Swap Briarheart off to something like Hunding's. You're wearing medium without using a lot of flat weapon damage lines and instead rely on briarheart that is more chance oriented and does not work as well on the long run. Let us assume you can get around 50% critical rate. With 10% chance to proc on crit you're effectively getting only 5% chance to proc briarheart on any given attack. Briarheart buff lasts for 10 seconds but is on a 15 second cool down. This means that your overall value even at its VERY BEST is in a burst period where briarheart is active. 449*(2/3) = 299 weapon damage + heals when crit. Necromancers don't have a lot of innate crit synergy unlike some other classes like stamsorc with hurricane to proc more crits or stamplars that just come with higher crit damage etc. While briarheart is a good set I wouldn't use it on a stamcro because its hard to maintain high up time and its effects just aren't good enough or activated fast enough in battle.
As for gold, only your weapon needs to be gold. If you don't have gold weapons go farm until you do as it is quite a big jump compared with armor. Also, I suggest wearing 2 heavy 5 medium if you're just starting out your PVP journey because this will greatly increase survivability and help you learn.
That's a terrible idea for Necromancer. Unless there are some really major class changes between now and the end of the PTS cycle, and I'm fairly confident that there won't be, Magicka Necromancer is about to be downright awful for an offensive role in PvP.screw it. i go mag. i cant play stam. too much stats missing everywhere.
That's a terrible idea for Necromancer. Unless there are some really major class changes between now and the end of the PTS cycle, and I'm fairly confident that there won't be, Magicka Necromancer is about to be downright awful for an offensive role in PvP.screw it. i go mag. i cant play stam. too much stats missing everywhere.
You can't accurately judge weapon damage vs spell damage stats when only some of the weapons are gold and/or Nirnhoned - that makes a really huge difference. There are also differences in playstyle that will take getting used to. If you're playing Stamina, especially in medium armor, you can dodge roll and sprint a whole lot more often than Magicka builds can, and you need to utilize that for your mobility and survivability.
When it comes to facing off against good players that have experience, proper builds, etc...I've long found Stamina classes to, generally speaking, be significantly more dangerous than their Magicka counterparts. They're also almost always able to escape from me more easily, with Mag Sorcs sometimes being an exception.
Seriously though, unless you're looking to play a dedicated healer build, you don't want to be a Magicka Necromancer next patch.
Magicka Necromancer was total garbage when Elsweyr first released, then was made decent for unorganized PvP with Scalebreaker, and is probably going to be total garbage again next patch. ZOS has said that they're going to partially walk back the DOT nerfs, but they'll still be weaker than they are on live.That's a terrible idea for Necromancer. Unless there are some really major class changes between now and the end of the PTS cycle, and I'm fairly confident that there won't be, Magicka Necromancer is about to be downright awful for an offensive role in PvP.screw it. i go mag. i cant play stam. too much stats missing everywhere.
You can't accurately judge weapon damage vs spell damage stats when only some of the weapons are gold and/or Nirnhoned - that makes a really huge difference. There are also differences in playstyle that will take getting used to. If you're playing Stamina, especially in medium armor, you can dodge roll and sprint a whole lot more often than Magicka builds can, and you need to utilize that for your mobility and survivability.
When it comes to facing off against good players that have experience, proper builds, etc...I've long found Stamina classes to, generally speaking, be significantly more dangerous than their Magicka counterparts. They're also almost always able to escape from me more easily, with Mag Sorcs sometimes being an exception.
Seriously though, unless you're looking to play a dedicated healer build, you don't want to be a Magicka Necromancer next patch.
i hear you but i made the changes. Breton, Atronachs, Chudan + Bright + Shacklebreaker (5 light) and did MUCH better (12-4) in my first BG than all the other 50 on the stam counterpart. I also felt much tankier. I also tried 5 heavy with Wyrd Tree's Blessing. Lower dmg ofc but were nearly unkillable. My stats are much better now. Both recovery, healing and shield options and damage. i also have alot more tools to play with. im not a fan of blastbones. so unreliable but that goes for both stam and mag. Entrophy is back on my bar.
Im probably just really bad with stam. i can never keep them alive. the second i charge in and dizzy im at 25% hp from 3--4 casters in the back.
FearlessOne_2014 wrote: »Next patch if you have to be a Necro. You are going to regret rerolling to MagCro. The damage and survivalbility difference between Mag and Stam Necro is huge. I highly reccomend you stay StamCro but level and try out MagCro before fully committing. In higher MMR scenes Stamina is just much better than Magicka.
stam necro has the least amount of identity for me compared to all other toons. my build uses 2 total necro abilities and 10 weapon/other line abilities.
mighty chudan monster set - because i find the armor ability of necro to be garbage
afflicted chest/legs and jewels - because minor defile plus major defile from blast bones is solid
spriggan/thief - up to you which one you want but basically belt, boots, gloves and 2h maul of spriggan or essence thief.
5 medium / 2 heavy
your front bar 2H: dizzy swing, executioner, forward momentum, blast bones, camo hunter, beserker rage ult
your dw back bar: consuming trap, spirit guardian, quick cloak, rending slash, vigor, temporal guard
your defense is cloak, temporal guard, spirit guardian and using your beserker rage ultimate. beserker rage is 8 seconds of full cc immunity (to snares, roots, hard stuns, everything) plus a buff to resists for the amount hit. It can reach upwards of 50k resists when up.
dizzy swing into beskerer rage/executioner is ridiculously brain dead easy. it is extremely efficient and extremely good. add blast bones into that equation and you have targets that are major/minor defiled while taking extreme damage and beserker rage allows you to stay in the fight longer.
camo hunter has high uptime thanks to rending slash and consuming trap (trap btw is a great tool for resources as well). if you like essence thief, it also has some good resource sustain.
the class is extremely boring because it has no identity. blast bones is literally an inferior version of subterranean assault and everything else is weapon line. that said - the 2H weapon line is so extremely efficient and good right now that stam sorc and stam necro are more than viable in bg's simply because of this weapon line.
enjoy
I have a lot of problems getting a good stamina build for BGs. My stats in no-cp are unplayable. Ive tried those alchast, dottz etc builds but to me they are far from playable in NO-CP.
Right now i wear Blood spawn, Bone Pirate and Briarheart and i would say all my stats are bad (no gold, no nirn atm.)
Stam Recovery 1700
buffed resist 17k
weapon damage 2380
Stamina 27600
Health 23k
i would say only recovery is decent?