyon
    StarOfElyon
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    @StarOfElyon and I have a list of desired changed for nb!

    bring back old incap
    make bolstering darkness heal while inside of the circle and only keep the major protection while u leave it
    remove the 0.5 cast time on soul tether


    now op do you know what we both have in common right now? we are both dreaming.

    I suggested that the Templar Spear Wall passive be extended from 3 seconds to 6 seconds to match the shield duration and I got that. There's hope.
  • p00tx
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    (Edited to place things in order of priority)

    Hasty Prayer - I'd like if this became a selfish skill. Maybe have it heal only yourself and grant minor expedition for SIX (not five, to match shield duration) seconds.

    This might help out with Templar mobility for those of us who refuse to play vampire and fall back on mist form. (Being a Vampire as a Templar is totally against my "power fantasy". I should be the bane of vampires, not one of them)


    Radiant Aura - It would be great if the passive bonus from this skill didn't have to be double slotted to grant the 10% bonuses on both bars.

    (edit: adding reasoning) Radiant Aura is not a skill that constantly needs to be recast so it belongs on a back bar. If you're hardly ever on that bar, the passives do you no good and thus the skill becomes extremely ineffective. All it takes to make the skill worth slotting is for the passives to be in effect for both bars.


    Blazing Shield - Instead of dealing damage based on the amount it absorbs, why not make this a pulsing damage dealer that does X-amount of damage every 2 seconds for 6 seconds?

    (edit: adding more explanation) the shield should still be strengethed by the number of opponents hit with the burst on activation. The first burst is on activation, the second is two seconds later, and the third and final burst is as the shield ends.


    Solar Barrage - I'd like Solar Barrage to apply minor maim to opponents standing in the AOE.

    It would be a nice offensive skill that's also a defensive skill, something that Templars lack. It also fixes another problem; right now Templars have two sources of empower, Solar Flare and Empowering Sweep - this is really redundant and makes no sense. (edit: With the nerd in damage, this will become useful again by adding a debuff to opponents. It also helps fill a gap in magicka Templar debuffs because the stamina Templar is the version that has a staple one.)

    Hasty Prayer still wouldn't be worth it. Use Race Against Time. It's a better skill.

    Radiant Aura is a useless trash skill. Use Elemental drain. It's got more overall offensive utility.

    Your Blazing Shield sounds like another version of Solar Barrage. We already have that one and they already nerfed it into near uselessness, aside from the Major Empowerment.

    I'm actually okay with the minor main idea, but I'm afraid if we get even one more thing for Templars, the bad-PvPer community is going to implode and march on ZoS headquarters until they nerf Templars so hard, they all become NPCs.
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  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    Witar wrote: »
    Suggestions for templar that aren't nerfs? No way.
    I'm ok with this actually. And make one of the morphs of the blazing shield scale with magicka. Wanna shieldstack on my templar too :D

    FYI ... if you run light armor and a resto staff you can shield stack with any character. Add in the CP passive and the Psijiic passive and you can stack up to 4 fairly easily if you know how to block well.
  • Jeremy
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    (Edited to place things in order of priority)

    Hasty Prayer - I'd like if this became a selfish skill. Maybe have it heal only yourself and grant minor expedition for SIX (not five, to match shield duration) seconds.

    This might help out with Templar mobility for those of us who refuse to play vampire and fall back on mist form. (Being a Vampire as a Templar is totally against my "power fantasy". I should be the bane of vampires, not one of them)


    Radiant Aura - It would be great if the passive bonus from this skill didn't have to be double slotted to grant the 10% bonuses on both bars.

    (edit: adding reasoning) Radiant Aura is not a skill that constantly needs to be recast so it belongs on a back bar. If you're hardly ever on that bar, the passives do you no good and thus the skill becomes extremely ineffective. All it takes to make the skill worth slotting is for the passives to be in effect for both bars.


    Blazing Shield - Instead of dealing damage based on the amount it absorbs, why not make this a pulsing damage dealer that does X-amount of damage every 2 seconds for 6 seconds?

    (edit: adding more explanation) the shield should still be strengethed by the number of opponents hit with the burst on activation. The first burst is on activation, the second is two seconds later, and the third and final burst is as the shield ends.


    Solar Barrage - I'd like Solar Barrage to apply minor maim to opponents standing in the AOE.

    It would be a nice offensive skill that's also a defensive skill, something that Templars lack. It also fixes another problem; right now Templars have two sources of empower, Solar Flare and Empowering Sweep - this is really redundant and makes no sense. (edit: With the nerd in damage, this will become useful again by adding a debuff to opponents. It also helps fill a gap in magicka Templar debuffs because the stamina Templar is the version that has a staple one.)

    Hasty prayer would need a kind of CC immunity before it could ever compete with mist form (at least for me anyway). Because that's what makes Mist Form good. It's not so much the speed, it's the defense against Immobilization effects.

    It would be nice if Radiant Aura didn't need to be on both bars to maintain the passive effect. But you can say that about a lot of abilities. It's decent for applying mini magic steal and I do use it sometimes when I tank to help out the party - but it probably could use some buffs.

    As far your Blazing Shield idea, I dunno. There is already the morph alternative that does damage when you use the shield so I think your pulsing DoT effect would be better-suited for that one. I kind of like how Blazing Shield does damage based on the amount it absorbs.

    Solar Barrage... I think I've only used it a few times but giving it Minor Maim (instead of empower) sounds like a good idea to me. So you can sign me up for that one.
    Edited by Jeremy on October 29, 2019 7:26PM
  • StarOfElyon
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    It's not just about getting out of roots, though that is important. I just feel like Templars need some mobility built into their class and there's minor expedition right there, but it's expensive as hell because we're forced to use it in a support capacity. Does anyone use Hasty Prayer over the other morph? I would love for this to become a selfish heal that also gives minor expedition. Come on ZOS. Pretty please?

    How do I know they even see this thread? It would be pointless for us to make suggestions and have no one see them. 🤔
  • redlink1979
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    No. What's good to you might not be good to others.

    Prayer is fine as it is, don't need it to be selfish.
    Radiant Aura: let's have all the bonuses without slotting the skills... LOL
    Shields are defensive tools, not offensive so they must not deal damage.
    Let's have all the AoEs granting all the debuffs available... LOL

    Edited: typo
    Edited by redlink1979 on November 4, 2019 3:45PM
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
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  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    Here is a change for Magplar ... how about one single target spell that hits harder than something I can get from a weapon line that isn’t telegraphed?
  • StarOfElyon
    StarOfElyon
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    No. What's good to you might not be good to others.

    Prayer is fine as it is, don't need it to be selfish.
    Radiant Aura: let's have all the bonuses without slotting the skills... LOL
    Shields are defensive tools, not offensive so they must not deal damage.
    Let's have all the AoEs granting all the debuffs available... LOL

    Edited: typo

    Hyperbole gets you nowhere.
  • Dr_Ganknstein
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    OP is smoking crack. Too many templars as it is.
  • StarOfElyon
    StarOfElyon
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    Here is a change for Magplar ... how about one single target spell that hits harder than something I can get from a weapon line that isn’t telegraphed?

    I've already made my pains with Dark Flare known. That one second cast time is HORRIBLE. Dizzying Swing was made instant and it can lead directly into shalks and an ultimate like Onslaught. There's no way a magplar in melee range has a chance to use Dark Flare without first landing a Toppling Charge, and even that can be interrupted by Dizzying Swing, Crushing Shock, or a gap closer. It can mean death. The one second cast time needs to be reduced. Not asking for nerfs to DS; I'm asking - again - for Dark Flare to have the cast time reduced. The damage has already been nerfed. How about a .5 second cast time?
  • StarOfElyon
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    Icky wrote: »
    OP is smoking crack. Too many templars as it is.

    Not solo magplars.
  • THEDKEXPERIENCE
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    Icky wrote: »
    OP is smoking crack. Too many templars as it is.

    Not solo magplars.

    When I play in Cyrodiil I’m often soloing and yeah, it’s a huge difference. A solo Magplar is the single hardest character to play in Cyrodiil effectively while a group of 24 Magplars would be the most unbeatable by a long shot.

    All of the coolest Magplar damage abilities require an offensive line to block for you. If I have a tank or two I can fry groups easily that are 2 or 3 times larger than my own, yet leave me alone and there isn’t much I can do unless I have an ultimate ready.

    If I go into beam the crowd mode how long to you think I can survive without cover? It’s not long. But give me a minor distraction - ideally one that can pew pew pew you down to 35% health and I’ll mow down your group in 20 seconds.

    Magplars have a lot of tools but most of them require a friend to work well. Magplars have the absolute worst tools for starting a fight, they just have the best tool for ending one.
  • OG_Kaveman
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    . Dizzying Swing was made instant

    No, it wasn't
  • StarOfElyon
    StarOfElyon
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    OG_Kaveman wrote: »
    . Dizzying Swing was made instant

    No, it wasn't

    You're right but it feels instant the way it gets spammed.
  • Dr_Ganknstein
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    OG_Kaveman wrote: »
    . Dizzying Swing was made instant

    No, it wasn't

    You're right but it feels instant the way it gets spammed.

    Try using it. Though it is easier to land it's not instant and doesnt feel instant. Templars are op right now as it is. Plus dont make them into demi gods.
  • Kadoin
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    Why is it every suggestion has to be a change to make a class extremely OP in PvP?
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