Negates not much of a problem from players but gotdamn! Can we just take it out of the NPC arsenal already?
Really the mag vs stam balance in PVP has become magicka more group support. stam more self. Mostly. Few exceptions
wow that logic thou... so stamina who can dodge a lot of times is immune and magicka classes can and should only "get out of the way".
How is that balance for u?
if for magicka the only option is get out, it should be for stam too simple as that
Make negate and silence work against stamina too. its kinda time after so many years, for obvious balance
Also, can we tone down the guard negates in keeps PLEASE. Its absolutely ridiculous, every 8-10 seconds a negate from a guard is dropped
Are you saying players should be unable to sprint or roll dodge out of negate?
KappaKid83 wrote: »wow that logic thou... so stamina who can dodge a lot of times is immune and magicka classes can and should only "get out of the way".
How is that balance for u?
if for magicka the only option is get out, it should be for stam too simple as that
Run about 15K stam on your Mag toon, going to have to sacrifice some magicka in place of it, either by your food or some stats/glyphs, but you will be able to dodge out as a Mag character pretty easily then.
MisterBigglesworth wrote: »Alternative area-of-denial ideas:
- Roll dodging inside caltrops deals extra damage
- Unmorphed version of Trapping Webs deals no damage, but doubles stamina cost of your next physical ability and prevents your next heavy attack from restoring stamina
VaranisArano wrote: »The ability of stamina healing and damage to work in a Negate is pretty crucial counterplay, especially when dealing with the keep NPCs.
Take that away, and the only counterplay is "get out of the way". Which is a pretty big problem in the narrow confines of a keep, or when a guard throws one through the door and takes down siege shields while oils are pouring down overhead.
Making Negates impact stamina would be a huge buff for Sorcs in Cyrodiil, who can now shut down everyone in a group for a crucial couple seconds - and would greatly empower organized raids who,can afford to,stack negates.
KappaKid83 wrote: »wow that logic thou... so stamina who can dodge a lot of times is immune and magicka classes can and should only "get out of the way".
How is that balance for u?
if for magicka the only option is get out, it should be for stam too simple as that
Run about 15K stam on your Mag toon, going to have to sacrifice some magicka in place of it, either by your food or some stats/glyphs, but you will be able to dodge out as a Mag character pretty easily then.
omg... please teach me how to build..PLEASE...u dont even know how much stam i run but yet u come here with suggestions...
AGAIN...how is it fair for stamina to use all their skills (almost, except some class buffs, and ults) in a negate and magicka can only sprint or dodge....
AGAIN... put some thought in logic and fairness/equality ..
Make negate and silence work against stamina too. its kinda time after so many years, for obvious balance
Also, can we tone down the guard negates in keeps PLEASE. Its absolutely ridiculous, every 8-10 seconds a negate from a guard is dropped
Are you saying players should be unable to sprint or roll dodge out of negate?
UHHHHH??? are u reading? im referring to skills on ur bar...u know those 12 squares on the bottom of ur UI...u know those?
universal_wrath wrote: »VaranisArano wrote: »The ability of stamina healing and damage to work in a Negate is pretty crucial counterplay, especially when dealing with the keep NPCs.
Take that away, and the only counterplay is "get out of the way". Which is a pretty big problem in the narrow confines of a keep, or when a guard throws one through the door and takes down siege shields while oils are pouring down overhead.
Making Negates impact stamina would be a huge buff for Sorcs in Cyrodiil, who can now shut down everyone in a group for a crucial couple seconds - and would greatly empower organized raids who,can afford to,stack negates.
So basically what you are saying is, negate only counter is to play stam spec, which is in itself bad design. Easiest counter to negate is to leave the aoe, since it does not immoblize or snare. As for buff for negate, I honestly think negate should affect stamina players. Its a n ultimate, it should negate all specs, becayse of easy counter and the fact that you can not spam it. I don't see a problem for sorcs to provide group play in ultimate.
VaranisArano wrote: »universal_wrath wrote: »VaranisArano wrote: »The ability of stamina healing and damage to work in a Negate is pretty crucial counterplay, especially when dealing with the keep NPCs.
Take that away, and the only counterplay is "get out of the way". Which is a pretty big problem in the narrow confines of a keep, or when a guard throws one through the door and takes down siege shields while oils are pouring down overhead.
Making Negates impact stamina would be a huge buff for Sorcs in Cyrodiil, who can now shut down everyone in a group for a crucial couple seconds - and would greatly empower organized raids who,can afford to,stack negates.
So basically what you are saying is, negate only counter is to play stam spec, which is in itself bad design. Easiest counter to negate is to leave the aoe, since it does not immoblize or snare. As for buff for negate, I honestly think negate should affect stamina players. Its a n ultimate, it should negate all specs, becayse of easy counter and the fact that you can not spam it. I don't see a problem for sorcs to provide group play in ultimate.
Sorcs already provide group play with Negate as it is. They don't need a massive buff by adding a Disarm effect on top of the Silencing effect they already have. That's doubling the effectiveness of a single ultimate. 2 effects for the price of 1 ultimate (3 effects on Suppresion Field, really.)
IMO, the best way to make the magicka vs stamina balance issue easier would be to introduce a separate ultimate or a different morph that gives the Disarm effect, which would effect stamina in the same way as negate effects magicka. Give the Disarm ultimate to Keep NPCs like they have Negate, and then Magicka and Stamina players can be equally miserable.
Making the Disarm a separate ultimate or exclusive morph choice for Sorcs means that organized raids have to make a choice or bring extra player(s) in order to stack Negate + Disarm. That's in contrast to your buff suggestion, where organized raids just get a massive buff to every sorc they run with no downside whatsoever.
So, uh, if your intent was to make organized raids and ball groups even stronger, you go ahead and keep asking for Negate to get a free buff with Disarm!
VaranisArano wrote: »IMO, the best way to make the magicka vs stamina balance issue easier would be to introduce a separate ultimate or a different morph that gives the Disarm effect, which would effect stamina in the same way as negate effects magicka. Give the Disarm ultimate to Keep NPCs like they have Negate, and then Magicka and Stamina players can be equally miserable.
WillhelmBlack wrote: »So you're 1v4 on your mag char and a NB hits you from behind with incap and you're silenced, there's 0 counterplay to that btw.
You want that buffed? Be more specific with the title please.
universal_wrath wrote: »VaranisArano wrote: »universal_wrath wrote: »VaranisArano wrote: »The ability of stamina healing and damage to work in a Negate is pretty crucial counterplay, especially when dealing with the keep NPCs.
Take that away, and the only counterplay is "get out of the way". Which is a pretty big problem in the narrow confines of a keep, or when a guard throws one through the door and takes down siege shields while oils are pouring down overhead.
Making Negates impact stamina would be a huge buff for Sorcs in Cyrodiil, who can now shut down everyone in a group for a crucial couple seconds - and would greatly empower organized raids who,can afford to,stack negates.
So basically what you are saying is, negate only counter is to play stam spec, which is in itself bad design. Easiest counter to negate is to leave the aoe, since it does not immoblize or snare. As for buff for negate, I honestly think negate should affect stamina players. Its a n ultimate, it should negate all specs, becayse of easy counter and the fact that you can not spam it. I don't see a problem for sorcs to provide group play in ultimate.
Sorcs already provide group play with Negate as it is. They don't need a massive buff by adding a Disarm effect on top of the Silencing effect they already have. That's doubling the effectiveness of a single ultimate. 2 effects for the price of 1 ultimate (3 effects on Suppresion Field, really.)
IMO, the best way to make the magicka vs stamina balance issue easier would be to introduce a separate ultimate or a different morph that gives the Disarm effect, which would effect stamina in the same way as negate effects magicka. Give the Disarm ultimate to Keep NPCs like they have Negate, and then Magicka and Stamina players can be equally miserable.
Making the Disarm a separate ultimate or exclusive morph choice for Sorcs means that organized raids have to make a choice or bring extra player(s) in order to stack Negate + Disarm. That's in contrast to your buff suggestion, where organized raids just get a massive buff to every sorc they run with no downside whatsoever.
So, uh, if your intent was to make organized raids and ball groups even stronger, you go ahead and keep asking for Negate to get a free buff with Disarm!
It might be true that the ultimate will be buffed and sorcs will be more "viable in group raid" but that also mean you have to drop other classes that provide something else. Do you need more sorcs in group or need more of other classes? Though I don't really know how pvp raids works, so I will stop at that.
While inside of negate, you are cc immume, after you leave, you are no longer immune. That means, if a magicka spec would dodge roll out of negate, because it is the fastest way to avoid death, they are still at risk of being stun and that would be double stam ina drain on them. On the other hand, stam spec and kill you inside your negate abd they don't have a way of support for their friendly magicka specs inside negate as new aoe vigor was nerfed quite a bit and no other support skill that cost stamina exsit in the game beside guard and you don't wamt to use it unless you build for it. I find that totally unfair. Least think they can do is add major snare on immoblization for duration to have stamina spec leave outside the negate while they dtill can use their skill. Especially if you choose the healing morph of negate, as a stamina spec you have nothing to fear from beimg inside the negate.
VaranisArano wrote: »universal_wrath wrote: »VaranisArano wrote: »universal_wrath wrote: »VaranisArano wrote: »The ability of stamina healing and damage to work in a Negate is pretty crucial counterplay, especially when dealing with the keep NPCs.
Take that away, and the only counterplay is "get out of the way". Which is a pretty big problem in the narrow confines of a keep, or when a guard throws one through the door and takes down siege shields while oils are pouring down overhead.
Making Negates impact stamina would be a huge buff for Sorcs in Cyrodiil, who can now shut down everyone in a group for a crucial couple seconds - and would greatly empower organized raids who,can afford to,stack negates.
So basically what you are saying is, negate only counter is to play stam spec, which is in itself bad design. Easiest counter to negate is to leave the aoe, since it does not immoblize or snare. As for buff for negate, I honestly think negate should affect stamina players. Its a n ultimate, it should negate all specs, becayse of easy counter and the fact that you can not spam it. I don't see a problem for sorcs to provide group play in ultimate.
Sorcs already provide group play with Negate as it is. They don't need a massive buff by adding a Disarm effect on top of the Silencing effect they already have. That's doubling the effectiveness of a single ultimate. 2 effects for the price of 1 ultimate (3 effects on Suppresion Field, really.)
IMO, the best way to make the magicka vs stamina balance issue easier would be to introduce a separate ultimate or a different morph that gives the Disarm effect, which would effect stamina in the same way as negate effects magicka. Give the Disarm ultimate to Keep NPCs like they have Negate, and then Magicka and Stamina players can be equally miserable.
Making the Disarm a separate ultimate or exclusive morph choice for Sorcs means that organized raids have to make a choice or bring extra player(s) in order to stack Negate + Disarm. That's in contrast to your buff suggestion, where organized raids just get a massive buff to every sorc they run with no downside whatsoever.
So, uh, if your intent was to make organized raids and ball groups even stronger, you go ahead and keep asking for Negate to get a free buff with Disarm!
It might be true that the ultimate will be buffed and sorcs will be more "viable in group raid" but that also mean you have to drop other classes that provide something else. Do you need more sorcs in group or need more of other classes? Though I don't really know how pvp raids works, so I will stop at that.
While inside of negate, you are cc immume, after you leave, you are no longer immune. That means, if a magicka spec would dodge roll out of negate, because it is the fastest way to avoid death, they are still at risk of being stun and that would be double stam ina drain on them. On the other hand, stam spec and kill you inside your negate abd they don't have a way of support for their friendly magicka specs inside negate as new aoe vigor was nerfed quite a bit and no other support skill that cost stamina exsit in the game beside guard and you don't wamt to use it unless you build for it. I find that totally unfair. Least think they can do is add major snare on immoblization for duration to have stamina spec leave outside the negate while they dtill can use their skill. Especially if you choose the healing morph of negate, as a stamina spec you have nothing to fear from beimg inside the negate.
Thank you for explaining that you don't have a lot of experience with how PVP raids use Sorcs and their Negates. Unfortunately, its really clear that you don't have that experience fighting in or against PVP raids, and without that experience, I don't think I'm likely to convey the impact this would have on Cyrodiil gameplay. (Most of my Cyrodiil experience is playing a magicka healer in an organized raid, so I have plenty of experience with being on the receiving end of Negates.)
I'd like to not do a Negate 101 here, but I'll just point out Sorcs are plenty viable in PVP Raids, player Negates are commonly used by raids, and that no Stamina Player ever wants to hang out in a Suppression Field (the most common morph in PVP because of the damage) because the Negate sure as hell is not the only damage coming their way. That's the equivalent of a PVEer "standing in stupid" while a boss is launching his big attack at them.
NPC negates are a different story, and that's why I'd be fine with a separate Disarm ultimate given to NPCs. With a group, stamina players give the group counterplay options. But the difficulty difference in soloing a resources with a stamina and magicka character is ludicrous and could use some changes, IMO. A separate Disarm effect would go a long way to address that.
So instead let's talk about buffing Negate into a 2 for 1 ultimate.
When I was questing with Stam Sorc ages ago, I decided to use Suppression Field as my ultimate. It was very bi-polar in its usefulness. Against magicka themed bosses, it shut them down completely and I just slaughtered them! Against stamina bosses, it just did damage and I still had to fight them. How unfair, right?
Well...if you make my Negate a 2 for 1 and give me a Disarm on top of the Silence, do you see how that just doubled my effectiveness? For no downsides?
If the Negate and Disarm were on two different morphs, I'd have to make a choice about which one I wanted to do. If I wanted both, I'd have to team up with someone else who had access to that effect. That's much more in line with current balance than "Hey, lets double the effectiveness of Negate for no downsides."
I like the idea of a Disarm effect. I just want it separate from the Negate, because giving Sorcs both abilities in a single ultimate is way overpowered from how Negate currently works.
And no one has given a solid answer for why Sorcs ought to get the double effect except for "Well, I want my Negate to make Stamina players miserable too. Buff Sorc."
IMO, Negate is unfair not because it only impacts magicka, but because there isnt an equivalent effect that shuts down Stamina. We don't need to buff Negate to effect everyone because that's overpowered. We need a separate Disarm effect that impacts Stamina the way Negate impacts Magicka.
I certainly think that negate is of little use as is given the current PVP environment