Emma_Overload wrote: »Emma_Overload wrote: »
When buffed it's usually over 5k. And when morphed into accelerating drain it hits every 0,7 sec. That means in first 0,7 second from the moment You're clicking it You'll get 2 ticks which is over 10k tooltip which is already higher then regular spammable abilities still within global cooldown. In 1,4 second You'll get damage comparable or higher then dmg of dizzying swing. So You basically have undodgable high damage , cheap , healing stun that goes through dodge plus gives You 20 second of minor expedition. That sounds like slightly too much especially for setups that have abilities with delayed burst which can cast their burst damage ability plus some ult and then use drain while their DoTs are already ticking on enemy creating basically unavoidable burst combo.
If ZoS wanted to get rid of damaging abilities that also have stuns or abilities that allows for too strong burst combos too quickly and too easy then this ability should be on that list.
That's really interesting, thanks for the information. I am currently running Accelerating Drain, but I don't notice the extra damage you're describing because I am block cancelling the spell immediately after casting it.
I'm going to try letting the Drain run a bit longer and see what happens.