Sure I'd take another solo dungeon, but what I really want are two man dungeons.
Van_Winkle wrote: »This game is already too "solo". We need more content, that forces players to play together, not hide in private bunkers and caves.
FrancisCrawford wrote: »Sure I'd take another solo dungeon, but what I really want are two man dungeons.
The actual dungeons are very duo-friendly.
My wife and I have duoed over half of them in normal mode and a handful in vet, because that matches our skill level. Other folks might seek out harder ones. But there should be a lot accessible to almost any team.
Somes we use two magicka characters with healing. Sometimes we swap in one true tank. Either way works fine. Occasionally one of us brings stamina DPS instead. Other configurations would surely work as well.
Van_Winkle wrote: »This game is already too "solo". We need more content, that forces players to play together, not hide in private bunkers and caves.
Van_Winkle wrote: »This game is already too "solo". We need more content, that forces players to play together, not hide in private bunkers and caves.
Reistr_the_Unbroken wrote: »Van_Winkle wrote: »This game is already too "solo". We need more content, that forces players to play together, not hide in private bunkers and caves.
Well if you feel that way then maybe the developers should stop putting stories in dungeons that don’t get seen by people that actually want to see them because of being forcibly rushed. 🤷🏻♂️ Just my 2 cents.
Van_Winkle wrote: »This game is already too "solo". We need more content, that forces players to play together, not hide in private bunkers and caves.
We actually don’t need any content that forces players to do anything. We need content that is attractive enough that players will want to play it. You encourage players to play together by creating content that fosters enjoyable communal play - anything from trials to rp to collective home decoration - not by force.
Van_Winkle wrote: »This game is already too "solo". We need more content, that forces players to play together, not hide in private bunkers and caves.
Somber97866 wrote: »While I agree this is an MMO, I don't understand the stand against solo gameplay. Vma has been insanely popular and is a classic in my opinion. But why only one?
Personally, I would love a new modular solo arena, where each instance had, say, 5 levels randomly drawn from a pool of 10+ levels and a final boss level. This could mean it was more varied, took less time and could be relatively easily added to over time to keep it fresh. It might also allow for more of a genuine player progression than the current normal -> vet leap there is at present, which might encourage more players to do it.
FrancisCrawford wrote: »Sure I'd take another solo dungeon, but what I really want are two man dungeons.
The actual dungeons are very duo-friendly.
My wife and I have duoed over half of them in normal mode and a handful in vet, because that matches our skill level. Other folks might seek out harder ones. But there should be a lot accessible to almost any team.
Somes we use two magicka characters with healing. Sometimes we swap in one true tank. Either way works fine. Occasionally one of us brings stamina DPS instead. Other configurations would surely work as well.
I know, I duo both normal and vet base game dungeons as well as the DLC dungeons up to scalebreaker with my wife - we make all of our characters balanced to cover each others weaknesses.
That's not what I'm talking about here.
I want content that is balanced for two people, purposefully with mechanics that favor two people without luck or cheesing required.