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More solo dungeons

  • TheShadowScout
    TheShadowScout
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    Yes
    I'm always for more -optional- solo content!
    I just wish it was content that was not neccessarily geared for the super-efective builds, but instead fun and challenge in different ways... more puzzles instead of tougher fights, more thinking instead of favoring the most combat-worthy builds, more fun through having to make choices in the dungeon rather then in your gear setup, etc.
  • GallantGuardian
    GallantGuardian
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    Yes
    haelene wrote: »
    Sure I'd take another solo dungeon, but what I really want are two man dungeons.

    I want this as well

    And I really want more solo dungeons that but ones that aren’t arena style
  • Somber97866
    Somber97866
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    Yes
    Tell me if I'm wrong but just bc it's an MMO doesn't mean ppl always want to play with others ALL THE TIME!?!?
    What would it hurt to have a few more versions of Maelstrom arena anyway?
  • FierceSam
    FierceSam
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    How can vMA be insanely popular when most people have never started it? I would like another solo arena, but not solo dungeons.

    Fixed that for you. vMA may be outstanding, but the idea that even a large minority of players have ever attempted it, let alone completed it is delusional. The demand for more challenging solo content may be real, but it’s from a small minority.

    I agree that I would like more solo content, and that soloing 4 player dungeons isn’t that (as the bosses are designed to be played by a 4 player team). But I’d also say that simply melting bosses with stupid high DPS without interacting with their mechanics isn’t “doing solo content”, it’s dummy parsing.
  • FrancisCrawford
    FrancisCrawford
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    The only case I've seen in MMOs of strong scaling to group size in MMOs are LOTRO skirmishes.

    In those you fight waves of trash packs (with randomized minibosses). Mechanics beyond that are pretty minor (e.g., don't let too many torch carriers get to the inn you're defending). The size and strength of the packs were geared to 1, 2, 3, 6, or 12 players. As a mediocre player, I found 1-person skirmishes trivial, 2-person skirmishes soloed to be a good challenge, and 3-person skirmishes solo extremely difficult. Our guild typically took 8 or more people to a 12-person skirmish, just as we would to a 12-person raid.

    Is that sort of what people are asking for, or is it something more intricate?
  • Austinseph1
    Austinseph1
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    Yes
    More solo Trials* although I’m sure that’s probably what you meant.
  • Reistr_the_Unbroken
    Reistr_the_Unbroken
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    Yes
    J2JMC wrote: »
    Some of the suggestions in here make me think ya'll just want to play a different game altogether.

    And I do play a different game. It’s called Fable 2 and 3. Granted, they’re from 2010 and earlier- but still a lot better than dungeons in this game. The only problem is the amount of suitors trying to marry my hero or following me...

    Edit: and it’s more adult than ESO is, I can tell you that.
    Edited by Reistr_the_Unbroken on October 20, 2019 1:24PM
  • oddbasket
    oddbasket
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    Don't care
    I really don't care to do VMA more than I have to other than for the weapons. I'll rather play dungeons with actual friends, or just do solo questing.

    I don't disagree with adding it though if enough people wants it, adding content is never a bad thing.
  • Somber97866
    Somber97866
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    Yes
    Ok so I didn't put arena instead of dungeon. But I'm pretty sure most everyone understood what I meant.
    Maelstrom arena can be played on normal for player not wanting content that's super challenging and you still receive rewards for doing so.
    We can split hairs all day and say this and that about the wording not being Uber PC or how only this many percent have beat it on vet with a no death. But the ppl who actual play the game will 9/10 enjoy new solo content bc solo content is a thing.
    Why would you fight against it anyway? What, you disagree to disagree? Bc , it what you do? I'm starting to wonder if some of the ppl that reply doesn't secretly work for ZOS,lol!
  • duddjoyri
    duddjoyri
    Other
    Personally I'd rather have a "story" mode for all the dungeons where solo or duo folk can just get the story, have a small challenge and get lesser rewards. I'm happy to do runs (vet or otherwise) with groups for an increased reward, but when a new dungeon comes out I'd like the chance to move through it at my own pace and feel like I'm taking part in the story.
  • IndorilArwynLlethran
    Other
    More solo-able content. Just add solo-mode to existing dungeons (all the same but without group-oriented mechanics). I'd also be happy to play solo mode in trials. Well, because I don't like people voices in my head :D
  • vesselwiththepestle
    vesselwiththepestle
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    Yes
    On the popularity of vma.

    Percentages of completed vma get lowered by secondary and tertiary accounts (I've got two accounts, one of them is fore muling/trading/inventory management only, many players are doing something like this, thus adding "players" who haven't completed vma) and by accounts of players which stopped playing before even reaching endgame. Also many players might have not YET completed vma.

    When everyone wanted to get their vma daggers, vma leaderboards were FULL.

    Many aren't just doing it regularly, because they got their stuff and don't need to do it.

    Also most players who don't complete vma do it because of the difficulty. It would be easy to make a solo arena which isn't as hard as vma while offering a hard mode for elite players.
    1000+ CP
    PC/EU Ravenwatch Daggerfall Covenant

    Give me my wings back!
  • ruengdet2515
    ruengdet2515
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    Yes
    Need more solo dun, public dun and dun like craglorn.
  • Somber97866
    Somber97866
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    Yes
    Ok, so everyone realizes there are normal and veteran modes to dungeons, arena and trials? Right!?!
    There's so many story quest you could drown in them. So many undaunted "group" dungeons. A few good trials. A lot of battle ground arenas. And cyrodil..........if you haven't been then it's huge! Emperial City too go with cyrodil for the PVP fix! Let's not forget Dragon star and Blackrose prison!
    ONE MAELSTROM ARENA........that's it! One arena/dungeon for solo gameplay.
    Now i understand that there are overland dungeons but at cp810 I could roll through them naked ( no armor ) without a problem.
    There is only ONE solo dungeon/arena ( that has a normal mode for you less ambitious player's) with the challenge that most endgamers crave and rewards to match (which surprisingly haven't been nerf'd into the ground) for solo playstyle
    I'm just sayin
  • beadabow
    beadabow
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    Yes
    I wouldn't mind seeing a continuation of vMA, if that would make things easier for the development team. Don't make vMA any longer, just make a vMA II. And make it more difficult than vMA I. Add some new rewards, new mechanics, and seriously make it truly something to finish it unscathed. Reward the players who finish it with a new title, memento, color for dyeing outfits, and gold gear/transmute crystals/style mats/unique treasures/furnishings--- whatever. Make it something that takes some real skill to complete, or give it a hard mode and extra rewards for completion. I'd spend hours, if not days/weeks trying to complete it on a hard mode. Oh, and normal MA II should also be more difficult than normal MA.
    Edited by beadabow on October 21, 2019 8:02AM
  • maboleth
    maboleth
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    Yes
    I agree. MA is an ultimate arena and insanely popular. We do have 2 arenas, so I think 3 wouldn't mind. ;)
  • aetherial_heavenn
    aetherial_heavenn
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    Other
    I voted other.

    Another MA style instance would be cool but I think a lot more people would like a story mode version of the dungeons for the quest only focused soloers (no achievements or loot attached).

    I'd also like a vet standard tutorial dungeon that actually tells you what to look for and how to react.( ie when to block, interrupt, roll dodge, and how to read the in game animations) that you have to complete before vet content opens up. The NPC's would escort you through and you need to complete it successfully in your chosen role before the dungeon finder lets you queue. This eliminates the CP gating of good players from hard content and prevents players with high CP but who are totally inexperienced at dungeons from queuing for vet content unless they can pass a heal/dps/tank role and combat knowledge check in the tutorial. A solo escorted tutorial helps you see what you are actually doing as a healer or dps or tank against an in game standard without being embarrassed or kicked while you learn, as no one else would see your dps/hps/etc)
    Edited by aetherial_heavenn on October 21, 2019 8:56AM
    Quoted for truth
    "In my experience, the elite ones have not been very toxic, and the toxic ones not very elite." WrathOfInnos
  • FierceSam
    FierceSam
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    Ok so I didn't put arena instead of dungeon. But I'm pretty sure most everyone understood what I meant.
    Maelstrom arena can be played on normal for player not wanting content that's super challenging and you still receive rewards for doing so.
    We can split hairs all day and say this and that about the wording not being Uber PC or how only this many percent have beat it on vet with a no death. But the ppl who actual play the game will 9/10 enjoy new solo content bc solo content is a thing.
    Why would you fight against it anyway? What, you disagree to disagree? Bc , it what you do? I'm starting to wonder if some of the ppl that reply doesn't secretly work for ZOS,lol!

    The issue is that actually Maelstrom Arena isn’t even attempted in any form by the vast majority of players. It is a very niche part of the game. Any new single player arena is merely going to cannibalise this small playerbase rather than significantly add new players to the ‘single arena’ game space. If it’s easier than vMA, the experienced players won’t find it challenging, if it’s significantly harder you reduce the numbers playing it even more.

    That’s not an argument against ever developing a new 1 person arena, but it does make it less viable than continuing the existing process - 4 DLC dungeons and a trial a year - because that is what ZOS is teamed up to do.

    It would be great to have a new arena and you could make it so that it was modular, both in terms of the individual ‘levels’ and the number of players. That would make it more flexible and allow it to be updated every so often with new levels rather than the whole thing.
  • Bryath
    Bryath
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    ealdwin wrote: »
    An interesting suggestion I saw a while ago was to improve the rewards for normal dungeons if completed solo. Some dungeons might need to be tweaked in order to make this possible, either in mechanics or difficulty, but could be interesting.

    I love that idea, soloing some of the easier normals is the challenge best suited for my skill level but there's little reason to actually do it. Same goes for normal Maelstrom Arena for that matter.
  • purple-magicb16_ESO
    purple-magicb16_ESO
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    Yes
    Calling this game an mmo is really selling it short. Solo play was a very specific dimesion they included in this game for a reason and solo players have just as much a right to their opinion in this game as everyone else. Their opinions tend to get silenced by players that tell them that this is an mmo and if you don't want to group you should go play Skyrim. I think the inclusiveness is a big part of this game's appeal. Why would you want to cull down the population of a game you enjoy playing?
    I don't comment here often but when I do, I get [snip]
  • Asardes
    Asardes
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    There are plenty of solo dungeons in Craglorn: Shada's Tear, Skyreach Hold/Pinacle/Catacombs, Spellscar Tower etc. As of One Tamriel you don't need multiple people to pull levers in order to progress trough them.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

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  • Vrienda
    Vrienda
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    No
    Solo dungeons? Yes. Quite frankly there should be a solo version of every dungeon.

    At the difficulty of Veternal MA? No thanks, all that sort of content does is create more cookie cutter builds that're nigh mandatory to progress.
    Edited by Vrienda on October 21, 2019 1:58PM
    Desperate for Roleplaying servers to bring open world non-organised RP to Elder Scrolls Online. Please ZOS.
  • Sennecca
    Sennecca
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    Yes
    What i'd like to see is something like Arena, Arena +1, Arena+2,Arena +3....etc with better and better rewards the higher you get. There is a large gap in this game between easy content and true hard Vet content. In this way, someone who is attempting to improve their dps, understanding of mechanics/gameplay, Has a way to start slow and increase difficulty levels until they find a level that gives them a challenge to overcome and a sense of accomplishment in doing so. If the hardest levels get hard enough, it would also give people who are really pushing themselves to hit the highest possible skill level in the game bragging rights that they have done so by beating say, Arena +8. to be able to enter it solo or duo could lead to multiple leaderboards for the same event.
  • Cyhawk
    Cyhawk
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    mague wrote: »
    Just make the delves solo again.

    They never were?
  • Merenwen_812
    Merenwen_812
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    Yes
    Personally, I would like the trials to scale depending on how many people are running it. If a full group of 12 goes in make it a battle fit for the 12 to work together. If someone goes in alone, make it scale to one person. Keep it hard but not 12 person hard.
  • tallenn
    tallenn
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    Yes
    tallenn wrote: »
    More solo content period.

    Despite a game's status as an MMO, it's just a fact that the vast majority of players spend the bulk of their time in it playing solo. MMOs that try to force players to group tend to die an early death.

    Long ago, Guild Wars instanced all of PvE and scaled it for groups -- but provided NPC allies you could group with rather than other players. That worked well, as NPCs sufficed easily for all but the hardest content.

    Further, allies -- PC or NPC alike -- shared the loot from kills, so for serious farming you had an incentive to go truly solo. And my Ether Renewal builds were, for a time, one of the best sets of solo specs in the game. :)

    Oh, agreed. While Guild Wars had it's own issues, the instancing of all "combat-oriented" content was BRILLIANT. I'd like see more instanced content in MMOs that I play, solo/group/and raid. Maybe not ALL content instanced, but definitely much more than most have.
  • stefan.gustavsonb16_ESO
    stefan.gustavsonb16_ESO
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    If you actually enjoy vMA (i.e. you don't feel like scratching your eyes out after finally clearing it, vowing never to return), there are plenty of group dungeons you can choose to run solo, in a vast range of difficulties. Some are impossible to solo because of mechanics, or can be soloed only through a glitch or with a certain class, but quite a few are open to solo runs.

    If you, like me, think nMA represents a more enjoyable level of challenge than vMA, I would bet you can solo at least the easier non-DLC group dungeons in normal mode.

    Having said that, I wouldn't mind if we could have the option of entering delves and public dungeons as a solo instance. However, I suppose this would create a lot of extra load on the server, requiring it to spawn more duplicate instances of the same content, and we don't want anything that increases the load on a server infrastructure that is already struggling.
  • Somber97866
    Somber97866
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    Yes
    Once again, running a group dungeon solo IS NOT solo gameplay lol! Solo arena/dungeons are designed and rewarded accordingly.
    Starting to think ( and no offense) that the ppl against another maelstrom type arena/dungeon haven't completed Maelstrom on vet or maybe even normal. If that's the case then there arguments are starting to make sense, tbh.
  • ApostateHobo
    ApostateHobo
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    Yes
    Keylun wrote: »
    I would really like solo storyline versions of the 4 man dungeons

    THIS!! The only way you get to see these stories now is if you can solo group dungeons, or if you get/find screenshots of all the dialogue.
  • DaNnYtHePcFrEaK
    DaNnYtHePcFrEaK
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    Yes
    I am dying to see an ability altering staff for eledrain.. stam steal maybe?
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