Nerftheforums wrote: »El_Borracho wrote: »Seriously, OP? Troll King?
It a carry defensive mechanic. Why not?
@regime211 is the Troll King.
El_Borracho wrote: »Nerftheforums wrote: »El_Borracho wrote: »Seriously, OP? Troll King?
It a carry defensive mechanic. Why not?
So now we have to nerf offense and defense? Its a healing boost. Which requires you to heal and still be under 50% health to activate the second trait. If this is a problem in PVP, it might not be with the person wearing Troll King.
Said if before, saying it again. ZOS, please make a no-CP, no armor sets, no weapons, no skills, no potions PVP zone where people who are unhappy with all of these things can go slap themselves silly.
Nerftheforums wrote: »El_Borracho wrote: »Nerftheforums wrote: »El_Borracho wrote: »Seriously, OP? Troll King?
It a carry defensive mechanic. Why not?
So now we have to nerf offense and defense? Its a healing boost. Which requires you to heal and still be under 50% health to activate the second trait. If this is a problem in PVP, it might not be with the person wearing Troll King.
Said if before, saying it again. ZOS, please make a no-CP, no armor sets, no weapons, no skills, no potions PVP zone where people who are unhappy with all of these things can go slap themselves silly.
*nerf free defense and offense. That's why I'm so happy *** like earthgore, viper, tremorscale, veli and co have been nerfed to the point they are now. Training wheels are ok, but they should not be the best option becuase they are training wheels.
With your reasoning, we could say that viper in its first year of existence was ok.
Urzigurumash wrote: »
Urzigurumash wrote: »For all you calling for a nerf to this, did you not notice that Alessian Order and Endurance both provide the same amount of HP Regen, adjusted for uptime, in a 5 piece and a 3 piece? Did you not notice the reduction of Lingering Health to 14 seconds? Did you not notice the loss of the HOT from Forward Momentum / Rally? Did you not notice the removal of the 20% Racial Passive buff to HP Regen? These indirect nerfs are just from the last year, and there have been a number of nerfs, both direct and indirect, to TK since it was released.
Did you not notice Troll King has never been weaker than it is in the current patch?
Nerftheforums wrote: »A mechanic that requires little to no effort to gain a noticeable change in performance
Nerftheforums wrote: »considering literally every spec in the game except magplar fulfills that requirement simply by keeping its buffs up
Nerftheforums wrote: »Urzigurumash wrote: »
A mechanic that requires little to no effort to gain an extemely noticeable change in performance, in this case, healing. Because honestly, people claiming that being below 50% health while healing your self is a "requirement" is quite laughable (answering to @El_Borracho), considering literally every spec in the game except magplar fulfills that requirement simply by keeping its buffs up. Even magplar does so, but it gets over 50% with a single htd, so it's pointless to run this on that class.
The fact that it has no cooldown, tied with the laughable requirement and the fact that the 2nd piece includes 14 single lines of health recovery, makes this set a big ass carry imo.
Urzigurumash wrote: »Nerftheforums wrote: »considering literally every spec in the game except magplar fulfills that requirement simply by keeping its buffs up
Can you go ahead and list all the "buffs" which you think proc TK? Vigor and Cauterize are "buffs" to you?
Nerftheforums wrote: »So basically only stamdk doesn't have an automatic proc of the set from class skill?
El_Borracho wrote: »Nerftheforums wrote: »Urzigurumash wrote: »
A mechanic that requires little to no effort to gain an extemely noticeable change in performance, in this case, healing. Because honestly, people claiming that being below 50% health while healing your self is a "requirement" is quite laughable (answering to @El_Borracho), considering literally every spec in the game except magplar fulfills that requirement simply by keeping its buffs up. Even magplar does so, but it gets over 50% with a single htd, so it's pointless to run this on that class.
The fact that it has no cooldown, tied with the laughable requirement and the fact that the 2nd piece includes 14 single lines of health recovery, makes this set a big ass carry imo.
Or you could read the prerequisites for it:
(2 items) When you heal yourself or an ally, if they are still below 50% Health, their Health Recovery is increased by 1548 for 10 seconds.
Its almost like how it works. Weird. So you're for healing, but only if the person has over half their health. If not, RIP.
Since when did a boost to someone's stats become a "extremely noticeable change in performance?" Its a boost to health generation if you meet those 3 requirements. You don't get the boost if you do not. That's like saying "we all know Velidreth activates when you take damage, even though the set requirements say you have to deal damage. And that 20% chance really means 100% chance."
But okay. Troll KIng is just like pre-nerf Earthgore...
Urzigurumash wrote: »@Nerftheforums
I don't see how any thing which is effective is not a "carry"
Truly elite PVPers wear Adept Rider and Crusader, right?
Nerftheforums wrote: »However, I do consider the set being slightly op, and the addition of a CD (say, it lasts 10s and has a CD of 16?) would definitely make it balanced imo.
Urzigurumash wrote: »Nerftheforums wrote: »However, I do consider the set being slightly op, and the addition of a CD (say, it lasts 10s and has a CD of 16?) would definitely make it balanced imo.
I understand that, but my point is this applies to all effective sets. All effective sets improve the capabilities of a lesser skilled player. Naturally defensive ones help to keep them alive, but offensive ones help them deal damage.
Urzigurumash wrote: »Also @Nerftheforums , can you be honest, do you currently play a melee stam spec in Battlegrounds? Again - no more HOT on Forward Momentum, and now Lingering Health reduced to 14 seconds. Do not apply your impressions for prior months to the current patch.
Urzigurumash wrote: »@Nerftheforums
We're not talking about Viper or Fury in 2016. We're talking about Monster Sets in Q4 2019.
Sounds like you think the only way to play should be stacking stam regen and spamming Vigor.
Urzigurumash wrote: »@Nerftheforums
I think the reality is a good group just needs to deal with trading some damage output for Defile uptime. It's a necessary sacrifice to counter tanky builds. Balancing No CP Death Match and CP Cyrodiil is massively difficult.
Nerftheforums wrote: »t I think we can agree that getting access to it now is really freaking hard.