are dlc dungeons really that much more difficult? I've always enjoyed them becuase they're more varied and different compared to vanilla ones. that being said I rarely do dungeons, other than solo delves.
What's the point of ever doing random dungeons?? Purple training gear from level 2 with 50% exp boost, a character takes 7 hours from 3-50.
If you need skill points, the fastest way is to just clear all the public dungeons and grab the sky shard in each one. After that, you'll probably want Undaunted so you get the quest and skill point from dungeons queuing the specific pledges each day.
If you queue random dungeons then have to do them for a pledge later on it's not efficient. Though I am a PVP player so I don't understand the issue with DLC dungeons to begin with, especially on normal.
I do not run group dungeons in the game because 1) I'm afraid of being terrible and 2) I don't know the content (see #1)
That being said I would like to do so at some point!
One thing I have been thinking about is a special "learning mode" for players who have not run dungeons before. The difficulty of DLC dungeons would be scaled back (as would the rewards, of course, to keep it fair) and it would give players like me a chance to get our feet wet and learn the maps and mechanics without being deathly afraid that we're going to get called bad, told to l2p, cussed out, cause the group to fail, or otherwise having to deal with PUG drama.
To that end, it would be nice (as someone stated previously) to separate queues for "random dungeon" and "random DLC dungeon."
One of the very, very first graphical "MMORPG" I played many years ago -- I was in a guild at the time, and was voted "Dungeon Master" of the guild. It was my job to teach new players the layout of the dungeon, how to do the special quests, character builds/equipment, etc. What if ESO could add the ability for a player to become a "Dungeon Master" (not sure what criteria?) who was willing and able to teach new players and had the patience to do so? A "learning mode" such as above could then be led by at least one player, the Dungeon Master, who could guide the group to success (or opt out when they wanted to run more challenging content.)
I could never cancel ESO+ (my craft bag alone has something like 3,500+ items in it) and I agree that it is a shame that people are choosing to give up on all of the rewards ESO+ membership offers just so they don't have to deal with what is apparently frustrating, complex, and time-consuming content that is not suited for more casual players or those with time limits.
I do not run group dungeons in the game because 1) I'm afraid of being terrible and 2) I don't know the content (see #1)
That being said I would like to do so at some point!
One thing I have been thinking about is a special "learning mode" for players who have not run dungeons before. The difficulty of DLC dungeons would be scaled back (as would the rewards, of course, to keep it fair) and it would give players like me a chance to get our feet wet and learn the maps and mechanics without being deathly afraid that we're going to get called bad, told to l2p, cussed out, cause the group to fail, or otherwise having to deal with PUG drama.