Staves on tanks

CMDR_Un1k0rn
CMDR_Un1k0rn
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What is the reasoning behind which destruction staff type you might choose to use on your tank?

Specifically I'm talking about DKtank.

I'm still quite new to this role so would like to know what the options do.

Many thanks
In-game username: Un1korn | Happy member of the PCNA UESP guild (Resident Daggerfall Covenant enjoyer) | Main & basically only character: Crucian Vulpin, Imperial Dragonknight of the Daggerfall Covenant, and Undaunted Bulwark (I tank) | Mountain bike enjoyer and vulpine appreciator | If you know me from PCEU: No | To ZOS: THANK YOU FOR LETTING ME BRING MY HORSE INTO BATTLE!
  • redspecter23
    redspecter23
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    I typically go lightning staff for back bar on tanks. Wall of lightning can be a nice potential debuff and having the channeled heavy attack can add a bit of aoe dps. It will likely depend on the content you're doing. Harder content may lead you to want to use something specific and you might want to synergize with the rest of your group as well.
  • Dragonredux
    Dragonredux
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    Frost staff because of ranged taunt with damage shield (assuming you took the first passive)

    I heard usually preferred if the staff be infused with a crusher enchant because 2h weapons have bigger bonuses compared to 1h weapons.

    Then you can use Wall of Elements to proc the crusher enchant and bar swap to sword and board if you want.
  • Araneae6537
    Araneae6537
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    If you take the tri-focus passive in the destruction staff skill line, you can use the heavy attack of an ice staff to taunt, but my impression is that it is the least favored method for doing so (as compared with the sword & shield and Undaunted skill line abilities) but there are also Champion Point bonuses to resistances that apply only when you’re using either sword & shield or an ice staff. I don’t know whether those things would make an ice staff the best choice for a tank or if lightning would still be better for the reasons @redspecter23 stated (and are the reasons why it is the staff I use besides restoration on my healer).
  • Drako_Ei
    Drako_Ei
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    Lightning because it has a chance to proc offbalance, and some dps do 10% more damage against offbalance enemies
  • OG_Kaveman
    OG_Kaveman
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    100% because of an infused crusher and wall of elements, procs from your back bar. Regardless of type of staff. Lightning staffs can be used if you are advanced enough but the survivability is lower. Lightning staffs are used for off balance, 10% extra damage if you have the exploiter passive from cp. If you are not comfortable with a lightning staff, ice staffs are almost as good as s/b when it comes to damage mitigation.
  • ZeroXFF
    ZeroXFF
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    Ice staff because of the ancient knowledge passive.

    What you need is a 2h weapon that gives you a ground dot to apply the crusher enchant. Destro staves and bow fit in that category.

    Then you also need defenses as a tank. Because of the aforementioned passive ice staves reduce the amount of damage you take while blocking, and reduce block cost.

    Lightning staves are used by some because of the off-balance they provide, but that effect is exclusive and usually provided by healers, so unless your group specifically asks you to do it, and you have no problem timing your bar swaps when a heavy attack is incoming, do not use a lightning staff, because you might get 1-shot trying to tank with it.

    Bows are used sometimes because they do not require you to be close to your target, you can apply crusher from a distance. And unlike lightning staves, bows do not give you any other advantage other than flexibility for targeting, so they are only ever used when you have to range tank (for example there is a tactic for vSS frost boss where you have to do that).

    TL;DR: use ice staff unless there is a compelling reason to do otherwise.
  • idk
    idk
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    The main reason experienced tanks use a dstaff on their back bar is for the uptime and full effect of the crusher enchant.

    For the most part they do not put points into the passive that turns makes blocking cost magica. Further, the HA taunt is not the reason either. S&B is used front bar as the staff is inferior.
  • CMDR_Un1k0rn
    CMDR_Un1k0rn
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    Thank you for all the feedback as ever guys. :)
    In-game username: Un1korn | Happy member of the PCNA UESP guild (Resident Daggerfall Covenant enjoyer) | Main & basically only character: Crucian Vulpin, Imperial Dragonknight of the Daggerfall Covenant, and Undaunted Bulwark (I tank) | Mountain bike enjoyer and vulpine appreciator | If you know me from PCEU: No | To ZOS: THANK YOU FOR LETTING ME BRING MY HORSE INTO BATTLE!
  • Iskiab
    Iskiab
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    I use a 2h sword, because I’m a tank and not a Gandalf wannabe.
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  • Austinseph1
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    It was originally because S&B doesn't give the full enchant debuff and tanks branched out more on backbar with an ice staff for harder hitting bosses or light staffs if you wanted more off balance/minor vuln. Most of the time healers run lightning staffs anyway tho so an ice staff is a good middle ground or bow/2h if you prefer them for RP reasons. 2h actually has a pretty strong shield/cleave skill that scales with enemies. Originally I did see much more double S&B builds but if you look at them now you will see a backbar weapon for the full crusher enchant.
  • Grianasteri
    Grianasteri
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    What is the reasoning behind which destruction staff type you might choose to use on your tank?

    Specifically I'm talking about DKtank.

    I'm still quite new to this role so would like to know what the options do.

    Many thanks

    I always use an Ice staff, because it is specifically designed for tanking and there are quite a few passive bonuses which are very useful, not to mention the ability to taunt and get magica back via heavy attacking.

    I do try to carry a lightning staff as an alternative, simply for the off balance mechanic which can come in handy if no one else is rocking a lightning staff in the group. However do remember that spamming Necro Scythe 3 times can put everything in front of you off balance, so for my Necro Tonk I strongly feel frost staff is the better option.

    Remember also that any form of wall of elements can proc your enchants on the bar, be it crusher or spell/weapon damage etc.
  • CMDR_Un1k0rn
    CMDR_Un1k0rn
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    Thank you guys. I'm going to start keeping an eye out for frost staff drops in this case.
    In-game username: Un1korn | Happy member of the PCNA UESP guild (Resident Daggerfall Covenant enjoyer) | Main & basically only character: Crucian Vulpin, Imperial Dragonknight of the Daggerfall Covenant, and Undaunted Bulwark (I tank) | Mountain bike enjoyer and vulpine appreciator | If you know me from PCEU: No | To ZOS: THANK YOU FOR LETTING ME BRING MY HORSE INTO BATTLE!
  • Donny_Vito
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    Like others have said, Lightning Staff is useful if someone else is not using it. But if you already have a healer and/or DPS using lightning, then there is really no need for you to use it unless your sustain sucks that bad and you need the magicka.
  • Donny_Vito
    Donny_Vito
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    Donny_Vito wrote: »
    Like others have said, Lightning Staff is useful if someone else is not using it. But if you already have a healer and/or DPS using lightning, then there is really no need for you to use it unless your sustain sucks that bad and you need the magicka.

    To add to this: Healers (with charged trait) using the Lightning Staff is somewhat of a must now, or else your healer needs to get with the times. As a tank, you really need to use crusher enchantment (for maximum resistance debuff) so the lightning staff just isn't as useful to you to proc off balance compared to a healer who knows that is one of their main jobs.
  • idk
    idk
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    Iskiab wrote: »
    I use a 2h sword, because I’m a tank and not a Gandalf wannabe.

    You are only getting half the benefit then. The 2H sword is only half as good as the stave.
  • p00tx
    p00tx
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    Donny_Vito wrote: »
    Donny_Vito wrote: »
    Like others have said, Lightning Staff is useful if someone else is not using it. But if you already have a healer and/or DPS using lightning, then there is really no need for you to use it unless your sustain sucks that bad and you need the magicka.

    To add to this: Healers (with charged trait) using the Lightning Staff is somewhat of a must now, or else your healer needs to get with the times. As a tank, you really need to use crusher enchantment (for maximum resistance debuff) so the lightning staff just isn't as useful to you to proc off balance compared to a healer who knows that is one of their main jobs.

    It depends on the content though. In vCR, most especially +1/2/3, the tanks apply ele drain to the cyrstals downstairs as well as the orbs and minis upstairs, so the healers don't actually slot it. It makes the back-barred staff necessary. Also, healers quite often run Torugs now, with an infused lightning and Crusher enchant, so not all run charged. There are no more hard and fast role/gear rules anymore, only content role "requirements", and each player fulfills them however the raid lead decides.
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  • Sahidom
    Sahidom
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    What is the reasoning behind which destruction staff type you might choose to use on your tank?

    Specifically I'm talking about DKtank.

    I'm still quite new to this role so would like to know what the options do.

    Many thanks

    Ice staves look pretty on paper until it's applied in game. You lose more than you gain using one. This is noticeable on classes that do not have passives offering +block damage/block cost reduction to improve block damage mitigation. Characters will also notice block performance drop using staves and LA Fortified Brass.
    Edited by Sahidom on October 8, 2019 10:03AM
  • Sahidom
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    Sahidom wrote: »
    It depends on the content though. In vCR, most especially +1/2/3, the tanks apply ele drain to the cyrstals downstairs as well as the orbs and minis upstairs, so the healers don't actually slot it.

    This can be risky b/c bar swapping and poor block-casting skills can over expose the tank. Not impossible, simply risky. Bar swapping in the middle of a hard hitting mechanic exposes the tank w/o block damage mitigation;
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