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Necromancer, PURE PVP Experience i had with them (Magcro) CPWise

VividMind
VividMind
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so yea after fighting every class in the game here's the only problems i have "dueling wise" nightblades burst does too much, dk's tank too much,sorc's shield takes too much damage,wardens are a win,win situation either could win if messed up or caught off guard or so aka more balanced out.

now this is what i've experienced being a magic necromancer with a PURE damage build. All necro's have for dealing Actual good damage is destro spamable for one two their colossus three their blast bones which barely works correctly still and zos still doesn't even fix it. and the spamable skulls spell is way too slow to use, another thing is that the spell that "pulls" people into you i forgot what it's called but i was fighting a nightblade who was using cloak and i saw it try pulling them but their cloak blocked it? maybe bug or glitch i have no idea but the pulling in enemies spell Does not work half the time and another thing is, necro's have nothing good for stunning enemies at all, fear takes too long to even activate and theres so much more to it. i'm about to just quit playing until zos fix's up necro's or fix's other classes to match them up cause dude they lack damage in general and their burst skill doesn't even work half the time? what is this?

i love necromancers (magic) they're just too broken to pvp with and lack enough damage. everything else is fine
  • VividMind
    VividMind
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    one more thing, only good stun necro's could possibly have is the destro stun. Where's class identity at zos? @ZOS_GinaBruno
  • LeHarrt91
    LeHarrt91
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    With wardens the reason they are somewhat balanced versing each other is because they were basically designed the same way and their main ultimate counter each other. They each have a delay burst skill, a ranged spammable, and ranged DoT, a ground placed dot, a good HoT, and both lack a good class stun.
    PS NA
    Have played all classes.
    Warden Main
  • max_only
    max_only
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    Period.

    Edit- needs more periods.
    Edited by max_only on October 29, 2019 5:29AM
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Artorias24
    Artorias24
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    Stamnecro pvp here:

    On my build i reach pretty high weapon damage, more then 6k and i am still struggling to kill players in a 1v1 cause of bad spammables and a very predictable and telegraphed ult.

    Spammables:
    Our damage spammables are the skull or thr sycthe. Skull is a ranged spammable with is kinda awkward to weave with light attacks and Overall not really satisfying to use when you play melee. The sycthe is aoe based and deals mediocore damage. I would rather have this be single target with a rework on how the heal works. And ofc a visual adjustment to be more dark and fitting to the necro theme.

    Blastbones:
    That blastbones doesnt work 50% of the time should be clear now and this NEEDS to be fixed. Its Impossible to time a reliable burst with them if you are not sure if they gonna explode in time or even explode..... Wtf....

    Tether skills:
    Skills itself are good but come with some big problems. I only use the healing tether so everything i say is about this.

    The Connection between the corpse and you is clunky to aim and you miss most of the time. It breaks on Los and pvp is very mobile so you mostly break it before the duration ends. If casted on a players corpse it will stop as soon as the player respawns. I would rather see an aoe around the corpse and the other morph adds and aoe around you on top. Cant break on los and would be great if it stacks so you get rewarded for staying near your corpse.

    Armor buff:
    The pull morph is quite good. Usefull in pvp and pve. But the cost reduction morph is really underperforming. You get a cost reduction on skill that already have a cost reduction from your passives and those skills are not even your spammables. It should give cost reduction, it should give something more active that you feel and see in your gameplay.

    Colossus:
    While its indeed not a Bad ult its still to easy to avoid it. Its aoe damage but you can dodge the damage and this shouldnt be like this. Make it undodgable.

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