Maintenance for the week of April 22:
• PC/Mac: NA and EU megaservers for patch maintenance – April 22, 4:00AM EDT (08:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – April 24, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – April 24, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
We will be performing maintenance for patch 10.0.1 on the PTS on Monday at 10:00AM EDT (14:00 UTC).
Molten Armaments is now bugged for lightning and resto staves, again.
(Do take into account the small increase in damage that the Major Sorcery buff brings when you cast Molten Armaments, should be slightly more than a 50% increase to damage).
All the other weapon types work with it, including the dual wield off hand portion which was bugged earlier in the PTS and later fixed but it now seems lightning and restoration staves are bugged again (although the last tick of lightning staves seems to work). I could have sworn all weapon types used to work with molten armaments before. I'm really hoping you are able to make molten armaments work properly for all weapon types without breaking the dual wield off hand heavy attacks again when you try to fix this.
This was all done with no cp invested, only skill points are put into molten armaments, with gold 160cp weapons with nirnhoned trait.
I'm wondering if the fix to this would be to just remove the "fully-charged" heavy attack requirement and simply make it work on heavy attacks.
Edited by Arcanasx on October 17, 2019 12:11AM