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Midyear Mayhem Loading Screens & Consistency

VaranisArano
VaranisArano
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ZOS, one of the major issues with events taking place in Imperial City and Cyrodiil was loading screen deaths.

Imperial City: players were dying while in loading screens while transitioning out of that home base or from the districts down to the sewers.
Cyrodiil: players were dying while in loading screens where town questgivers are located inside buildings.

The Devs have taken action on this before.
Cyrodiil resources had their doors removed.
Imperial City platforms had gap-closers suppressed or sanctuary effects applied.

There's a couple ways this could be extended to current problem areas based on what we've seen in other areas.
A. Longer-lasting sanctuary effects
B. Moving quest NPCs outside of buildings
C. Opening up the buildings so they don't require a transition loading screen
D. Proper suppression of all gap closers on platforms.
E. Add sanctuary effects to all quest giver buildings

In order to promote consistency and to give players a better experience than dying in a loading screen with literally no counterplay, can the Devs please reevaluate transitions and problem areas in Cyrodiil? Players ought to have the option to fight back in any area where they can be attacked or, if they must deal with a loading screen taking away control of their character, they ought to be completely safe.

Thank you for your consideration!
  • Donny_Vito
    Donny_Vito
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    Good suggestions.
    Players ought to have the option to fight back in any area where they can be attacked or, if they must deal with a loading screen taking away control of their character, they ought to be completely safe.

    From a programmatic standpoint, I imagine they have some sort of identifier to know when you're in a load screen. You use a door, you get a load screen, and then when you're out of it you see the new content. Seems pretty straight-forward, but there has to be some sort of variable that notifies the server you loaded correctly and to continue on. I would love to see your suggestion apply Cyrodiil-wide. Too many people have their nights ruined by loading screens and the almost-certain death that awaits when you load back in. In any type of PvP area...make us invincible while in a loading screen! This might bring about other untended consequences, I'm aware, but at this point I'd welcome any type of change.
  • Donny_Vito
    Donny_Vito
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    Surprised there weren't more thoughts on this. Seems like a great idea.
  • iRaivyne
    iRaivyne
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    Easiest solution would seem to be adding a sanctuary buff after every load screen that lasts until the player interacts with the game again by moving, accessing a menu, or using a skill. Would also prevent death while you're in a random load screen after a keep flips with 5 zergs inside.
    Edited by iRaivyne on October 8, 2019 8:16PM
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