Didn't know it was possible to be this lost. Holy *** there is so many wrong things in that post I wonder how deep the hate must sit inside some of you.necronyteub17_ESO wrote: »What a load of crap. He is NOT just hitting people with Bezerk strike.
Its 5 attacks in a fraction of a second. Typical excuse to something that every fanboi of this crap tries to defend.
There are A LOT of other vids of this same type of mechanics and some are even worse.
Fanbois love to claim ( dont take animation canceling out . It will hurt my dps and ruin the game)
Aww poor babies. You dont give a crap about dps for you dungeons and boss stuff. Its ALL about pvp and nothing else.
In truth THEY are the ones that want the easy way and love the Animation Canceling because it makes their macro spamming ;#$!,:&! Work.
Without it they would just be a normal player with no extra edge in battle except their choices of builds and gear. JUST AS IT SHOULD BE.
SO keep making excuses. Soon enough you fanbois will be all thats left playing .
It would have happened sooner but sadly the good mmo's the majority have been waiting for havent released yet.
When they do , then this game will be a ghost town since ZOS hasnt fixed THIS along with a ton of other crap. But its coming and players are dwindling already slowly just because they are getting fed up.
Wish they could keep weaving and the fluidness and high skill ceiling but eliminate animation canceling. Cause sure it feels good playing but you can't honestly say it looks good. It seriously makes the game look broken. Go watch a good ani-canceler, it looks like they are bugging out with skills firing off randomly. Wouldn't doubt it's a big contributor to ESO being a nonfactor in e-sports and twitch. Gawd Fortnite looks better on stream than ESO. Throw AC into any ARPG and it would be fallout 76 levels of backlash and review bombing for releasing a broken game. If it stays I won't be butthurt cause I doubt they could find that balance but as soon as a good multiplayer Arpgmmo comes out eso will be dead. Lucky for ZoS Tera was too Korean and buggy itself.
necronyteub17_ESO wrote: »Animation Canceling is the TOTAL reason Macro's work in this game.
NO ONE PERIOD can animation cancel with this kind of speed EVER. Here's a clip for you to watch and see for yourself. This is NOT Lagg as many Fanbois on here would like you to believe , and it certainly IS NOT possible without a macro PLUS animation canceling.
If an ability spell/mellee or any kind of attack is canceled then it SHOULD cancel the Attack all together. Just take out Animations all together for any kind of attacks and then we all will be on the same playfield and ANYONE can just simply go buy a Macro Mouse or Macro Keyboard and play the game .
what better a test ground than that? If its not popular youve lost nothing and if it is very popular you know what to do. You can also test performance this way.
only changed rules required would be light, heavy attacks, bash and barswap on the global timer.
see what happens....
kpittsniperb14_ESO wrote: »what better a test ground than that? If its not popular youve lost nothing and if it is very popular you know what to do. You can also test performance this way.
only changed rules required would be light, heavy attacks, bash and barswap on the global timer.
see what happens....
I don't think you understand that the reason we have animation cancelling as a "feature" is because the devs were too incompetent to fix it.....and nothing has changed since then.
it has absolutely nothing to do with incompetence.kpittsniperb14_ESO wrote: »what better a test ground than that? If its not popular youve lost nothing and if it is very popular you know what to do. You can also test performance this way.
only changed rules required would be light, heavy attacks, bash and barswap on the global timer.
see what happens....
I don't think you understand that the reason we have animation cancelling as a "feature" is because the devs were too incompetent to fix it.....and nothing has changed since then.
kpittsniperb14_ESO wrote: »what better a test ground than that? If its not popular youve lost nothing and if it is very popular you know what to do. You can also test performance this way.
only changed rules required would be light, heavy attacks, bash and barswap on the global timer.
see what happens....
I don't think you understand that the reason we have animation cancelling as a "feature" is because the devs were too incompetent to fix it.....and nothing has changed since then.
Not really. Yes, I do not think this game has great leadership in Matt Firor, but it is not due to incompetence that we have AC. For the same reasons we can (and need to) reactively block/dodge roll/interrupt we have AC. Since there is already a control in the game that requires ~1 second per skill there was not a reason to change AC.
Oh yes, it helps you to delete the animation right? Otherwise you wouldn't know how to win, because you have to cheat.
But the problem is that you see the world in reverse. Indeed, in the reality of life animations exist. I strongly doubt that any of you can throw a ball or slap someone without moving an arm.
Even "Flash" or "Quicksilver" move through an animation, super fast, but the animation exists. You want to CUT it instead and want to make others believe that it is honest.
Animation, comes from Soul, that is something that gives life. Without animation there is no life.
Inside you, however, there is always that desire of "I now deceive you and cut the image to be faster".
it's wrong!! it's wrong, it's wrong in life. Do you want to understand or do you have to say that it is correct?
No, wrong. There is nothing else to add.
In the game the dear programmers were not interested and left this wrong possibility. But, if it were right, they would not have left the animations to the characters.
Here we are? Can you turn on your brain as well as move around as a cyborg on your computer?
Chi vuol capire, traduca:
Eh certo, vi fa comodo la possibilità di cancellare l'animazione vero? Altrimenti non sapreste vincere, perché dovete per forza truffare.
Il problema però è che vedete il mondo al contrario. Infatti, nella realtà della vita le animazioni esistono. Dubito fortemente che ciascuno di voi possa lanciare una palla o dare uno schiaffo a qualcuno senza muovere un braccio.
Persino "Flash" o "Quicksilver" si muovono attraverso un'animazione, super veloce, ma l'animazione esiste. Voi invece la volete TAGLIARE e volete far credere al prossimo che sia onesto.
Animazione, deriva da ANIMA, cioè qualcosa che dona vita. Senza animazione non c'è vita.
Dentro di voi invece c'è sempre quella voglia del "Io ora ti inganno e taglio l'immagine per essere più veloce".
è sbagliato!! è sbagliato, nella vita è sbagliato. Lo volete capire o dovete per forza dire che è corretto?
No, sbagliato. Non c'è altro da aggiungere.
Nel gioco i cari programmatori non hanno avuto interesse e hanno lasciato questa errata possibilità. Ma, se fosse giusto, non avrebbero lasciato le animazioni ai personaggi.
Ci siamo? Riuscite ad accendere il cervello oltre che muovervi come cyborg al computer?
Added a Loading Screen Tip: "Once you've begun a light attack, you can immediately activate an ability from your skill bar without interrupting that light attack."
Added a Loading Screen Tip: "Once you've begun a light attack, you can immediately activate an ability from your skill bar without interrupting that light attack."
Back in the Wrathstone patch.
How much more obvious can it be that animation cancelling is intended, and that you need to learn to animation cancel.
Oh yes, it helps you to delete the animation right? Otherwise you wouldn't know how to win, because you have to cheat.
But the problem is that you see the world in reverse. Indeed, in the reality of life animations exist. I strongly doubt that any of you can throw a ball or slap someone without moving an arm.
Added a Loading Screen Tip: "Once you've begun a light attack, you can immediately activate an ability from your skill bar without interrupting that light attack."
Back in the Wrathstone patch.
How much more obvious can it be that animation cancelling is intended, and that you need to learn to animation cancel.
It might be now, but it wasn´t when the game came out.
necronyteub17_ESO wrote: »Animation Canceling is the TOTAL reason Macro's work in this game.
NO ONE PERIOD can animation cancel with this kind of speed EVER. Here's a clip for you to watch and see for yourself. This is NOT Lagg as many Fanbois on here would like you to believe , and it certainly IS NOT possible without a macro PLUS animation canceling.
If an ability spell/mellee or any kind of attack is canceled then it SHOULD cancel the Attack all together. Just take out Animations all together for any kind of attacks and then we all will be on the same playfield and ANYONE can just simply go buy a Macro Mouse or Macro Keyboard and play the game .
https://www.youtube.com/watch?v=Z6Qb_sXPK0Q
Look, dear, you're the one climbing up on your mirrors just to justify something wrong. What did Harry Potter do? And the endless arrows? But what about this example?
Cutting the animation is not a power, it is not a physical law of the game, it is a bug.
What you defend is a bug, which everyone has understood by now and since no one says anything against it, most of them apply because "this way" they do more damage (and we all make ourselves knowing, beautiful and strong for this).
The fact that you can't survive a dungeon without them is therefore another bug to be solved.
If there hadn't been the bug of the cancellation of the animation, surely after several reports, they would have corrected that of the dungeon, but since nobody has spoken, the bug of the dungeon remains.
That's when I talk about a "distorted view" of reality.
Same thing happens here. Since it's comfortable then it's all right (and of course those who respect the laws are wrong).
Okay, maybe you steal the old lady's purse and when the police arrest you, tell the cop that he's wrong and has to arrest the old lady. Tell him that what you have done is right, because it is the old woman who has not been able to defend herself.
And to top it off, if the dear programmers haven't made a tube for this "bug", it's because in the end it doesn't give a damn. For them the important thing is something else. Few words to the wise.
And good continuation with your theory.
Wish they could keep weaving and the fluidness and high skill ceiling but eliminate animation canceling. Cause sure it feels good playing but you can't honestly say it looks good. It seriously makes the game look broken. Go watch a good ani-canceler, it looks like they are bugging out with skills firing off randomly. Wouldn't doubt it's a big contributor to ESO being a nonfactor in e-sports and twitch. Gawd Fortnite looks better on stream than ESO. Throw AC into any ARPG and it would be fallout 76 levels of backlash and review bombing for releasing a broken game. If it stays I won't be butthurt cause I doubt they could find that balance but as soon as a good multiplayer Arpgmmo comes out eso will be dead. Lucky for ZoS Tera was too Korean and buggy itself.
1. Weaving is Animation Cancelling (you can't keep the "weaving" while eliminating animation canceling- doesn't make sense)
2. ESO isn't in e-sports because it's an MMO, not an arena with equal access and perfect balance
3. I agree it doesn't look great all the time, but the solution is better transitional animations, which simply isn't a priority rn.