Do you enjoy cast times on ultimates?

  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
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    No
    on some of them its good but MOST OF THEM DONT MAKE SENSE...SOUL LEECH for example on a tank its basically a death sentence to drop block to cast that which for a nb tank after constant gutting it was still a good ultimate since barrier is useless on tank to use and even healers...
  • Jhalin
    Jhalin
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    No
    Anyone who says cast times were a good idea is a liar, because there’s no question it ruined the flow of combat
  • Mayrael
    Mayrael
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    No
    Yeah I freakin love to try to land ultimate after I setup my combo and fail because of lags and such. Awesome idea. I want more cast times, on everything!

    Jokes aside, it's the worst thing ever happend.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • haelene
    haelene
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    No
    Of course not. The combat in this game can feel stilted enough, this only makes it worse.
  • aetherial_heavenn
    aetherial_heavenn
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    No
    bmnoble wrote: »
    Should not be any cast times on ultimate's, thought that was the whole point of generating ultimate, so that you could not spam the ability but could use it right away once you generated the required ultimate.

    this. If it's up it should be instant. Nuff said.
    Quoted for truth
    "In my experience, the elite ones have not been very toxic, and the toxic ones not very elite." WrathOfInnos
  • starkerealm
    starkerealm
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    Yes
    Gilvoth wrote: »
    Zos knows collectively the ESO community does not line this change, yet implemented it anyway.

    that is simply not true.
    your claim in your comment that it is the community does not like it but,
    the community is split on this subject, some agree and some do not agree with it.
    some DO like it, some DO want it. its 50%

    The poll says otherwise.

    Biased poll is biased.

    Do you enjoy the cast time?

    They do serve a positive function, and the entire framing is designed to dredge up memories of the shield changes. Which of course, this isn't. We're talking about a cast time that syncs the ult with the animation that plays, and does prevent the whole, "I used my ult, then died, and lost the charge, but nothing happened," mess that happened just often enough to be annoying.

    But of course, "cast times!" OOooooooh! Spooky. Look at the big, bad, boogieman here to screw up your combat flow.

    Honestly, if this had been pushed live without a mention in the notes, you'd have, like, 500 people worldwide who'd be able to notice it and pick it out.
  • starkerealm
    starkerealm
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    Yes
    Gilvoth wrote: »
    lets take the number of views on this thread alone, the fact remains that if everyone hated these changes it would infact be an overwhelming amount of complaints yet it simply is not seen.
    every one of the people in my guild love the changes
    all of the friends i play with agree with the changes.
    the cast times on ultimates is simply a different way of playing and we all have made adjustments to our builds to go with the patch notes now for over 6 years.
    this change is nothing new. there wer many changes i was forced to accept, some of them i liked and some i dont.
    just happens to be that this change is like i said a good one that is easy to work with due to getting to know its timing, you can use it against opponents and trick them easily due to its cast time with perfect timing it allows for a smooth and skilled fight.

    You keep saying stuff like tricked/ smooth and skileld fight. Wtf are you talking about, you're just typing for the sake of typing.
    Being able to use my skills and they hit instantly was a smooth fight, having my skill hit when i actually clicked it let me have perfect timing.

    All this change did was to somehow sooth bad players who cried when they got low and got ulting quickly enough so they could be finished off. Just another change to give them an extra edge instead of promoting them to learn.

    Its only cast time on some ults. Templar cresent still doesnt and its why its once of the best ults in the game right now.

    Also stop reffering the that 11 million accounts marketing zos said. There is no where near that amount of players in the game. I doubt if the game even has over 10k actual players on all platforms combined. That 11 million is a combination many bot accounts, free weekends, people who bought the game for $5 and played for an hour etc.... It's just a truthful yet intentionally deceitful stat they promote to make the game sound like its doing better and is more popular than it actually is.

    Here's a fun thing, Lee, you can't feel this change.

    Oh, I know you think you do.

    I know you're sitting there going, "oh, yeah, no, I totally feel the cast time and it's bull****."

    Here's the thing, you can't feel it. The way a lot of ults operated before, you'd activate it, the animation would play, and then the ability fired. The timing on that hasn't changed.

    What's changed is you now know there's a cast time. So, you're going into it with the expectation that things will be different. And then you're like, "This is clunky." Not because it is, we're still talking about under 500ms, but because you're primed to expect that, and you're already primed to expect that casting times will slow everything down, and chunk it up. And then your brain tells you, "yeah, that's what I expected."
  • Anyron
    Anyron
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    Yes
    Both my atronach and meteor are delayed anyway, so it doesnt matter to me. Overload is useless and i didn't notice much delay on negate.

    I have no other ultimates i can use so its still same as it was before, for me
  • CynicK
    CynicK
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    Yes
    Yes enjoy is a weird way to say it but I have to say that I googled a cuple of times how to animation cancel and did not found anything so I did not animation cancel the ultimets so I have not found any difference.
  • Haquor
    Haquor
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    Yes
    On the bright side... im saving heaps of ultimate.
  • Haquor
    Haquor
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    Yes
    Gilvoth wrote: »
    Zos knows collectively the ESO community does not line this change, yet implemented it anyway.

    that is simply not true.
    your claim in your comment that it is the community does not like it but,
    the community is split on this subject, some agree and some do not agree with it.
    some DO like it, some DO want it. its 50%

    The poll says otherwise.

    If polls were 100% accurate and representive of communities then Hillary would be god emporer right now.
  • ThePedge
    ThePedge
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    No
    CynicK wrote: »
    Yes enjoy is a weird way to say it but I have to say that I googled a cuple of times how to animation cancel and did not found anything so I did not animation cancel the ultimets so I have not found any difference.

    Weapon swap, Bash or LA after GCD.
    Haquor wrote: »
    On the bright side... im saving heaps of ultimate.

    So you like it because you have bad co-ordination and press keys you don't mean to?
    Gilvoth wrote: »
    lets take the number of views on this thread alone, the fact remains that if everyone hated these changes it would infact be an overwhelming amount of complaints yet it simply is not seen.
    every one of the people in my guild love the changes
    all of the friends i play with agree with the changes.
    the cast times on ultimates is simply a different way of playing and we all have made adjustments to our builds to go with the patch notes now for over 6 years.
    this change is nothing new. there wer many changes i was forced to accept, some of them i liked and some i dont.
    just happens to be that this change is like i said a good one that is easy to work with due to getting to know its timing, you can use it against opponents and trick them easily due to its cast time with perfect timing it allows for a smooth and skilled fight.

    You keep saying stuff like tricked/ smooth and skileld fight. Wtf are you talking about, you're just typing for the sake of typing.
    Being able to use my skills and they hit instantly was a smooth fight, having my skill hit when i actually clicked it let me have perfect timing.

    All this change did was to somehow sooth bad players who cried when they got low and got ulting quickly enough so they could be finished off. Just another change to give them an extra edge instead of promoting them to learn.

    Its only cast time on some ults. Templar cresent still doesnt and its why its once of the best ults in the game right now.

    Also stop reffering the that 11 million accounts marketing zos said. There is no where near that amount of players in the game. I doubt if the game even has over 10k actual players on all platforms combined. That 11 million is a combination many bot accounts, free weekends, people who bought the game for $5 and played for an hour etc.... It's just a truthful yet intentionally deceitful stat they promote to make the game sound like its doing better and is more popular than it actually is.

    Here's a fun thing, Lee, you can't feel this change.

    Oh, I know you think you do.

    I know you're sitting there going, "oh, yeah, no, I totally feel the cast time and it's bull****."

    Here's the thing, you can't feel it. The way a lot of ults operated before, you'd activate it, the animation would play, and then the ability fired. The timing on that hasn't changed.

    What's changed is you now know there's a cast time. So, you're going into it with the expectation that things will be different. And then you're like, "This is clunky." Not because it is, we're still talking about under 500ms, but because you're primed to expect that, and you're already primed to expect that casting times will slow everything down, and chunk it up. And then your brain tells you, "yeah, that's what I expected."

    You can 100% tell, you are either stupidly slow and have no trolling.

    Put an ultimate on your backbar, use it and bar-swap. You will cancel your ultimate.

    Look at the other people who like the change, people who don't know what to do and people with bad co-ordination. Noob friendly change that only hinders more skilled players.
  • Nerftheforums
    Nerftheforums
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    No
    Worst idea ever
  • Haquor
    Haquor
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    Yes
    ThePedge wrote: »
    CynicK wrote: »
    Yes enjoy is a weird way to say it but I have to say that I googled a cuple of times how to animation cancel and did not found anything so I did not animation cancel the ultimets so I have not found any difference.

    Weapon swap, Bash or LA after GCD.
    Haquor wrote: »
    On the bright side... im saving heaps of ultimate.

    So you like it because you have bad co-ordination and press keys you don't mean to?

    Gilvoth wrote: »
    lets take the number of views on this thread alone, the fact remains that if everyone hated these changes it would infact be an overwhelming amount of complaints yet it simply is not seen.
    every one of the people in my guild love the changes
    all of the friends i play with agree with the changes.
    the cast times on ultimates is simply a different way of playing and we all have made adjustments to our builds to go with the patch notes now for over 6 years.
    this change is nothing new. there wer many changes i was forced to accept, some of them i liked and some i dont.
    just happens to be that this change is like i said a good one that is easy to work with due to getting to know its timing, you can use it against opponents and trick them easily due to its cast time with perfect timing it allows for a smooth and skilled fight.

    You keep saying stuff like tricked/ smooth and skileld fight. Wtf are you talking about, you're just typing for the sake of typing.
    Being able to use my skills and they hit instantly was a smooth fight, having my skill hit when i actually clicked it let me have perfect timing.

    All this change did was to somehow sooth bad players who cried when they got low and got ulting quickly enough so they could be finished off. Just another change to give them an extra edge instead of promoting them to learn.

    Its only cast time on some ults. Templar cresent still doesnt and its why its once of the best ults in the game right now.

    Also stop reffering the that 11 million accounts marketing zos said. There is no where near that amount of players in the game. I doubt if the game even has over 10k actual players on all platforms combined. That 11 million is a combination many bot accounts, free weekends, people who bought the game for $5 and played for an hour etc.... It's just a truthful yet intentionally deceitful stat they promote to make the game sound like its doing better and is more popular than it actually is.

    Here's a fun thing, Lee, you can't feel this change.

    Oh, I know you think you do.

    I know you're sitting there going, "oh, yeah, no, I totally feel the cast time and it's bull****."

    Here's the thing, you can't feel it. The way a lot of ults operated before, you'd activate it, the animation would play, and then the ability fired. The timing on that hasn't changed.

    What's changed is you now know there's a cast time. So, you're going into it with the expectation that things will be different. And then you're like, "This is clunky." Not because it is, we're still talking about under 500ms, but because you're primed to expect that, and you're already primed to expect that casting times will slow everything down, and chunk it up. And then your brain tells you, "yeah, that's what I expected."

    You can 100% tell, you are either stupidly slow and have no trolling.

    Put an ultimate on your backbar, use it and bar-swap. You will cancel your ultimate.

    Look at the other people who like the change, people who don't know what to do and people with bad co-ordination. Noob friendly change that only hinders more skilled players.

    Subtle sarcasm. Your hurt butt did not allow you to detect it.
    Edited by Haquor on October 21, 2019 10:20AM
  • Lybal
    Lybal
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    No
    Gilvoth wrote: »
    Zos knows collectively the ESO community does not line this change, yet implemented it anyway.

    that is simply not true.
    your claim in your comment that it is the community does not like it but,
    the community is split on this subject, some agree and some do not agree with it.
    some DO like it, some DO want it. its 50%

    The poll says otherwise.

    Biased poll is biased.

    Do you enjoy the cast time?

    They do serve a positive function, and the entire framing is designed to dredge up memories of the shield changes. Which of course, this isn't. We're talking about a cast time that syncs the ult with the animation that plays, and does prevent the whole, "I used my ult, then died, and lost the charge, but nothing happened," mess that happened just often enough to be annoying.

    But of course, "cast times!" OOooooooh! Spooky. Look at the big, bad, boogieman here to screw up your combat flow.

    Honestly, if this had been pushed live without a mention in the notes, you'd have, like, 500 people worldwide who'd be able to notice it and pick it out.

    I agree that the poll is biased, as a lot of people that dislike cast times (and vice-versa btw, it's totally normal to be biased imo, and depending of the kind of question, it can be pertinent to take in consideration a biased pov)

    It's also true that cast times just sync the animation with damage (in fact, if you weren't using anim cancel, there is no difference at all), but I don't think it was to prevent these situations where you'd use your ult, nothing happens and you lose your ult points, or at least, that's not what I understood from what devs told : https://forums.elderscrollsonline.com/en/discussion/490953/u23-combat-q-a/p1
    Ultimate abilities are some of the most powerful abilities in the game. We added cast times so there is counter play; we felt that having 3-4 abilities hitting you at once, including an Ultimate, is just too much. You also can’t animation cancel them because we don’t want players to be able to instantly cast them anymore. They are just too powerful.

    From this quote, it's clear that this change was to nerf powerful combos in pvp.

    What I disagree the most in this quote is that they spoke about these combos like if there wasn't any counterplay, but it just adds counterplay to counterplay, they spoke about combos with 3 / 4 abilities, I assume they know how GCD works and that they means delay abilities.
    But you already had counterplay for these combos, you can see delay abilities coming, you can see a warden cast Shalk, or a Magsorc put his Curse, or notice the Power of Light on top of your head, and you can anticipate and react to it, by playing defensive, heal yourself, LOS, block and roll depending of your opponents builds and if he got undodgeable stuff like like Dawnbreaker / jabs or a Dodgeable one like Onslaught / Dizzy.

    And I think that if a bit of counterplay is necessary, too much counterplay is a bad thing.
    Problem is that this change affects a lot more good players vs good players fights than bad players vs good players.
    If you give more counterplay to a good player, he'll make a much better use of it than a bad one, and from my experience, landing a combo with Nb toolkit on experiment players is very very difficult, against medium builds especially that have more efficient tools to deal with my kit, it feels sometimes impossible.
    While bad players will still take the combo most of the time, so not much changed for them, if you add counterplay for people that can't use this counterplay, they won't notice the difference.

    An other problem is that it hurts builds that relies on combo more than others, Nb is the class that relies the most on his combo to kill his opponents, and cast times is the main reason why this class is in a really bad place in PVP, Grim Focus delay will help the class a lot next patch, but actually I feel like it's very frustrating to play my class due to all these issues and it's not a good one against other good players.

    Last problem is that it reduces a lot the amount of defensive options you can use, because you can't weave the ultimate because of that, you can't weave your ult with a roll or block, which, for a good example, let's take a look, again, at Nightblade, which got a cast time on a defensive ult.
    The whole purpose of the ult is to react in emergency context, for an ult like this, you need 3 things to make it a good ult : the possibility to react fast, the ability to block or the ability to roll. If you don't have those, you'll just die before your ult works.
    The fact that you can't anim cancel took away all these 3 things, making the ult just trash for his goal.

    Most Magicka builds don't got any cast times too, so most magicka players also don't notice the difference.

    Fact is : Builds don't get impact the same way by cast times and good players are most likely to notice the difference, so, depending of your build, you can be less or more hurt by cast times, and some have been VERY impacted by this change. Which is the reason why I don't agree on the fact that players just follow a trend for complaining (Notice that I believe this trend exist, I don't deny it), the difference is very huge for precise builds, while others aren't affected at all, or even get benefit to keep cast times because that gives them even more counterplay and / or get only good aspects of the change like not wasting your ult points for some reason.

    And all that stuff can easily leads to 2 sides with one side where people don't want cast times to goes / don't notice the difference at all while for others they just ruined a part of their build and cast times is evil.
    Edited by Lybal on October 21, 2019 1:27PM
    Out of this game, tired of horrible performance and a lot of changes.
  • CynicK
    CynicK
    ✭✭✭
    Yes
    ThePedge wrote: »
    CynicK wrote: »
    Yes enjoy is a weird way to say it but I have to say that I googled a cuple of times how to animation cancel and did not found anything so I did not animation cancel the ultimets so I have not found any difference.

    Weapon swap, Bash or LA after GCD.
    Haquor wrote: »
    On the bright side... im saving heaps of ultimate.

    So you like it because you have bad co-ordination and press keys you don't mean to?
    Gilvoth wrote: »
    lets take the number of views on this thread alone, the fact remains that if everyone hated these changes it would infact be an overwhelming amount of complaints yet it simply is not seen.
    every one of the people in my guild love the changes
    all of the friends i play with agree with the changes.
    the cast times on ultimates is simply a different way of playing and we all have made adjustments to our builds to go with the patch notes now for over 6 years.
    this change is nothing new. there wer many changes i was forced to accept, some of them i liked and some i dont.
    just happens to be that this change is like i said a good one that is easy to work with due to getting to know its timing, you can use it against opponents and trick them easily due to its cast time with perfect timing it allows for a smooth and skilled fight.

    You keep saying stuff like tricked/ smooth and skileld fight. Wtf are you talking about, you're just typing for the sake of typing.
    Being able to use my skills and they hit instantly was a smooth fight, having my skill hit when i actually clicked it let me have perfect timing.

    All this change did was to somehow sooth bad players who cried when they got low and got ulting quickly enough so they could be finished off. Just another change to give them an extra edge instead of promoting them to learn.

    Its only cast time on some ults. Templar cresent still doesnt and its why its once of the best ults in the game right now.

    Also stop reffering the that 11 million accounts marketing zos said. There is no where near that amount of players in the game. I doubt if the game even has over 10k actual players on all platforms combined. That 11 million is a combination many bot accounts, free weekends, people who bought the game for $5 and played for an hour etc.... It's just a truthful yet intentionally deceitful stat they promote to make the game sound like its doing better and is more popular than it actually is.

    Here's a fun thing, Lee, you can't feel this change.

    Oh, I know you think you do.

    I know you're sitting there going, "oh, yeah, no, I totally feel the cast time and it's bull****."

    Here's the thing, you can't feel it. The way a lot of ults operated before, you'd activate it, the animation would play, and then the ability fired. The timing on that hasn't changed.

    What's changed is you now know there's a cast time. So, you're going into it with the expectation that things will be different. And then you're like, "This is clunky." Not because it is, we're still talking about under 500ms, but because you're primed to expect that, and you're already primed to expect that casting times will slow everything down, and chunk it up. And then your brain tells you, "yeah, that's what I expected."

    You can 100% tell, you are either stupidly slow and have no trolling.

    Put an ultimate on your backbar, use it and bar-swap. You will cancel your ultimate.

    Look at the other people who like the change, people who don't know what to do and people with bad co-ordination. Noob friendly change that only hinders more skilled players.

    Thanks for the tip I knew the one about bashing but it took longer than the ultimate so no gain there, well that was not polite, I tell you I am happy they put cast times because people were exploiting this bug and called it skill.
  • starkerealm
    starkerealm
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    ✭✭✭✭✭
    Yes
    CynicK wrote: »
    ThePedge wrote: »
    CynicK wrote: »
    Yes enjoy is a weird way to say it but I have to say that I googled a cuple of times how to animation cancel and did not found anything so I did not animation cancel the ultimets so I have not found any difference.

    Weapon swap, Bash or LA after GCD.
    Haquor wrote: »
    On the bright side... im saving heaps of ultimate.

    So you like it because you have bad co-ordination and press keys you don't mean to?
    Gilvoth wrote: »
    lets take the number of views on this thread alone, the fact remains that if everyone hated these changes it would infact be an overwhelming amount of complaints yet it simply is not seen.
    every one of the people in my guild love the changes
    all of the friends i play with agree with the changes.
    the cast times on ultimates is simply a different way of playing and we all have made adjustments to our builds to go with the patch notes now for over 6 years.
    this change is nothing new. there wer many changes i was forced to accept, some of them i liked and some i dont.
    just happens to be that this change is like i said a good one that is easy to work with due to getting to know its timing, you can use it against opponents and trick them easily due to its cast time with perfect timing it allows for a smooth and skilled fight.

    You keep saying stuff like tricked/ smooth and skileld fight. Wtf are you talking about, you're just typing for the sake of typing.
    Being able to use my skills and they hit instantly was a smooth fight, having my skill hit when i actually clicked it let me have perfect timing.

    All this change did was to somehow sooth bad players who cried when they got low and got ulting quickly enough so they could be finished off. Just another change to give them an extra edge instead of promoting them to learn.

    Its only cast time on some ults. Templar cresent still doesnt and its why its once of the best ults in the game right now.

    Also stop reffering the that 11 million accounts marketing zos said. There is no where near that amount of players in the game. I doubt if the game even has over 10k actual players on all platforms combined. That 11 million is a combination many bot accounts, free weekends, people who bought the game for $5 and played for an hour etc.... It's just a truthful yet intentionally deceitful stat they promote to make the game sound like its doing better and is more popular than it actually is.

    Here's a fun thing, Lee, you can't feel this change.

    Oh, I know you think you do.

    I know you're sitting there going, "oh, yeah, no, I totally feel the cast time and it's bull****."

    Here's the thing, you can't feel it. The way a lot of ults operated before, you'd activate it, the animation would play, and then the ability fired. The timing on that hasn't changed.

    What's changed is you now know there's a cast time. So, you're going into it with the expectation that things will be different. And then you're like, "This is clunky." Not because it is, we're still talking about under 500ms, but because you're primed to expect that, and you're already primed to expect that casting times will slow everything down, and chunk it up. And then your brain tells you, "yeah, that's what I expected."

    You can 100% tell, you are either stupidly slow and have no trolling.

    Put an ultimate on your backbar, use it and bar-swap. You will cancel your ultimate.

    Look at the other people who like the change, people who don't know what to do and people with bad co-ordination. Noob friendly change that only hinders more skilled players.

    Thanks for the tip I knew the one about bashing but it took longer than the ultimate so no gain there, well that was not polite, I tell you I am happy they put cast times because people were exploiting this bug and called it skill.

    Yeah, you can cancel them on a bar swap. No fault in not knowing, though. Most of the time, a cast time will actually block a bar swap, which is what I expected when this change was first announced. Being able to straight up cancel the ult itself on a bar swap was gravy. Granted, it's gravy that you can drown yourself with, if you're a little too enthusiastic, but still, gravy.
  • Jayman1000
    Jayman1000
    ✭✭✭✭✭
    No
    I usually die while trying to cast my ultimate. Or die during the first stun before I can break free. I thought 40k health, 30k res and 1800 crit res would help, but it doesnt really. unless I come up against newbies that cant do anything. PVP is either completely impossible or super easy. Just overall feels like a very unbalanced experience, and cast times on ultimates sure doesnt help balance anything out.
    Edited by Jayman1000 on October 21, 2019 11:50AM
  • Dr_Ganknstein
    Dr_Ganknstein
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    No
    TBH I haven't really noticed

    You have become one with the lag.
  • Coatmagic
    Coatmagic
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    No
    Trying to get ult off as sorc tank in dungeons is annoying AF.

    Separate PvP and PvE and put an end to this madness!

  • DeathPK
    DeathPK
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    No
    srfrogg23 wrote: »
    This is a pointless poll.

    only pointless because ZOS won't listen on a platform made entirely for ZOS to get feedback.
  • Solariken
    Solariken
    ✭✭✭✭✭
    ✭✭✭✭
    Yes
    It's been fine.
  • xFROE
    xFROE
    Soul Shriven
    No
    Gilvoth wrote: »
    just happens to be that this change is like i said a good one that is easy to work with due to getting to know its timing, you can use it against opponents and trick them easily due to its cast time with perfect timing it allows for a smooth and skilled fight.
    ]

    You’re not tricking anyone with an ultimate cancel as you just give them a window to heal instead of landing your ability in line with the rest of your burst. Fighting outnumbered you need your abilities to work when you press them not with a stupid cast time added which makes securing your kill that more difficult.

    On top of that ZoS did their half assed changes like usual and only cherry picked a few ultimates to have this stupid cast time on while others, notably Templar’s, still get to run around with an instant cast time on their crescent sweep??

    Cast time’s make combat feel clunky and slow and this is not how a video game should be feeling like in today’s day and age tbh.
  • FearlessOne_2014
    FearlessOne_2014
    ✭✭✭✭✭
    No
    I think instead of cast times. They could have either made the overtuned Ultimates cost more or do far less damage. But lets be honest before cast times was put on them. They was brokenly overtuned.

    We still have ultimates that cost far more that does far less. Than these ultimates with cast times. Look at Death Stoke and Beserker Strike for instance, compared to Meteor, and Soul Strike, and other ultimates.
  • ZOS_JesC
    ZOS_JesC
    admin
    Greetings, we've closed this thread as the conversation has not remained constructive. Please note personal insults directed at other forum members is never acceptable.
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