This guy knows. Hist sap is one of the most underrated 'tank' sets. Pair it with a mitigation set and bogdan, slot meditate and use lingering health + vitality pots, get a decent health pool and its GG.can someone throw me one of these op tank builds? as far as i saw no heal or tanking ability was buffed. Only some damage nerfed. Don't cry because tanks are stronger, they are not they are just the same, your damage got lowered just a bit and suddenly the excuse for this are the same tanks.
again, tell me at least one of these op builds that survive 2+ players in BGs
Class agnostic:
"Healer"
Bogdan 2-piece
Trinimac or Hist
1 Damage or sustain set
As much damage reduction as possible
Layer HoTs
Rotate between shields and block
Ice staff/Resto
"Tank"
Also Bogdan
Also trinimac or hist
1 Damage or sustain set, or defensive set* (depends on if you can get major and minor protection from skills)
As much damage reduction as possible
Layer HoTs
Rotate shields
Ice Staff / Resto or SnB Resto
I am not joking about this by the way.
Lol! Streamers like frengrush always complain on healers healing. While he is a tank/DPS SORC with a few zergs to boot his kills...
So, hence the NERF to heal.
That's pretty sad if that's true. Glad I don't watch streamers.
ZOS has been attempting to introduce effective counters to the heal/tank meta for years. Proc sets, oblivion damage, easy access to Defile, DOTs....they've tried their darnedest to figure this out, but every solution they've introduced has been extremely unpopular with players.
I'm not at all optimistic about whatever it is they attempt to do next.
You're still not understanding that High MMR BG comps are all "tanks", you can't really not attack a "tank" in these games. You can only disable and overwhelm it, while keepin his friends at check. It's apparent you haven't played a high ranked game yet. These teams are made of successful and experienced 1vX players in most cases. Hence why I said you have no idea what you're talking about when you used the word "zergling".universal_wrath wrote: »xenowarrior92eb17_ESO wrote: »I would much rather have everyone squishy and actually dying all the time than this, trust me. I don't understand why so many people in this game get frustrated or extremely mad with being killed, it's PvP, you kill you die.Careful for what you wish for, you just might get it.
Reap what you sow.
Or in this case, you don't die, you don't kill, you just wait every BG out till the end of the time limit.
from what you just said its simply l2p issue...
Nope, you just never healer/tank bots in BGs and that is way you say it is l2p issue. Everytime I play healer with my friend, where are unkillable even with coordinated ulti drop. If we have 1 or 2 decent DD players, it is mostly win for us. I can litterlay set in aoes and out in the open surrounderd by 4+ players and heal my way throu with my friend back and forth out in the open, no need for LOS control or blocking. Of course that was pre scalebreaker because single target dots were much weaker. After scalebreaker was released, we were melted down by dots, 2-3 players with 1-2 dots each were more than enough to take us down. Now dots have been nerfed. None if us is even relying on pirate skeleton, hero steaddast, or shakl breaker sets. We use off meta set. We almost never do any dmg, just pure healing/support bots.
Thank you for sharing your experience, this is exactly what I'm talking about. Some people just have no clue or probably haven't even gotten high enough MMR to properly understand what's up.oh the zergling tears i love it
You seem to not understand what the words you used actually mean.
Its you who doesnt understand a thing if you waste your time attacking tanks
What this person said.universal_wrath wrote: »xenowarrior92eb17_ESO wrote: »Careful for what you wish for, you just might get it.
Reap what you sow.
I would much rather have everyone squishy and actually dying all the time than this, trust me. I don't understand why so many people in this game get frustrated or extremely mad with being killed, it's PvP, you kill you die.
Or in this case, you don't die, you don't kill, you just wait every BG out till the end of the time limit.
from what you just said its simply l2p issue...
Nope, you just never healer/tank bots in BGs and that is way you say it is l2p issue. Everytime I play healer with my friend, where are unkillable even with coordinated ulti drop. If we have 1 or 2 decent DD players, it is mostly win for us. I can litterlay set in aoes and out in the open surrounderd by 4+ players and heal my way throu with my friend back and forth out in the open, no need for LOS control or blocking. Of course that was pre scalebreaker because single target dots were much weaker. After scalebreaker was released, we were melted down by dots, 2-3 players with 1-2 dots each were more than enough to take us down. Now dots have been nerfed. None if us is even relying on pirate skeleton, hero steaddast, or shakl breaker sets. We use off meta set. We almost never do any dmg, just pure healing/support bots.
Thank you for sharing your experience, this is exactly what I'm talking about. Some people just have no clue or probably haven't even gotten high enough MMR to properly understand what's up.oh the zergling tears i love it
You seem to not understand what the words you used actually mean.
Its you who doesnt understand a thing if you waste your time attacking tanks
No, the issue is they don't appear as tanks, they do normal damage, but tank like tanks.

This guy knows. Hist sap is one of the most underrated 'tank' sets. Pair it with a mitigation set and bogdan, slot meditate and use lingering health + vitality pots, get a decent health pool and its GG.can someone throw me one of these op tank builds? as far as i saw no heal or tanking ability was buffed. Only some damage nerfed. Don't cry because tanks are stronger, they are not they are just the same, your damage got lowered just a bit and suddenly the excuse for this are the same tanks.
again, tell me at least one of these op builds that survive 2+ players in BGs
Class agnostic:
"Healer"
Bogdan 2-piece
Trinimac or Hist
1 Damage or sustain set
As much damage reduction as possible
Layer HoTs
Rotate between shields and block
Ice staff/Resto
"Tank"
Also Bogdan
Also trinimac or hist
1 Damage or sustain set, or defensive set* (depends on if you can get major and minor protection from skills)
As much damage reduction as possible
Layer HoTs
Rotate shields
Ice Staff / Resto or SnB Resto
I am not joking about this by the way.
Careful for what you wish for, you just might get it.
Reap what you sow.
I would much rather have everyone squishy and actually dying all the time than this, trust me. I don't understand why so many people in this game get frustrated or extremely mad with being killed, it's PvP, you kill you die.
Or in this case, you don't die, you don't kill, you just wait every BG out till the end of the time limit.
can someone throw me one of these op tank builds? as far as i saw no heal or tanking ability was buffed. Only some damage nerfed. Don't cry because tanks are stronger, they are not they are just the same, your damage got lowered just a bit and suddenly the excuse for this are the same tanks.
again, tell me at least one of these op builds that survive 2+ players in BGs
Class agnostic:
"Healer"
Bogdan 2-piece
Trinimac or Hist
1 Damage or sustain set
As much damage reduction as possible
Layer HoTs
Rotate between shields and block
Ice staff/Resto
"Tank"
Also Bogdan
Also trinimac or hist
1 Damage or sustain set, or defensive set* (depends on if you can get major and minor protection from skills)
As much damage reduction as possible
Layer HoTs
Rotate shields
Ice Staff / Resto or SnB Resto
I am not joking about this by the way.
Now don't get me wrong... The DOT meta sucked hard, but at least people kept dying. What we have now though? Holy ***....
High MMR BGs are just full of players running 40k-50k+ health blocking and watching each other until their ults charge then atttemptto kill each other.
Can we please have an increase of block costs and decrease of block mitigation on battlespirit, with one hand and shield equipped? Hell, why don't you add a forced defense cap tooThis is actually ridiculous and boring as hell
No y hurt pve tanking when during dot meta players were killable this is why dots should not have been nerfed in my guild discord I called this out pts week 1. Dot nerf and return of unkillable players. Seriously dots may have been hard hitting with no strong counter but players died yet that was a problem every1 wants to be unkillable and deal insane damage.
Don't worry, I got you, my friend. Read it again - I said battle spirit. PvE would be completely safe from those nerfs.
@BattleAxe
Problem is ZoS has yet to use battle spirit to separate pve and pvp so chances are block changes will be effecting both sides
Now don't get me wrong... The DOT meta sucked hard, but at least people kept dying. What we have now though? Holy ***....
High MMR BGs are just full of players running 40k-50k+ health blocking and watching each other until their ults charge then atttemptto kill each other.
Can we please have an increase of block costs and decrease of block mitigation on battlespirit, with one hand and shield equipped? Hell, why don't you add a forced defense cap tooThis is actually ridiculous and boring as hell
No y hurt pve tanking when during dot meta players were killable this is why dots should not have been nerfed in my guild discord I called this out pts week 1. Dot nerf and return of unkillable players. Seriously dots may have been hard hitting with no strong counter but players died yet that was a problem every1 wants to be unkillable and deal insane damage.
Don't worry, I got you, my friend. Read it again - I said battle spirit. PvE would be completely safe from those nerfs.
@BattleAxe
Problem is ZoS has yet to use battle spirit to separate pve and pvp so chances are block changes will be effecting both sides
Sadly that's true, ZoS already has a perfect "tool" in front of them, and not only that, we know for a fact that they can make abilities behave differently based on whether they interact with a player or an NPC, yet they still choose to go the other way.
@Sergykid Oh yes you cank tank 1v2 easily with the right build and if you know how to play it. I am not going to share that build any more than I already did, because when I first did that some updates ago, a true nb healer epidemic broke out on PC EU. On my tankblade healer I have tanked 2 people consistently in high MMR and even 3 at some times and sustained it. 4 is not doable unless they are scrubs, but sometimes you hold out long enough for your team to come to the rescue, but you need everything up: ult, potion, resources, everything.This guy knows. Hist sap is one of the most underrated 'tank' sets. Pair it with a mitigation set and bogdan, slot meditate and use lingering health + vitality pots, get a decent health pool and its GG.can someone throw me one of these op tank builds? as far as i saw no heal or tanking ability was buffed. Only some damage nerfed. Don't cry because tanks are stronger, they are not they are just the same, your damage got lowered just a bit and suddenly the excuse for this are the same tanks.
again, tell me at least one of these op builds that survive 2+ players in BGs
Class agnostic:
"Healer"
Bogdan 2-piece
Trinimac or Hist
1 Damage or sustain set
As much damage reduction as possible
Layer HoTs
Rotate between shields and block
Ice staff/Resto
"Tank"
Also Bogdan
Also trinimac or hist
1 Damage or sustain set, or defensive set* (depends on if you can get major and minor protection from skills)
As much damage reduction as possible
Layer HoTs
Rotate shields
Ice Staff / Resto or SnB Resto
I am not joking about this by the way.
that's applicable to mag tanks. And even so, you can't survive 2+ in a BG with that setup. I have a stam tank that is using most forms of defense: major and minor protection, minor maim on enemy, capped resistances, heavy armor, abilities and buffs for sustain and mitigation. Still, surviving two decent players or more is not possible. 1v1 can be tanked with less than that. So you can either go half tank to fight 1v1, or go full tank and still 1v1 cuz 1v2 is not possible. Against potatoes u can 1v3 with the half tank setup.
Nerfing with battle spirit again, nukes people who use block just for a big attack or 2 more than those built to do it.
What we need is more choices. More major defile options, abilities that will drop block without CC as that's overloaded as is doing both but not able to do with the target having CC immunity.
Just need counters. I mean, you could do a counter like that rather than making javelin ignore armored. Maybe Poo Fist could have something like that added, keep whatever.
Nerfing with battle spirit again, nukes people who use block just for a big attack or 2 more than those built to do it.
What we need is more choices. More major defile options, abilities that will drop block without CC as that's overloaded as is doing both but not able to do with the target having CC immunity.
Just need counters. I mean, you could do a counter like that rather than making javelin ignore armored. Maybe Poo Fist could have something like that added, keep whatever.
The tank meta counter was dot meta ppl died a lot more even in heavy only real issue too few classes had counter aka purge against dots. If purge cleansed more effects or had a more manageable cost dots would have not been so over the top