FearlessOne_2014 wrote: »Sounds like people just want Incap to be overpowered again.
If Incap gets to go back to it's former OP status. Than I want my streak to go back to it's pre-nerfed status too. It's only fair, right?
I would be all for all changes you list aside from re-introducing the stun. The stun was one of the buggiest stuns in the game. Your character would freeze for half a second before actually getting stunned and pinned to the ground. That extra delay made the skill an enormous pain to deal with.
That’s lag you’re speaking of. The stun could easily be broken quick if you react fast which you have to do for every CC in the game anyway.
i love the cast time and i use it to my advantage in several ways including timing it to trick people, and several other methods like also as defense of not dying too massive damage in 1 second.
it actually now takes timing and skill to play now using incap in this new way instead of the boring way it was earlier.
i have no plans to sit and debate the matter with you, nor anyone.
so as i said earlier
"no thank you.
please leave incap the way it is."
barney2525 wrote: »Royalthought wrote: »StaticWave wrote: »Royalthought wrote: »StaticWave wrote: »Royalthought wrote: »Why not have to bonus damage apply to any enemies hit for the duration? Similar to how onslaught provides penetration to all damage done to any enemy.
No
Thanks for the in depth reasoning. I’ve yet to see a nightblade thread without you campaigning against it. Lol
Such dedication.
Why would you think applying bonus damage to multiple targets is a good thing?
Ever fought against a Zerg? Lol.
Tbh, you have an anti nightblade agenda. I could be mistaken but that’s all I’ve seen from you. So knowing how this goes, I won’t engage any further. Feel free to select another target.
Thanks
So, it makes sense to you that individual characters should be able to stand up to entire zergs?
This isn't Hollywood, where Aragorn leaps off the wall into the middle of a thousand orcs and we next see him heading in to the fortress. Large numbers vs small numbers Should be a problem in any conflict. People whine and cry about Zergs, but the fact is that they are effective. Changing skills so that individuals can stand up to zergs is not the answer. Putting together your Own Zerg to combat theirs is the answer.
And just for the record, I'm a PvE type. I don't have a dog in this race either way. Just an outside perspective looking in.
IMHO
Your like the only person I know that likes cast times lool 😭i love the cast time and i use it to my advantage in several ways including timing it to trick people, and several other methods like also as defense of not dying too massive damage in 1 second.
it actually now takes timing and skill to play now using incap in this new way instead of the boring way it was earlier.
i have no plans to sit and debate the matter with you, nor anyone.
so as i said earlier
"no thank you.
please leave incap the way it is."
It’s fine for stam dks dragon leap to hit like a truck and stun at same time but not fine for incap which sucks right now to get some much needed buffs lol don’t even get me started on templar ultimate.FearlessOne_2014 wrote: »Sounds like people just want Incap to be overpowered again.
If Incap gets to go back to it's former OP status. Than I want my streak to go back to it's pre-nerfed status too. It's only fair, right?
barney2525 wrote: »Royalthought wrote: »StaticWave wrote: »Royalthought wrote: »StaticWave wrote: »Royalthought wrote: »Why not have to bonus damage apply to any enemies hit for the duration? Similar to how onslaught provides penetration to all damage done to any enemy.
No
Thanks for the in depth reasoning. I’ve yet to see a nightblade thread without you campaigning against it. Lol
Such dedication.
Why would you think applying bonus damage to multiple targets is a good thing?
Ever fought against a Zerg? Lol.
Tbh, you have an anti nightblade agenda. I could be mistaken but that’s all I’ve seen from you. So knowing how this goes, I won’t engage any further. Feel free to select another target.
Thanks
So, it makes sense to you that individual characters should be able to stand up to entire zergs?
This isn't Hollywood, where Aragorn leaps off the wall into the middle of a thousand orcs and we next see him heading in to the fortress. Large numbers vs small numbers Should be a problem in any conflict. People whine and cry about Zergs, but the fact is that they are effective. Changing skills so that individuals can stand up to zergs is not the answer. Putting together your Own Zerg to combat theirs is the answer.
And just for the record, I'm a PvE type. I don't have a dog in this race either way. Just an outside perspective looking in.
IMHO
Deathlord92 wrote: »Your like the only person I know that likes cast times lool 😭i love the cast time and i use it to my advantage in several ways including timing it to trick people, and several other methods like also as defense of not dying too massive damage in 1 second.
it actually now takes timing and skill to play now using incap in this new way instead of the boring way it was earlier.
i have no plans to sit and debate the matter with you, nor anyone.
so as i said earlier
"no thank you.
please leave incap the way it is."