Should dizzy swing be nerfed or not?

  • leepalmer95
    leepalmer95
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    Yes
    max_only wrote: »
    Yes both the dmg and cc nerf is justified, its not hard to medium weave next patch but such a hard hitting skill should not have a cc attached to it.

    Pretty sure zos is clear on cc being on spamables. They removed it on frag, they removed it on clench and now they've done it to dizzy.

    If you want a stun, learn to time a medium weave or slot the fighters guild fear.

    I slot that fear. It doesn’t even hold them for 1 gcd. Have you used it? Even combined with dizzy swing it doesn’t lock down a single potato.

    Landing a dizzy swing is not easy. If you are filled with them in your death recap, bind “break free” to a key or become more situationally aware.

    Sincerely, a pvp noob that doesn’t get killed or get any kills from dizzy swing.

    Lets not pretend that dizzy spam 'isn't easy' I use the skill on basically all my stam toons right now its overperforming that much. It's literally a 1 button wonder at the moment, a spam skill that has a 7m range, cc's and can easily run a 16k tooltip.

    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Juhasow
    Juhasow
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    What is actually funny is that everyone talks about dizzying swing when Accelerating drain which is as strong or even stronger goes under radar.
  • WillhelmBlack
    WillhelmBlack
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    No
    Nerf the damage if you must but don't take the knock down away from an ability thats animation literally looks like it's gonna knock someone over.

    2h already has a spammable, it doesn't need 2.
    PC EU
  • leepalmer95
    leepalmer95
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    Yes
    Nerf the damage if you must but don't take the knock down away from an ability thats animation literally looks like it's gonna knock someone over.

    2h already has a spammable, it doesn't need 2.

    2h has a spammable? apart from dizzy?
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • WillhelmBlack
    WillhelmBlack
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    No
    Nerf the damage if you must but don't take the knock down away from an ability thats animation literally looks like it's gonna knock someone over.

    2h already has a spammable, it doesn't need 2.

    2h has a spammable? apart from dizzy?

    Carve. It just needs adjusting again.
    PC EU
  • leepalmer95
    leepalmer95
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    Yes
    Nerf the damage if you must but don't take the knock down away from an ability thats animation literally looks like it's gonna knock someone over.

    2h already has a spammable, it doesn't need 2.

    2h has a spammable? apart from dizzy?

    Carve. It just needs adjusting again.

    Isn't carve an aoe? with a morph with a dot?

    Pretty sure its not on the level of a spamable
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • WillhelmBlack
    WillhelmBlack
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    No
    Nerf the damage if you must but don't take the knock down away from an ability thats animation literally looks like it's gonna knock someone over.

    2h already has a spammable, it doesn't need 2.

    2h has a spammable? apart from dizzy?

    Carve. It just needs adjusting again.
    Nerf the damage if you must but don't take the knock down away from an ability thats animation literally looks like it's gonna knock someone over.

    2h already has a spammable, it doesn't need 2.

    2h has a spammable? apart from dizzy?

    Carve. It just needs adjusting again.

    Isn't carve an aoe? with a morph with a dot?

    Pretty sure its not on the level of a spamable

    It's an AoE spammable like Jabs etc
    PC EU
  • Emma_Overload
    Emma_Overload
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    Yes
    Juhasow wrote: »
    What is actually funny is that everyone talks about dizzying swing when Accelerating drain which is as strong or even stronger goes under radar.

    Drain has a 4K tooltip...what are you talking about?
    #CAREBEARMASTERRACE
  • blee88
    blee88
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    It's fairly pathetic the skills are being nerfed because the programmers can not fix the buggy code on break free and knockbacks.
  • max_only
    max_only
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    max_only wrote: »
    Yes both the dmg and cc nerf is justified, its not hard to medium weave next patch but such a hard hitting skill should not have a cc attached to it.

    Pretty sure zos is clear on cc being on spamables. They removed it on frag, they removed it on clench and now they've done it to dizzy.

    If you want a stun, learn to time a medium weave or slot the fighters guild fear.

    I slot that fear. It doesn’t even hold them for 1 gcd. Have you used it? Even combined with dizzy swing it doesn’t lock down a single potato.

    Landing a dizzy swing is not easy. If you are filled with them in your death recap, bind “break free” to a key or become more situationally aware.

    Sincerely, a pvp noob that doesn’t get killed or get any kills from dizzy swing.

    Lets not pretend that dizzy spam 'isn't easy' I use the skill on basically all my stam toons right now its overperforming that much. It's literally a 1 button wonder at the moment, a spam skill that has a 7m range, cc's and can easily run a 16k tooltip.

    It’s not easy. Maybe I’m only fighting elite streamers because the only people I can connect with are people who are on a siege or afk. I cannot land a dizzy. 1v1 on top of a postern- can’t land it. In the middle of a field - can’t land it. On a flag- can’t land it.

    I wish I knew when people played so I can finally use this skill. The only reason I slot it is because I’m a noob, I’m following a build as I learn Cyro. Every day I think about changing it but I don’t know enough to replace it yet.

    Honestly.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
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  • xaraan
    xaraan
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    Yes
    Yes. It is too strong with the large damage and CC together. It's easy to use, especially now that they had reduced the cast time twice and it's now at .8 sec. All these folks talking about how easy it is to avoid, it can be in some situations, but also easy to just keep spamming it and waiting for knockdown and easy kill. It is fun to use, I enjoy it, but let's not pretend it's not a bit too strong.

    I do think they should have left one morph with CC and low damage and the other morph high damage and no CC.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • MCBIZZLE300
    MCBIZZLE300
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    No
    This should be, should the stun be removed from dizzying swing. I think the damage nerf is warranted but the removal of the stun is too much. it removes what dizzying swing is all about and has been for 5 years. regardless i voted no because i dont want the change to go through. Having said that there was way more negative feedback about cast times but they put it through anyway so there is no hope. Anyone who wants the stun removed from dizzying swing either plays only stam temp or only magicka chars in cyrodiil. Theres no way a stam dk, sorc, warden or necro would want this change.
  • Lord_Sando
    Lord_Sando
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    No
    Dizzy is fine it has a cast time and is close range. in a world where everyone wants to fight 28 meters away. I say make it back to 1 sec cast time so the spammers are punished. I have been playing a dizzy build since launch. if this change stays I wont be playing, due to the lag in this game and the nerf to a play style i like.
    Edited by Lord_Sando on October 7, 2019 3:45PM
  • Goregrinder
    Goregrinder
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    Yes
    Spammable
    Stun/CC
    Execute

    Pick one. DS is all 3.
  • Deathlord92
    Deathlord92
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    xaraan wrote: »
    Yes. It is too strong with the large damage and CC together. It's easy to use, especially now that they had reduced the cast time twice and it's now at .8 sec. All these folks talking about how easy it is to avoid, it can be in some situations, but also easy to just keep spamming it and waiting for knockdown and easy kill. It is fun to use, I enjoy it, but let's not pretend it's not a bit too strong.

    I do think they should have left one morph with CC and low damage and the other morph high damage and no CC.
    Reasonable
  • doomette
    doomette
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    No
    Spammable
    Stun/CC
    Execute

    Pick one. DS is all 3.

    Wait, how is it an execute? Is there an execute mechanic that works with DS that I’m not thinking of, because it’s not in the ability/morph descriptions.
  • Cerotonin
    Cerotonin
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    I want to say no because I use Dizzying Swing. I think they could’ve reverted/lowered the damage it does, but keep the stun on it.
  • Chilly-McFreeze
    Chilly-McFreeze
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    No
    doomette wrote: »
    Spammable
    Stun/CC
    Execute

    Pick one. DS is all 3.

    Wait, how is it an execute? Is there an execute mechanic that works with DS that I’m not thinking of, because it’s not in the ability/morph descriptions.

    Nah. It’s just bollocks. Coming from the same crowd that says it hits harder than comparable ultimates. I’m okay with the off balance instead of the stun, you can play around that. But the excuse for the dmg nerf (to fit dot damage) just doesn’t cut it anymore. They should soften that -16% down to ~-5-10%.
    Edited by Chilly-McFreeze on October 7, 2019 7:34PM
  • evoniee
    evoniee
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    Yes
    get over it, it is already dead
  • StormeReigns
    StormeReigns
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    No
    doomette wrote: »
    Spammable
    Stun/CC
    Execute

    Pick one. DS is all 3.

    Wait, how is it an execute? Is there an execute mechanic that works with DS that I’m not thinking of, because it’s not in the ability/morph descriptions.

    Not to worry, they have also said that the following were executes as well: streak, swarm, jabs, shards, force siphon and trapping webs... so. Yeah, grain of salt there.
  • doomette
    doomette
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    No
    SkerKro wrote: »
    doomette wrote: »
    Spammable
    Stun/CC
    Execute

    Pick one. DS is all 3.

    Wait, how is it an execute? Is there an execute mechanic that works with DS that I’m not thinking of, because it’s not in the ability/morph descriptions.

    Not to worry, they have also said that the following were executes as well: streak, swarm, jabs, shards, force siphon and trapping webs... so. Yeah, grain of salt there.

    Wow...
    ...force siphon
    😬
  • RaveRaveRaveRave
    RaveRaveRaveRave
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    Yes
    SkerKro wrote: »
    SkerKro wrote: »
    I vote Yes. Every scrub is spamming (sad) it and relying on it in anything you do PVP.

    Well, if it is being spammed on you in every PvP encounter like your post history suggests - maybe, just maybe just moving ever so slightly or even roll dodging to the left or right might actually be more vital than just standing still (sadder) and letting it be spammed on you.

    Sounds like you must be relying on it for all your cheap, easy kills.

    I love the deniers. Yeah, you're right. I just stand there and let it be spammed on me.

    Interesting that i not once denied it, care to point it out? Just pointing out how you have well over 70+ comments complaining about Dizzy, mostly in a 1v1 situation. Interesting that the biggest counter to it is a simple roll dodge. Also, i prefer Bash. As stated above, combos well into shalks and gripping shards quite well and can dish out more damage twice as fast for just as cheap. So please, focus on the one that can be easily countered. Makes my kills come that much easier as you throw your tantrums and turn a blind eye.

    Yes. Again, I just stand there and get hit by them. I also made 70+ comments a day complaining about your precious move that you might as well have slotted on every button. You're absolutely right. Sorry about talking bad about your move that you rely on for easy, cheesey kills. Have you ever killed anyone that's halfway decent without knocking them back, stunning/CCing them, and executing them instantly afterwards? Just wondering. You're pretty defensive about your crutch move here.
    Spammable
    Stun/CC
    Execute

    Pick one. DS is all 3.

    It's not an execute but it might as well be since you can take your time doing an execute either while someone is up in the air knocked backwards and ready to be stunned after all the damage they took from one move that does all those things.
  • Juhasow
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    Juhasow wrote: »
    What is actually funny is that everyone talks about dizzying swing when Accelerating drain which is as strong or even stronger goes under radar.

    Drain has a 4K tooltip...what are you talking about?

    When buffed it's usually over 5k. And when morphed into accelerating drain it hits every 0,7 sec. That means in first 0,7 second from the moment You're clicking it You'll get 2 ticks which is over 10k tooltip which is already higher then regular spammable abilities still within global cooldown. In 1,4 second You'll get damage comparable or higher then dmg of dizzying swing. So You basically have undodgable high damage , cheap , healing stun that goes through dodge plus gives You 20 second of minor expedition. That sounds like slightly too much especially for setups that have abilities with delayed burst which can cast their burst damage ability plus some ult and then use drain while their DoTs are already ticking on enemy creating basically unavoidable burst combo.

    If ZoS wanted to get rid of damaging abilities that also have stuns or abilities that allows for too strong burst combos too quickly and too easy then this ability should be on that list.
    Edited by Juhasow on October 8, 2019 4:40AM
  • ArenGesus
    ArenGesus
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    Yes
    I didn't care until the nonstop whining started. Now I hope they delete the entire skill from existence just out of petty spite.
  • Mr_Walker
    Mr_Walker
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    Joke's on you OP, with oceanic lag it's already next to useless!
  • StormeReigns
    StormeReigns
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    No
    SkerKro wrote: »
    SkerKro wrote: »
    I vote Yes. Every scrub is spamming (sad) it and relying on it in anything you do PVP.

    Well, if it is being spammed on you in every PvP encounter like your post history suggests - maybe, just maybe just moving ever so slightly or even roll dodging to the left or right might actually be more vital than just standing still (sadder) and letting it be spammed on you.

    Sounds like you must be relying on it for all your cheap, easy kills.

    I love the deniers. Yeah, you're right. I just stand there and let it be spammed on me.

    Interesting that i not once denied it, care to point it out? Just pointing out how you have well over 70+ comments complaining about Dizzy, mostly in a 1v1 situation. Interesting that the biggest counter to it is a simple roll dodge. Also, i prefer Bash. As stated above, combos well into shalks and gripping shards quite well and can dish out more damage twice as fast for just as cheap. So please, focus on the one that can be easily countered. Makes my kills come that much easier as you throw your tantrums and turn a blind eye.

    Yes. Again, I just stand there and get hit by them. I also made 70+ comments a day complaining about your precious move that you might as well have slotted on every button. You're absolutely right. Sorry about talking bad about your move that you rely on for easy, cheesey kills. Have you ever killed anyone that's halfway decent without knocking them back, stunning/CCing them, and executing them instantly afterwards? Just wondering. You're pretty defensive about your crutch move here.
    I always wondered what it would look like to meet breathing Millhouse.
    giphy.gif
    Passion, heart, misinformation, just follows what other tell them to do, so angry when called out about it.

    Anyways as said before, Bash > Dizzy. Dodge > Dizzy. Listing lazily to the left > Dizzy.
    Edited by StormeReigns on October 8, 2019 1:53AM
  • WeyounTM
    WeyounTM
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    No
    This game is in dire need of more (!) iconic skills, rather then less. Remember....they nerfed the iconic reflect of DK wings not long ago. A skill that had a truly distinct feel about it. You flap your wings and the enemy just sniping at you got a nice taste of his own "skill".
    But yeah, we couldn't have that,right? What was the Dev's argument way back when....
    Previously, reflects were allowing for extremely unhealthy gameplay that granted the caster an effective 100% damage mitigation on top of the ability to return harmful damaging or controlling effects back at their caster.
    

    Yeah, sure...."unhealthy gameplay". Now we are getting the most iconic skill in 2 hander nerfed....a weapon that should truly be fierce and be feared. Next on the chopping block will be Fossilize i bet....we can't have people be trapped in stone now, can we?
    Meanwhile every "new" skill or skill-line is a bland set of buffs or just some weird "get x stacks of y to get z". Yeah, i like me some more of those...
    Magicka-Khajiit-Player since Beta

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  • Emma_Overload
    Emma_Overload
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    Yes
    Juhasow wrote: »
    Juhasow wrote: »
    What is actually funny is that everyone talks about dizzying swing when Accelerating drain which is as strong or even stronger goes under radar.

    Drain has a 4K tooltip...what are you talking about?

    When buffed it's usually over 5k. And when morphed into accelerating drain it hits every 0,7 sec. That means in first 0,7 second from the moment You're clicking it You'll get 2 ticks which is over 10k tooltip which is already higher then regular spammable abilities still within global cooldown. In 1,4 second You'll get damage comparable or higher then dmg of dizzying swing. So You basically have undodgable high damage , cheap , healing stun that goes through dodge plus gives You 20 second of minor expedition. That sounds like slightly too much especially for setups that have abilities with delayed burst which can cast their burst damage ability plus some ult and then use drain while their DoTs are already ticking on enemy creating basically unavoidable burst combo.

    If ZoS wanted to get rid of damaging abilities that also have stuns or abilities that allows for too strong burst combos too quickly and too easy then this ability should be on that list.

    That's really interesting, thanks for the information. I am currently running Accelerating Drain, but I don't notice the extra damage you're describing because I am block cancelling the spell immediately after casting it.

    I'm going to try letting the Drain run a bit longer and see what happens.
    #CAREBEARMASTERRACE
  • StrandedMonkey
    StrandedMonkey
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    75yo81rk7nku.jpg
  • DeathPK
    DeathPK
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    Yes
    Dizzying Swing is not hard to use. And if someone tries to walk through you. Why not just make sure they can't by stepping back with them?

    because u can move forward quicker then you can walk back
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