I guess I wouldn't if trial gear were disallowed in Cyrodiil (or PvP offered comparable self-only gear) and folks wearing trial gear would stop whining that overland content should be made more challenging because their gear makes it boring.
Also "do the content if you want the reward" seems to go out the window when PvP or crafting are involved. Remember the PvErs whining because they thought they ought to be able to buy storage containers for gold? I'm fine with different rewards for different activities but not if it's only trialers whose rewards are sacrosanct.
Alinhbo_Tyaka wrote: »I think EOS has a problem with too many sets and too many that are less than spectacular at that. I believe the highest level gear should come from the hardest content only. I would however like to see more sets come out of crafting that would be usable as bridges between content levels. Something that would lets say get you from open world into entry level normal dungeons or from normal dungeons into entry level veteran dungeons. This could work to open up a market for crafted sets that is more than just selling low level stuff for crafting research.
Alinhbo_Tyaka wrote: »I think EOS has a problem with too many sets and too many that are less than spectacular at that. I believe the highest level gear should come from the hardest content only. I would however like to see more sets come out of crafting that would be usable as bridges between content levels. Something that would lets say get you from open world into entry level normal dungeons or from normal dungeons into entry level veteran dungeons. This could work to open up a market for crafted sets that is more than just selling low level stuff for crafting research.
But it is... Crafted Seducers/Julianos for any magicka build will be good enough to do every HM dungeon in the game. Can do all of HM craglorn trials in it as well, as well as easily do enough dps to complete vMoL, vHoF, vAS, vCR and vSS. You might not be able to get HMs done (unless you got carried)
You might have to farm for a monster set, but for magicka, many of the best one drop from non-DLC dungeons.
SeaGtGruff wrote: »What would be really cool is if we could basically design our own sets, instead of just crafting predesigned sets.
What do you want the 2-item bonus to be? Choose from a list of possible bonuses, maybe with your current crafting level, crafting rank, and number of traits known determining whether certain bonuses are available.
What do you want the 3-item bonus to be? Same considerations as above, except maybe the overall choices are slightly better than for the 2-item bonus-- i.e., same pool of possible choices as for the 2-item bonus, but also some additional ones.
What do you want the 4-item bonus to be? Same as above, but again with some additional choices added to the pool.
What do you want the 5-item bonus to be? This would be fundamentally different than the other bonuses, just as with dropped and predesigned craftable sets. But otherwise the same idea-- a list of possible bonuses you can choose from.
Maybe you'd have to learn the various potential bonuses, similar to the way you have to learn traits, by getting a piece of gear that has whatever bonus you're interested in and then researching it.
And maybe you'd need to obtain a special crafting station to do this, sort of like an attunable crafting station but instead of attuning it to a specific predesigned set you're able to use it to research existing sets and thereby add to its pool of choices for the various 2-item, 3-item, 4-item, and 5-item bonuses.
Or maybe once you've chosen the specific bonuses, the crafting station becomes locked to that custom set, so if you want to create another custom set then you need to obtain another of the special crafting stations and program it.
Would probably never happen, but it's fun to dream up possibilities.
In this way, crafting could become more of a truly individualistic thing, where each master craftsperson could have his or her more or less unique creations, as opposed to everybody just being limited to crafting the same stuff as everyone else.