The Penetration Cap

deLioncourt
deLioncourt
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With everybody seemingly wanting to run Lokkestiiz and Relequen for Stam DPS..what method are people using to reach the penetration cap during trials/dungeons/arenas? Or reaching the penetration cap just not important anymore?
  • Casterial
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    With everybody seemingly wanting to run Lokkestiiz and Relequen for Stam DPS..what method are people using to reach the penetration cap during trials/dungeons/arenas? Or reaching the penetration cap just not important anymore?

    You get DR on pen around ~12k. But I think the cap is like 24k? Can't push above that with onslaught. Your DR around 12kish starts to favor wep dmg.
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  • deLioncourt
    deLioncourt
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    Did they up the cap to 24k from 18.4k?
  • Casterial
    Casterial
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    Did they up the cap to 24k from 18.4k?

    Possibly, I've always pushed past 18k, 18k is just what bosses armor is at. I do PVP, people stack to 40k armor sometimes.
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  • deLioncourt
    deLioncourt
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    If a bosses armor is 18k, then why are you wasting dps pushing past 18k?

    I'm talking about a PvE scenario. Strictly PvE.
  • RouDeR
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    There is no penetration cap rofl

    you just cannot penetrate 0 resistances
    If you have 30k penetration and your trarget have 35k resistances you will penetrate 30k of them, but if your target have only 18k resistances you will penetrate only 18k of them it is that simple.
  • Casterial
    Casterial
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    If a bosses armor is 18k, then why are you wasting dps pushing past 18k?

    I'm talking about a PvE scenario. Strictly PvE.

    You don't wanna push past 12k because your wep dmg starts to surpass your pen dmg.
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  • deLioncourt
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    So..in that case..circling back to my original question..how are people reaching 12k Pene with gear sets like Lokke and Relequen?
  • Casterial
    Casterial
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    So..in that case..circling back to my original question..how are people reaching 12k Pene with gear sets like Lokke and Relequen?

    Sharpened, spriggan, lover, maul.

    Maul, sharpened, lover, major fracture/minor
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  • deLioncourt
    deLioncourt
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    I'll ask one more time. With gear sets like LOKKE and RELEQUEN, how are people pushing towards 12k pene? PvE scenario
  • BattleAxe
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    I'll ask one more time. With gear sets like LOKKE and RELEQUEN, how are people pushing towards 12k pene? PvE scenario

    Major fracture usually from tank blue cp penetration plus sharpened weapon
  • Casterial
    Casterial
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    I'll ask one more time. With gear sets like LOKKE and RELEQUEN, how are people pushing towards 12k pene? PvE scenario

    I just told you.
    Maul - based off your armor, not enemy - gives 5k+ pen.
    Lover - gives ~3k pen
    Sharpened - gives 2.5k pen

    That right here is ~11k

    Now add minor/major fracture/breach that's an additional 2.5/5.5k

    Now totaling ~16-17k.

    Remove maul you're at 11-12k.

    Add CP into this (not super value) +2-5k.

    This is something that can be done by any class/gear. It's an addition, not focused on your sets.
    Edited by Casterial on October 23, 2019 2:13PM
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  • deLioncourt
    deLioncourt
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    So, i'm thinking about Alcasts builds he has up and he only has one sharpened weapon on a dw setup, using the shadow stone. So I'm assuming that he's missing out on 4.5k penetration, bringing him 4.5k shy of the 12k people used to aim for before CR and SS were released.

    I'm guessing that major slayer and relequen is just more dps than 4.5k pene?
  • RouDeR
    RouDeR
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    major + minor fracture is like 6500 penetration

    2500 from sharpened

    and 3000 pen from CP this is all


    you don't need Lover mundus or Maul
  • deLioncourt
    deLioncourt
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    Sharpened on a one handed weapon only gives like 1260
  • WrathOfInnos
    WrathOfInnos
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    Lol at these answers so far. You definitely want to hit 18.2k pen in Lokke and Rele. To do this you need a Sharpened dagger or axe in your off-hand for 1376 pen. The group supplies 12350 (Major and Minor Fracture, Alkosh, and Torugs Infused Crusher). The remaining 4474 can be obtained from Piercing CP, about 60 points IIRC. If you use Kraghs this is a little less (2987 from CP’s), but Maarselok is a better monster set.

    If you’re a Necromancer then you also have a passive for 1500 pen, which means that you only need 2974 from Piercing (or 1487 if also using This is just one of the reasons many Stamina DPS choose Necromancer.

    Don’t use a Mace or Maul, Daggers and Axes are far better. Don’t use Lover Stone, Shadow is too important.
    Edited by WrathOfInnos on October 23, 2019 2:16PM
  • idk
    idk
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    If a bosses armor is 18k, then why are you wasting dps pushing past 18k?

    I'm talking about a PvE scenario. Strictly PvE.

    True. But that 18k is not all on the character which the OP needs to understand.

    Tanks should be providing between 7-8k penetration for the group form their taunt and infused crusher. Higher number is with Torugs. Add in Alkosh and get 3k.

    So a raid group can quickly get up to 10=11lk resistance and the DPS just need to make up the difference.

    What OP needs to do is find out from their raid leader what is being provided and make adjustments accordingly. Top raiders change their CP depending on the trial and what is needed. Ofc, we all do not need to go to that extreme.

    Explained much better in the post above. Got distracted while making this post. lol
    Edited by idk on October 23, 2019 2:19PM
  • Casterial
    Casterial
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    Lol at these answers so far. You definitely want to hit 18.2k pen in Lokke and Rele. To do this you need a Sharpened dagger or axe in your off-hand for 1376 pen. The group supplies 12350 (Major and Minor Fracture, Alkosh, and Torugs Infused Crusher). The remaining 4474 can be obtained from Piercing CP, about 60 points IIRC. If you use Kraghs this is a little less (2987 from CP’s), but Maarselok is a better monster set.

    If you’re a Necromancer then you also have a passive for 1500 pen, which means that you only need 2974 from Piercing (or 1487 if also using This is just one of the reasons many Stamina DPS choose Necromancer.

    Don’t use a Mace or Maul, Daggers and Axes are far better. Don’t use Lover Stone, Shadow is too important.

    Yeah crit damage is a route you can go, but if your crit is bad you're just as bad.

    But as I stated above minor+major already gives you 2.5k+5.5k which is 8k.

    Then you add other group things you hit ~11-13k.

    Then you can add the remainder from CP which I should note had DR starting at 70 so it scales rather well.
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  • Chilly-McFreeze
    Chilly-McFreeze
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    Casterial wrote: »
    Maul - based off your armor, not enemy

    What? Since when?
  • Casterial
    Casterial
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    Casterial wrote: »
    Maul - based off your armor, not enemy

    What? Since when?

    Always, you need an add-on to see this, but that's why Maul always felt raw and not increasing, this probably was a decision a while ago? It could be changed now but the pen add-ons all say maul pen is increased once equipped and looks to be drafted off your armor.
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  • hakan
    hakan
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    Casterial wrote: »
    I'll ask one more time. With gear sets like LOKKE and RELEQUEN, how are people pushing towards 12k pene? PvE scenario

    I just told you.
    Maul - based off your armor, not enemy - gives 5k+ pen.
    Lover - gives ~3k pen
    Sharpened - gives 2.5k pen

    That right here is ~11k

    Now add minor/major fracture/breach that's an additional 2.5/5.5k

    Now totaling ~16-17k.

    Remove maul you're at 11-12k.

    Add CP into this (not super value) +2-5k.

    This is something that can be done by any class/gear. It's an addition, not focused on your sets.

    nice trolling dude. you def gottem.
  • Casterial
    Casterial
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    hakan wrote: »
    Casterial wrote: »
    I'll ask one more time. With gear sets like LOKKE and RELEQUEN, how are people pushing towards 12k pene? PvE scenario

    I just told you.
    Maul - based off your armor, not enemy - gives 5k+ pen.
    Lover - gives ~3k pen
    Sharpened - gives 2.5k pen

    That right here is ~11k

    Now add minor/major fracture/breach that's an additional 2.5/5.5k

    Now totaling ~16-17k.

    Remove maul you're at 11-12k.

    Add CP into this (not super value) +2-5k.

    This is something that can be done by any class/gear. It's an addition, not focused on your sets.

    nice trolling dude. you def gottem.

    It's not trolling, those are routes. He also said himself hitting cap, not group.

    While this is mainly for my experience in PVP, you can easily change it to PVE by removing Maul and Lover (which imo is actually v good) to go shadow and high CP.

    Edited by Casterial on October 23, 2019 2:36PM
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  • BXR_Lonestar
    BXR_Lonestar
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    Quite honestly, if they WOULD allow us to get extra damage from over-penetrating monsters armor in PVE, it would open up an entirely new wing of builds centered around stacking massive armor penetration to increase damage rather than stacking max weapon/spell damage and/or max stam/mag to increase damage output.

    IMO, should be something they look at changing in order to INCREASE build diversity.
  • srfrogg23
    srfrogg23
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    The penetration cap? We're still just at the tip.
  • OG_Kaveman
    OG_Kaveman
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    Casterial wrote: »
    Casterial wrote: »
    Maul - based off your armor, not enemy

    What? Since when?

    Always, you need an add-on to see this, but that's why Maul always felt raw and not increasing, this probably was a decision a while ago? It could be changed now but the pen add-ons all say maul pen is increased once equipped and looks to be drafted off your armor.

    This is wrong. It is just a UI error. The game reports to add-ons that it is 10/20% your armor but it is actually the armor of your enemies. Read more here-

    https://forums.elderscrollsonline.com/en/discussion/432058/issue-with-api-and-heavy-weapons-passive
    Edited by OG_Kaveman on October 23, 2019 3:00PM
  • Casterial
    Casterial
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    OG_Kaveman wrote: »
    Casterial wrote: »
    Casterial wrote: »
    Maul - based off your armor, not enemy

    What? Since when?

    Always, you need an add-on to see this, but that's why Maul always felt raw and not increasing, this probably was a decision a while ago? It could be changed now but the pen add-ons all say maul pen is increased once equipped and looks to be drafted off your armor.

    This is wrong. It is just a UI error. The game reports to add-ons that it is 10/20% your armor but it is actually the armor of your enemies. Read more here-

    https://forums.elderscrollsonline.com/en/discussion/432058/issue-with-api-and-heavy-weapons-passive

    Ah, might never be fixed but also his supporting evidence is lacking. I can test today and see what does the best.
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  • OG_Kaveman
    OG_Kaveman
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    Casterial wrote: »
    OG_Kaveman wrote: »
    Casterial wrote: »
    Casterial wrote: »
    Maul - based off your armor, not enemy

    What? Since when?

    Always, you need an add-on to see this, but that's why Maul always felt raw and not increasing, this probably was a decision a while ago? It could be changed now but the pen add-ons all say maul pen is increased once equipped and looks to be drafted off your armor.

    This is wrong. It is just a UI error. The game reports to add-ons that it is 10/20% your armor but it is actually the armor of your enemies. Read more here-

    https://forums.elderscrollsonline.com/en/discussion/432058/issue-with-api-and-heavy-weapons-passive

    Ah, might never be fixed but also his supporting evidence is lacking. I can test today and see what does the best.

    The op of that thread is the creator of the combat metrics add-on, I think he know what is going on.
  • Casterial
    Casterial
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    OG_Kaveman wrote: »
    Casterial wrote: »
    OG_Kaveman wrote: »
    Casterial wrote: »
    Casterial wrote: »
    Maul - based off your armor, not enemy

    What? Since when?

    Always, you need an add-on to see this, but that's why Maul always felt raw and not increasing, this probably was a decision a while ago? It could be changed now but the pen add-ons all say maul pen is increased once equipped and looks to be drafted off your armor.

    This is wrong. It is just a UI error. The game reports to add-ons that it is 10/20% your armor but it is actually the armor of your enemies. Read more here-

    https://forums.elderscrollsonline.com/en/discussion/432058/issue-with-api-and-heavy-weapons-passive

    Ah, might never be fixed but also his supporting evidence is lacking. I can test today and see what does the best.

    The op of that thread is the creator of the combat metrics add-on, I think he know what is going on.

    Ah, well he can't rely on ZOS to fix that, our API sucks lol

    Thx for the note!
    Edited by Casterial on October 23, 2019 3:13PM
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  • starkerealm
    starkerealm
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    srfrogg23 wrote: »
    The penetration cap? We're still just at the tip.

    q5110CT.jpg
  • DaNnYtHePcFrEaK
    DaNnYtHePcFrEaK
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    I've decided..... ESO pvp players are very much like vegans...
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