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Aetherium Skill Line

PanzyNutz
PanzyNutz
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I think it's time for a new skill-line. And lore wise I think this fits perfectly. These skills were thought up quickly and mostly just created to get the idea out there.
I would love to hear your thoughts on the idea.

NOTE: My goal for this skill-line is to provide skills to classes that need them in order to compete with other classes.

Aetherium Skill Line

Ultimate: Centurion Summon (Conjures an Aetherium Centurion to fight by your side.)
(The Centurion uses slow yet powerful melee attacks, Knocking down targets every 3rd hit)
Morph 1: Steam Powered (No longer has melee attacks, but constantly emits damaging steam in an 8meter radius)
Morph 2: Elemental Control (Cycles Frost, Fire and Lightning between 3 attacks)

Skill 1: Control Rod (summon 3 dwarven spiders to attack your enemy)
Morph 1: Guardian Spiders (spiders no longer attack, but instead circle around you, slowing nearby enemies for 8seconds)
Morph 2: Arachnid Assault (summon an additional spider that deals bonus damage)

Skill 2: Aetherium Aegis (create an aetherium force field that protects you from damage)
Morph 1: Aether Wall (increases the damage shield)
Morph 2: Healing Circuits (now applies a 5 second heal over time instead of shielding)

Skill 3: The Power Within (Use your knowledge of the Aether to convert 3000 health into 3000 stamina)
Morph 1: (gain 150% stamina from health consumed)
Morph 2: (for 12 seconds constantly converts health to stamina by 420 per second)

Skill 4: Aether Artillery (Use the gauntlet of the aether to fire pulses of energy at your target)
Morph 1: Fast Actions (now fires 2 pulses that each deal 60% of the original damage)
Morph 2: Tractor Beam (instead summon an automaton that slows your target by 15% for 12 seconds)

Skill 5: Aether Cables (Wrap your enemy in cables that deal 8000 lightning damage over 12 seconds)
Morph 1: Bladed Cables (now deals physical damage)
Morph 2: Stiff Wiring (slows the target by 30% for half the duration)

  • Taleof2Cities
    Taleof2Cities
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    A lot of DPS skills in this line, @PanzyNutz ... what about something tanks, healers, and support characters can use?
  • PanzyNutz
    PanzyNutz
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    A lot of DPS skills in this line, @PanzyNutz ... what about something tanks, healers, and support characters can use?

    I am not well versed in tank / healing role but I would love to hear about other skill ideas that provide a more meaningful impact to the game. What would you replace from the skill-line? (I included no passives here, which could also impact tanks / healers)
  • laksikus
    laksikus
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    sounss like pvp cancer to me.
    totally against it.

    Ulti: crazy knock downs. especially the way knock downs work with lag. Expect multiple knockdowns from 1 ulti

    1 skill: an aoe snare that cant be negated or purged cos it gets reapplied.
    2 skill
    3 skill: sounds like Equilibrium with half the cost, alot better morphs and no debuffs.
    4 skill: again, a single target snare that cant be purged and gets reapplied. needs 3 snare imunities to be cast before its over.
    5 skill: finally something that cant be purged/removed without being reapplied without casting the skill, but looks pretty weak

  • starkerealm
    starkerealm
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    laksikus wrote: »
    sounss like pvp cancer to me.
    totally against it.

    Ulti: crazy knock downs. especially the way knock downs work with lag. Expect multiple knockdowns from 1 ulti

    1 skill: an aoe snare that cant be negated or purged cos it gets reapplied.
    2 skill
    3 skill: sounds like Equilibrium with half the cost, alot better morphs and no debuffs.
    4 skill: again, a single target snare that cant be purged and gets reapplied. needs 3 snare imunities to be cast before its over.
    5 skill: finally something that cant be purged/removed without being reapplied without casting the skill, but looks pretty weak

    Well, and 2 is just another copy of Anullment that can be converted to Vigor if you're not thinking clearly. 3 is downright bonkers, because it's a stam recovery on a skill line that, you'd think from the name, should be about magicka.

    I still think some kind of Tinkerer class that messes around with dwemer artifacts could be cool... but, all of this is a mismatch between name and theme.
  • PanzyNutz
    PanzyNutz
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    I hate repeating myself but I guess it's necessary with some people. "The skills were quickly thrown together, mostly just getting the idea out there."
    Hate on the idea if you want but I was just looking for other aetherium suggestions. If you are so quick to disapprove one of the skills listed, then provide a replacement? I will repeat myself a 3rd time for the slow people.
    "The skills were quickly thrown together, mostly just getting the idea out there."
  • PanzyNutz
    PanzyNutz
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    All numbers, effects, etc were chosen simply to fit the theme of a skill-line powered by the aetherium material found in ESO lore. Don't be so quick to critisize the whole idea just because it looks Over Powered. The numbers are only there to emhpasize what the skill does, and also a lack of creativity on my end. Please just picture the Aetherium, what it does, and how it could be used in it's own skill-line. The dwarves used this rare material to power a lot of their mechanics, "spells", etc. The power of the aether is the combined forces of Dwarven Knowledge and Aetherium Magic.

    There is a whole zone dedicated to dwemer architecture along tons of dwarven enemy types spread throughout the game. Adding a new quest / skill-line diving into the mysteries of the Aether is something unique and amazing. I think it deserves more light in ESO.
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