UntilValhalla13 wrote: »Ideally, two templars wouldn't be running the same skill. It would be redundant.
- This ability and its morphs will now only store damage dealt from the caster of the ability, rather than anyone who hits the afflicted target. This was done to offset some of the staggering power (of the Light) the ability could bring in group situations, where low damage builds could apply the ability and generate free real estate from their allies’ contribution. Now, you have to put in the fervor to get the full power of these abilities.
- Fixed an issue where these abilities would conflict with one another if more than one player cast the same morph of the ability on a target.
@UntilValhalla13 - they now stack so it doesn't matter if 2 run it. It's no longer redundant.
WrathOfInnos wrote: »You assume that it’s only used for the damage. In PVE, this skill (PotL) is usually used as a debuff by healers. The animation is useful so everyone can see which target has been debuffed, and serves as an marker for DPS to focus something. Trials would be a lagfest if we had to turn on every ally effect to see this one.
WrathOfInnos wrote: »You assume that it’s only used for the damage. In PVE, this skill (PotL) is usually used as a debuff by healers. The animation is useful so everyone can see which target has been debuffed, and serves as an marker for DPS to focus something. Trials would be a lagfest if we had to turn on every ally effect to see this one.