Ballista (morph): Updated the tooltip of this ability to show its true range, to prevent confusion in areas where you could increase your range yet fail to actually increase the range of the ability.
In patch notes it said, the true range of Ballista was shown but from my testing there was a definite drop of range by 3m. On live, it was possible to Ballista someone on a wall of a keep from bottom.
In PTS, it does not work anymore 99% of the time. Tested from various angles with a friend.
Gatdangmayne wrote: »Try using skills that dont rely on health desyncs
Gatdangmayne wrote: »Try using skills that dont rely on health desyncs
Gatdangmayne wrote: »Nope, just snipe bow ult and overload. Besides that its w/e. Try to be civil Nordic.
LiquidPony wrote: »Gatdangmayne wrote: »Try using skills that dont rely on health desyncs
Pretty sad when players blame other players for ZOS's buggy game lol
Nordic__Knights wrote: »@Gatdangmayne
Quest for you so do you believe only magic classes should have an range ultimate? Because id like to know what other stam ultimate has range? And if you dont do you feel both stam and magic range should be the same ?
Gatdangmayne wrote: »Nordic__Knights wrote: »@Gatdangmayne
Quest for you so do you believe only magic classes should have an range ultimate? Because id like to know what other stam ultimate has range? And if you dont do you feel both stam and magic range should be the same ?
Okay let's list the ranged offensive ults in game. Bow ult, meteor, soul strike, and i guess overload, destro ult kind of can be, negate kind of, and atro kind of.
Destro, negate, and atro you just move away from as they are ground based aoes.
Meteor has a very obvious telegraph that says "block now!" And still only hits for maybe 10k at most, ignoring the dot aoe it leaves.
Soul strike, usually does nothing, and if it does hurt, you can just block it pretty easily (usually).
Overload is stupid, and broken Imo, though i will admit that for it to actually hit hard, the player is typically built for only overload spam...sadly they just streak away otherwise though.
Bow ult, i would compare most to soul strike. Except bow ult hits for 20k+, and frequently causes health desyncs, and the person using it (unless using the toxic barrage morph) can literally cloak and run away while it fires. Or, if using the toxic barrage morph, there's no obvious beam like from soul strike...also soul strike is garbage.
So let's keep with this comparison of ranged playstyles. Not counting dots, common ranged attacks include: Swallow soul, force pulse, destro reach, elemental weapon, curse, frags, wrath, merciless resolve/assasins will, javelin, dark flare, Jesus beam, stonefist, flames of oblivion, warden birds, and then necro has blastbones and skulls i think- though i don't have necro so i won't be talking about them really. Oh, and snipe.
Of these, i would qualify snipe, curse, frags, merciless, dark flare and beam as hard hitters.
Curse can be purged, you can see its on you and therefore preemptively heal/shield, regardless i dont think I've seen one hit more than 5-6k.
Frags is a rng proc usually, and easily dodged. I've seen as high as 10k, but usually more like 5-6k.
Merciless is a proc also, has the most obvious sound in game, and is easily dodged. Without the soul harvest/incap damage buff which requires you to go into melee, it's probably going to hit for anywhere between 6-12k.
Dark flare is also pretty easily dodged, again with an obvious sound. Still, it only hits for about 6k.
Jesus beam is an execute, and while its pretty op, it's not necessarily unbalanced Imo. Hard to say what it hits for as its a dot usually cast multiple times, but I'll say 10k in execute range.
Snipe, when spammed hits 3x at once for your entire healthbar, from 28+ away.
Or, they snipe heavy attack inject silver shards, and again, it all hits at once, from a ridiculous range.
All the other ranged skills hit for maybe 3-4k on a glass cannon spec.
Snipe, otoh, has an easy to miss sound queue (if you get it at all), and typically hits for 7k+, though I've seen plenty of 3-4k snipe spammers.
So yeah, i feel as if ranged skills should hit less than melee skills, and that the distance should be inversely proportional to the damage.
Why reward the dude not actually learning how to effectively counter, heal, los, etc while they're sitting on a rock away from the fight?
Alas, this is eso, and in its quest for balance and catering to casuals i dont think combat balance will ever be quite where i want it.
Gatdangmayne wrote: »@Nordic__Knights
Okay, on magsorcs, i agree - it's annoying af that they stay at range spamming *** and streak away when you look at them. MagSorcs n StealthNbs are my two most hated classes.
Range should not hit as hard as melee. Period.
Birds, are dodge able, as of a few patches ago.
Javelin/flare spam is annoying too, but again, flare is super easy to avoid unlike snipe and sorcspam.
Lastly, yeah, i would be fine if ZOS would fix the lagdeath associated with snipe. Though i don't think they can, without fundamentally changing the skill itself.
So, my point stands - knowingly using broken skills, and saying "blame zos!" - does not make using said broken skills okay.
Gatdangmayne wrote: »@Nordic__Knights
Okay, on magsorcs, i agree - it's annoying af that they stay at range spamming *** and streak away when you look at them. MagSorcs n StealthNbs are my two most hated classes.
Range should not hit as hard as melee. Period.
Birds, are dodge able, as of a few patches ago.
Javelin/flare spam is annoying too, but again, flare is super easy to avoid unlike snipe and sorcspam.
Lastly, yeah, i would be fine if ZOS would fix the lagdeath associated with snipe. Though i don't think they can, without fundamentally changing the skill itself.
So, my point stands - knowingly using broken skills, and saying "blame zos!" - does not make using said broken skills okay.
Ballista desync happens less than 5% of the time and that too in certain circumstances.
It does not happen as regularly as the people that die to it believe.
I know that for a fact as I have been using it ever since One Tamriel as one of my primary damage ults.
Gatdangmayne wrote: »@Nordic__Knights
Okay, on magsorcs, i agree - it's annoying af that they stay at range spamming *** and streak away when you look at them. MagSorcs n StealthNbs are my two most hated classes.
Range should not hit as hard as melee. Period.
Birds, are dodge able, as of a few patches ago.
Javelin/flare spam is annoying too, but again, flare is super easy to avoid unlike snipe and sorcspam.
Lastly, yeah, i would be fine if ZOS would fix the lagdeath associated with snipe. Though i don't think they can, without fundamentally changing the skill itself.
So, my point stands - knowingly using broken skills, and saying "blame zos!" - does not make using said broken skills okay.
Gatdangmayne wrote: »Nordic__Knights wrote: »@Gatdangmayne
Quest for you so do you believe only magic classes should have an range ultimate? Because id like to know what other stam ultimate has range? And if you dont do you feel both stam and magic range should be the same ?
Okay let's list the ranged offensive ults in game. Bow ult, meteor, soul strike, and i guess overload, destro ult kind of can be, negate kind of, and atro kind of.
Destro, negate, and atro you just move away from as they are ground based aoes.
Meteor has a very obvious telegraph that says "block now!" And still only hits for maybe 10k at most, ignoring the dot aoe it leaves.
Soul strike, usually does nothing, and if it does hurt, you can just block it pretty easily (usually).
Overload is stupid, and broken Imo, though i will admit that for it to actually hit hard, the player is typically built for only overload spam...sadly they just streak away otherwise though.
Bow ult, i would compare most to soul strike. Except bow ult hits for 20k+, and frequently causes health desyncs, and the person using it (unless using the toxic barrage morph) can literally cloak and run away while it fires. Or, if using the toxic barrage morph, there's no obvious beam like from soul strike...also soul strike is garbage.
So let's keep with this comparison of ranged playstyles. Not counting dots, common ranged attacks include: Swallow soul, force pulse, destro reach, elemental weapon, curse, frags, wrath, merciless resolve/assasins will, javelin, dark flare, Jesus beam, stonefist, flames of oblivion, warden birds, and then necro has blastbones and skulls i think- though i don't have necro so i won't be talking about them really. Oh, and snipe.
Of these, i would qualify snipe, curse, frags, merciless, dark flare and beam as hard hitters.
Curse can be purged, you can see its on you and therefore preemptively heal/shield, regardless i dont think I've seen one hit more than 5-6k.
Frags is a rng proc usually, and easily dodged. I've seen as high as 10k, but usually more like 5-6k.
Merciless is a proc also, has the most obvious sound in game, and is easily dodged. Without the soul harvest/incap damage buff which requires you to go into melee, it's probably going to hit for anywhere between 6-12k.
Dark flare is also pretty easily dodged, again with an obvious sound. Still, it only hits for about 6k.
Jesus beam is an execute, and while its pretty op, it's not necessarily unbalanced Imo. Hard to say what it hits for as its a dot usually cast multiple times, but I'll say 10k in execute range.
Snipe, when spammed hits 3x at once for your entire healthbar, from 28+ away.
Or, they snipe heavy attack inject silver shards, and again, it all hits at once, from a ridiculous range.
All the other ranged skills hit for maybe 3-4k on a glass cannon spec.
Snipe, otoh, has an easy to miss sound queue (if you get it at all), and typically hits for 7k+, though I've seen plenty of 3-4k snipe spammers.
So yeah, i feel as if ranged skills should hit less than melee skills, and that the distance should be inversely proportional to the damage.
Why reward the dude not actually learning how to effectively counter, heal, los, etc while they're sitting on a rock away from the fight?
Alas, this is eso, and in its quest for balance and catering to casuals i dont think combat balance will ever be quite where i want it.