Lady_Linux wrote: »The real question is why arent they using vulkan yet?
Daddysadface wrote: »Here is the official response: https://forums.elderscrollsonline.com/en/discussion/comment/2257436/#Comment_2257436
This was posted in 2015: @Hyade - Is a DX12 upgrade a possibility in the future? ESO runs pretty darn well, except when there are many things requiring animation on screen at once. My slight understanding of this is that there are too many "draw calls" going out in such situations, and that DX12 handles them drastically better. Right now I run my game on lower settings specifically because of the lower framerate I get in cities, and it sounds like DX12 could improve the situation.
Yes, we are planning on a DX12 upgrade and expect that this will give us a number of graphics performance improvements. We cannot provide an ETA at this time, but it is something we’re working towards.
Not surprised at all if it still runs on DX11, its ZOS, 5 years "Balancing" a game, yet each time they make it less and less fun to play.
Daddysadface wrote: »Here is the official response: https://forums.elderscrollsonline.com/en/discussion/comment/2257436/#Comment_2257436
This was posted in 2015: @Hyade - Is a DX12 upgrade a possibility in the future? ESO runs pretty darn well, except when there are many things requiring animation on screen at once. My slight understanding of this is that there are too many "draw calls" going out in such situations, and that DX12 handles them drastically better. Right now I run my game on lower settings specifically because of the lower framerate I get in cities, and it sounds like DX12 could improve the situation.
Yes, we are planning on a DX12 upgrade and expect that this will give us a number of graphics performance improvements. We cannot provide an ETA at this time, but it is something we’re working towards.
Not surprised at all if it still runs on DX11, its ZOS, 5 years "Balancing" a game, yet each time they make it less and less fun to play.
So any day now?
Daddysadface wrote: »Here is the official response: https://forums.elderscrollsonline.com/en/discussion/comment/2257436/#Comment_2257436
This was posted in 2015: @Hyade - Is a DX12 upgrade a possibility in the future? ESO runs pretty darn well, except when there are many things requiring animation on screen at once. My slight understanding of this is that there are too many "draw calls" going out in such situations, and that DX12 handles them drastically better. Right now I run my game on lower settings specifically because of the lower framerate I get in cities, and it sounds like DX12 could improve the situation.
Yes, we are planning on a DX12 upgrade and expect that this will give us a number of graphics performance improvements. We cannot provide an ETA at this time, but it is something we’re working towards.
Not surprised at all if it still runs on DX11, its ZOS, 5 years "Balancing" a game, yet each time they make it less and less fun to play.
So do you guys use regular re-shade or go through nexus?
jnjdun_ESO wrote: »So do you guys use regular re-shade or go through nexus?
I am using Reshade 4.3 from the official site and then downloaded Royale reshade from Nexus. Directions are really easy to follow.
Nexus link Royale reshade https://nexusmods.com/elderscrollsonline/mods/144
DaNnYtHePcFrEaK wrote: »Oh no apparently it is "multithreaded" with the summer set patch, I wonder if there could be a lawsuit against these lies?
DX11, sadly.
I wish they would upgrade it to DX12 or Vulkan, because this would fix the single-threaded problem this game has.
jnjdun_ESO wrote: »So do you guys use regular re-shade or go through nexus?
I am using Reshade 4.3 from the official site and then downloaded Royale reshade from Nexus. Directions are really easy to follow.
Nexus link Royale reshade https://nexusmods.com/elderscrollsonline/mods/144
The most efficient way to process is to run on one CPU as much as possible, bringing in additional ones for work that can be done in parallel. There is an unneeded overhead in transferring work from one processor to another. Doing things in parallel is only better if they're totally independent, or else the two processes just end up waiting for each other, and the result is slower than one processor doing everything uninterrupted.
It's like office work. Having a team do a job is only faster if you don't spend all your time in meetings.
DX11, sadly.
I wish they would upgrade it to DX12 or Vulkan, because this would fix the single-threaded problem this game has.
MLGProPlayer wrote: »Multi-thread performance is going to see a huge boost in games developed for the next generation now that consoles are running on Ryzen. There was no incentive to optimize games for multi-thread performance until now because the consoles couldn't take advantage of it.