wow that logic thou... so stamina who can dodge a lot of times is immune and magicka classes can and should only "get out of the way".
How is that balance for u?
if for magicka the only option is get out, it should be for stam too simple as that
VaranisArano wrote: »wow that logic thou... so stamina who can dodge a lot of times is immune and magicka classes can and should only "get out of the way".
How is that balance for u?
if for magicka the only option is get out, it should be for stam too simple as that
Did you intend to make Negate into an "I-win" button against anyone in a choke point? Because that's what you did.
VaranisArano wrote: »
Did you intend to make Negate into an "I-win" button against anyone in a choke point? Because that's what you did.
VaranisArano wrote: »
Did you intend to make Negate into an "I-win" button against anyone in a choke point? Because that's what you did.
Currently it is a one I-win button against magicka so it should be against everyone, stamina too.
DocFrost72 wrote: »
WrathOfInnos wrote: »DocFrost72 wrote: »
I don’t have a solution in mind, but the more you think about the entire system the less it makes sense.
DocFrost72 wrote: »
VaranisArano wrote: »
Did you intend to make Negate into an "I-win" button against anyone in a choke point? Because that's what you did.
Currently it is a one I-win button against magicka so it should be against everyone, stamina too.
I agree with the sentiment OP, but IMO stamina needs a separate "disarm" debuff that is available from different sources than silence.
Dammit people can you complain about anything else? Wait, don’t answer that. You’ve proved that yes, time and again, the answer is yes. What in the actual *** do you have against any form of challenge being in PvP? What it takes 1 dodge roll to get out? That’s no problem for any properly built mag toon. It is not an “I win” button. Unless of course you’re standing there doing nothing, which must be the case seeing as you’re in here complaining about negate. Also, if they do buff it to include sram abilities you realize it’s still going destroy your incompetent Magicka playing right? Absolutely nothing will change for you. Everyone who has always been fine with Negate will still be fine and you’ll still be dead. Also yes vigor works still at that is huge. But, if I see a negate come down it’s a roll dodge out I’m not thinking about sticking around just because vigor works because my all my defensive skills are Mag and my ult doesn’t work. The AoE is not that big.
...but stamina are melee range which has it’s own limitation so whatever, just go with it.
InvictusApollo wrote: »I'd be happy if Negate would last for at least one second after moving outside it's field. Right now entire ballgroups move out of it so fast that it is useless.
my post has "buff" in quotes... i dont want it buffed i want it to affect equally everyone (and also look at the negate timers on guards).
Take even incap, its an useless ult against stamina, because the enemy could not care less about the silence on it. and its incredibly good against magicka (especially less experienced players)
And the argument how stamina is melee and has limitations is kinda stupid when all classes and specs, except mag sorc, stam sniper and some mag blades, are melee specs.
Make negate and silence work against stamina too. its kinda time after so many years, for obvious balance
Also, can we tone down the guard negates in keeps PLEASE. Its absolutely ridiculous, every 8-10 seconds a negate from a guard is dropped