Should not be any cast times on ultimate's, thought that was the whole point of generating ultimate, so that you could not spam the ability but could use it right away once you generated the required ultimate.
leepalmer95 wrote: »Joy_Division wrote: »Zos knows collectively the ESO community does not line this change, yet implemented it anyway.
that is simply not true.
your claim in your comment that it is the community does not like it but,
the community is split on this subject, some agree and some do not agree with it.
some DO like it, some DO want it. its 50%
The poll says otherwise.
leepalmer95 wrote: »lets take the number of views on this thread alone, the fact remains that if everyone hated these changes it would infact be an overwhelming amount of complaints yet it simply is not seen.
every one of the people in my guild love the changes
all of the friends i play with agree with the changes.
the cast times on ultimates is simply a different way of playing and we all have made adjustments to our builds to go with the patch notes now for over 6 years.
this change is nothing new. there wer many changes i was forced to accept, some of them i liked and some i dont.
just happens to be that this change is like i said a good one that is easy to work with due to getting to know its timing, you can use it against opponents and trick them easily due to its cast time with perfect timing it allows for a smooth and skilled fight.
You keep saying stuff like tricked/ smooth and skileld fight. Wtf are you talking about, you're just typing for the sake of typing.
Being able to use my skills and they hit instantly was a smooth fight, having my skill hit when i actually clicked it let me have perfect timing.
All this change did was to somehow sooth bad players who cried when they got low and got ulting quickly enough so they could be finished off. Just another change to give them an extra edge instead of promoting them to learn.
Its only cast time on some ults. Templar cresent still doesnt and its why its once of the best ults in the game right now.
Also stop reffering the that 11 million accounts marketing zos said. There is no where near that amount of players in the game. I doubt if the game even has over 10k actual players on all platforms combined. That 11 million is a combination many bot accounts, free weekends, people who bought the game for $5 and played for an hour etc.... It's just a truthful yet intentionally deceitful stat they promote to make the game sound like its doing better and is more popular than it actually is.
leepalmer95 wrote: »Joy_Division wrote: »Zos knows collectively the ESO community does not line this change, yet implemented it anyway.
that is simply not true.
your claim in your comment that it is the community does not like it but,
the community is split on this subject, some agree and some do not agree with it.
some DO like it, some DO want it. its 50%
The poll says otherwise.
Yes enjoy is a weird way to say it but I have to say that I googled a cuple of times how to animation cancel and did not found anything so I did not animation cancel the ultimets so I have not found any difference.
On the bright side... im saving heaps of ultimate.
starkerealm wrote: »leepalmer95 wrote: »lets take the number of views on this thread alone, the fact remains that if everyone hated these changes it would infact be an overwhelming amount of complaints yet it simply is not seen.
every one of the people in my guild love the changes
all of the friends i play with agree with the changes.
the cast times on ultimates is simply a different way of playing and we all have made adjustments to our builds to go with the patch notes now for over 6 years.
this change is nothing new. there wer many changes i was forced to accept, some of them i liked and some i dont.
just happens to be that this change is like i said a good one that is easy to work with due to getting to know its timing, you can use it against opponents and trick them easily due to its cast time with perfect timing it allows for a smooth and skilled fight.
You keep saying stuff like tricked/ smooth and skileld fight. Wtf are you talking about, you're just typing for the sake of typing.
Being able to use my skills and they hit instantly was a smooth fight, having my skill hit when i actually clicked it let me have perfect timing.
All this change did was to somehow sooth bad players who cried when they got low and got ulting quickly enough so they could be finished off. Just another change to give them an extra edge instead of promoting them to learn.
Its only cast time on some ults. Templar cresent still doesnt and its why its once of the best ults in the game right now.
Also stop reffering the that 11 million accounts marketing zos said. There is no where near that amount of players in the game. I doubt if the game even has over 10k actual players on all platforms combined. That 11 million is a combination many bot accounts, free weekends, people who bought the game for $5 and played for an hour etc.... It's just a truthful yet intentionally deceitful stat they promote to make the game sound like its doing better and is more popular than it actually is.
Here's a fun thing, Lee, you can't feel this change.
Oh, I know you think you do.
I know you're sitting there going, "oh, yeah, no, I totally feel the cast time and it's bull****."
Here's the thing, you can't feel it. The way a lot of ults operated before, you'd activate it, the animation would play, and then the ability fired. The timing on that hasn't changed.
What's changed is you now know there's a cast time. So, you're going into it with the expectation that things will be different. And then you're like, "This is clunky." Not because it is, we're still talking about under 500ms, but because you're primed to expect that, and you're already primed to expect that casting times will slow everything down, and chunk it up. And then your brain tells you, "yeah, that's what I expected."
Yes enjoy is a weird way to say it but I have to say that I googled a cuple of times how to animation cancel and did not found anything so I did not animation cancel the ultimets so I have not found any difference.
Weapon swap, Bash or LA after GCD.On the bright side... im saving heaps of ultimate.
So you like it because you have bad co-ordination and press keys you don't mean to?starkerealm wrote: »leepalmer95 wrote: »lets take the number of views on this thread alone, the fact remains that if everyone hated these changes it would infact be an overwhelming amount of complaints yet it simply is not seen.
every one of the people in my guild love the changes
all of the friends i play with agree with the changes.
the cast times on ultimates is simply a different way of playing and we all have made adjustments to our builds to go with the patch notes now for over 6 years.
this change is nothing new. there wer many changes i was forced to accept, some of them i liked and some i dont.
just happens to be that this change is like i said a good one that is easy to work with due to getting to know its timing, you can use it against opponents and trick them easily due to its cast time with perfect timing it allows for a smooth and skilled fight.
You keep saying stuff like tricked/ smooth and skileld fight. Wtf are you talking about, you're just typing for the sake of typing.
Being able to use my skills and they hit instantly was a smooth fight, having my skill hit when i actually clicked it let me have perfect timing.
All this change did was to somehow sooth bad players who cried when they got low and got ulting quickly enough so they could be finished off. Just another change to give them an extra edge instead of promoting them to learn.
Its only cast time on some ults. Templar cresent still doesnt and its why its once of the best ults in the game right now.
Also stop reffering the that 11 million accounts marketing zos said. There is no where near that amount of players in the game. I doubt if the game even has over 10k actual players on all platforms combined. That 11 million is a combination many bot accounts, free weekends, people who bought the game for $5 and played for an hour etc.... It's just a truthful yet intentionally deceitful stat they promote to make the game sound like its doing better and is more popular than it actually is.
Here's a fun thing, Lee, you can't feel this change.
Oh, I know you think you do.
I know you're sitting there going, "oh, yeah, no, I totally feel the cast time and it's bull****."
Here's the thing, you can't feel it. The way a lot of ults operated before, you'd activate it, the animation would play, and then the ability fired. The timing on that hasn't changed.
What's changed is you now know there's a cast time. So, you're going into it with the expectation that things will be different. And then you're like, "This is clunky." Not because it is, we're still talking about under 500ms, but because you're primed to expect that, and you're already primed to expect that casting times will slow everything down, and chunk it up. And then your brain tells you, "yeah, that's what I expected."
You can 100% tell, you are either stupidly slow and have no trolling.
Put an ultimate on your backbar, use it and bar-swap. You will cancel your ultimate.
Look at the other people who like the change, people who don't know what to do and people with bad co-ordination. Noob friendly change that only hinders more skilled players.
starkerealm wrote: »leepalmer95 wrote: »Joy_Division wrote: »Zos knows collectively the ESO community does not line this change, yet implemented it anyway.
that is simply not true.
your claim in your comment that it is the community does not like it but,
the community is split on this subject, some agree and some do not agree with it.
some DO like it, some DO want it. its 50%
The poll says otherwise.
Biased poll is biased.
Do you enjoy the cast time?
They do serve a positive function, and the entire framing is designed to dredge up memories of the shield changes. Which of course, this isn't. We're talking about a cast time that syncs the ult with the animation that plays, and does prevent the whole, "I used my ult, then died, and lost the charge, but nothing happened," mess that happened just often enough to be annoying.
But of course, "cast times!" OOooooooh! Spooky. Look at the big, bad, boogieman here to screw up your combat flow.
Honestly, if this had been pushed live without a mention in the notes, you'd have, like, 500 people worldwide who'd be able to notice it and pick it out.
Ultimate abilities are some of the most powerful abilities in the game. We added cast times so there is counter play; we felt that having 3-4 abilities hitting you at once, including an Ultimate, is just too much. You also can’t animation cancel them because we don’t want players to be able to instantly cast them anymore. They are just too powerful.
Yes enjoy is a weird way to say it but I have to say that I googled a cuple of times how to animation cancel and did not found anything so I did not animation cancel the ultimets so I have not found any difference.
Weapon swap, Bash or LA after GCD.On the bright side... im saving heaps of ultimate.
So you like it because you have bad co-ordination and press keys you don't mean to?starkerealm wrote: »leepalmer95 wrote: »lets take the number of views on this thread alone, the fact remains that if everyone hated these changes it would infact be an overwhelming amount of complaints yet it simply is not seen.
every one of the people in my guild love the changes
all of the friends i play with agree with the changes.
the cast times on ultimates is simply a different way of playing and we all have made adjustments to our builds to go with the patch notes now for over 6 years.
this change is nothing new. there wer many changes i was forced to accept, some of them i liked and some i dont.
just happens to be that this change is like i said a good one that is easy to work with due to getting to know its timing, you can use it against opponents and trick them easily due to its cast time with perfect timing it allows for a smooth and skilled fight.
You keep saying stuff like tricked/ smooth and skileld fight. Wtf are you talking about, you're just typing for the sake of typing.
Being able to use my skills and they hit instantly was a smooth fight, having my skill hit when i actually clicked it let me have perfect timing.
All this change did was to somehow sooth bad players who cried when they got low and got ulting quickly enough so they could be finished off. Just another change to give them an extra edge instead of promoting them to learn.
Its only cast time on some ults. Templar cresent still doesnt and its why its once of the best ults in the game right now.
Also stop reffering the that 11 million accounts marketing zos said. There is no where near that amount of players in the game. I doubt if the game even has over 10k actual players on all platforms combined. That 11 million is a combination many bot accounts, free weekends, people who bought the game for $5 and played for an hour etc.... It's just a truthful yet intentionally deceitful stat they promote to make the game sound like its doing better and is more popular than it actually is.
Here's a fun thing, Lee, you can't feel this change.
Oh, I know you think you do.
I know you're sitting there going, "oh, yeah, no, I totally feel the cast time and it's bull****."
Here's the thing, you can't feel it. The way a lot of ults operated before, you'd activate it, the animation would play, and then the ability fired. The timing on that hasn't changed.
What's changed is you now know there's a cast time. So, you're going into it with the expectation that things will be different. And then you're like, "This is clunky." Not because it is, we're still talking about under 500ms, but because you're primed to expect that, and you're already primed to expect that casting times will slow everything down, and chunk it up. And then your brain tells you, "yeah, that's what I expected."
You can 100% tell, you are either stupidly slow and have no trolling.
Put an ultimate on your backbar, use it and bar-swap. You will cancel your ultimate.
Look at the other people who like the change, people who don't know what to do and people with bad co-ordination. Noob friendly change that only hinders more skilled players.
Yes enjoy is a weird way to say it but I have to say that I googled a cuple of times how to animation cancel and did not found anything so I did not animation cancel the ultimets so I have not found any difference.
Weapon swap, Bash or LA after GCD.On the bright side... im saving heaps of ultimate.
So you like it because you have bad co-ordination and press keys you don't mean to?starkerealm wrote: »leepalmer95 wrote: »lets take the number of views on this thread alone, the fact remains that if everyone hated these changes it would infact be an overwhelming amount of complaints yet it simply is not seen.
every one of the people in my guild love the changes
all of the friends i play with agree with the changes.
the cast times on ultimates is simply a different way of playing and we all have made adjustments to our builds to go with the patch notes now for over 6 years.
this change is nothing new. there wer many changes i was forced to accept, some of them i liked and some i dont.
just happens to be that this change is like i said a good one that is easy to work with due to getting to know its timing, you can use it against opponents and trick them easily due to its cast time with perfect timing it allows for a smooth and skilled fight.
You keep saying stuff like tricked/ smooth and skileld fight. Wtf are you talking about, you're just typing for the sake of typing.
Being able to use my skills and they hit instantly was a smooth fight, having my skill hit when i actually clicked it let me have perfect timing.
All this change did was to somehow sooth bad players who cried when they got low and got ulting quickly enough so they could be finished off. Just another change to give them an extra edge instead of promoting them to learn.
Its only cast time on some ults. Templar cresent still doesnt and its why its once of the best ults in the game right now.
Also stop reffering the that 11 million accounts marketing zos said. There is no where near that amount of players in the game. I doubt if the game even has over 10k actual players on all platforms combined. That 11 million is a combination many bot accounts, free weekends, people who bought the game for $5 and played for an hour etc.... It's just a truthful yet intentionally deceitful stat they promote to make the game sound like its doing better and is more popular than it actually is.
Here's a fun thing, Lee, you can't feel this change.
Oh, I know you think you do.
I know you're sitting there going, "oh, yeah, no, I totally feel the cast time and it's bull****."
Here's the thing, you can't feel it. The way a lot of ults operated before, you'd activate it, the animation would play, and then the ability fired. The timing on that hasn't changed.
What's changed is you now know there's a cast time. So, you're going into it with the expectation that things will be different. And then you're like, "This is clunky." Not because it is, we're still talking about under 500ms, but because you're primed to expect that, and you're already primed to expect that casting times will slow everything down, and chunk it up. And then your brain tells you, "yeah, that's what I expected."
You can 100% tell, you are either stupidly slow and have no trolling.
Put an ultimate on your backbar, use it and bar-swap. You will cancel your ultimate.
Look at the other people who like the change, people who don't know what to do and people with bad co-ordination. Noob friendly change that only hinders more skilled players.
Thanks for the tip I knew the one about bashing but it took longer than the ultimate so no gain there, well that was not polite, I tell you I am happy they put cast times because people were exploiting this bug and called it skill.
]just happens to be that this change is like i said a good one that is easy to work with due to getting to know its timing, you can use it against opponents and trick them easily due to its cast time with perfect timing it allows for a smooth and skilled fight.