soochie52_ESO wrote: »I would like to see ZOS make a couple Maelstrom-type arenas that are designed to test the skills of and give bragging rights to healers and tanks. The Healer arena can involve multiple NPC's that the player has to keep buffed, healed, give resources to, shield, mitigate damage etc - all the things awesome healers do. The tank arena can involve the player moving mobs, keeping up taunt and interrupting etc to protect NPC's and of course taking and avoiding huge damaging attacks.
Just think of how fun it would be for healers and tanks to have the same bragging rights and go thru the same challenges the DPS get to - it would be so much fun!
I could care less about bragging rights. But it would be nice if Maelstrom Arena was designed to accommodate all combat roles instead of just DPS. That's one of the reasons I have so little interest in it. It's basically just one long DPS race and that's just not that interesting to me. I've always considered DPS race mechanics a lazy and cheap way to make content challenging. VMA is exhibit A for what I would consider horrid game design, especially in a MMO context and on a game that prides itself on diversity of play. So I like your approach to the arena far better.
exeeter702 wrote: »I could care less about bragging rights. But it would be nice if Maelstrom Arena was designed to accommodate all combat roles instead of just DPS. That's one of the reasons I have so little interest in it. It's basically just one long DPS race and that's just not that interesting to me. I've always considered DPS race mechanics a lazy and cheap way to make content challenging. VMA is exhibit A for what I would consider horrid game design, especially in a MMO context and on a game that prides itself on diversity of play. So I like your approach to the arena far better.
Have to correct you on that. VMA is not a dps race and it never was. Granted arenas can feel easier with higher dps but you can still finish it with around 15k dps. High dps won't help you against number of mechanics. I like VMA a lot and especially it's attitude to kill you in plenty ways at the moments you did not expect. VMA has excellent design and each arena feel unique inside with their own flavour and mechanics you need to master.
VMA is a DPS race. Most of the mechanics revolve around doing just that and you aren't going to convince me otherwise because I've done it and come to that conclusion myself through my own experiences. Try doing VMA as a low damage defensive tank and see how it works out for you. I'll give you a hint: it won't end well.
I'm glad you like VMA. But I found it incredibly lame trial and error game play reminiscent of ancient video games from the 1980's. So I wasn't impressed with it. If you consider it "excellent design" I think it's safe to say me and you are not going to find common ground here.
Having damage requisite checks does not equal being a dps race. Vma is most definitely not a dps race, that isnt an opinion.
exeeter702 wrote: »I could care less about bragging rights. But it would be nice if Maelstrom Arena was designed to accommodate all combat roles instead of just DPS. That's one of the reasons I have so little interest in it. It's basically just one long DPS race and that's just not that interesting to me. I've always considered DPS race mechanics a lazy and cheap way to make content challenging. VMA is exhibit A for what I would consider horrid game design, especially in a MMO context and on a game that prides itself on diversity of play. So I like your approach to the arena far better.
Have to correct you on that. VMA is not a dps race and it never was. Granted arenas can feel easier with higher dps but you can still finish it with around 15k dps. High dps won't help you against number of mechanics. I like VMA a lot and especially it's attitude to kill you in plenty ways at the moments you did not expect. VMA has excellent design and each arena feel unique inside with their own flavour and mechanics you need to master.
VMA is a DPS race. Most of the mechanics revolve around doing just that and you aren't going to convince me otherwise because I've done it and come to that conclusion myself through my own experiences. Try doing VMA as a low damage defensive tank and see how it works out for you. I'll give you a hint: it won't end well.
I'm glad you like VMA. But I found it incredibly lame trial and error game play reminiscent of ancient video games from the 1980's. So I wasn't impressed with it. If you consider it "excellent design" I think it's safe to say me and you are not going to find common ground here.
Having damage requisite checks does not equal being a dps race. Vma is most definitely not a dps race, that isnt an opinion.
This is turning into a stupid semantic debate over what a "DPS race" is.
If the content shuns defensive characters (as VMA does) and requires you to build offensively (which it does) in order to pass your so-called "requisite damage checks" then yes, I would describe that as DPS-race oriented mechanics. It requires you to kill something quickly before you die - which sums up most of VMA.
The only thing we agree on is that this isn't an opinion. Because it's not. If you don't think VMA is a DPS race - then go in there as a defensive tank and see how far you get.
LadyNalcarya wrote: »exeeter702 wrote: »I could care less about bragging rights. But it would be nice if Maelstrom Arena was designed to accommodate all combat roles instead of just DPS. That's one of the reasons I have so little interest in it. It's basically just one long DPS race and that's just not that interesting to me. I've always considered DPS race mechanics a lazy and cheap way to make content challenging. VMA is exhibit A for what I would consider horrid game design, especially in a MMO context and on a game that prides itself on diversity of play. So I like your approach to the arena far better.
Have to correct you on that. VMA is not a dps race and it never was. Granted arenas can feel easier with higher dps but you can still finish it with around 15k dps. High dps won't help you against number of mechanics. I like VMA a lot and especially it's attitude to kill you in plenty ways at the moments you did not expect. VMA has excellent design and each arena feel unique inside with their own flavour and mechanics you need to master.
VMA is a DPS race. Most of the mechanics revolve around doing just that and you aren't going to convince me otherwise because I've done it and come to that conclusion myself through my own experiences. Try doing VMA as a low damage defensive tank and see how it works out for you. I'll give you a hint: it won't end well.
I'm glad you like VMA. But I found it incredibly lame trial and error game play reminiscent of ancient video games from the 1980's. So I wasn't impressed with it. If you consider it "excellent design" I think it's safe to say me and you are not going to find common ground here.
Having damage requisite checks does not equal being a dps race. Vma is most definitely not a dps race, that isnt an opinion.
This is turning into a stupid semantic debate over what a "DPS race" is.
If the content shuns defensive characters (as VMA does) and requires you to build offensively (which it does) in order to pass your so-called "requisite damage checks" then yes, I would describe that as DPS-race oriented mechanics. It requires you to kill something quickly before you die - which sums up most of VMA.
The only thing we agree on is that this isn't an opinion. Because it's not. If you don't think VMA is a DPS race - then go in there as a defensive tank and see how far you get.
I mean, you could say the same about quests. It's not possible to tank or heal stuff to death, any character needs some offensive capabilities.
It makes perfect sense that more challenging solo content (such as vMA or soloing world bosses) requires more of that.
soochie52_ESO wrote: »I would like to see ZOS make a couple Maelstrom-type arenas that are designed to test the skills of and give bragging rights to healers and tanks. The Healer arena can involve multiple NPC's that the player has to keep buffed, healed, give resources to, shield, mitigate damage etc - all the things awesome healers do. The tank arena can involve the player moving mobs, keeping up taunt and interrupting etc to protect NPC's and of course taking and avoiding huge damaging attacks.
Just think of how fun it would be for healers and tanks to have the same bragging rights and go thru the same challenges the DPS get to - it would be so much fun!
But it would be nice if Maelstrom Arena was designed to accommodate all combat roles instead of just DPS.
soochie52_ESO wrote: »I would like to see ZOS make a couple Maelstrom-type arenas that are designed to test the skills of and give bragging rights to healers and tanks. The Healer arena can involve multiple NPC's that the player has to keep buffed, healed, give resources to, shield, mitigate damage etc - all the things awesome healers do. The tank arena can involve the player moving mobs, keeping up taunt and interrupting etc to protect NPC's and of course taking and avoiding huge damaging attacks.
Just think of how fun it would be for healers and tanks to have the same bragging rights and go thru the same challenges the DPS get to - it would be so much fun!
But it would be nice if Maelstrom Arena was designed to accommodate all combat roles instead of just DPS.
It does. There is not one there to tank and interrupt for us for us so we must manage the agro and interupts. There is no one there to heal for us so we must manage the healer. I have cleared it on my trial healer which some tweaks of course. Went well.
LadyNalcarya wrote: »exeeter702 wrote: »I could care less about bragging rights. But it would be nice if Maelstrom Arena was designed to accommodate all combat roles instead of just DPS. That's one of the reasons I have so little interest in it. It's basically just one long DPS race and that's just not that interesting to me. I've always considered DPS race mechanics a lazy and cheap way to make content challenging. VMA is exhibit A for what I would consider horrid game design, especially in a MMO context and on a game that prides itself on diversity of play. So I like your approach to the arena far better.
Have to correct you on that. VMA is not a dps race and it never was. Granted arenas can feel easier with higher dps but you can still finish it with around 15k dps. High dps won't help you against number of mechanics. I like VMA a lot and especially it's attitude to kill you in plenty ways at the moments you did not expect. VMA has excellent design and each arena feel unique inside with their own flavour and mechanics you need to master.
VMA is a DPS race. Most of the mechanics revolve around doing just that and you aren't going to convince me otherwise because I've done it and come to that conclusion myself through my own experiences. Try doing VMA as a low damage defensive tank and see how it works out for you. I'll give you a hint: it won't end well.
I'm glad you like VMA. But I found it incredibly lame trial and error game play reminiscent of ancient video games from the 1980's. So I wasn't impressed with it. If you consider it "excellent design" I think it's safe to say me and you are not going to find common ground here.
Having damage requisite checks does not equal being a dps race. Vma is most definitely not a dps race, that isnt an opinion.
This is turning into a stupid semantic debate over what a "DPS race" is.
If the content shuns defensive characters (as VMA does) and requires you to build offensively (which it does) in order to pass your so-called "requisite damage checks" then yes, I would describe that as DPS-race oriented mechanics. It requires you to kill something quickly before you die - which sums up most of VMA.
The only thing we agree on is that this isn't an opinion. Because it's not. If you don't think VMA is a DPS race - then go in there as a defensive tank and see how far you get.
I mean, you could say the same about quests. It's not possible to tank or heal stuff to death, any character needs some offensive capabilities.
It makes perfect sense that more challenging solo content (such as vMA or soloing world bosses) requires more of that.
That's ridiculous because quests do not require you to focus on reaching certain damage thresholds otherwise you die. That is the logic behind a DPS race: that you must do a certain amount of damage within so much time otherwise you die.
And while it may make perfect sense to you to shun defensive characters in solo content - it certainly doesn't to me.
https://youtu.be/qw_RWyq1LRQ
https://youtu.be/8JlOeQ2q9kgLadyNalcarya wrote: »LadyNalcarya wrote: »exeeter702 wrote: »I could care less about bragging rights. But it would be nice if Maelstrom Arena was designed to accommodate all combat roles instead of just DPS. That's one of the reasons I have so little interest in it. It's basically just one long DPS race and that's just not that interesting to me. I've always considered DPS race mechanics a lazy and cheap way to make content challenging. VMA is exhibit A for what I would consider horrid game design, especially in a MMO context and on a game that prides itself on diversity of play. So I like your approach to the arena far better.
Have to correct you on that. VMA is not a dps race and it never was. Granted arenas can feel easier with higher dps but you can still finish it with around 15k dps. High dps won't help you against number of mechanics. I like VMA a lot and especially it's attitude to kill you in plenty ways at the moments you did not expect. VMA has excellent design and each arena feel unique inside with their own flavour and mechanics you need to master.
VMA is a DPS race. Most of the mechanics revolve around doing just that and you aren't going to convince me otherwise because I've done it and come to that conclusion myself through my own experiences. Try doing VMA as a low damage defensive tank and see how it works out for you. I'll give you a hint: it won't end well.
I'm glad you like VMA. But I found it incredibly lame trial and error game play reminiscent of ancient video games from the 1980's. So I wasn't impressed with it. If you consider it "excellent design" I think it's safe to say me and you are not going to find common ground here.
Having damage requisite checks does not equal being a dps race. Vma is most definitely not a dps race, that isnt an opinion.
This is turning into a stupid semantic debate over what a "DPS race" is.
If the content shuns defensive characters (as VMA does) and requires you to build offensively (which it does) in order to pass your so-called "requisite damage checks" then yes, I would describe that as DPS-race oriented mechanics. It requires you to kill something quickly before you die - which sums up most of VMA.
The only thing we agree on is that this isn't an opinion. Because it's not. If you don't think VMA is a DPS race - then go in there as a defensive tank and see how far you get.
I mean, you could say the same about quests. It's not possible to tank or heal stuff to death, any character needs some offensive capabilities.
It makes perfect sense that more challenging solo content (such as vMA or soloing world bosses) requires more of that.
That's ridiculous because quests do not require you to focus on reaching certain damage thresholds otherwise you die. That is the logic behind a DPS race: that you must do a certain amount of damage within so much time otherwise you die.
And while it may make perfect sense to you to shun defensive characters in solo content - it certainly doesn't to me.
What are those dps races you speak of?
In fact, vMA requires so little dps that you can do it on tank (yes, really). You can even use magical sigils that significantly boost your damage and tankiness.https://youtu.be/qw_RWyq1LRQ
https://youtu.be/8JlOeQ2q9kg
Also, people do have problems with quest bosses. I recall players having issues with that priest boss in DB dlc, corrupted Mane in Reaper's and others.
Of course, vMA is harder than normal overland content because V stands for Veteran.
LadyNalcarya wrote: »exeeter702 wrote: »I could care less about bragging rights. But it would be nice if Maelstrom Arena was designed to accommodate all combat roles instead of just DPS. That's one of the reasons I have so little interest in it. It's basically just one long DPS race and that's just not that interesting to me. I've always considered DPS race mechanics a lazy and cheap way to make content challenging. VMA is exhibit A for what I would consider horrid game design, especially in a MMO context and on a game that prides itself on diversity of play. So I like your approach to the arena far better.
Have to correct you on that. VMA is not a dps race and it never was. Granted arenas can feel easier with higher dps but you can still finish it with around 15k dps. High dps won't help you against number of mechanics. I like VMA a lot and especially it's attitude to kill you in plenty ways at the moments you did not expect. VMA has excellent design and each arena feel unique inside with their own flavour and mechanics you need to master.
VMA is a DPS race. Most of the mechanics revolve around doing just that and you aren't going to convince me otherwise because I've done it and come to that conclusion myself through my own experiences. Try doing VMA as a low damage defensive tank and see how it works out for you. I'll give you a hint: it won't end well.
I'm glad you like VMA. But I found it incredibly lame trial and error game play reminiscent of ancient video games from the 1980's. So I wasn't impressed with it. If you consider it "excellent design" I think it's safe to say me and you are not going to find common ground here.
Having damage requisite checks does not equal being a dps race. Vma is most definitely not a dps race, that isnt an opinion.
This is turning into a stupid semantic debate over what a "DPS race" is.
If the content shuns defensive characters (as VMA does) and requires you to build offensively (which it does) in order to pass your so-called "requisite damage checks" then yes, I would describe that as DPS-race oriented mechanics. It requires you to kill something quickly before you die - which sums up most of VMA.
The only thing we agree on is that this isn't an opinion. Because it's not. If you don't think VMA is a DPS race - then go in there as a defensive tank and see how far you get.
I mean, you could say the same about quests. It's not possible to tank or heal stuff to death, any character needs some offensive capabilities.
It makes perfect sense that more challenging solo content (such as vMA or soloing world bosses) requires more of that.
That's ridiculous because quests do not require you to focus on reaching certain damage thresholds otherwise you die. That is the logic behind a DPS race: that you must do a certain amount of damage within so much time else you die.
LadyNalcarya wrote: »exeeter702 wrote: »I could care less about bragging rights. But it would be nice if Maelstrom Arena was designed to accommodate all combat roles instead of just DPS. That's one of the reasons I have so little interest in it. It's basically just one long DPS race and that's just not that interesting to me. I've always considered DPS race mechanics a lazy and cheap way to make content challenging. VMA is exhibit A for what I would consider horrid game design, especially in a MMO context and on a game that prides itself on diversity of play. So I like your approach to the arena far better.
Have to correct you on that. VMA is not a dps race and it never was. Granted arenas can feel easier with higher dps but you can still finish it with around 15k dps. High dps won't help you against number of mechanics. I like VMA a lot and especially it's attitude to kill you in plenty ways at the moments you did not expect. VMA has excellent design and each arena feel unique inside with their own flavour and mechanics you need to master.
VMA is a DPS race. Most of the mechanics revolve around doing just that and you aren't going to convince me otherwise because I've done it and come to that conclusion myself through my own experiences. Try doing VMA as a low damage defensive tank and see how it works out for you. I'll give you a hint: it won't end well.
I'm glad you like VMA. But I found it incredibly lame trial and error game play reminiscent of ancient video games from the 1980's. So I wasn't impressed with it. If you consider it "excellent design" I think it's safe to say me and you are not going to find common ground here.
Having damage requisite checks does not equal being a dps race. Vma is most definitely not a dps race, that isnt an opinion.
This is turning into a stupid semantic debate over what a "DPS race" is.
If the content shuns defensive characters (as VMA does) and requires you to build offensively (which it does) in order to pass your so-called "requisite damage checks" then yes, I would describe that as DPS-race oriented mechanics. It requires you to kill something quickly before you die - which sums up most of VMA.
The only thing we agree on is that this isn't an opinion. Because it's not. If you don't think VMA is a DPS race - then go in there as a defensive tank and see how far you get.
I mean, you could say the same about quests. It's not possible to tank or heal stuff to death, any character needs some offensive capabilities.
It makes perfect sense that more challenging solo content (such as vMA or soloing world bosses) requires more of that.
That's ridiculous because quests do not require you to focus on reaching certain damage thresholds otherwise you die. That is the logic behind a DPS race: that you must do a certain amount of damage within so much time else you die.
A dps race involves a mechanic that will one-shot wipe you unless you kill the target within a certain time frame, or a mechanic/phase in a fight that will eventually wipe you, ...
LadyNalcarya wrote: »LadyNalcarya wrote: »exeeter702 wrote: »I could care less about bragging rights. But it would be nice if Maelstrom Arena was designed to accommodate all combat roles instead of just DPS. That's one of the reasons I have so little interest in it. It's basically just one long DPS race and that's just not that interesting to me. I've always considered DPS race mechanics a lazy and cheap way to make content challenging. VMA is exhibit A for what I would consider horrid game design, especially in a MMO context and on a game that prides itself on diversity of play. So I like your approach to the arena far better.
Have to correct you on that. VMA is not a dps race and it never was. Granted arenas can feel easier with higher dps but you can still finish it with around 15k dps. High dps won't help you against number of mechanics. I like VMA a lot and especially it's attitude to kill you in plenty ways at the moments you did not expect. VMA has excellent design and each arena feel unique inside with their own flavour and mechanics you need to master.
VMA is a DPS race. Most of the mechanics revolve around doing just that and you aren't going to convince me otherwise because I've done it and come to that conclusion myself through my own experiences. Try doing VMA as a low damage defensive tank and see how it works out for you. I'll give you a hint: it won't end well.
I'm glad you like VMA. But I found it incredibly lame trial and error game play reminiscent of ancient video games from the 1980's. So I wasn't impressed with it. If you consider it "excellent design" I think it's safe to say me and you are not going to find common ground here.
Having damage requisite checks does not equal being a dps race. Vma is most definitely not a dps race, that isnt an opinion.
This is turning into a stupid semantic debate over what a "DPS race" is.
If the content shuns defensive characters (as VMA does) and requires you to build offensively (which it does) in order to pass your so-called "requisite damage checks" then yes, I would describe that as DPS-race oriented mechanics. It requires you to kill something quickly before you die - which sums up most of VMA.
The only thing we agree on is that this isn't an opinion. Because it's not. If you don't think VMA is a DPS race - then go in there as a defensive tank and see how far you get.
I mean, you could say the same about quests. It's not possible to tank or heal stuff to death, any character needs some offensive capabilities.
It makes perfect sense that more challenging solo content (such as vMA or soloing world bosses) requires more of that.
That's ridiculous because quests do not require you to focus on reaching certain damage thresholds otherwise you die. That is the logic behind a DPS race: that you must do a certain amount of damage within so much time otherwise you die.
And while it may make perfect sense to you to shun defensive characters in solo content - it certainly doesn't to me.
What are those dps races you speak of?
In fact, vMA requires so little dps that you can do it on tank (yes, really). You can even use magical sigils that significantly boost your damage and tankiness.https://youtu.be/qw_RWyq1LRQ
https://youtu.be/8JlOeQ2q9kg
Also, people do have problems with quest bosses. I recall players having issues with that priest boss in DB dlc, corrupted Mane in Reaper's and others.
Of course, vMA is harder than normal overland content because V stands for Veteran.
Comparing quest bosses to VMA is just absurd. I'm sorry but I can't take this seriously.
And why did you ignore my question about dps races?LadyNalcarya wrote: »exeeter702 wrote: »I could care less about bragging rights. But it would be nice if Maelstrom Arena was designed to accommodate all combat roles instead of just DPS. That's one of the reasons I have so little interest in it. It's basically just one long DPS race and that's just not that interesting to me. I've always considered DPS race mechanics a lazy and cheap way to make content challenging. VMA is exhibit A for what I would consider horrid game design, especially in a MMO context and on a game that prides itself on diversity of play. So I like your approach to the arena far better.
Have to correct you on that. VMA is not a dps race and it never was. Granted arenas can feel easier with higher dps but you can still finish it with around 15k dps. High dps won't help you against number of mechanics. I like VMA a lot and especially it's attitude to kill you in plenty ways at the moments you did not expect. VMA has excellent design and each arena feel unique inside with their own flavour and mechanics you need to master.
VMA is a DPS race. Most of the mechanics revolve around doing just that and you aren't going to convince me otherwise because I've done it and come to that conclusion myself through my own experiences. Try doing VMA as a low damage defensive tank and see how it works out for you. I'll give you a hint: it won't end well.
I'm glad you like VMA. But I found it incredibly lame trial and error game play reminiscent of ancient video games from the 1980's. So I wasn't impressed with it. If you consider it "excellent design" I think it's safe to say me and you are not going to find common ground here.
Having damage requisite checks does not equal being a dps race. Vma is most definitely not a dps race, that isnt an opinion.
This is turning into a stupid semantic debate over what a "DPS race" is.
If the content shuns defensive characters (as VMA does) and requires you to build offensively (which it does) in order to pass your so-called "requisite damage checks" then yes, I would describe that as DPS-race oriented mechanics. It requires you to kill something quickly before you die - which sums up most of VMA.
The only thing we agree on is that this isn't an opinion. Because it's not. If you don't think VMA is a DPS race - then go in there as a defensive tank and see how far you get.
I mean, you could say the same about quests. It's not possible to tank or heal stuff to death, any character needs some offensive capabilities.
It makes perfect sense that more challenging solo content (such as vMA or soloing world bosses) requires more of that.
LadyNalcarya wrote: »exeeter702 wrote: »I could care less about bragging rights. But it would be nice if Maelstrom Arena was designed to accommodate all combat roles instead of just DPS. That's one of the reasons I have so little interest in it. It's basically just one long DPS race and that's just not that interesting to me. I've always considered DPS race mechanics a lazy and cheap way to make content challenging. VMA is exhibit A for what I would consider horrid game design, especially in a MMO context and on a game that prides itself on diversity of play. So I like your approach to the arena far better.
Have to correct you on that. VMA is not a dps race and it never was. Granted arenas can feel easier with higher dps but you can still finish it with around 15k dps. High dps won't help you against number of mechanics. I like VMA a lot and especially it's attitude to kill you in plenty ways at the moments you did not expect. VMA has excellent design and each arena feel unique inside with their own flavour and mechanics you need to master.
VMA is a DPS race. Most of the mechanics revolve around doing just that and you aren't going to convince me otherwise because I've done it and come to that conclusion myself through my own experiences. Try doing VMA as a low damage defensive tank and see how it works out for you. I'll give you a hint: it won't end well.
I'm glad you like VMA. But I found it incredibly lame trial and error game play reminiscent of ancient video games from the 1980's. So I wasn't impressed with it. If you consider it "excellent design" I think it's safe to say me and you are not going to find common ground here.
Having damage requisite checks does not equal being a dps race. Vma is most definitely not a dps race, that isnt an opinion.
This is turning into a stupid semantic debate over what a "DPS race" is.
If the content shuns defensive characters (as VMA does) and requires you to build offensively (which it does) in order to pass your so-called "requisite damage checks" then yes, I would describe that as DPS-race oriented mechanics. It requires you to kill something quickly before you die - which sums up most of VMA.
The only thing we agree on is that this isn't an opinion. Because it's not. If you don't think VMA is a DPS race - then go in there as a defensive tank and see how far you get.
I mean, you could say the same about quests. It's not possible to tank or heal stuff to death, any character needs some offensive capabilities.
It makes perfect sense that more challenging solo content (such as vMA or soloing world bosses) requires more of that.
That's ridiculous because quests do not require you to focus on reaching certain damage thresholds otherwise you die. That is the logic behind a DPS race: that you must do a certain amount of damage within so much time else you die.
A dps race involves a mechanic that will one-shot wipe you unless you kill the target within a certain time frame, or a mechanic/phase in a fight that will eventually wipe you, ...
That is exactly right.
And that is exactly what you will encounter in VMA.
LadyNalcarya wrote: »LadyNalcarya wrote: »LadyNalcarya wrote: »exeeter702 wrote: »I could care less about bragging rights. But it would be nice if Maelstrom Arena was designed to accommodate all combat roles instead of just DPS. That's one of the reasons I have so little interest in it. It's basically just one long DPS race and that's just not that interesting to me. I've always considered DPS race mechanics a lazy and cheap way to make content challenging. VMA is exhibit A for what I would consider horrid game design, especially in a MMO context and on a game that prides itself on diversity of play. So I like your approach to the arena far better.
Have to correct you on that. VMA is not a dps race and it never was. Granted arenas can feel easier with higher dps but you can still finish it with around 15k dps. High dps won't help you against number of mechanics. I like VMA a lot and especially it's attitude to kill you in plenty ways at the moments you did not expect. VMA has excellent design and each arena feel unique inside with their own flavour and mechanics you need to master.
VMA is a DPS race. Most of the mechanics revolve around doing just that and you aren't going to convince me otherwise because I've done it and come to that conclusion myself through my own experiences. Try doing VMA as a low damage defensive tank and see how it works out for you. I'll give you a hint: it won't end well.
I'm glad you like VMA. But I found it incredibly lame trial and error game play reminiscent of ancient video games from the 1980's. So I wasn't impressed with it. If you consider it "excellent design" I think it's safe to say me and you are not going to find common ground here.
Having damage requisite checks does not equal being a dps race. Vma is most definitely not a dps race, that isnt an opinion.
This is turning into a stupid semantic debate over what a "DPS race" is.
If the content shuns defensive characters (as VMA does) and requires you to build offensively (which it does) in order to pass your so-called "requisite damage checks" then yes, I would describe that as DPS-race oriented mechanics. It requires you to kill something quickly before you die - which sums up most of VMA.
The only thing we agree on is that this isn't an opinion. Because it's not. If you don't think VMA is a DPS race - then go in there as a defensive tank and see how far you get.
I mean, you could say the same about quests. It's not possible to tank or heal stuff to death, any character needs some offensive capabilities.
It makes perfect sense that more challenging solo content (such as vMA or soloing world bosses) requires more of that.
That's ridiculous because quests do not require you to focus on reaching certain damage thresholds otherwise you die. That is the logic behind a DPS race: that you must do a certain amount of damage within so much time otherwise you die.
And while it may make perfect sense to you to shun defensive characters in solo content - it certainly doesn't to me.
What are those dps races you speak of?
In fact, vMA requires so little dps that you can do it on tank (yes, really). You can even use magical sigils that significantly boost your damage and tankiness.https://youtu.be/qw_RWyq1LRQ
https://youtu.be/8JlOeQ2q9kg
Also, people do have problems with quest bosses. I recall players having issues with that priest boss in DB dlc, corrupted Mane in Reaper's and others.
Of course, vMA is harder than normal overland content because V stands for Veteran.
Comparing quest bosses to VMA is just absurd. I'm sorry but I can't take this seriously.
I didn't compare the difficulty, I compared the concept of using offensive skills. Please re-read my first post:And why did you ignore my question about dps races?LadyNalcarya wrote: »exeeter702 wrote: »I could care less about bragging rights. But it would be nice if Maelstrom Arena was designed to accommodate all combat roles instead of just DPS. That's one of the reasons I have so little interest in it. It's basically just one long DPS race and that's just not that interesting to me. I've always considered DPS race mechanics a lazy and cheap way to make content challenging. VMA is exhibit A for what I would consider horrid game design, especially in a MMO context and on a game that prides itself on diversity of play. So I like your approach to the arena far better.
Have to correct you on that. VMA is not a dps race and it never was. Granted arenas can feel easier with higher dps but you can still finish it with around 15k dps. High dps won't help you against number of mechanics. I like VMA a lot and especially it's attitude to kill you in plenty ways at the moments you did not expect. VMA has excellent design and each arena feel unique inside with their own flavour and mechanics you need to master.
VMA is a DPS race. Most of the mechanics revolve around doing just that and you aren't going to convince me otherwise because I've done it and come to that conclusion myself through my own experiences. Try doing VMA as a low damage defensive tank and see how it works out for you. I'll give you a hint: it won't end well.
I'm glad you like VMA. But I found it incredibly lame trial and error game play reminiscent of ancient video games from the 1980's. So I wasn't impressed with it. If you consider it "excellent design" I think it's safe to say me and you are not going to find common ground here.
Having damage requisite checks does not equal being a dps race. Vma is most definitely not a dps race, that isnt an opinion.
This is turning into a stupid semantic debate over what a "DPS race" is.
If the content shuns defensive characters (as VMA does) and requires you to build offensively (which it does) in order to pass your so-called "requisite damage checks" then yes, I would describe that as DPS-race oriented mechanics. It requires you to kill something quickly before you die - which sums up most of VMA.
The only thing we agree on is that this isn't an opinion. Because it's not. If you don't think VMA is a DPS race - then go in there as a defensive tank and see how far you get.
I mean, you could say the same about quests. It's not possible to tank or heal stuff to death, any character needs some offensive capabilities.
It makes perfect sense that more challenging solo content (such as vMA or soloing world bosses) requires more of that.
LadyNalcarya wrote: »exeeter702 wrote: »I could care less about bragging rights. But it would be nice if Maelstrom Arena was designed to accommodate all combat roles instead of just DPS. That's one of the reasons I have so little interest in it. It's basically just one long DPS race and that's just not that interesting to me. I've always considered DPS race mechanics a lazy and cheap way to make content challenging. VMA is exhibit A for what I would consider horrid game design, especially in a MMO context and on a game that prides itself on diversity of play. So I like your approach to the arena far better.
Have to correct you on that. VMA is not a dps race and it never was. Granted arenas can feel easier with higher dps but you can still finish it with around 15k dps. High dps won't help you against number of mechanics. I like VMA a lot and especially it's attitude to kill you in plenty ways at the moments you did not expect. VMA has excellent design and each arena feel unique inside with their own flavour and mechanics you need to master.
VMA is a DPS race. Most of the mechanics revolve around doing just that and you aren't going to convince me otherwise because I've done it and come to that conclusion myself through my own experiences. Try doing VMA as a low damage defensive tank and see how it works out for you. I'll give you a hint: it won't end well.
I'm glad you like VMA. But I found it incredibly lame trial and error game play reminiscent of ancient video games from the 1980's. So I wasn't impressed with it. If you consider it "excellent design" I think it's safe to say me and you are not going to find common ground here.
Having damage requisite checks does not equal being a dps race. Vma is most definitely not a dps race, that isnt an opinion.
This is turning into a stupid semantic debate over what a "DPS race" is.
If the content shuns defensive characters (as VMA does) and requires you to build offensively (which it does) in order to pass your so-called "requisite damage checks" then yes, I would describe that as DPS-race oriented mechanics. It requires you to kill something quickly before you die - which sums up most of VMA.
The only thing we agree on is that this isn't an opinion. Because it's not. If you don't think VMA is a DPS race - then go in there as a defensive tank and see how far you get.
I mean, you could say the same about quests. It's not possible to tank or heal stuff to death, any character needs some offensive capabilities.
It makes perfect sense that more challenging solo content (such as vMA or soloing world bosses) requires more of that.
That's ridiculous because quests do not require you to focus on reaching certain damage thresholds otherwise you die. That is the logic behind a DPS race: that you must do a certain amount of damage within so much time else you die.
A dps race involves a mechanic that will one-shot wipe you unless you kill the target within a certain time frame, or a mechanic/phase in a fight that will eventually wipe you, ...
That is exactly right.
And that is exactly what you will encounter in VMA.
No, it's really notWith mitigation, you can just stand there and tank all the things, now if you can't interrupt a troll every now and then, that's another issue...
LadyNalcarya wrote: »LadyNalcarya wrote: »LadyNalcarya wrote: »exeeter702 wrote: »I could care less about bragging rights. But it would be nice if Maelstrom Arena was designed to accommodate all combat roles instead of just DPS. That's one of the reasons I have so little interest in it. It's basically just one long DPS race and that's just not that interesting to me. I've always considered DPS race mechanics a lazy and cheap way to make content challenging. VMA is exhibit A for what I would consider horrid game design, especially in a MMO context and on a game that prides itself on diversity of play. So I like your approach to the arena far better.
Have to correct you on that. VMA is not a dps race and it never was. Granted arenas can feel easier with higher dps but you can still finish it with around 15k dps. High dps won't help you against number of mechanics. I like VMA a lot and especially it's attitude to kill you in plenty ways at the moments you did not expect. VMA has excellent design and each arena feel unique inside with their own flavour and mechanics you need to master.
VMA is a DPS race. Most of the mechanics revolve around doing just that and you aren't going to convince me otherwise because I've done it and come to that conclusion myself through my own experiences. Try doing VMA as a low damage defensive tank and see how it works out for you. I'll give you a hint: it won't end well.
I'm glad you like VMA. But I found it incredibly lame trial and error game play reminiscent of ancient video games from the 1980's. So I wasn't impressed with it. If you consider it "excellent design" I think it's safe to say me and you are not going to find common ground here.
Having damage requisite checks does not equal being a dps race. Vma is most definitely not a dps race, that isnt an opinion.
This is turning into a stupid semantic debate over what a "DPS race" is.
If the content shuns defensive characters (as VMA does) and requires you to build offensively (which it does) in order to pass your so-called "requisite damage checks" then yes, I would describe that as DPS-race oriented mechanics. It requires you to kill something quickly before you die - which sums up most of VMA.
The only thing we agree on is that this isn't an opinion. Because it's not. If you don't think VMA is a DPS race - then go in there as a defensive tank and see how far you get.
I mean, you could say the same about quests. It's not possible to tank or heal stuff to death, any character needs some offensive capabilities.
It makes perfect sense that more challenging solo content (such as vMA or soloing world bosses) requires more of that.
That's ridiculous because quests do not require you to focus on reaching certain damage thresholds otherwise you die. That is the logic behind a DPS race: that you must do a certain amount of damage within so much time otherwise you die.
And while it may make perfect sense to you to shun defensive characters in solo content - it certainly doesn't to me.
What are those dps races you speak of?
In fact, vMA requires so little dps that you can do it on tank (yes, really). You can even use magical sigils that significantly boost your damage and tankiness.https://youtu.be/qw_RWyq1LRQ
https://youtu.be/8JlOeQ2q9kg
Also, people do have problems with quest bosses. I recall players having issues with that priest boss in DB dlc, corrupted Mane in Reaper's and others.
Of course, vMA is harder than normal overland content because V stands for Veteran.
Comparing quest bosses to VMA is just absurd. I'm sorry but I can't take this seriously.
I didn't compare the difficulty, I compared the concept of using offensive skills. Please re-read my first post:And why did you ignore my question about dps races?LadyNalcarya wrote: »exeeter702 wrote: »I could care less about bragging rights. But it would be nice if Maelstrom Arena was designed to accommodate all combat roles instead of just DPS. That's one of the reasons I have so little interest in it. It's basically just one long DPS race and that's just not that interesting to me. I've always considered DPS race mechanics a lazy and cheap way to make content challenging. VMA is exhibit A for what I would consider horrid game design, especially in a MMO context and on a game that prides itself on diversity of play. So I like your approach to the arena far better.
Have to correct you on that. VMA is not a dps race and it never was. Granted arenas can feel easier with higher dps but you can still finish it with around 15k dps. High dps won't help you against number of mechanics. I like VMA a lot and especially it's attitude to kill you in plenty ways at the moments you did not expect. VMA has excellent design and each arena feel unique inside with their own flavour and mechanics you need to master.
VMA is a DPS race. Most of the mechanics revolve around doing just that and you aren't going to convince me otherwise because I've done it and come to that conclusion myself through my own experiences. Try doing VMA as a low damage defensive tank and see how it works out for you. I'll give you a hint: it won't end well.
I'm glad you like VMA. But I found it incredibly lame trial and error game play reminiscent of ancient video games from the 1980's. So I wasn't impressed with it. If you consider it "excellent design" I think it's safe to say me and you are not going to find common ground here.
Having damage requisite checks does not equal being a dps race. Vma is most definitely not a dps race, that isnt an opinion.
This is turning into a stupid semantic debate over what a "DPS race" is.
If the content shuns defensive characters (as VMA does) and requires you to build offensively (which it does) in order to pass your so-called "requisite damage checks" then yes, I would describe that as DPS-race oriented mechanics. It requires you to kill something quickly before you die - which sums up most of VMA.
The only thing we agree on is that this isn't an opinion. Because it's not. If you don't think VMA is a DPS race - then go in there as a defensive tank and see how far you get.
I mean, you could say the same about quests. It's not possible to tank or heal stuff to death, any character needs some offensive capabilities.
It makes perfect sense that more challenging solo content (such as vMA or soloing world bosses) requires more of that.
I didn't ignore it. I said it was ridiculous.
Having some offensive capabilities is not the same as requiring a certain amount of it otherwise you die. You cannot "outlast" enemies in VMA through attrition or by effectively defending yourself. It requires an offensive strategy.
Sure sounds fun, heal things to death or puncture things to death lol
LadyNalcarya wrote: »LadyNalcarya wrote: »LadyNalcarya wrote: »LadyNalcarya wrote: »exeeter702 wrote: »I could care less about bragging rights. But it would be nice if Maelstrom Arena was designed to accommodate all combat roles instead of just DPS. That's one of the reasons I have so little interest in it. It's basically just one long DPS race and that's just not that interesting to me. I've always considered DPS race mechanics a lazy and cheap way to make content challenging. VMA is exhibit A for what I would consider horrid game design, especially in a MMO context and on a game that prides itself on diversity of play. So I like your approach to the arena far better.
Have to correct you on that. VMA is not a dps race and it never was. Granted arenas can feel easier with higher dps but you can still finish it with around 15k dps. High dps won't help you against number of mechanics. I like VMA a lot and especially it's attitude to kill you in plenty ways at the moments you did not expect. VMA has excellent design and each arena feel unique inside with their own flavour and mechanics you need to master.
VMA is a DPS race. Most of the mechanics revolve around doing just that and you aren't going to convince me otherwise because I've done it and come to that conclusion myself through my own experiences. Try doing VMA as a low damage defensive tank and see how it works out for you. I'll give you a hint: it won't end well.
I'm glad you like VMA. But I found it incredibly lame trial and error game play reminiscent of ancient video games from the 1980's. So I wasn't impressed with it. If you consider it "excellent design" I think it's safe to say me and you are not going to find common ground here.
Having damage requisite checks does not equal being a dps race. Vma is most definitely not a dps race, that isnt an opinion.
This is turning into a stupid semantic debate over what a "DPS race" is.
If the content shuns defensive characters (as VMA does) and requires you to build offensively (which it does) in order to pass your so-called "requisite damage checks" then yes, I would describe that as DPS-race oriented mechanics. It requires you to kill something quickly before you die - which sums up most of VMA.
The only thing we agree on is that this isn't an opinion. Because it's not. If you don't think VMA is a DPS race - then go in there as a defensive tank and see how far you get.
I mean, you could say the same about quests. It's not possible to tank or heal stuff to death, any character needs some offensive capabilities.
It makes perfect sense that more challenging solo content (such as vMA or soloing world bosses) requires more of that.
That's ridiculous because quests do not require you to focus on reaching certain damage thresholds otherwise you die. That is the logic behind a DPS race: that you must do a certain amount of damage within so much time otherwise you die.
And while it may make perfect sense to you to shun defensive characters in solo content - it certainly doesn't to me.
What are those dps races you speak of?
In fact, vMA requires so little dps that you can do it on tank (yes, really). You can even use magical sigils that significantly boost your damage and tankiness.https://youtu.be/qw_RWyq1LRQ
https://youtu.be/8JlOeQ2q9kg
Also, people do have problems with quest bosses. I recall players having issues with that priest boss in DB dlc, corrupted Mane in Reaper's and others.
Of course, vMA is harder than normal overland content because V stands for Veteran.
Comparing quest bosses to VMA is just absurd. I'm sorry but I can't take this seriously.
I didn't compare the difficulty, I compared the concept of using offensive skills. Please re-read my first post:And why did you ignore my question about dps races?LadyNalcarya wrote: »exeeter702 wrote: »I could care less about bragging rights. But it would be nice if Maelstrom Arena was designed to accommodate all combat roles instead of just DPS. That's one of the reasons I have so little interest in it. It's basically just one long DPS race and that's just not that interesting to me. I've always considered DPS race mechanics a lazy and cheap way to make content challenging. VMA is exhibit A for what I would consider horrid game design, especially in a MMO context and on a game that prides itself on diversity of play. So I like your approach to the arena far better.
Have to correct you on that. VMA is not a dps race and it never was. Granted arenas can feel easier with higher dps but you can still finish it with around 15k dps. High dps won't help you against number of mechanics. I like VMA a lot and especially it's attitude to kill you in plenty ways at the moments you did not expect. VMA has excellent design and each arena feel unique inside with their own flavour and mechanics you need to master.
VMA is a DPS race. Most of the mechanics revolve around doing just that and you aren't going to convince me otherwise because I've done it and come to that conclusion myself through my own experiences. Try doing VMA as a low damage defensive tank and see how it works out for you. I'll give you a hint: it won't end well.
I'm glad you like VMA. But I found it incredibly lame trial and error game play reminiscent of ancient video games from the 1980's. So I wasn't impressed with it. If you consider it "excellent design" I think it's safe to say me and you are not going to find common ground here.
Having damage requisite checks does not equal being a dps race. Vma is most definitely not a dps race, that isnt an opinion.
This is turning into a stupid semantic debate over what a "DPS race" is.
If the content shuns defensive characters (as VMA does) and requires you to build offensively (which it does) in order to pass your so-called "requisite damage checks" then yes, I would describe that as DPS-race oriented mechanics. It requires you to kill something quickly before you die - which sums up most of VMA.
The only thing we agree on is that this isn't an opinion. Because it's not. If you don't think VMA is a DPS race - then go in there as a defensive tank and see how far you get.
I mean, you could say the same about quests. It's not possible to tank or heal stuff to death, any character needs some offensive capabilities.
It makes perfect sense that more challenging solo content (such as vMA or soloing world bosses) requires more of that.
I didn't ignore it. I said it was ridiculous.
Having some offensive capabilities is not the same as requiring a certain amount of it otherwise you die. You cannot "outlast" enemies in VMA through attrition or by effectively defending yourself. It requires an offensive strategy.
It's essentially the same thing when this "required amount" is so small. Especially when you have access to dps boost and reflective shield.
There's no enemy in game that you can "outlast", and Maelstrom is no different. You can take your time killing mobs, but in the end you'll have to kill them anyway.
Actually, treating vMA as a dps race might cause more harm than good: I've heard many horror stories about people getting stuck on the giant boss because they tried to burn her down asap, causing her minions to swarm them to death.
I'm not saying that tank setup is optimal for vMA (though ww hp regen build used to be popular for a reason) but it's not really comparable to what people usually mean when they talk about dps races. And if we're talking about semantics, then even a simple harvester is a dps race.
VMA is very easy you can do it on a variety of builds so the question is, why would you be stubborn and saying 'I want to do it on a no damage build that is pointless for solo play?'
Make your tank a wolf and do it on that, very easy.
Is it that you cant do it or that you just want to stand and hold block so things die of boredom?
You make a solo build that is a jack of all trades not Pidgeon hole yourself into uselessness.
soochie52_ESO wrote: »I would like to see ZOS make a couple Maelstrom-type arenas that are designed to test the skills of and give bragging rights to healers and tanks. The Healer arena can involve multiple NPC's that the player has to keep buffed, healed, give resources to, shield, mitigate damage etc - all the things awesome healers do. The tank arena can involve the player moving mobs, keeping up taunt and interrupting etc to protect NPC's and of course taking and avoiding huge damaging attacks.
Just think of how fun it would be for healers and tanks to have the same bragging rights and go thru the same challenges the DPS get to - it would be so much fun!
But it would be nice if Maelstrom Arena was designed to accommodate all combat roles instead of just DPS.
It does. There is not one there to tank and interrupt for us for us so we must manage the agro and interupts. There is no one there to heal for us so we must manage the healer. I have cleared it on my trial healer which some tweaks of course. Went well.
No it doesn't.
Any character who goes into VMA expecting to use healing or defensive strategies to beat it is going to disappointed. VMA requires a good offense and will shun any character build that does not have one.
LadyNalcarya wrote: »LadyNalcarya wrote: »LadyNalcarya wrote: »LadyNalcarya wrote: »exeeter702 wrote: »I could care less about bragging rights. But it would be nice if Maelstrom Arena was designed to accommodate all combat roles instead of just DPS. That's one of the reasons I have so little interest in it. It's basically just one long DPS race and that's just not that interesting to me. I've always considered DPS race mechanics a lazy and cheap way to make content challenging. VMA is exhibit A for what I would consider horrid game design, especially in a MMO context and on a game that prides itself on diversity of play. So I like your approach to the arena far better.
Have to correct you on that. VMA is not a dps race and it never was. Granted arenas can feel easier with higher dps but you can still finish it with around 15k dps. High dps won't help you against number of mechanics. I like VMA a lot and especially it's attitude to kill you in plenty ways at the moments you did not expect. VMA has excellent design and each arena feel unique inside with their own flavour and mechanics you need to master.
VMA is a DPS race. Most of the mechanics revolve around doing just that and you aren't going to convince me otherwise because I've done it and come to that conclusion myself through my own experiences. Try doing VMA as a low damage defensive tank and see how it works out for you. I'll give you a hint: it won't end well.
I'm glad you like VMA. But I found it incredibly lame trial and error game play reminiscent of ancient video games from the 1980's. So I wasn't impressed with it. If you consider it "excellent design" I think it's safe to say me and you are not going to find common ground here.
Having damage requisite checks does not equal being a dps race. Vma is most definitely not a dps race, that isnt an opinion.
This is turning into a stupid semantic debate over what a "DPS race" is.
If the content shuns defensive characters (as VMA does) and requires you to build offensively (which it does) in order to pass your so-called "requisite damage checks" then yes, I would describe that as DPS-race oriented mechanics. It requires you to kill something quickly before you die - which sums up most of VMA.
The only thing we agree on is that this isn't an opinion. Because it's not. If you don't think VMA is a DPS race - then go in there as a defensive tank and see how far you get.
I mean, you could say the same about quests. It's not possible to tank or heal stuff to death, any character needs some offensive capabilities.
It makes perfect sense that more challenging solo content (such as vMA or soloing world bosses) requires more of that.
That's ridiculous because quests do not require you to focus on reaching certain damage thresholds otherwise you die. That is the logic behind a DPS race: that you must do a certain amount of damage within so much time otherwise you die.
And while it may make perfect sense to you to shun defensive characters in solo content - it certainly doesn't to me.
What are those dps races you speak of?
In fact, vMA requires so little dps that you can do it on tank (yes, really). You can even use magical sigils that significantly boost your damage and tankiness.https://youtu.be/qw_RWyq1LRQ
https://youtu.be/8JlOeQ2q9kg
Also, people do have problems with quest bosses. I recall players having issues with that priest boss in DB dlc, corrupted Mane in Reaper's and others.
Of course, vMA is harder than normal overland content because V stands for Veteran.
Comparing quest bosses to VMA is just absurd. I'm sorry but I can't take this seriously.
I didn't compare the difficulty, I compared the concept of using offensive skills. Please re-read my first post:And why did you ignore my question about dps races?LadyNalcarya wrote: »exeeter702 wrote: »I could care less about bragging rights. But it would be nice if Maelstrom Arena was designed to accommodate all combat roles instead of just DPS. That's one of the reasons I have so little interest in it. It's basically just one long DPS race and that's just not that interesting to me. I've always considered DPS race mechanics a lazy and cheap way to make content challenging. VMA is exhibit A for what I would consider horrid game design, especially in a MMO context and on a game that prides itself on diversity of play. So I like your approach to the arena far better.
Have to correct you on that. VMA is not a dps race and it never was. Granted arenas can feel easier with higher dps but you can still finish it with around 15k dps. High dps won't help you against number of mechanics. I like VMA a lot and especially it's attitude to kill you in plenty ways at the moments you did not expect. VMA has excellent design and each arena feel unique inside with their own flavour and mechanics you need to master.
VMA is a DPS race. Most of the mechanics revolve around doing just that and you aren't going to convince me otherwise because I've done it and come to that conclusion myself through my own experiences. Try doing VMA as a low damage defensive tank and see how it works out for you. I'll give you a hint: it won't end well.
I'm glad you like VMA. But I found it incredibly lame trial and error game play reminiscent of ancient video games from the 1980's. So I wasn't impressed with it. If you consider it "excellent design" I think it's safe to say me and you are not going to find common ground here.
Having damage requisite checks does not equal being a dps race. Vma is most definitely not a dps race, that isnt an opinion.
This is turning into a stupid semantic debate over what a "DPS race" is.
If the content shuns defensive characters (as VMA does) and requires you to build offensively (which it does) in order to pass your so-called "requisite damage checks" then yes, I would describe that as DPS-race oriented mechanics. It requires you to kill something quickly before you die - which sums up most of VMA.
The only thing we agree on is that this isn't an opinion. Because it's not. If you don't think VMA is a DPS race - then go in there as a defensive tank and see how far you get.
I mean, you could say the same about quests. It's not possible to tank or heal stuff to death, any character needs some offensive capabilities.
It makes perfect sense that more challenging solo content (such as vMA or soloing world bosses) requires more of that.
I didn't ignore it. I said it was ridiculous.
Having some offensive capabilities is not the same as requiring a certain amount of it otherwise you die. You cannot "outlast" enemies in VMA through attrition or by effectively defending yourself. It requires an offensive strategy.
It's essentially the same thing when this "required amount" is so small. Especially when you have access to dps boost and reflective shield.
There's no enemy in game that you can "outlast", and Maelstrom is no different. You can take your time killing mobs, but in the end you'll have to kill them anyway.
Actually, treating vMA as a dps race might cause more harm than good: I've heard many horror stories about people getting stuck on the giant boss because they tried to burn her down asap, causing her minions to swarm them to death.
I'm not saying that tank setup is optimal for vMA (though ww hp regen build used to be popular for a reason) but it's not really comparable to what people usually mean when they talk about dps races. And if we're talking about semantics, then even a simple harvester is a dps race.
But the required amount isn't "so small". That's what you don't seem to understand. You seem to believe that defensive tank characters are walking around doing 15k DPS no problem and that that's such a "small amount" it's comparable to the amount they need to defeat quest monsters. lol
I'm sorry Narlcarya, but that's just ridiculous. I have probably a half dozen builds easily that don't do 15k DPS yet can solo every (or nearly every) World Boss on this game with ease. You simply cannot compare the offensive requirements for VMA to questing and landscape content. They aren't even remotely on par.
soochie52_ESO wrote: »I would like to see ZOS make a couple Maelstrom-type arenas that are designed to test the skills of and give bragging rights to healers and tanks. The Healer arena can involve multiple NPC's that the player has to keep buffed, healed, give resources to, shield, mitigate damage etc - all the things awesome healers do. The tank arena can involve the player moving mobs, keeping up taunt and interrupting etc to protect NPC's and of course taking and avoiding huge damaging attacks.
Just think of how fun it would be for healers and tanks to have the same bragging rights and go thru the same challenges the DPS get to - it would be so much fun!
But it would be nice if Maelstrom Arena was designed to accommodate all combat roles instead of just DPS.
It does. There is not one there to tank and interrupt for us for us so we must manage the agro and interupts. There is no one there to heal for us so we must manage the healer. I have cleared it on my trial healer which some tweaks of course. Went well.
No it doesn't.
Any character who goes into VMA expecting to use healing or defensive strategies to beat it is going to disappointed. VMA requires a good offense and will shun any character build that does not have one.
In the same token any player that goes into vMA thinking they will just dps their way through it is going to be disappointing. vMA requires a triple threat which is why it is so challenging.
So yea, it pretty much requires builds specific for that though many solid PvP builds work just fine. So you are very correct but your comment is not a valid point supporting what OP has suggested.
As I said, and you quoted, I have cleared vMA on my healer. Of course I changed up my build but it was not a DPS build. It was very much specifically for vMA to allow me to take the damage (tank), heal myself (healer) and kill what needed to be killed). I did what was needed and no different that what I did on my dps characters.
So to think that there could be a solo instance where a player could simply heal, buff and such some NPCs and call it a challenge equivalent to vMA, not possible because the healer is clearly not at any risk as long as they simply do what healers do normally.
LadyNalcarya wrote: »LadyNalcarya wrote: »LadyNalcarya wrote: »LadyNalcarya wrote: »LadyNalcarya wrote: »exeeter702 wrote: »I could care less about bragging rights. But it would be nice if Maelstrom Arena was designed to accommodate all combat roles instead of just DPS. That's one of the reasons I have so little interest in it. It's basically just one long DPS race and that's just not that interesting to me. I've always considered DPS race mechanics a lazy and cheap way to make content challenging. VMA is exhibit A for what I would consider horrid game design, especially in a MMO context and on a game that prides itself on diversity of play. So I like your approach to the arena far better.
Have to correct you on that. VMA is not a dps race and it never was. Granted arenas can feel easier with higher dps but you can still finish it with around 15k dps. High dps won't help you against number of mechanics. I like VMA a lot and especially it's attitude to kill you in plenty ways at the moments you did not expect. VMA has excellent design and each arena feel unique inside with their own flavour and mechanics you need to master.
VMA is a DPS race. Most of the mechanics revolve around doing just that and you aren't going to convince me otherwise because I've done it and come to that conclusion myself through my own experiences. Try doing VMA as a low damage defensive tank and see how it works out for you. I'll give you a hint: it won't end well.
I'm glad you like VMA. But I found it incredibly lame trial and error game play reminiscent of ancient video games from the 1980's. So I wasn't impressed with it. If you consider it "excellent design" I think it's safe to say me and you are not going to find common ground here.
Having damage requisite checks does not equal being a dps race. Vma is most definitely not a dps race, that isnt an opinion.
This is turning into a stupid semantic debate over what a "DPS race" is.
If the content shuns defensive characters (as VMA does) and requires you to build offensively (which it does) in order to pass your so-called "requisite damage checks" then yes, I would describe that as DPS-race oriented mechanics. It requires you to kill something quickly before you die - which sums up most of VMA.
The only thing we agree on is that this isn't an opinion. Because it's not. If you don't think VMA is a DPS race - then go in there as a defensive tank and see how far you get.
I mean, you could say the same about quests. It's not possible to tank or heal stuff to death, any character needs some offensive capabilities.
It makes perfect sense that more challenging solo content (such as vMA or soloing world bosses) requires more of that.
That's ridiculous because quests do not require you to focus on reaching certain damage thresholds otherwise you die. That is the logic behind a DPS race: that you must do a certain amount of damage within so much time otherwise you die.
And while it may make perfect sense to you to shun defensive characters in solo content - it certainly doesn't to me.
What are those dps races you speak of?
In fact, vMA requires so little dps that you can do it on tank (yes, really). You can even use magical sigils that significantly boost your damage and tankiness.https://youtu.be/qw_RWyq1LRQ
https://youtu.be/8JlOeQ2q9kg
Also, people do have problems with quest bosses. I recall players having issues with that priest boss in DB dlc, corrupted Mane in Reaper's and others.
Of course, vMA is harder than normal overland content because V stands for Veteran.
Comparing quest bosses to VMA is just absurd. I'm sorry but I can't take this seriously.
I didn't compare the difficulty, I compared the concept of using offensive skills. Please re-read my first post:And why did you ignore my question about dps races?LadyNalcarya wrote: »exeeter702 wrote: »I could care less about bragging rights. But it would be nice if Maelstrom Arena was designed to accommodate all combat roles instead of just DPS. That's one of the reasons I have so little interest in it. It's basically just one long DPS race and that's just not that interesting to me. I've always considered DPS race mechanics a lazy and cheap way to make content challenging. VMA is exhibit A for what I would consider horrid game design, especially in a MMO context and on a game that prides itself on diversity of play. So I like your approach to the arena far better.
Have to correct you on that. VMA is not a dps race and it never was. Granted arenas can feel easier with higher dps but you can still finish it with around 15k dps. High dps won't help you against number of mechanics. I like VMA a lot and especially it's attitude to kill you in plenty ways at the moments you did not expect. VMA has excellent design and each arena feel unique inside with their own flavour and mechanics you need to master.
VMA is a DPS race. Most of the mechanics revolve around doing just that and you aren't going to convince me otherwise because I've done it and come to that conclusion myself through my own experiences. Try doing VMA as a low damage defensive tank and see how it works out for you. I'll give you a hint: it won't end well.
I'm glad you like VMA. But I found it incredibly lame trial and error game play reminiscent of ancient video games from the 1980's. So I wasn't impressed with it. If you consider it "excellent design" I think it's safe to say me and you are not going to find common ground here.
Having damage requisite checks does not equal being a dps race. Vma is most definitely not a dps race, that isnt an opinion.
This is turning into a stupid semantic debate over what a "DPS race" is.
If the content shuns defensive characters (as VMA does) and requires you to build offensively (which it does) in order to pass your so-called "requisite damage checks" then yes, I would describe that as DPS-race oriented mechanics. It requires you to kill something quickly before you die - which sums up most of VMA.
The only thing we agree on is that this isn't an opinion. Because it's not. If you don't think VMA is a DPS race - then go in there as a defensive tank and see how far you get.
I mean, you could say the same about quests. It's not possible to tank or heal stuff to death, any character needs some offensive capabilities.
It makes perfect sense that more challenging solo content (such as vMA or soloing world bosses) requires more of that.
I didn't ignore it. I said it was ridiculous.
Having some offensive capabilities is not the same as requiring a certain amount of it otherwise you die. You cannot "outlast" enemies in VMA through attrition or by effectively defending yourself. It requires an offensive strategy.
It's essentially the same thing when this "required amount" is so small. Especially when you have access to dps boost and reflective shield.
There's no enemy in game that you can "outlast", and Maelstrom is no different. You can take your time killing mobs, but in the end you'll have to kill them anyway.
Actually, treating vMA as a dps race might cause more harm than good: I've heard many horror stories about people getting stuck on the giant boss because they tried to burn her down asap, causing her minions to swarm them to death.
I'm not saying that tank setup is optimal for vMA (though ww hp regen build used to be popular for a reason) but it's not really comparable to what people usually mean when they talk about dps races. And if we're talking about semantics, then even a simple harvester is a dps race.
But the required amount isn't "so small". That's what you don't seem to understand. You seem to believe that defensive tank characters are walking around doing 15k DPS no problem and that that's such a "small amount" it's comparable to the amount they need to defeat quest monsters. lol
I'm sorry Narlcarya, but that's just ridiculous. I have probably a half dozen builds easily that don't do 15k DPS yet can solo every (or nearly every) World Boss on this game with ease. You simply cannot compare the offensive requirements for VMA to questing and landscape content. They aren't even remotely on par.
I mean, I never argued that it's hard if your character is not optimized for it (or if you're unexperienced). But there's no technical handicaps that make it impossible with low dps. Otherwise people would be unable to clear it on tanks, naked chars, hp regen werewolves etc. If you look at dps counters in challenge run videos, you'll see that their damage often dips below 15k, yet they still manage to clear it... Which means that even if there is a hardcoded dps threshold, it's extremely low.
soochie52_ESO wrote: »I would like to see ZOS make a couple Maelstrom-type arenas that are designed to test the skills of and give bragging rights to healers and tanks. The Healer arena can involve multiple NPC's that the player has to keep buffed, healed, give resources to, shield, mitigate damage etc - all the things awesome healers do. The tank arena can involve the player moving mobs, keeping up taunt and interrupting etc to protect NPC's and of course taking and avoiding huge damaging attacks.
Just think of how fun it would be for healers and tanks to have the same bragging rights and go thru the same challenges the DPS get to - it would be so much fun!
But it would be nice if Maelstrom Arena was designed to accommodate all combat roles instead of just DPS.
It does. There is not one there to tank and interrupt for us for us so we must manage the agro and interupts. There is no one there to heal for us so we must manage the healer. I have cleared it on my trial healer which some tweaks of course. Went well.
No it doesn't.
Any character who goes into VMA expecting to use healing or defensive strategies to beat it is going to disappointed. VMA requires a good offense and will shun any character build that does not have one.
In the same token any player that goes into vMA thinking they will just dps their way through it is going to be disappointing. vMA requires a triple threat which is why it is so challenging.
So yea, it pretty much requires builds specific for that though many solid PvP builds work just fine. So you are very correct but your comment is not a valid point supporting what OP has suggested.
As I said, and you quoted, I have cleared vMA on my healer. Of course I changed up my build but it was not a DPS build. It was very much specifically for vMA to allow me to take the damage (tank), heal myself (healer) and kill what needed to be killed). I did what was needed and no different that what I did on my dps characters.
So to think that there could be a solo instance where a player could simply heal, buff and such some NPCs and call it a challenge equivalent to vMA, not possible because the healer is clearly not at any risk as long as they simply do what healers do normally.
I said VMA has DPS race mechanics (and it does) and it shuns defensive builds with low offenses (it does). I never said you could walk into VMA as a glass cannon and destroy it. I tried to make that clear in a previous post when I said VMA is like a mini game that forces players to tailor their build to accommodate its - what I would describe as gimmicky and lame - trial and error mechanics.
In respect to the OP's idea - he is suggesting adding NPC groups into the mix so players could function as a tank or a healer instead of a"well-rounded" soloing DPS confined by the demands of the content. And I believe that's a good idea. I also disagree with you that creating challenging content for a healer or tank isn't possible. I believe it could be.
But in the spirit of being productive - I do understand (I think) what you took issue with. When I said VMA was made for DPS I did not mean to imply damage was a player's only concern and they would not need to consider their own survival. So if that was the rub, I hope I clarified that for you.
LadyNalcarya wrote: »LadyNalcarya wrote: »LadyNalcarya wrote: »LadyNalcarya wrote: »LadyNalcarya wrote: »exeeter702 wrote: »I could care less about bragging rights. But it would be nice if Maelstrom Arena was designed to accommodate all combat roles instead of just DPS. That's one of the reasons I have so little interest in it. It's basically just one long DPS race and that's just not that interesting to me. I've always considered DPS race mechanics a lazy and cheap way to make content challenging. VMA is exhibit A for what I would consider horrid game design, especially in a MMO context and on a game that prides itself on diversity of play. So I like your approach to the arena far better.
Have to correct you on that. VMA is not a dps race and it never was. Granted arenas can feel easier with higher dps but you can still finish it with around 15k dps. High dps won't help you against number of mechanics. I like VMA a lot and especially it's attitude to kill you in plenty ways at the moments you did not expect. VMA has excellent design and each arena feel unique inside with their own flavour and mechanics you need to master.
VMA is a DPS race. Most of the mechanics revolve around doing just that and you aren't going to convince me otherwise because I've done it and come to that conclusion myself through my own experiences. Try doing VMA as a low damage defensive tank and see how it works out for you. I'll give you a hint: it won't end well.
I'm glad you like VMA. But I found it incredibly lame trial and error game play reminiscent of ancient video games from the 1980's. So I wasn't impressed with it. If you consider it "excellent design" I think it's safe to say me and you are not going to find common ground here.
Having damage requisite checks does not equal being a dps race. Vma is most definitely not a dps race, that isnt an opinion.
This is turning into a stupid semantic debate over what a "DPS race" is.
If the content shuns defensive characters (as VMA does) and requires you to build offensively (which it does) in order to pass your so-called "requisite damage checks" then yes, I would describe that as DPS-race oriented mechanics. It requires you to kill something quickly before you die - which sums up most of VMA.
The only thing we agree on is that this isn't an opinion. Because it's not. If you don't think VMA is a DPS race - then go in there as a defensive tank and see how far you get.
I mean, you could say the same about quests. It's not possible to tank or heal stuff to death, any character needs some offensive capabilities.
It makes perfect sense that more challenging solo content (such as vMA or soloing world bosses) requires more of that.
That's ridiculous because quests do not require you to focus on reaching certain damage thresholds otherwise you die. That is the logic behind a DPS race: that you must do a certain amount of damage within so much time otherwise you die.
And while it may make perfect sense to you to shun defensive characters in solo content - it certainly doesn't to me.
What are those dps races you speak of?
In fact, vMA requires so little dps that you can do it on tank (yes, really). You can even use magical sigils that significantly boost your damage and tankiness.https://youtu.be/qw_RWyq1LRQ
https://youtu.be/8JlOeQ2q9kg
Also, people do have problems with quest bosses. I recall players having issues with that priest boss in DB dlc, corrupted Mane in Reaper's and others.
Of course, vMA is harder than normal overland content because V stands for Veteran.
Comparing quest bosses to VMA is just absurd. I'm sorry but I can't take this seriously.
I didn't compare the difficulty, I compared the concept of using offensive skills. Please re-read my first post:And why did you ignore my question about dps races?LadyNalcarya wrote: »exeeter702 wrote: »I could care less about bragging rights. But it would be nice if Maelstrom Arena was designed to accommodate all combat roles instead of just DPS. That's one of the reasons I have so little interest in it. It's basically just one long DPS race and that's just not that interesting to me. I've always considered DPS race mechanics a lazy and cheap way to make content challenging. VMA is exhibit A for what I would consider horrid game design, especially in a MMO context and on a game that prides itself on diversity of play. So I like your approach to the arena far better.
Have to correct you on that. VMA is not a dps race and it never was. Granted arenas can feel easier with higher dps but you can still finish it with around 15k dps. High dps won't help you against number of mechanics. I like VMA a lot and especially it's attitude to kill you in plenty ways at the moments you did not expect. VMA has excellent design and each arena feel unique inside with their own flavour and mechanics you need to master.
VMA is a DPS race. Most of the mechanics revolve around doing just that and you aren't going to convince me otherwise because I've done it and come to that conclusion myself through my own experiences. Try doing VMA as a low damage defensive tank and see how it works out for you. I'll give you a hint: it won't end well.
I'm glad you like VMA. But I found it incredibly lame trial and error game play reminiscent of ancient video games from the 1980's. So I wasn't impressed with it. If you consider it "excellent design" I think it's safe to say me and you are not going to find common ground here.
Having damage requisite checks does not equal being a dps race. Vma is most definitely not a dps race, that isnt an opinion.
This is turning into a stupid semantic debate over what a "DPS race" is.
If the content shuns defensive characters (as VMA does) and requires you to build offensively (which it does) in order to pass your so-called "requisite damage checks" then yes, I would describe that as DPS-race oriented mechanics. It requires you to kill something quickly before you die - which sums up most of VMA.
The only thing we agree on is that this isn't an opinion. Because it's not. If you don't think VMA is a DPS race - then go in there as a defensive tank and see how far you get.
I mean, you could say the same about quests. It's not possible to tank or heal stuff to death, any character needs some offensive capabilities.
It makes perfect sense that more challenging solo content (such as vMA or soloing world bosses) requires more of that.
I didn't ignore it. I said it was ridiculous.
Having some offensive capabilities is not the same as requiring a certain amount of it otherwise you die. You cannot "outlast" enemies in VMA through attrition or by effectively defending yourself. It requires an offensive strategy.
It's essentially the same thing when this "required amount" is so small. Especially when you have access to dps boost and reflective shield.
There's no enemy in game that you can "outlast", and Maelstrom is no different. You can take your time killing mobs, but in the end you'll have to kill them anyway.
Actually, treating vMA as a dps race might cause more harm than good: I've heard many horror stories about people getting stuck on the giant boss because they tried to burn her down asap, causing her minions to swarm them to death.
I'm not saying that tank setup is optimal for vMA (though ww hp regen build used to be popular for a reason) but it's not really comparable to what people usually mean when they talk about dps races. And if we're talking about semantics, then even a simple harvester is a dps race.
But the required amount isn't "so small". That's what you don't seem to understand. You seem to believe that defensive tank characters are walking around doing 15k DPS no problem and that that's such a "small amount" it's comparable to the amount they need to defeat quest monsters. lol
I'm sorry Narlcarya, but that's just ridiculous. I have probably a half dozen builds easily that don't do 15k DPS yet can solo every (or nearly every) World Boss on this game with ease. You simply cannot compare the offensive requirements for VMA to questing and landscape content. They aren't even remotely on par.
I mean, I never argued that it's hard if your character is not optimized for it (or if you're unexperienced). But there's no technical handicaps that make it impossible with low dps. Otherwise people would be unable to clear it on tanks, naked chars, hp regen werewolves etc. If you look at dps counters in challenge run videos, you'll see that their damage often dips below 15k, yet they still manage to clear it... Which means that even if there is a hardcoded dps threshold, it's extremely low.
But it is impossible with low dps.
Try doing VMA on a defensive character with say 5k DPS. You won't get very far I promise you. If players are clearing it on tanks - then they are clearing it as offensive tanks (not defensive ones) and anyone who clears VMA naked is cheating.
15k DPS (even if it occasionally can dip below that) is not "extremely low" for defensive builds and tanks. 15k only sounds extremely low to you because you most-likely are used to playing offensive characters.
soochie52_ESO wrote: »I would like to see ZOS make a couple Maelstrom-type arenas that are designed to test the skills of and give bragging rights to healers and tanks. The Healer arena can involve multiple NPC's that the player has to keep buffed, healed, give resources to, shield, mitigate damage etc - all the things awesome healers do. The tank arena can involve the player moving mobs, keeping up taunt and interrupting etc to protect NPC's and of course taking and avoiding huge damaging attacks.
Just think of how fun it would be for healers and tanks to have the same bragging rights and go thru the same challenges the DPS get to - it would be so much fun!
But it would be nice if Maelstrom Arena was designed to accommodate all combat roles instead of just DPS.
It does. There is not one there to tank and interrupt for us for us so we must manage the agro and interupts. There is no one there to heal for us so we must manage the healer. I have cleared it on my trial healer which some tweaks of course. Went well.
No it doesn't.
Any character who goes into VMA expecting to use healing or defensive strategies to beat it is going to disappointed. VMA requires a good offense and will shun any character build that does not have one.
In the same token any player that goes into vMA thinking they will just dps their way through it is going to be disappointing. vMA requires a triple threat which is why it is so challenging.
So yea, it pretty much requires builds specific for that though many solid PvP builds work just fine. So you are very correct but your comment is not a valid point supporting what OP has suggested.
As I said, and you quoted, I have cleared vMA on my healer. Of course I changed up my build but it was not a DPS build. It was very much specifically for vMA to allow me to take the damage (tank), heal myself (healer) and kill what needed to be killed). I did what was needed and no different that what I did on my dps characters.
So to think that there could be a solo instance where a player could simply heal, buff and such some NPCs and call it a challenge equivalent to vMA, not possible because the healer is clearly not at any risk as long as they simply do what healers do normally.
I said VMA has DPS race mechanics (and it does) and it shuns defensive builds with low offenses (it does). I never said you could walk into VMA as a glass cannon and destroy it. I tried to make that clear in a previous post when I said VMA is like a mini game that forces players to tailor their build to accommodate its - what I would describe as gimmicky and lame - trial and error mechanics.
In respect to the OP's idea - he is suggesting adding NPC groups into the mix so players could function as a tank or a healer instead of a"well-rounded" soloing DPS confined by the demands of the content. And I believe that's a good idea. I also disagree with you that creating challenging content for a healer or tank isn't possible. I believe it could be.
But in the spirit of being productive - I do understand (I think) what you took issue with. When I said VMA was made for DPS I did not mean to imply damage was a player's only concern and they would not need to consider their own survival. So if that was the rub, I hope I clarified that for you.
LadyNalcarya wrote: »LadyNalcarya wrote: »LadyNalcarya wrote: »LadyNalcarya wrote: »LadyNalcarya wrote: »exeeter702 wrote: »I could care less about bragging rights. But it would be nice if Maelstrom Arena was designed to accommodate all combat roles instead of just DPS. That's one of the reasons I have so little interest in it. It's basically just one long DPS race and that's just not that interesting to me. I've always considered DPS race mechanics a lazy and cheap way to make content challenging. VMA is exhibit A for what I would consider horrid game design, especially in a MMO context and on a game that prides itself on diversity of play. So I like your approach to the arena far better.
Have to correct you on that. VMA is not a dps race and it never was. Granted arenas can feel easier with higher dps but you can still finish it with around 15k dps. High dps won't help you against number of mechanics. I like VMA a lot and especially it's attitude to kill you in plenty ways at the moments you did not expect. VMA has excellent design and each arena feel unique inside with their own flavour and mechanics you need to master.
VMA is a DPS race. Most of the mechanics revolve around doing just that and you aren't going to convince me otherwise because I've done it and come to that conclusion myself through my own experiences. Try doing VMA as a low damage defensive tank and see how it works out for you. I'll give you a hint: it won't end well.
I'm glad you like VMA. But I found it incredibly lame trial and error game play reminiscent of ancient video games from the 1980's. So I wasn't impressed with it. If you consider it "excellent design" I think it's safe to say me and you are not going to find common ground here.
Having damage requisite checks does not equal being a dps race. Vma is most definitely not a dps race, that isnt an opinion.
This is turning into a stupid semantic debate over what a "DPS race" is.
If the content shuns defensive characters (as VMA does) and requires you to build offensively (which it does) in order to pass your so-called "requisite damage checks" then yes, I would describe that as DPS-race oriented mechanics. It requires you to kill something quickly before you die - which sums up most of VMA.
The only thing we agree on is that this isn't an opinion. Because it's not. If you don't think VMA is a DPS race - then go in there as a defensive tank and see how far you get.
I mean, you could say the same about quests. It's not possible to tank or heal stuff to death, any character needs some offensive capabilities.
It makes perfect sense that more challenging solo content (such as vMA or soloing world bosses) requires more of that.
That's ridiculous because quests do not require you to focus on reaching certain damage thresholds otherwise you die. That is the logic behind a DPS race: that you must do a certain amount of damage within so much time otherwise you die.
And while it may make perfect sense to you to shun defensive characters in solo content - it certainly doesn't to me.
What are those dps races you speak of?
In fact, vMA requires so little dps that you can do it on tank (yes, really). You can even use magical sigils that significantly boost your damage and tankiness.https://youtu.be/qw_RWyq1LRQ
https://youtu.be/8JlOeQ2q9kg
Also, people do have problems with quest bosses. I recall players having issues with that priest boss in DB dlc, corrupted Mane in Reaper's and others.
Of course, vMA is harder than normal overland content because V stands for Veteran.
Comparing quest bosses to VMA is just absurd. I'm sorry but I can't take this seriously.
I didn't compare the difficulty, I compared the concept of using offensive skills. Please re-read my first post:And why did you ignore my question about dps races?LadyNalcarya wrote: »exeeter702 wrote: »I could care less about bragging rights. But it would be nice if Maelstrom Arena was designed to accommodate all combat roles instead of just DPS. That's one of the reasons I have so little interest in it. It's basically just one long DPS race and that's just not that interesting to me. I've always considered DPS race mechanics a lazy and cheap way to make content challenging. VMA is exhibit A for what I would consider horrid game design, especially in a MMO context and on a game that prides itself on diversity of play. So I like your approach to the arena far better.
Have to correct you on that. VMA is not a dps race and it never was. Granted arenas can feel easier with higher dps but you can still finish it with around 15k dps. High dps won't help you against number of mechanics. I like VMA a lot and especially it's attitude to kill you in plenty ways at the moments you did not expect. VMA has excellent design and each arena feel unique inside with their own flavour and mechanics you need to master.
VMA is a DPS race. Most of the mechanics revolve around doing just that and you aren't going to convince me otherwise because I've done it and come to that conclusion myself through my own experiences. Try doing VMA as a low damage defensive tank and see how it works out for you. I'll give you a hint: it won't end well.
I'm glad you like VMA. But I found it incredibly lame trial and error game play reminiscent of ancient video games from the 1980's. So I wasn't impressed with it. If you consider it "excellent design" I think it's safe to say me and you are not going to find common ground here.
Having damage requisite checks does not equal being a dps race. Vma is most definitely not a dps race, that isnt an opinion.
This is turning into a stupid semantic debate over what a "DPS race" is.
If the content shuns defensive characters (as VMA does) and requires you to build offensively (which it does) in order to pass your so-called "requisite damage checks" then yes, I would describe that as DPS-race oriented mechanics. It requires you to kill something quickly before you die - which sums up most of VMA.
The only thing we agree on is that this isn't an opinion. Because it's not. If you don't think VMA is a DPS race - then go in there as a defensive tank and see how far you get.
I mean, you could say the same about quests. It's not possible to tank or heal stuff to death, any character needs some offensive capabilities.
It makes perfect sense that more challenging solo content (such as vMA or soloing world bosses) requires more of that.
I didn't ignore it. I said it was ridiculous.
Having some offensive capabilities is not the same as requiring a certain amount of it otherwise you die. You cannot "outlast" enemies in VMA through attrition or by effectively defending yourself. It requires an offensive strategy.
It's essentially the same thing when this "required amount" is so small. Especially when you have access to dps boost and reflective shield.
There's no enemy in game that you can "outlast", and Maelstrom is no different. You can take your time killing mobs, but in the end you'll have to kill them anyway.
Actually, treating vMA as a dps race might cause more harm than good: I've heard many horror stories about people getting stuck on the giant boss because they tried to burn her down asap, causing her minions to swarm them to death.
I'm not saying that tank setup is optimal for vMA (though ww hp regen build used to be popular for a reason) but it's not really comparable to what people usually mean when they talk about dps races. And if we're talking about semantics, then even a simple harvester is a dps race.
But the required amount isn't "so small". That's what you don't seem to understand. You seem to believe that defensive tank characters are walking around doing 15k DPS no problem and that that's such a "small amount" it's comparable to the amount they need to defeat quest monsters. lol
I'm sorry Narlcarya, but that's just ridiculous. I have probably a half dozen builds easily that don't do 15k DPS yet can solo every (or nearly every) World Boss on this game with ease. You simply cannot compare the offensive requirements for VMA to questing and landscape content. They aren't even remotely on par.
I mean, I never argued that it's hard if your character is not optimized for it (or if you're unexperienced). But there's no technical handicaps that make it impossible with low dps. Otherwise people would be unable to clear it on tanks, naked chars, hp regen werewolves etc. If you look at dps counters in challenge run videos, you'll see that their damage often dips below 15k, yet they still manage to clear it... Which means that even if there is a hardcoded dps threshold, it's extremely low.
anyone who clears VMA naked is cheating.
https://youtu.be/f8PV9N8JBpc LadyNalcarya wrote: »exeeter702 wrote: »I could care less about bragging rights. But it would be nice if Maelstrom Arena was designed to accommodate all combat roles instead of just DPS. That's one of the reasons I have so little interest in it. It's basically just one long DPS race and that's just not that interesting to me. I've always considered DPS race mechanics a lazy and cheap way to make content challenging. VMA is exhibit A for what I would consider horrid game design, especially in a MMO context and on a game that prides itself on diversity of play. So I like your approach to the arena far better.
Have to correct you on that. VMA is not a dps race and it never was. Granted arenas can feel easier with higher dps but you can still finish it with around 15k dps. High dps won't help you against number of mechanics. I like VMA a lot and especially it's attitude to kill you in plenty ways at the moments you did not expect. VMA has excellent design and each arena feel unique inside with their own flavour and mechanics you need to master.
VMA is a DPS race. Most of the mechanics revolve around doing just that and you aren't going to convince me otherwise because I've done it and come to that conclusion myself through my own experiences. Try doing VMA as a low damage defensive tank and see how it works out for you. I'll give you a hint: it won't end well.
I'm glad you like VMA. But I found it incredibly lame trial and error game play reminiscent of ancient video games from the 1980's. So I wasn't impressed with it. If you consider it "excellent design" I think it's safe to say me and you are not going to find common ground here.
Having damage requisite checks does not equal being a dps race. Vma is most definitely not a dps race, that isnt an opinion.
This is turning into a stupid semantic debate over what a "DPS race" is.
If the content shuns defensive characters (as VMA does) and requires you to build offensively (which it does) in order to pass your so-called "requisite damage checks" then yes, I would describe that as DPS-race oriented mechanics. It requires you to kill something quickly before you die - which sums up most of VMA.
The only thing we agree on is that this isn't an opinion. Because it's not. If you don't think VMA is a DPS race - then go in there as a defensive tank and see how far you get.
I mean, you could say the same about quests. It's not possible to tank or heal stuff to death, any character needs some offensive capabilities.
It makes perfect sense that more challenging solo content (such as vMA or soloing world bosses) requires more of that.
That's ridiculous because quests do not require you to focus on reaching certain damage thresholds otherwise you die. That is the logic behind a DPS race: that you must do a certain amount of damage within so much time else you die.
A dps race involves a mechanic that will one-shot wipe you unless you kill the target within a certain time frame, or a mechanic/phase in a fight that will eventually wipe you, ...
That is exactly right.
And that is exactly what you will encounter in VMA.
No, it's really notWith mitigation, you can just stand there and tank all the things, now if you can't interrupt a troll every now and then, that's another issue...
I only hope no one actually takes this comment seriously and attempts to defeat VMA by just standing there and tanking everything. Other than that, I don't know what else to tell you.
I could care less about bragging rights. But it would be nice if Maelstrom Arena was designed to accommodate all combat roles instead of just DPS. That's one of the reasons I have so little interest in it. It's basically just one long DPS race and that's just not that interesting to me. I've always considered DPS race mechanics a lazy and cheap way to make content challenging. VMA is exhibit A for what I would consider horrid game design, especially in a MMO context and on a game that prides itself on diversity of play. So I like your approach to the arena far better.
Have to correct you on that. VMA is not a dps race and it never was. Granted arenas can feel easier with higher dps but you can still finish it with around 15k dps. High dps won't help you against number of mechanics. I like VMA a lot and especially it's attitude to kill you in plenty ways at the moments you did not expect. VMA has excellent design and each arena feel unique inside with their own flavour and mechanics you need to master.