How to make Incap good again and Balanced.

  • FearlessOne_2014
    FearlessOne_2014
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    Sounds like people just want Incap to be overpowered again.

    If Incap gets to go back to it's former OP status. Than I want my streak to go back to it's pre-nerfed status too. It's only fair, right?
  • Vlad9425
    Vlad9425
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    Gilvoth wrote: »
    Vlad9425 wrote: »
    Gilvoth wrote: »
    no thank you.
    please leave incap the way it is.

    Said no NB ever.

    i only play nightblade

    I’d love to know your reasoning and what content you do to believe that?
  • Gilvoth
    Gilvoth
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    i love the cast time and i use it to my advantage in several ways including timing it to trick people, and several other methods like also as defense of not dying too massive damage in 1 second.
    it actually now takes timing and skill to play now using incap in this new way instead of the boring way it was earlier.
    i have no plans to sit and debate the matter with you, nor anyone.
    so as i said earlier
    "no thank you.
    please leave incap the way it is."
  • Vlad9425
    Vlad9425
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    Sounds like people just want Incap to be overpowered again.

    If Incap gets to go back to it's former OP status. Than I want my streak to go back to it's pre-nerfed status too. It's only fair, right?

    How is what I’ve suggested overpowered? I’ve literally suggested ways to balance the ability?
  • Qbiken
    Qbiken
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    Vlad9425 wrote: »
    Qbiken wrote: »
    I would be all for all changes you list aside from re-introducing the stun. The stun was one of the buggiest stuns in the game. Your character would freeze for half a second before actually getting stunned and pinned to the ground. That extra delay made the skill an enormous pain to deal with.

    That’s lag you’re speaking of. The stun could easily be broken quick if you react fast which you have to do for every CC in the game anyway.

    I can assure you that´s it´s not lag.
  • Vlad9425
    Vlad9425
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    Gilvoth wrote: »
    i love the cast time and i use it to my advantage in several ways including timing it to trick people, and several other methods like also as defense of not dying too massive damage in 1 second.
    it actually now takes timing and skill to play now using incap in this new way instead of the boring way it was earlier.
    i have no plans to sit and debate the matter with you, nor anyone.
    so as i said earlier
    "no thank you.
    please leave incap the way it is."

    Sorry I just can’t agree with that. The cast times are an awful gameplay decision and you’re in the minority of people who like them so I say no thank you to your suggestion too.
  • Royalthought
    Royalthought
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    barney2525 wrote: »
    StaticWave wrote: »
    StaticWave wrote: »
    Why not have to bonus damage apply to any enemies hit for the duration? Similar to how onslaught provides penetration to all damage done to any enemy.

    No

    Thanks for the in depth reasoning. I’ve yet to see a nightblade thread without you campaigning against it. Lol

    Such dedication.

    Why would you think applying bonus damage to multiple targets is a good thing?

    Ever fought against a Zerg? Lol.

    Tbh, you have an anti nightblade agenda. I could be mistaken but that’s all I’ve seen from you. So knowing how this goes, I won’t engage any further. Feel free to select another target.

    Thanks


    So, it makes sense to you that individual characters should be able to stand up to entire zergs?

    This isn't Hollywood, where Aragorn leaps off the wall into the middle of a thousand orcs and we next see him heading in to the fortress. Large numbers vs small numbers Should be a problem in any conflict. People whine and cry about Zergs, but the fact is that they are effective. Changing skills so that individuals can stand up to zergs is not the answer. Putting together your Own Zerg to combat theirs is the answer.

    And just for the record, I'm a PvE type. I don't have a dog in this race either way. Just an outside perspective looking in.

    IMHO

    :#

    “So, it makes sense to you that individual characters should be able to stand up to entire zergs?”

    Paraphrasing and assumptions are pure comedy on these boards. Lol.

    “And just for the record, I'm a PvE type. I don't have a dog in this race either way. Just an outside perspective looking in.”

    Just for fun, from your perspective, how does onslaught allow one to stand up to an entire Zerg?
    Edited by Royalthought on November 3, 2019 11:07PM
  • Czekoludek
    Czekoludek
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    Your proposition is awful for PvE blades
  • Shardaxx
    Shardaxx
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    Agreed it needs changing. Just swapping the silence back to stun (i.e incap) would suit me but your other suggestions are all good. Personally I don't understand why it has the second effect at the higher cost, I'd prefer it was just a flat cost to cast like other ultimates.
    Edited by Shardaxx on November 4, 2019 7:05PM
    PS4 - Europe - Shardaxx - Wood Elf Nightblade - Aldmeri Dominion
  • oXI_Viper_IXo
    oXI_Viper_IXo
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    It absolutely needs the cast time removed (as do other ultimates like DBoS, enough catering to casual zerglings).

    Other than that it could use a stun at 120 or 150 or major/minor defile.

    Silence is completely moronic on this skill, but I would still be OK with it if they just removed the damn cast time.
  • Deathlord92
    Deathlord92
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    Gilvoth wrote: »
    i love the cast time and i use it to my advantage in several ways including timing it to trick people, and several other methods like also as defense of not dying too massive damage in 1 second.
    it actually now takes timing and skill to play now using incap in this new way instead of the boring way it was earlier.
    i have no plans to sit and debate the matter with you, nor anyone.
    so as i said earlier
    "no thank you.
    please leave incap the way it is."
    Your like the only person I know that likes cast times lool 😭
  • Deathlord92
    Deathlord92
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    Sounds like people just want Incap to be overpowered again.

    If Incap gets to go back to it's former OP status. Than I want my streak to go back to it's pre-nerfed status too. It's only fair, right?
    It’s fine for stam dks dragon leap to hit like a truck and stun at same time but not fine for incap which sucks right now to get some much needed buffs lol don’t even get me started on templar ultimate.
  • DCZergNoob
    DCZergNoob
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    barney2525 wrote: »
    StaticWave wrote: »
    StaticWave wrote: »
    Why not have to bonus damage apply to any enemies hit for the duration? Similar to how onslaught provides penetration to all damage done to any enemy.

    No

    Thanks for the in depth reasoning. I’ve yet to see a nightblade thread without you campaigning against it. Lol

    Such dedication.

    Why would you think applying bonus damage to multiple targets is a good thing?

    Ever fought against a Zerg? Lol.

    Tbh, you have an anti nightblade agenda. I could be mistaken but that’s all I’ve seen from you. So knowing how this goes, I won’t engage any further. Feel free to select another target.

    Thanks


    So, it makes sense to you that individual characters should be able to stand up to entire zergs?

    This isn't Hollywood, where Aragorn leaps off the wall into the middle of a thousand orcs and we next see him heading in to the fortress. Large numbers vs small numbers Should be a problem in any conflict. People whine and cry about Zergs, but the fact is that they are effective. Changing skills so that individuals can stand up to zergs is not the answer. Putting together your Own Zerg to combat theirs is the answer.

    And just for the record, I'm a PvE type. I don't have a dog in this race either way. Just an outside perspective looking in.

    IMHO

    :#

    Ahh yes, zergling propaganda
  • jcm2606
    jcm2606
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    Gilvoth wrote: »
    i love the cast time and i use it to my advantage in several ways including timing it to trick people, and several other methods like also as defense of not dying too massive damage in 1 second.
    it actually now takes timing and skill to play now using incap in this new way instead of the boring way it was earlier.
    i have no plans to sit and debate the matter with you, nor anyone.
    so as i said earlier
    "no thank you.
    please leave incap the way it is."
    Your like the only person I know that likes cast times lool 😭

    There's one or two others, but they're all equally stupid.
    Edited by jcm2606 on November 4, 2019 10:26AM
  • Van_Winkle
    Van_Winkle
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    Just return an old version of Incap - it at least will help to kill someone, not just die from godlike templar spears or in Fossilize.
  • mcagatayg
    mcagatayg
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    just remove the god damn cast time, thats the worst thing in the game, i dont care if it has stun or silence anymore
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