8 seconds only if they reduce the penetration to 50% instead of 100%
Otherwise it is too deam strong
This pen feels a bit overrated. The best thing in this ultimate are the burst.
@ZOS_BrianWheeler I believe the 5 second timer for Onslaught for its cost, and cast time just doesn't make it as good of an ult. I do agree, the skill does far too much damage and the 12 second timer was TOO BIG. But I feel like cutting it to 5 seconds was too much, I feel like 6-8 seconds would have been fine, maybe 8 seconds with a *slight* damage nerf to it.
With the loss of Uppercut stun onslaught just doesn't fit into the game as properly now.
Thoughts?
I love Onslaught, I just think now it doesn't really fit my burst windows at 5 seconds (some time depleted by cast time) it just seems lacking in terms of having a damaging effect in the window provided.
leepalmer95 wrote: »@ZOS_BrianWheeler I believe the 5 second timer for Onslaught for its cost, and cast time just doesn't make it as good of an ult. I do agree, the skill does far too much damage and the 12 second timer was TOO BIG. But I feel like cutting it to 5 seconds was too much, I feel like 6-8 seconds would have been fine, maybe 8 seconds with a *slight* damage nerf to it.
With the loss of Uppercut stun onslaught just doesn't fit into the game as properly now.
Thoughts?
I love Onslaught, I just think now it doesn't really fit my burst windows at 5 seconds (some time depleted by cast time) it just seems lacking in terms of having a damaging effect in the window provided.
Just medium attack before onslaight.
It sdtill hits super hard, its still aoe and ignores armour on attack and gives you a high enough time window to deal mega dmg following it.
You just don't turn into god mode for 12s after.
Onslaught is fine.
It always amazes me to see Stam builds complaining about how Onslaught is "easily avoided," or "barely" does enough damage, etc...I'd love to see them forced to use Meteor as their primary offensive ultimate for a few patches. Enjoy spending close to double the ultimate in order to do half the damage if it doesn't get blocked. But it almost certainly *will* get blocked, since it has the most obvious telegraph in the entire game.
It always amazes me to see Stam builds complaining about how Onslaught is "easily avoided," or "barely" does enough damage, etc...I'd love to see them forced to use Meteor as their primary offensive ultimate for a few patches. Enjoy spending close to double the ultimate in order to do half the damage if it doesn't get blocked. But it almost certainly *will* get blocked, since it has the most obvious telegraph in the entire game.
Which all adds up to why almost no Stamina builds use Onslaught, yet virtually all Magicka builds run Meteor. Wait nm.MartiniDaniels wrote: »It always amazes me to see Stam builds complaining about how Onslaught is "easily avoided," or "barely" does enough damage, etc...I'd love to see them forced to use Meteor as their primary offensive ultimate for a few patches. Enjoy spending close to double the ultimate in order to do half the damage if it doesn't get blocked. But it almost certainly *will* get blocked, since it has the most obvious telegraph in the entire game.
200 vs 150, "almost double" LMAO. And onslaught doesn't have stun which makes block mandatory. And onslaught doesn't leave aoe which maybe neglible in 1v1 duel/open world, but in BG/flags... well, it is still powerful aoe. And onslaught doesn't give you empower. And onslaught doesn't buff your magicka recovery&max magicka. And onslaught doesn't snare.
Which all adds up to why almost no Stamina builds use Onslaught, yet virtually all Magicka builds run Meteor. Wait nm.MartiniDaniels wrote: »It always amazes me to see Stam builds complaining about how Onslaught is "easily avoided," or "barely" does enough damage, etc...I'd love to see them forced to use Meteor as their primary offensive ultimate for a few patches. Enjoy spending close to double the ultimate in order to do half the damage if it doesn't get blocked. But it almost certainly *will* get blocked, since it has the most obvious telegraph in the entire game.
200 vs 150, "almost double" LMAO. And onslaught doesn't have stun which makes block mandatory. And onslaught doesn't leave aoe which maybe neglible in 1v1 duel/open world, but in BG/flags... well, it is still powerful aoe. And onslaught doesn't give you empower. And onslaught doesn't buff your magicka recovery&max magicka. And onslaught doesn't snare.
MartiniDaniels wrote: »Which all adds up to why almost no Stamina builds use Onslaught, yet virtually all Magicka builds run Meteor. Wait nm.MartiniDaniels wrote: »It always amazes me to see Stam builds complaining about how Onslaught is "easily avoided," or "barely" does enough damage, etc...I'd love to see them forced to use Meteor as their primary offensive ultimate for a few patches. Enjoy spending close to double the ultimate in order to do half the damage if it doesn't get blocked. But it almost certainly *will* get blocked, since it has the most obvious telegraph in the entire game.
200 vs 150, "almost double" LMAO. And onslaught doesn't have stun which makes block mandatory. And onslaught doesn't leave aoe which maybe neglible in 1v1 duel/open world, but in BG/flags... well, it is still powerful aoe. And onslaught doesn't give you empower. And onslaught doesn't buff your magicka recovery&max magicka. And onslaught doesn't snare.
You don't know what people will use in U24. In U23 it is obvious that critrush-dizzy-onslaught-executioner setup was broken. Imo d-swingers even managed to somewhat negate dot meta, in solo cyrodiil at least. But now both dizzy and onslaught are severely nerfed and no guarantee it will be still so popular to tell that 5 seconds for 150 cost is ok.
MartiniDaniels wrote: »Which all adds up to why almost no Stamina builds use Onslaught, yet virtually all Magicka builds run Meteor. Wait nm.MartiniDaniels wrote: »It always amazes me to see Stam builds complaining about how Onslaught is "easily avoided," or "barely" does enough damage, etc...I'd love to see them forced to use Meteor as their primary offensive ultimate for a few patches. Enjoy spending close to double the ultimate in order to do half the damage if it doesn't get blocked. But it almost certainly *will* get blocked, since it has the most obvious telegraph in the entire game.
200 vs 150, "almost double" LMAO. And onslaught doesn't have stun which makes block mandatory. And onslaught doesn't leave aoe which maybe neglible in 1v1 duel/open world, but in BG/flags... well, it is still powerful aoe. And onslaught doesn't give you empower. And onslaught doesn't buff your magicka recovery&max magicka. And onslaught doesn't snare.
You don't know what people will use in U24. In U23 it is obvious that critrush-dizzy-onslaught-executioner setup was broken. Imo d-swingers even managed to somewhat negate dot meta, in solo cyrodiil at least. But now both dizzy and onslaught are severely nerfed and no guarantee it will be still so popular to tell that 5 seconds for 150 cost is ok.
Which means only that some cheese setups are not as OP anymore. But if you REALLY would like to look at Onslaught in objective way, you would see that there is no other so powerfull ultimate. Right now it allows you to go full tank with 0 penetration, and then bam, you have penetration better than DDs in full Light Armor on top of capped ressistances. It's simply to good not to use, thats why everyone is running it and if less people will use this ultimate (which I doubt because its still hardest hitting ulti) thats good, because it means we are closer to "balance" where other options seems to have some pros to.
Maybe we should switch Onslaught to destro staff and EotS to two-handed for a patch and see how everybody feels about it after a couple of months.
MartiniDaniels wrote: »Which all adds up to why almost no Stamina builds use Onslaught, yet virtually all Magicka builds run Meteor. Wait nm.MartiniDaniels wrote: »It always amazes me to see Stam builds complaining about how Onslaught is "easily avoided," or "barely" does enough damage, etc...I'd love to see them forced to use Meteor as their primary offensive ultimate for a few patches. Enjoy spending close to double the ultimate in order to do half the damage if it doesn't get blocked. But it almost certainly *will* get blocked, since it has the most obvious telegraph in the entire game.
200 vs 150, "almost double" LMAO. And onslaught doesn't have stun which makes block mandatory. And onslaught doesn't leave aoe which maybe neglible in 1v1 duel/open world, but in BG/flags... well, it is still powerful aoe. And onslaught doesn't give you empower. And onslaught doesn't buff your magicka recovery&max magicka. And onslaught doesn't snare.
You don't know what people will use in U24. In U23 it is obvious that critrush-dizzy-onslaught-executioner setup was broken. Imo d-swingers even managed to somewhat negate dot meta, in solo cyrodiil at least. But now both dizzy and onslaught are severely nerfed and no guarantee it will be still so popular to tell that 5 seconds for 150 cost is ok.
MartiniDaniels wrote: »Which all adds up to why almost no Stamina builds use Onslaught, yet virtually all Magicka builds run Meteor. Wait nm.MartiniDaniels wrote: »It always amazes me to see Stam builds complaining about how Onslaught is "easily avoided," or "barely" does enough damage, etc...I'd love to see them forced to use Meteor as their primary offensive ultimate for a few patches. Enjoy spending close to double the ultimate in order to do half the damage if it doesn't get blocked. But it almost certainly *will* get blocked, since it has the most obvious telegraph in the entire game.
200 vs 150, "almost double" LMAO. And onslaught doesn't have stun which makes block mandatory. And onslaught doesn't leave aoe which maybe neglible in 1v1 duel/open world, but in BG/flags... well, it is still powerful aoe. And onslaught doesn't give you empower. And onslaught doesn't buff your magicka recovery&max magicka. And onslaught doesn't snare.
You don't know what people will use in U24. In U23 it is obvious that critrush-dizzy-onslaught-executioner setup was broken. Imo d-swingers even managed to somewhat negate dot meta, in solo cyrodiil at least. But now both dizzy and onslaught are severely nerfed and no guarantee it will be still so popular to tell that 5 seconds for 150 cost is ok.
leepalmer95 wrote: »MartiniDaniels wrote: »Which all adds up to why almost no Stamina builds use Onslaught, yet virtually all Magicka builds run Meteor. Wait nm.MartiniDaniels wrote: »It always amazes me to see Stam builds complaining about how Onslaught is "easily avoided," or "barely" does enough damage, etc...I'd love to see them forced to use Meteor as their primary offensive ultimate for a few patches. Enjoy spending close to double the ultimate in order to do half the damage if it doesn't get blocked. But it almost certainly *will* get blocked, since it has the most obvious telegraph in the entire game.
200 vs 150, "almost double" LMAO. And onslaught doesn't have stun which makes block mandatory. And onslaught doesn't leave aoe which maybe neglible in 1v1 duel/open world, but in BG/flags... well, it is still powerful aoe. And onslaught doesn't give you empower. And onslaught doesn't buff your magicka recovery&max magicka. And onslaught doesn't snare.
You don't know what people will use in U24. In U23 it is obvious that critrush-dizzy-onslaught-executioner setup was broken. Imo d-swingers even managed to somewhat negate dot meta, in solo cyrodiil at least. But now both dizzy and onslaught are severely nerfed and no guarantee it will be still so popular to tell that 5 seconds for 150 cost is ok.
Both dizzy and onslaught is still super strong. In fact the dizzy to onslaught combo is about the same dmg. Dizzy hits a bit less, procs off balance so the onslaught hits 10% harder.
Onslaught is unique, cuz the only ultimate wich rewards the people without penetration. Its rewards the greatsword, the "%" dmg buffs like shield breaker, offbalance bonus. Truly reward the minor or even major berserk, and other buffs. The flat dmg WD and max stam. This ultimate kinda a way for play tanky and be able to sacrafice all your penetration for other stats. With good timing, with right buffs, its the hardest hitting stamina ultimate. You can be deffensive, then suddenly unleash huge burst. Its not the NB`s ultimate, not the sharpened weapons or mauls ultimate. Its kinda a tool wich can turn your weak offensive stats into very strong. I dont think its that short, 5 sec enough for any combo, dots tick also enough times in that. Just personal opinion