Urzigurumash wrote: »Now this is a good post, @regime211 . Which part is it that you think needs buffed? The flame dot? The incoming damage reduction? The allies' damage shield?
I agree, let's buff the name to mega magma shell.
Urzigurumash wrote: »Now this is a good post, @regime211 . Which part is it that you think needs buffed? The flame dot? The incoming damage reduction? The allies' damage shield?
They can remove the affect of it giving a shield to nearby allies, just buff the flame dot damage, still grant the incoming damage reduction. But the ultimate itself should be doing some heavy damage. Corrosive armor just out classes magma shell by miles.
I agree, let's buff the name to mega magma shell.
They can remove the affect of it giving a shield to nearby allies, just buff the flame dot damage, still grant the incoming damage reduction. But the ultimate itself should be doing some heavy damage. Corrosive armor just out classes magma shell by miles.
Urzigurumash wrote: »They can remove the affect of it giving a shield to nearby allies, just buff the flame dot damage, still grant the incoming damage reduction. But the ultimate itself should be doing some heavy damage. Corrosive armor just out classes magma shell by miles.
Maybe, but the damage shield is the only reason this sees use, on tanks in PvE.
You want this to run a non-destro build? Eye of the Storm / Elemental Rage is pretty strong, no?
I agree, let's buff the name to mega magma shell.
They can remove the affect of it giving a shield to nearby allies, just buff the flame dot damage, still grant the incoming damage reduction. But the ultimate itself should be doing some heavy damage. Corrosive armor just out classes magma shell by miles.
Does not sound like a great idea to keep the virtual god mode and buff the damage the skill does passively to enemies trying to attack you.
I agree, let's buff the name to mega magma shell.
They can remove the affect of it giving a shield to nearby allies, just buff the flame dot damage, still grant the incoming damage reduction. But the ultimate itself should be doing some heavy damage. Corrosive armor just out classes magma shell by miles.
Does not sound like a great idea to keep the virtual god mode and buff the damage the skill does passively to enemies trying to attack you.
It doesn't give you god mode at all. People have been bursted using that ultimate. And it isn't even strong enough to execute someone in that form even with a good skill bar setup and spell damage. If so people would be using it a lot more, both from a PVE/PVP dps stand point.
I agree, let's buff the name to mega magma shell.
They can remove the affect of it giving a shield to nearby allies, just buff the flame dot damage, still grant the incoming damage reduction. But the ultimate itself should be doing some heavy damage. Corrosive armor just out classes magma shell by miles.
Does not sound like a great idea to keep the virtual god mode and buff the damage the skill does passively to enemies trying to attack you.
It doesn't give you god mode at all. People have been bursted using that ultimate. And it isn't even strong enough to execute someone in that form even with a good skill bar setup and spell damage. If so people would be using it a lot more, both from a PVE/PVP dps stand point.
Meh. While I was clearly using god mode to be dramatic your reply is equally as dramatic as it would clearly take a heck of a lot of damage to burst a player down while magma is active.
Regardless, it does not seem to be a hotbed issue.
I agree, let's buff the name to mega magma shell.
They can remove the affect of it giving a shield to nearby allies, just buff the flame dot damage, still grant the incoming damage reduction. But the ultimate itself should be doing some heavy damage. Corrosive armor just out classes magma shell by miles.
Does not sound like a great idea to keep the virtual god mode and buff the damage the skill does passively to enemies trying to attack you.
Just make magma shell ignore spell resistance, ez pz
Urzigurumash wrote: »@regime211
I'm definitely running Magma Shell over Shield Wall in most PvE, especially if going for No Death.
Like I said Eye of the Storm / Elemental Rage (whichever it is) is a really good flame damage Ult, but if you're playing as a Sword & Board MagDK I could see the desire to have the damage component of Magma Shell buffed.
I agree, let's buff the name to mega magma shell.
They can remove the affect of it giving a shield to nearby allies, just buff the flame dot damage, still grant the incoming damage reduction. But the ultimate itself should be doing some heavy damage. Corrosive armor just out classes magma shell by miles.
Does not sound like a great idea to keep the virtual god mode and buff the damage the skill does passively to enemies trying to attack you.
It doesn't give you god mode at all. People have been bursted using that ultimate. And it isn't even strong enough to execute someone in that form even with a good skill bar setup and spell damage. If so people would be using it a lot more, both from a PVE/PVP dps stand point.
Meh. While I was clearly using god mode to be dramatic your reply is equally as dramatic as it would clearly take a heck of a lot of damage to burst a player down while magma is active.
Regardless, it does not seem to be a hotbed issue.
Correct. It is very close to God Mode. I have run it on PvE tank and have used it in PvP when I ran a lot more health when I felt like tanking. As it limits incoming damage to 3% of your max health, with all the other buffs you can do, it can be unkillable, especially on an old Ultigen build which is what I run. If it's getting bursted down, the person is not using it to its full potential.
Urzigurumash wrote: »To clarify that, right now in the new patch I believe we have all non-5 item Set Resistance bonuses granting an equal amount of Physical and Spell Resistance. Major Resolve now gives Physical and Spell Resistance, and all sources of Major Ward have been converted to Major Resolve (or vice versa, I assume this also applies to Minor). They indicated in future patches that Fracture and Breach would be unified as well. They haven't explicitly stated all sources of Penetration will be unified, but it would be nice. Kind of odd that Light Armor would give you Physical Penetration, but why not, nothing to lose.
Is it a dumbing down or simplification of the game? Maybe, but in my opinion it's going to be open up a lot of build possibilities, and lead to better balance, especially as it pertains to random groups in BGs.
Since Onslaught gives both Penetrations, I don't see why Corrosive shouldn't. The increased cost reflects its greater duration and the resistance buff, I guess we can call the DD of Onslaught and the DOT of Corrosive equal, even though the Onslaught DD is much stronger.
I agree, let's buff the name to mega magma shell.
They can remove the affect of it giving a shield to nearby allies, just buff the flame dot damage, still grant the incoming damage reduction. But the ultimate itself should be doing some heavy damage. Corrosive armor just out classes magma shell by miles.
Does not sound like a great idea to keep the virtual god mode and buff the damage the skill does passively to enemies trying to attack you.
It doesn't give you god mode at all. People have been bursted using that ultimate. And it isn't even strong enough to execute someone in that form even with a good skill bar setup and spell damage. If so people would be using it a lot more, both from a PVE/PVP dps stand point.
Meh. While I was clearly using god mode to be dramatic your reply is equally as dramatic as it would clearly take a heck of a lot of damage to burst a player down while magma is active.
Regardless, it does not seem to be a hotbed issue.
Correct. It is very close to God Mode. I have run it on PvE tank and have used it in PvP when I ran a lot more health when I felt like tanking. As it limits incoming damage to 3% of your max health, with all the other buffs you can do, it can be unkillable, especially on an old Ultigen build which is what I run. If it's getting bursted down, the person is not using it to its full potential.
Well since I don't see any videos of this from your or anyone on youtube your view point holds no weight.
Urzigurumash wrote: »They can remove the affect of it giving a shield to nearby allies, just buff the flame dot damage, still grant the incoming damage reduction. But the ultimate itself should be doing some heavy damage. Corrosive armor just out classes magma shell by miles.
Maybe, but the damage shield is the only reason this sees use, on tanks in PvE.
You want this to run a non-destro build? Eye of the Storm / Elemental Rage is pretty strong, no?
Tanks in PVE do NOT rarely use this I'm speaking from my opinion. I play on ps4 NA and I have never seen DK tank use that ultimate. I have seen them use Sword and board ultimate instead.
Needs a buff
Miloscpolski wrote: »Needs a buff
YES! Im exp magicka dk and i agree with u, we are magdk and we want to use magma shield in pvp, so that it is on par with efficiency corrosive, both morph have 3% defensive, but corrosive too much strong cuz 100% ignore phys resystance vs small shield that give us magma shield that's a big difference efficiency. I dont want to say that magma morph should give penetration too. Maybe no. but for exemple increasing dmg that deal magma morph or increased spell dmg. There may be many ideas.