ZOS_GregoryV wrote: »Greetings all,
After removing a handful of posts, we would like to remind everyone to keep all posts on topic and refrain from derailing the thread.
Thank you for your understanding,
-Greg-
This is one of the worst changes that has ever gone
Please revert this.
im sory you dont like this change but many of us DO like this change. and we have been asking for a change like this for a long tiome and we want more changes to jumping, and the fix of this jumping exploit that you guys have been using for a long time.
ZOS_GregoryV wrote: »Greetings all,
After removing a handful of posts, we would like to remind everyone to keep all posts on topic and refrain from derailing the thread.
Thank you for your understanding,
-Greg-
MurderMostFoul wrote: »I've always pressed block then A for dodge rolling. I execute it so quickly that the block animation never comes up. I'm sure that I still wind up blocking for about .1 secs, but honestly it's never been an issue.
I would rather have instantly responsive jumps.
MurderMostFoul wrote: »I've always pressed block then A for dodge rolling. I execute it so quickly that the block animation never comes up. I'm sure that I still wind up blocking for about .1 secs, but honestly it's never been an issue.
I would rather have instantly responsive jumps.
Come on, you're smarter than that. I can animation cancel as fast as anyone on the server, and I've had 7k+ hours in pvp honing my timing. The fact is that the button combination required for dodge roll on console FORCES you to block now, and this is extremely problematic while outnumbered, especially in open world. With the amount of lag in cyrodil, that ".1 seconds" is hardly ever just that. Additionally when dodging on lower stamina, that ".1 seconds" or whatever the lag extends it to is often the difference in having enough stamina to dodge and spending that stamina on the block you're forced to execute.
There also is no need for a "more responsive jump" than simply tapping the A button (or whatever you've re mapped jump to) allows for.
usmguy1234 wrote: »MurderMostFoul wrote: »I've always pressed block then A for dodge rolling. I execute it so quickly that the block animation never comes up. I'm sure that I still wind up blocking for about .1 secs, but honestly it's never been an issue.
I would rather have instantly responsive jumps.
Come on, you're smarter than that. I can animation cancel as fast as anyone on the server, and I've had 7k+ hours in pvp honing my timing. The fact is that the button combination required for dodge roll on console FORCES you to block now, and this is extremely problematic while outnumbered, especially in open world. With the amount of lag in cyrodil, that ".1 seconds" is hardly ever just that. Additionally when dodging on lower stamina, that ".1 seconds" or whatever the lag extends it to is often the difference in having enough stamina to dodge and spending that stamina on the block you're forced to execute.
There also is no need for a "more responsive jump" than simply tapping the A button (or whatever you've re mapped jump to) allows for.
Ok I don't feel so bad getting my ass handed to me even time I've fought you. 7k+ hours is pretty darn impressive. I try to pick off people between where the other two alliances fight. Not being able to roll dodge outnumbered is a death sentence. Since I'm always solo that's pretty much all the time.
ZOS_GregoryV wrote: »Greetings all,
After removing a handful of posts, we would like to remind everyone to keep all posts on topic and refrain from derailing the thread.
Thank you for your understanding,
-Greg-
brandonv516 wrote: »Never even thought of dodge rolling this way (I've always blocked + jump), but I can see how it would bug players who have gotten used to doing it the other way around.
brandonv516 wrote: »Never even thought of dodge rolling this way (I've always blocked + jump), but I can see how it would bug players who have gotten used to doing it the other way around.
Yep, super frustrating that they're forcing controllers into an inferior playstyle because they didn't test a pointless change.
@ZOS_GinaBruno
@ZOS_RobGarrett
@ZOS_BrianWheeler
Can someone PLEASE comment on this? We are nearing 50 replies of almost 100% negative feedback about this change, and I've very clearly explained why it is problematic and needs to be reverted. We even had a forum mod comment but still somehow no dev acknowledgement? This is exactly what people are talking about when they point out ZOS's lack of communication on important issues.
I sent a ticket in every day last pts cycle hoping they would fix it before it went live. There was a note in the last patch notes that they knew about it and were working on fixing it. Hmmmmmm
brandonv516 wrote: »Never even thought of dodge rolling this way (I've always blocked + jump), but I can see how it would bug players who have gotten used to doing it the other way around.
Yep, super frustrating that they're forcing controllers into an inferior playstyle because they didn't test a pointless change.
@ZOS_GinaBruno
@ZOS_RobGarrett
@ZOS_BrianWheeler
Can someone PLEASE comment on this? We are nearing 50 replies of almost 100% negative feedback about this change, and I've very clearly explained why it is problematic and needs to be reverted. We even had a forum mod comment but still somehow no dev acknowledgement? This is exactly what people are talking about when they point out ZOS's lack of communication on important issues.
brandonv516 wrote: »Never even thought of dodge rolling this way (I've always blocked + jump), but I can see how it would bug players who have gotten used to doing it the other way around.
Yep, super frustrating that they're forcing controllers into an inferior playstyle because they didn't test a pointless change.
@ZOS_GinaBruno
@ZOS_RobGarrett
@ZOS_BrianWheeler
Can someone PLEASE comment on this? We are nearing 50 replies of almost 100% negative feedback about this change, and I've very clearly explained why it is problematic and needs to be reverted. We even had a forum mod comment but still somehow no dev acknowledgement? This is exactly what people are talking about when they point out ZOS's lack of communication on important issues.
MLGProPlayer wrote: »Why did they even touch jumping?