- Dragonknight skill line: Ardent Flame
- Nightblade skill line: Siphoning
- Sorcerer skill line: Dark Magic
- Templar skill line: Dawn's Wrath
- Warden skill line: Winter's Embrace
- Necromancer skill line: Bone Tyrant
I think it would introduce a lot of very OP, if not broken, skill combos that are prevented by the class system now. It seems like that would defeat the purpose of having classes. Not to mention the META messiahs on the forums declaring "THIS IS NOW THE ONLY PLAYABLE BUILD!!!"...
CaptainVenom wrote: »I think it would introduce a lot of very OP, if not broken, skill combos that are prevented by the class system now. It seems like that would defeat the purpose of having classes. Not to mention the META messiahs on the forums declaring "THIS IS NOW THE ONLY PLAYABLE BUILD!!!"...
Of course, this is a mere example. Of course, if implemented, ZOS would need to balance it.
Although "Specialization" seems a copy paste from GW2, its a good idea to bring that to eso.
I am not knocking OP's idea as I am pretty sure OP essentially copied it from another game. I can think of one off the top of my head. However, considering the major change fatigue we are experiencing as Zos revamps everything for their new "vision" for combat in the game I would suggest a total and even more massive reword for combat is nothing short of the worst thing Zos could every consider.
CaptainVenom wrote: »Although "Specialization" seems a copy paste from GW2, its a good idea to bring that to eso.I am not knocking OP's idea as I am pretty sure OP essentially copied it from another game. I can think of one off the top of my head. However, considering the major change fatigue we are experiencing as Zos revamps everything for their new "vision" for combat in the game I would suggest a total and even more massive reword for combat is nothing short of the worst thing Zos could every consider.
Actually, no. I never played GW2 or knew a game with such concept. The most similar from it is the subclass system from L2, and it looks nothing like it.
CaptainVenom wrote: »I've been thinking about this for a while... what if we could expand our class by picking a skill line from another class? I think it could bring a lot of diversity.
For example: for every class, you may have two class options to select:
- Dragonknight - Necromancer | Templar
- Nightblade - Sorcerer | Warden
- Sorcerer - Nightblade | Necromancer
- Templar - Dragonknight | Warden
- Warden - Templar | Nightblade
- Necromancer - Dragonknight | Sorcerer
- Dragonknight skill line: Ardent Flame
- Nightblade skill line: Siphoning
- Sorcerer skill line: Dark Magic
- Templar skill line: Dawn's Wrath
- Warden skill line: Winter's Embrace
- Necromancer skill line: Bone Tyrant
Those skill line would not have ultimate or their passive skills, as it shouldn't operate better than the class itself. Instead, picking it would grant a new passive for skill line 10/25/50 based on class skill line chosen:
- Dragonknight: adds 3%/5%/8% increased damage over time for all skills.
- Nightblade: adds 3%/5%/8% chance of recovering 3%/5%/8% of any direct damage inflicted as Health. 5 seconds cooldown.
- Sorcerer: increases physical and spell penetration by 3%/5%/8%
- Templar: increases healing done by 3%/5%/8%
- Warden: adds 3%/5%/8% chance to inflict chilled/burning/off-balance/diseased/poisoned debuff when dealing damage. 10 seconds cooldown.
- Necromancer: adds 3%/5%/8% chance to automatically drain an enemy's [X] magicka and stamina when killing them. 10 seconds cooldown.
Wouldn't it be great?
I had a somewhat better idea for that designation:CaptainVenom wrote: »New concept idea: Class Specialization
That would be more like... dual-classing. Which I also had an idea about before:CaptainVenom wrote: »I've been thinking about this for a while... what if we could expand our class by picking a skill line from another class?
TheShadowScout wrote: »...like an idea of mine:
Dual ClassingWhat if there was a way to expand ones characters class skills by learning a different class on top of the original one, but with some limits? Like... you only get -one- skill line from another class, and you don't get to pick either, but have it determined by the classes involved? With one skill line for each class that is main-class-specific and cannot be shared as dual-classing?
The whole thing could be dependent on finding well hidden "master trainers" (possibly even appearing in different locations at different times, a bit like the vampire/werewolf infection spawns – think "wandering sage you have to track down" shtick that’s a classic in many stories...), and then completing a special "Initiation" quest before unlocking the new skill line and changing your basic class to a new "Dual Class", with a new class name to show off, new class symbol, etc. Naturally there would be one master trainer for each class, and what combination a character would get was determined which master trainer they approach for the quest, and their original class – there could also be a way to "reset" this, much like skill morphs or vampirism/lycantropy... (although at this point, I’d expect them to make that a crown store service)
I imagine something like:
• Dragonknight & Grave Lord (Necromancer) = Dragon Priest
• Dragonknight & Siphoning (Nightblade) = Berserker
• Dragonknight & Storm Calling (Sorceror) = Spellsword
• Dragonknight & Dawn's Wrath (Templar) = Pyromancer
• Dragonknight & Winters Embrace (Warden) = Guardian
• Nightblade & Earthen Heart (Dragonknight) = Scout
• Nightblade & Living Death (Necromancer) = Assassin
• Nightblade & Dark Magic (Sorceror) = Agent
• Nightblade & Restoring Light (Templar) = Rogue
• Nightblade & Animal Companion (Warden) = Ranger
• Sorceror & Ardent Flame (Dragonknight) = Battlemage
• Sorceror & Grave Lord (Necromancer) = Warlock
• Sorceror & Shadow (Nightblade) = Illusionist
• Sorceror & Restoring Light (Templar) = Sage
• Sorceror & Winters Embrace (Warden) = Cryomancer
• Templar & Ardent Flame (Dragonknight) = Crusader
• Templar & Living Death (Necromancer) = Healer
• Templar & Shadow (Nightblade) = Inquisitor
• Templar & Dark Magic (Sorceror) = Witchhunter
• Templar & Animal Companion (Warden) = Pilgrim
• Warden & Earthen Heart (Dragonknight) = Barbarian
• Warden & Grave Lord (Necromancer) = Gravesinger
• Warden & Siphoning (Nightblade) = Reaver
• Warden & Storm Calling (Sorceror) = Shaman
• Warden & Dawn's Wrath (Templar) = Druid
• Necromancer & Earthen Heart (Dragonknight) = Undertaker
• Necromancer & Siphoning (Nightblade) = Bloodmage
• Necromancer & Dark Magic (Sorceror) = Occultist
• Necromancer & Dawn's Wrath (Templar) = Spiritualist
• Necromancer & Winters Embrace (Warden) = Cultist
(and yes, I keep coming back to as many of the old class names from earlier elder scrolls games as i can... )