Reistr_the_Unbroken wrote: »Van_Winkle wrote: »This game is already too "solo". We need more content, that forces players to play together, not hide in private bunkers and caves.
Well if you feel that way then maybe the developers should stop putting stories in dungeons that don’t get seen by people that actually want to see them because of being forcibly rushed. 🤷🏻♂️ Just my 2 cents.
GreenhaloX wrote: »What do you mean "more?" There is not even one "solo" dungeon yet. Sure, you can solo the normal dungeons now, but, there is no dungeon made for one person/player. Also, Maelstrom is not a dungeon, and it is enough solo content for a MMO.
Nemesis7884 wrote: »what could be fun is a solo dungeon with a randomized floor plan and randomized enemies, traps etc. where you need to find a treasure that is guarded by a strong boss or something like that...
Gandrhulf_Harbard wrote: »Van_Winkle wrote: »This game is already too "solo". We need more content, that forces players to play together, not hide in private bunkers and caves.
Every MMORPG that has taken the "we'll add content to FORCE players to group-up" approach has seen only one effect from doing so - declining player numbers.
All The Best
Van_Winkle wrote: »This game is already too "solo". We need more content, that forces players to play together, not hide in private bunkers and caves.
Somber97866 wrote: »While I agree this is an MMO, I don't understand the stand against solo gameplay. Vma has been insanely popular and is a classic in my opinion. But why only one?
More solo content period.
Despite a game's status as an MMO, it's just a fact that the vast majority of players spend the bulk of their time in it playing solo. MMOs that try to force players to group tend to die an early death.