Gnome_Saiyan wrote: »
Of course, I am meant to somehow screen capture my guilds chats for hours a day every day, so that I can prove a random internet guy that what my guildies have written is true
But you said you "investigated" it. You hinged this entire thread on the weighty, sexy word "investigated." Doesn't investigation involve gathering evidence? Most of your investigation consisted of your eyewitness account. Fine. Great. What were the names of the (your words) "couple of guys?" What were their exact words? What were the circumstances of their dissatisfaction? These are basic investigative questions.
Rave the Histborn wrote: »The base game isn't reacting like this, your average player is in Southern Elsweyrn loving it. They don't understand the dot meta and if you called it that they'd have no clue what you're talking about specifically. Get an f'ing grip.
Bologna. Both factual and anecdotal evidence is the direct opposite of what you are saying. Put data points up - either factual or anecdotal to back this point. There is no way this is what you say. CWC and Murkmire when they launched. Southern Elsweyr in no where even close to this. Heck, if you can even get a dozen players on a dragon you doing good.
You keep telling other to produce evidence or you discount them. Then make claims without any evidence to back your claim, even when evidence is given, you dismiss it with hyperbola and no facts that are stated as facts.
So, produce evidence to show that the average amount of players are in Southern Elsweyr - because the evidence, both factual and anecdotal, is showing the exact opposite of your claims.
The problem with the people supporting these nerfs is if the top end game players are losing DPS in top end game meta gear with fully optimized builds how do you think everyone else is going to do I'll tell you they won't be doing well at all.
these nerfs never hurt the top 10% these are your HODOR's and other highly coordinated groups these guys adapt and have a close group of friends who can normally farm for gear and get it quickly.
at the same time these nerfs don't hurt the bottom 25% these are new players, the "Housing Decorator Sim 2019" people, overland questers, Roleplayers etc...
The nerfs are detrimental to everyone else in between that group that's just starting to get there feet wet in Vet Trials will now be setback people will get left out if they don't have this build or this class ect even more which will probably cause groups to disband. That CP 200-500 player just starting to get there endgame gear maybe start doing more harder content you guessed it major setback and by the time they figure it out get the gear and bam! another patch that ruins there fun and progress. These nerfs always hit the average player the hardest which is probably 60-70% of the player base.
I really feel bad for players that aren't already hitting 80k-90k+ DPS with a full coordinated group of good of friends that are gods at this game.
I don't know much about game design but what little I do know is you never progress backwards you don't want someone who has spent 1,000's of hours and 1,000's of dollars into the game just to feel weaker patch after patch and from a business stand point its just dumb. the point of a company like ZOS is to make money if people want there DPS higher than just do it...
Rave the Histborn wrote: »zos needs to raise the dps floor, not lower the dps ceiling. lowering the dps ceiling historically has done nothing to the top tier players [still fluctuating around 90k no matter what since elsweyr] and only hurt newer or lower level players.
the only way I could think of them increasing the damage floor would be to nerf light attack weaving or entirely remove it, which would probably *** off a lot of people and frankly not even be possible with how skills work now designed around it. Maybe if LA's didn't do 9k+ dps. I'm not really sure how else they could make new players feel welcome and not like they deserve to constantly get spit and stepped on by the devs, but not boost the end gamers dps even more.
You don't balance to the lowest player, you balance to the highest level player and that's what this nerf does. Lower level players aren't going to see themselves affected by this to the degree your highest lvl dps are.
Rave the Histborn wrote: »zos needs to raise the dps floor, not lower the dps ceiling. lowering the dps ceiling historically has done nothing to the top tier players [still fluctuating around 90k no matter what since elsweyr] and only hurt newer or lower level players.
the only way I could think of them increasing the damage floor would be to nerf light attack weaving or entirely remove it, which would probably *** off a lot of people and frankly not even be possible with how skills work now designed around it. Maybe if LA's didn't do 9k+ dps. I'm not really sure how else they could make new players feel welcome and not like they deserve to constantly get spit and stepped on by the devs, but not boost the end gamers dps even more.
You don't balance to the lowest player, you balance to the highest level player and that's what this nerf does. Lower level players aren't going to see themselves affected by this to the degree your highest lvl dps are.
Rave the Histborn wrote: »zos needs to raise the dps floor, not lower the dps ceiling. lowering the dps ceiling historically has done nothing to the top tier players [still fluctuating around 90k no matter what since elsweyr] and only hurt newer or lower level players.
the only way I could think of them increasing the damage floor would be to nerf light attack weaving or entirely remove it, which would probably *** off a lot of people and frankly not even be possible with how skills work now designed around it. Maybe if LA's didn't do 9k+ dps. I'm not really sure how else they could make new players feel welcome and not like they deserve to constantly get spit and stepped on by the devs, but not boost the end gamers dps even more.
You don't balance to the lowest player, you balance to the highest level player and that's what this nerf does. Lower level players aren't going to see themselves affected by this to the degree your highest lvl dps are.
I am an average player, and it takes me almost twice as long to clear a public dungon with the new update and the same set up as before. What should I be saying? "Yay, I can still do the same things"..... even though it wastes half of my time? What's my incentive to play a game where I become less and less capable as time goes by? The game got inherently more boring once I could no longer progress in CP levels. And now I'm supposed to be happy because not only am I stagnant compared to pre-Summerset, but I'm actually regressing in ability? My Bosmer stealth got ganked by PvP devs, my werewolves were enabled by Wolfhunter and then subsequently stripped down to mangy pups today, my Swift and Major Expedition have been slowly whittled away with each patch, sustain has gone to hell in a handbasket, and now DPS is cut in half.... and people are questioning anecdotal evidence that players are leaving in droves? I'm more incredulous about the claims that the game is in great health and the population is increasing all the time. Where's the evidence for that? Can someone show me a Steam chart that shows a steady rise in population over the last few months? It's a two way street. Prove that the game is getting better.
PrayingSeraph wrote: »To those quoting the steam charts, Steam charts are not proof, they only cover a segment of the playerbase
Could it be indicative of the other non steam player bases? Perhaps. But we dont know, so stop pretending like you do.
We simply need more data to make such grand claims about the state of ESO.
It is possible that there has been some change on steam that suddenly makes those that were playing on it to suddenly stop.
But to be honest outside of that I can’t think of a reason why steams decrease in activity would not be indicative of eso’s population/activity changes in general.
And since a person keeps asking for more and more "proofs" (like nobody can login and see with their own eyes), here is what some of my top friends say about the nerfs.
As I said above, THEY did not "suffer". Average "I finally can do veteran HRC" Joe did. A lot.
Here's some great players feedback:
I can produce another 5-6 easy, I have just to scroll on Discord back by 1-2 days.
Also, as the pictures show, as I stated some posts ago SOME classes / specs don't need to change ANYTHING nor slot regen gear nor regen food.
So the patch is punishing, with clunky heavy attack gameplay AND unfair.
Rave the Histborn wrote: »zos needs to raise the dps floor, not lower the dps ceiling. lowering the dps ceiling historically has done nothing to the top tier players [still fluctuating around 90k no matter what since elsweyr] and only hurt newer or lower level players.
the only way I could think of them increasing the damage floor would be to nerf light attack weaving or entirely remove it, which would probably *** off a lot of people and frankly not even be possible with how skills work now designed around it. Maybe if LA's didn't do 9k+ dps. I'm not really sure how else they could make new players feel welcome and not like they deserve to constantly get spit and stepped on by the devs, but not boost the end gamers dps even more.
You don't balance to the lowest player, you balance to the highest level player and that's what this nerf does. Lower level players aren't going to see themselves affected by this to the degree your highest lvl dps are.
I am an average player, and it takes me almost twice as long to clear a public dungon with the new update and the same set up as before. What should I be saying? "Yay, I can still do the same things"..... even though it wastes half of my time? What's my incentive to play a game where I become less and less capable as time goes by? The game got inherently more boring once I could no longer progress in CP levels. And now I'm supposed to be happy because not only am I stagnant compared to pre-Summerset, but I'm actually regressing in ability? My Bosmer stealth got ganked by PvP devs, my werewolves were enabled by Wolfhunter and then subsequently stripped down to mangy pups today, my Swift and Major Expedition have been slowly whittled away with each patch, sustain has gone to hell in a handbasket, and now DPS is cut in half.... and people are questioning anecdotal evidence that players are leaving in droves? I'm more incredulous about the claims that the game is in great health and the population is increasing all the time. Where's the evidence for that? Can someone show me a Steam chart that shows a steady rise in population over the last few months? It's a two way street. Prove that the game is getting better.
In your first 2 lines you show you understood way, way more than both the devs and their white knights in here.
GreatGildersleeve wrote: »Rave the Histborn wrote: »2. "My character feels rolled back" is as vague as possible and not damning.
i don’t think you realize how important this one item alone is. ESO survives on Joe Gamer and if Joe Gamer is feeling ‘bad’ or ‘dissatisfied’ or whatever... what exactly is their motivation to continue to play?
starkerealm wrote: »PrayingSeraph wrote: »To those quoting the steam charts, Steam charts are not proof, they only cover a segment of the playerbase
Could it be indicative of the other non steam player bases? Perhaps. But we dont know, so stop pretending like you do.
We simply need more data to make such grand claims about the state of ESO.
It is possible that there has been some change on steam that suddenly makes those that were playing on it to suddenly stop.
But to be honest outside of that I can’t think of a reason why steams decrease in activity would not be indicative of eso’s population/activity changes in general.
For example, login issues, unique to Steam, that pop up irregularly, when Steam's intermediary login server goes down, locking Steam players out of the game entirely?
Because, yeah, there is a specific issue with Steam. It experiences outages more frequently than another of the other platforms, including being downright inaccessible at times. This tends to correlate with major releases, meaning people who buy the game via Steam because of a new release are more likely to end up in a situation where they can't log in or play, then (and this is an assumption) more likely to leave and never return, because, "game's busted, can't log in."
So, all things being equal, Steam users would be a pretty good evaluation of population trending; things are not equal, Steam has serious technical issues related to that platform. When they do pop up, Valve points the finger at ZOS and says, "yell at them, it's not our problem."
Hallothiel wrote: »Ffs.
There are so many different ways to access/play this game. Why focus so much on Steam figures? From what I have read on here, it has its own problems launching this game, so that just might be why the numbers are allegedly going down?
Or does that not fit in to the doom & gloom narrative?
Rave the Histborn wrote: »zos needs to raise the dps floor, not lower the dps ceiling. lowering the dps ceiling historically has done nothing to the top tier players [still fluctuating around 90k no matter what since elsweyr] and only hurt newer or lower level players.
the only way I could think of them increasing the damage floor would be to nerf light attack weaving or entirely remove it, which would probably *** off a lot of people and frankly not even be possible with how skills work now designed around it. Maybe if LA's didn't do 9k+ dps. I'm not really sure how else they could make new players feel welcome and not like they deserve to constantly get spit and stepped on by the devs, but not boost the end gamers dps even more.
You don't balance to the lowest player, you balance to the highest level player and that's what this nerf does. Lower level players aren't going to see themselves affected by this to the degree your highest lvl dps are.
Quit playing ZOS shill, and uninformed at that. They did not balance over the top players at all.
"Oh noes I can't do 100k any more and now I just do 88k!!!"
Do you really believe anyone of those guys cares? We do just 50-60k in our trials and already bypass hm vMOL mechanics and other hm trials mechanics just fine.
Who got slaughtered is the guy who finally managed to be eligible for veteran HRC / AA and now is back to normal mode.
Edit:
And why do I care about those guys? Because some of them are our future new guild members, who grow from dungeons to normal trials to Craglorn trials to... us. Cutting players career like that, discourages them and we see a SHARP 50%+ drop in new applications.
For the first time in 5 years we sometimes have to team with another guild because we don't get enough people to form 1 (one!) damn trial a week any more!
starkerealm wrote: »PrayingSeraph wrote: »To those quoting the steam charts, Steam charts are not proof, they only cover a segment of the playerbase
Could it be indicative of the other non steam player bases? Perhaps. But we dont know, so stop pretending like you do.
We simply need more data to make such grand claims about the state of ESO.
It is possible that there has been some change on steam that suddenly makes those that were playing on it to suddenly stop.
But to be honest outside of that I can’t think of a reason why steams decrease in activity would not be indicative of eso’s population/activity changes in general.
For example, login issues, unique to Steam, that pop up irregularly, when Steam's intermediary login server goes down, locking Steam players out of the game entirely?
Because, yeah, there is a specific issue with Steam. It experiences outages more frequently than another of the other platforms, including being downright inaccessible at times. This tends to correlate with major releases, meaning people who buy the game via Steam because of a new release are more likely to end up in a situation where they can't log in or play, then (and this is an assumption) more likely to leave and never return, because, "game's busted, can't log in."
So, all things being equal, Steam users would be a pretty good evaluation of population trending; things are not equal, Steam has serious technical issues related to that platform. When they do pop up, Valve points the finger at ZOS and says, "yell at them, it's not our problem."
I am not a steam user so I don’t know the answer to this, but this downnward turn started in April. Has anything changed on steam in the last few months that would explain a “steam only” decline?
Rave the Histborn wrote: »The problem with the people supporting these nerfs is if the top end game players are losing DPS in top end game meta gear with fully optimized builds how do you think everyone else is going to do I'll tell you they won't be doing well at all.
these nerfs never hurt the top 10% these are your HODOR's and other highly coordinated groups these guys adapt and have a close group of friends who can normally farm for gear and get it quickly.
at the same time these nerfs don't hurt the bottom 25% these are new players, the "Housing Decorator Sim 2019" people, overland questers, Roleplayers etc...
The nerfs are detrimental to everyone else in between that group that's just starting to get there feet wet in Vet Trials will now be setback people will get left out if they don't have this build or this class ect even more which will probably cause groups to disband. That CP 200-500 player just starting to get there endgame gear maybe start doing more harder content you guessed it major setback and by the time they figure it out get the gear and bam! another patch that ruins there fun and progress. These nerfs always hit the average player the hardest which is probably 60-70% of the player base.
I really feel bad for players that aren't already hitting 80k-90k+ DPS with a full coordinated group of good of friends that are gods at this game.
I don't know much about game design but what little I do know is you never progress backwards you don't want someone who has spent 1,000's of hours and 1,000's of dollars into the game just to feel weaker patch after patch and from a business stand point its just dumb. the point of a company like ZOS is to make money if people want there DPS higher than just do it...
How is any of this different from things before this patch? If they don't have the right gear they're going to get left out anyways. I also think it's really hard to believe that guilds that have been farming gear in vet dungeons and trials are all of a sudden going disband because they suddenly have the potential prospect of farming gear. That just doesn't make sense. Why would they get discouraged about farming gear that they need to go to a place where they are going to farm gear? That's what you do in an RPG, you constantly cycle gear out and in an MMO part of the life cycle is having an RNG system like this.
Not everyone is looking to be a dps god in this game. You're comparing the 1% to every player and thinking that's what they aspire to be. Most don't know and don't care. They enjoy the game they're own way. All the people pearl clutching over this patch seem to be the first people to rage over those same casuals they claim to care about when they do 5-10k DPS in a vet dungeon. The reason they do that is it's just a game, it's not their entire lives. I mean honestly guys, how many times have you seen/heard of someone that didn't know how to leave Cyrodiil? Do you really think those guys are scanning every patch note for every change or do you think they're looking at the new zone and gong "Oh Sai Sahan! Oh Dragons!"
There's a difference between feeling weaker patch after patch and being weaker patch after patch, it's not the same thing. ZOS and every other game company also doesn't care if you spend thousands of hours on their game. It's your time and your choice to do that. If you're spending $1000s you're also owed no favors. A fool and his money are easily parted and if that's how you choose to spend your money well you got what you got, you're not entitled to more. The point of the company is to put out a product they want that makes money, it's not to appeal to every person that "doesn't know much about game design" that wants to have a say in it. That's not how anything works.
Rave the Histborn wrote: »The problem with the people supporting these nerfs is if the top end game players are losing DPS in top end game meta gear with fully optimized builds how do you think everyone else is going to do I'll tell you they won't be doing well at all.
these nerfs never hurt the top 10% these are your HODOR's and other highly coordinated groups these guys adapt and have a close group of friends who can normally farm for gear and get it quickly.
at the same time these nerfs don't hurt the bottom 25% these are new players, the "Housing Decorator Sim 2019" people, overland questers, Roleplayers etc...
The nerfs are detrimental to everyone else in between that group that's just starting to get there feet wet in Vet Trials will now be setback people will get left out if they don't have this build or this class ect even more which will probably cause groups to disband. That CP 200-500 player just starting to get there endgame gear maybe start doing more harder content you guessed it major setback and by the time they figure it out get the gear and bam! another patch that ruins there fun and progress. These nerfs always hit the average player the hardest which is probably 60-70% of the player base.
I really feel bad for players that aren't already hitting 80k-90k+ DPS with a full coordinated group of good of friends that are gods at this game.
I don't know much about game design but what little I do know is you never progress backwards you don't want someone who has spent 1,000's of hours and 1,000's of dollars into the game just to feel weaker patch after patch and from a business stand point its just dumb. the point of a company like ZOS is to make money if people want there DPS higher than just do it...
How is any of this different from things before this patch? If they don't have the right gear they're going to get left out anyways. I also think it's really hard to believe that guilds that have been farming gear in vet dungeons and trials are all of a sudden going disband because they suddenly have the potential prospect of farming gear. That just doesn't make sense. Why would they get discouraged about farming gear that they need to go to a place where they are going to farm gear? That's what you do in an RPG, you constantly cycle gear out and in an MMO part of the life cycle is having an RNG system like this.
Not everyone is looking to be a dps god in this game. You're comparing the 1% to every player and thinking that's what they aspire to be. Most don't know and don't care. They enjoy the game they're own way. All the people pearl clutching over this patch seem to be the first people to rage over those same casuals they claim to care about when they do 5-10k DPS in a vet dungeon. The reason they do that is it's just a game, it's not their entire lives. I mean honestly guys, how many times have you seen/heard of someone that didn't know how to leave Cyrodiil? Do you really think those guys are scanning every patch note for every change or do you think they're looking at the new zone and gong "Oh Sai Sahan! Oh Dragons!"
There's a difference between feeling weaker patch after patch and being weaker patch after patch, it's not the same thing. ZOS and every other game company also doesn't care if you spend thousands of hours on their game. It's your time and your choice to do that. If you're spending $1000s you're also owed no favors. A fool and his money are easily parted and if that's how you choose to spend your money well you got what you got, you're not entitled to more. The point of the company is to put out a product they want that makes money, it's not to appeal to every person that "doesn't know much about game design" that wants to have a say in it. That's not how anything works.
GreatGildersleeve wrote: »I don’t really know what all the fuss is about on this thread really. We have one person saying the game is fine but has no proof to back up their claim, and a slew of folks claiming the game is suffering who also have no proof to back up their claim. In the grand scheme of things, we will never know until ZoS shuts down the servers because they don’t release user stats. Everything is anecdotal.
All I can add is this... I started shortly after Console launch and promised myself I would stop playing when it was no longer fun. Since last spring, it is no longer been fun so I just stopped my eso+ this morning and am looking Elsweyr (😉). I’ve done my fair share of vet content but I’m squarely in the ‘average scrub’ category. The elite will stay... us average scrubs? Time will tell but don’t discount the ‘fun’ factor which the game is currently lacking.
starkerealm wrote: »PrayingSeraph wrote: »To those quoting the steam charts, Steam charts are not proof, they only cover a segment of the playerbase
Could it be indicative of the other non steam player bases? Perhaps. But we dont know, so stop pretending like you do.
We simply need more data to make such grand claims about the state of ESO.
It is possible that there has been some change on steam that suddenly makes those that were playing on it to suddenly stop.
But to be honest outside of that I can’t think of a reason why steams decrease in activity would not be indicative of eso’s population/activity changes in general.
For example, login issues, unique to Steam, that pop up irregularly, when Steam's intermediary login server goes down, locking Steam players out of the game entirely?
Because, yeah, there is a specific issue with Steam. It experiences outages more frequently than another of the other platforms, including being downright inaccessible at times. This tends to correlate with major releases, meaning people who buy the game via Steam because of a new release are more likely to end up in a situation where they can't log in or play, then (and this is an assumption) more likely to leave and never return, because, "game's busted, can't log in."
So, all things being equal, Steam users would be a pretty good evaluation of population trending; things are not equal, Steam has serious technical issues related to that platform. When they do pop up, Valve points the finger at ZOS and says, "yell at them, it's not our problem."
I am not a steam user so I don’t know the answer to this, but this downnward turn started in April. Has anything changed on steam in the last few months that would explain a “steam only” decline?
starkerealm wrote: »starkerealm wrote: »PrayingSeraph wrote: »To those quoting the steam charts, Steam charts are not proof, they only cover a segment of the playerbase
Could it be indicative of the other non steam player bases? Perhaps. But we dont know, so stop pretending like you do.
We simply need more data to make such grand claims about the state of ESO.
It is possible that there has been some change on steam that suddenly makes those that were playing on it to suddenly stop.
But to be honest outside of that I can’t think of a reason why steams decrease in activity would not be indicative of eso’s population/activity changes in general.
For example, login issues, unique to Steam, that pop up irregularly, when Steam's intermediary login server goes down, locking Steam players out of the game entirely?
Because, yeah, there is a specific issue with Steam. It experiences outages more frequently than another of the other platforms, including being downright inaccessible at times. This tends to correlate with major releases, meaning people who buy the game via Steam because of a new release are more likely to end up in a situation where they can't log in or play, then (and this is an assumption) more likely to leave and never return, because, "game's busted, can't log in."
So, all things being equal, Steam users would be a pretty good evaluation of population trending; things are not equal, Steam has serious technical issues related to that platform. When they do pop up, Valve points the finger at ZOS and says, "yell at them, it's not our problem."
I am not a steam user so I don’t know the answer to this, but this downnward turn started in April. Has anything changed on steam in the last few months that would explain a “steam only” decline?
The release of Elsweyr came with a couple of outages. Beyond that, I don't keep close track. I'm on PC, but I don't play through Steam. I think there were a couple more outages during the summer, but it's not like I can provide a schedule for when they occurred.
Short version, Steam user trending would be useful if there was no functional difference between Steam and other platforms, but, there are issues.
To be clear, I don't think this is exclusively responsible for Steam's population decline, but it does mean that at any given moment there may be unique factors disrupting that data set.
LadyNalcarya wrote: »starkerealm wrote: »starkerealm wrote: »PrayingSeraph wrote: »To those quoting the steam charts, Steam charts are not proof, they only cover a segment of the playerbase
Could it be indicative of the other non steam player bases? Perhaps. But we dont know, so stop pretending like you do.
We simply need more data to make such grand claims about the state of ESO.
It is possible that there has been some change on steam that suddenly makes those that were playing on it to suddenly stop.
But to be honest outside of that I can’t think of a reason why steams decrease in activity would not be indicative of eso’s population/activity changes in general.
For example, login issues, unique to Steam, that pop up irregularly, when Steam's intermediary login server goes down, locking Steam players out of the game entirely?
Because, yeah, there is a specific issue with Steam. It experiences outages more frequently than another of the other platforms, including being downright inaccessible at times. This tends to correlate with major releases, meaning people who buy the game via Steam because of a new release are more likely to end up in a situation where they can't log in or play, then (and this is an assumption) more likely to leave and never return, because, "game's busted, can't log in."
So, all things being equal, Steam users would be a pretty good evaluation of population trending; things are not equal, Steam has serious technical issues related to that platform. When they do pop up, Valve points the finger at ZOS and says, "yell at them, it's not our problem."
I am not a steam user so I don’t know the answer to this, but this downnward turn started in April. Has anything changed on steam in the last few months that would explain a “steam only” decline?
The release of Elsweyr came with a couple of outages. Beyond that, I don't keep close track. I'm on PC, but I don't play through Steam. I think there were a couple more outages during the summer, but it's not like I can provide a schedule for when they occurred.
Short version, Steam user trending would be useful if there was no functional difference between Steam and other platforms, but, there are issues.
To be clear, I don't think this is exclusively responsible for Steam's population decline, but it does mean that at any given moment there may be unique factors disrupting that data set.
Thing is, steam version has always been faulty.
I bought my copy of the game through steam and couldnt even install it - thankfully, back then we could use the regular launcher regadless of where you got your key.
At certain point they removed that option, and there were regular red messages about steam version being offline since them. It's been a problem for years, it didn't start recently.
GreatGildersleeve wrote: »I don’t really know what all the fuss is about on this thread really. We have one person saying the game is fine but has no proof to back up their claim, and a slew of folks claiming the game is suffering who also have no proof to back up their claim. In the grand scheme of things, we will never know until ZoS shuts down the servers because they don’t release user stats. Everything is anecdotal.
All I can add is this... I started shortly after Console launch and promised myself I would stop playing when it was no longer fun. Since last spring, it is no longer been fun so I just stopped my eso+ this morning and am looking Elsweyr (😉). I’ve done my fair share of vet content but I’m squarely in the ‘average scrub’ category. The elite will stay... us average scrubs? Time will tell but don’t discount the ‘fun’ factor which the game is currently lacking.
starkerealm wrote: »LadyNalcarya wrote: »starkerealm wrote: »starkerealm wrote: »PrayingSeraph wrote: »To those quoting the steam charts, Steam charts are not proof, they only cover a segment of the playerbase
Could it be indicative of the other non steam player bases? Perhaps. But we dont know, so stop pretending like you do.
We simply need more data to make such grand claims about the state of ESO.
It is possible that there has been some change on steam that suddenly makes those that were playing on it to suddenly stop.
But to be honest outside of that I can’t think of a reason why steams decrease in activity would not be indicative of eso’s population/activity changes in general.
For example, login issues, unique to Steam, that pop up irregularly, when Steam's intermediary login server goes down, locking Steam players out of the game entirely?
Because, yeah, there is a specific issue with Steam. It experiences outages more frequently than another of the other platforms, including being downright inaccessible at times. This tends to correlate with major releases, meaning people who buy the game via Steam because of a new release are more likely to end up in a situation where they can't log in or play, then (and this is an assumption) more likely to leave and never return, because, "game's busted, can't log in."
So, all things being equal, Steam users would be a pretty good evaluation of population trending; things are not equal, Steam has serious technical issues related to that platform. When they do pop up, Valve points the finger at ZOS and says, "yell at them, it's not our problem."
I am not a steam user so I don’t know the answer to this, but this downnward turn started in April. Has anything changed on steam in the last few months that would explain a “steam only” decline?
The release of Elsweyr came with a couple of outages. Beyond that, I don't keep close track. I'm on PC, but I don't play through Steam. I think there were a couple more outages during the summer, but it's not like I can provide a schedule for when they occurred.
Short version, Steam user trending would be useful if there was no functional difference between Steam and other platforms, but, there are issues.
To be clear, I don't think this is exclusively responsible for Steam's population decline, but it does mean that at any given moment there may be unique factors disrupting that data set.
Thing is, steam version has always been faulty.
I bought my copy of the game through steam and couldnt even install it - thankfully, back then we could use the regular launcher regadless of where you got your key.
At certain point they removed that option, and there were regular red messages about steam version being offline since them. It's been a problem for years, it didn't start recently.
Which is why, Steam population trending is not reliable, and never has been.
Rave the Histborn wrote: »The problem with the people supporting these nerfs is if the top end game players are losing DPS in top end game meta gear with fully optimized builds how do you think everyone else is going to do I'll tell you they won't be doing well at all.
these nerfs never hurt the top 10% these are your HODOR's and other highly coordinated groups these guys adapt and have a close group of friends who can normally farm for gear and get it quickly.
at the same time these nerfs don't hurt the bottom 25% these are new players, the "Housing Decorator Sim 2019" people, overland questers, Roleplayers etc...
The nerfs are detrimental to everyone else in between that group that's just starting to get there feet wet in Vet Trials will now be setback people will get left out if they don't have this build or this class ect even more which will probably cause groups to disband. That CP 200-500 player just starting to get there endgame gear maybe start doing more harder content you guessed it major setback and by the time they figure it out get the gear and bam! another patch that ruins there fun and progress. These nerfs always hit the average player the hardest which is probably 60-70% of the player base.
I really feel bad for players that aren't already hitting 80k-90k+ DPS with a full coordinated group of good of friends that are gods at this game.
I don't know much about game design but what little I do know is you never progress backwards you don't want someone who has spent 1,000's of hours and 1,000's of dollars into the game just to feel weaker patch after patch and from a business stand point its just dumb. the point of a company like ZOS is to make money if people want there DPS higher than just do it...
How is any of this different from things before this patch? If they don't have the right gear they're going to get left out anyways. I also think it's really hard to believe that guilds that have been farming gear in vet dungeons and trials are all of a sudden going disband because they suddenly have the potential prospect of farming gear. That just doesn't make sense. Why would they get discouraged about farming gear that they need to go to a place where they are going to farm gear? That's what you do in an RPG, you constantly cycle gear out and in an MMO part of the life cycle is having an RNG system like this.
Not everyone is looking to be a dps god in this game. You're comparing the 1% to every player and thinking that's what they aspire to be. Most don't know and don't care. They enjoy the game they're own way. All the people pearl clutching over this patch seem to be the first people to rage over those same casuals they claim to care about when they do 5-10k DPS in a vet dungeon. The reason they do that is it's just a game, it's not their entire lives. I mean honestly guys, how many times have you seen/heard of someone that didn't know how to leave Cyrodiil? Do you really think those guys are scanning every patch note for every change or do you think they're looking at the new zone and gong "Oh Sai Sahan! Oh Dragons!"
There's a difference between feeling weaker patch after patch and being weaker patch after patch, it's not the same thing. ZOS and every other game company also doesn't care if you spend thousands of hours on their game. It's your time and your choice to do that. If you're spending $1000s you're also owed no favors. A fool and his money are easily parted and if that's how you choose to spend your money well you got what you got, you're not entitled to more. The point of the company is to put out a product they want that makes money, it's not to appeal to every person that "doesn't know much about game design" that wants to have a say in it. That's not how anything works.Rave the Histborn wrote: »The problem with the people supporting these nerfs is if the top end game players are losing DPS in top end game meta gear with fully optimized builds how do you think everyone else is going to do I'll tell you they won't be doing well at all.
these nerfs never hurt the top 10% these are your HODOR's and other highly coordinated groups these guys adapt and have a close group of friends who can normally farm for gear and get it quickly.
at the same time these nerfs don't hurt the bottom 25% these are new players, the "Housing Decorator Sim 2019" people, overland questers, Roleplayers etc...
The nerfs are detrimental to everyone else in between that group that's just starting to get there feet wet in Vet Trials will now be setback people will get left out if they don't have this build or this class ect even more which will probably cause groups to disband. That CP 200-500 player just starting to get there endgame gear maybe start doing more harder content you guessed it major setback and by the time they figure it out get the gear and bam! another patch that ruins there fun and progress. These nerfs always hit the average player the hardest which is probably 60-70% of the player base.
I really feel bad for players that aren't already hitting 80k-90k+ DPS with a full coordinated group of good of friends that are gods at this game.
I don't know much about game design but what little I do know is you never progress backwards you don't want someone who has spent 1,000's of hours and 1,000's of dollars into the game just to feel weaker patch after patch and from a business stand point its just dumb. the point of a company like ZOS is to make money if people want there DPS higher than just do it...
How is any of this different from things before this patch? If they don't have the right gear they're going to get left out anyways. I also think it's really hard to believe that guilds that have been farming gear in vet dungeons and trials are all of a sudden going disband because they suddenly have the potential prospect of farming gear. That just doesn't make sense. Why would they get discouraged about farming gear that they need to go to a place where they are going to farm gear? That's what you do in an RPG, you constantly cycle gear out and in an MMO part of the life cycle is having an RNG system like this.
Not everyone is looking to be a dps god in this game. You're comparing the 1% to every player and thinking that's what they aspire to be. Most don't know and don't care. They enjoy the game they're own way. All the people pearl clutching over this patch seem to be the first people to rage over those same casuals they claim to care about when they do 5-10k DPS in a vet dungeon. The reason they do that is it's just a game, it's not their entire lives. I mean honestly guys, how many times have you seen/heard of someone that didn't know how to leave Cyrodiil? Do you really think those guys are scanning every patch note for every change or do you think they're looking at the new zone and gong "Oh Sai Sahan! Oh Dragons!"
There's a difference between feeling weaker patch after patch and being weaker patch after patch, it's not the same thing. ZOS and every other game company also doesn't care if you spend thousands of hours on their game. It's your time and your choice to do that. If you're spending $1000s you're also owed no favors. A fool and his money are easily parted and if that's how you choose to spend your money well you got what you got, you're not entitled to more. The point of the company is to put out a product they want that makes money, it's not to appeal to every person that "doesn't know much about game design" that wants to have a say in it. That's not how anything works.
To respond to your first question "how is any of this different from things before this patch?" I will explain in simple terms
LESS DPS > MORE Time to kill > MORE Mechanics > MORE margin for error = people being a lot more selective in the people and builds there willing to take into harder content. Which alienates a large part of the player base.
So either join the meta and fotm builds or gtfo I guess is what you want. Not saying every build needs to be able to be viable for endgame but lowering dps across the board further pigeonholes people into certain builds or don't even show up mentality.
We were all new players at one time or another lower dps just makes another barrier for entry
not everyone is aspiring to be in the top 1% of god tier players and that's fine and they shouldn't have to be but at the same time not everyone is just doing normal fungal 1 everyday and killing dragons eventually if you play the game long enough you might wanna try harder stuff maybe a guildmate or friend has a cool title or dungeon skin that you yourself might want to get well if your not already at that level already low dps is going to make the climb to get to that level of play that much harder than it needs to be.
the gear cycle and gear grind its a staple of what MMO are all about while it would be inconvenient to have level cap increases ever 2 years or so like WOW for example but that's a whole other discussion its better than ZOS just deciding to on a whim to nerf this or that for no reason every 3 months Just to grind gear to get back to where I was last patch.
LadyNalcarya wrote: »starkerealm wrote: »LadyNalcarya wrote: »starkerealm wrote: »starkerealm wrote: »PrayingSeraph wrote: »To those quoting the steam charts, Steam charts are not proof, they only cover a segment of the playerbase
Could it be indicative of the other non steam player bases? Perhaps. But we dont know, so stop pretending like you do.
We simply need more data to make such grand claims about the state of ESO.
It is possible that there has been some change on steam that suddenly makes those that were playing on it to suddenly stop.
But to be honest outside of that I can’t think of a reason why steams decrease in activity would not be indicative of eso’s population/activity changes in general.
For example, login issues, unique to Steam, that pop up irregularly, when Steam's intermediary login server goes down, locking Steam players out of the game entirely?
Because, yeah, there is a specific issue with Steam. It experiences outages more frequently than another of the other platforms, including being downright inaccessible at times. This tends to correlate with major releases, meaning people who buy the game via Steam because of a new release are more likely to end up in a situation where they can't log in or play, then (and this is an assumption) more likely to leave and never return, because, "game's busted, can't log in."
So, all things being equal, Steam users would be a pretty good evaluation of population trending; things are not equal, Steam has serious technical issues related to that platform. When they do pop up, Valve points the finger at ZOS and says, "yell at them, it's not our problem."
I am not a steam user so I don’t know the answer to this, but this downnward turn started in April. Has anything changed on steam in the last few months that would explain a “steam only” decline?
The release of Elsweyr came with a couple of outages. Beyond that, I don't keep close track. I'm on PC, but I don't play through Steam. I think there were a couple more outages during the summer, but it's not like I can provide a schedule for when they occurred.
Short version, Steam user trending would be useful if there was no functional difference between Steam and other platforms, but, there are issues.
To be clear, I don't think this is exclusively responsible for Steam's population decline, but it does mean that at any given moment there may be unique factors disrupting that data set.
Thing is, steam version has always been faulty.
I bought my copy of the game through steam and couldnt even install it - thankfully, back then we could use the regular launcher regadless of where you got your key.
At certain point they removed that option, and there were regular red messages about steam version being offline since them. It's been a problem for years, it didn't start recently.
Which is why, Steam population trending is not reliable, and never has been.
Nah, the factor of buggyness and login issues is pretty much unchanged. But you can still see playerbase growing or dropping off.
Rave the Histborn wrote: »And since a person keeps asking for more and more "proofs" (like nobody can login and see with their own eyes), here is what some of my top friends say about the nerfs.
As I said above, THEY did not "suffer". Average "I finally can do veteran HRC" Joe did. A lot.
Here's some great players feedback:
I can produce another 5-6 easy, I have just to scroll on Discord back by 1-2 days.
Also, as the pictures show, as I stated some posts ago SOME classes / specs don't need to change ANYTHING nor slot regen gear nor regen food.
So the patch is punishing, with clunky heavy attack gameplay AND unfair.
Umm it's not unfair if you have to rotate in a heavy attack. It is unfair if you can do 90k+ dps without having to sustian. In English we call it UNBALANCED. Now you have to play the game as intended. Also wanna point out it went from Random Joes to "Average"Joes mostly because the Random regular player isn't bitching like this. Guess who is? The top tier player with 75k+ dps. That's not average DPS friend, thats top 5-10% players.
1. 74k without Siroria, hold on let me get my violin . Oh man what will they do if they can't just outright skip entire phases of combat?
2. No dps under 85k. Not average by any means.
3. 65k dps lost 5k total.
None of these players are average or random in any way. You keep using your discord but all that keeps showing is that the people on here and the people really mad are your highest ends of DPS. Random Average Joe is pulling 10-20k dps in vet dungeons. Even post patch there's a lot of people that would kill for that level of dps
Also, as the pictures show, as I stated some posts ago SOME classes / specs don't need to change ANYTHING nor slot regen gear nor regen food.
And?????????????????????? LOL man god forbid you play the game as designed and not the broken version it has been cuz of the power creep.
It's only worked to dig Average Joes a grave.