CambionDaemon wrote: »How can vMA be insanely popular when most people have never started it? I would like another solo arena, but not solo dungeons.
Some of the suggestions in here make me think ya'll just want to play a different game altogether.
Somber97866 wrote: »Ok so I didn't put arena instead of dungeon. But I'm pretty sure most everyone understood what I meant.
Maelstrom arena can be played on normal for player not wanting content that's super challenging and you still receive rewards for doing so.
We can split hairs all day and say this and that about the wording not being Uber PC or how only this many percent have beat it on vet with a no death. But the ppl who actual play the game will 9/10 enjoy new solo content bc solo content is a thing.
Why would you fight against it anyway? What, you disagree to disagree? Bc , it what you do? I'm starting to wonder if some of the ppl that reply doesn't secretly work for ZOS,lol!
An interesting suggestion I saw a while ago was to improve the rewards for normal dungeons if completed solo. Some dungeons might need to be tweaked in order to make this possible, either in mechanics or difficulty, but could be interesting.
FrancisCrawford wrote: »More solo content period.
Despite a game's status as an MMO, it's just a fact that the vast majority of players spend the bulk of their time in it playing solo. MMOs that try to force players to group tend to die an early death.
Long ago, Guild Wars instanced all of PvE and scaled it for groups -- but provided NPC allies you could group with rather than other players. That worked well, as NPCs sufficed easily for all but the hardest content.
Further, allies -- PC or NPC alike -- shared the loot from kills, so for serious farming you had an incentive to go truly solo. And my Ether Renewal builds were, for a time, one of the best sets of solo specs in the game.