DarknDarker wrote: »Feeding should increase vampire strength. The way it works currently in game, you feed to pretty much weaken the desirable vampire abilities. This goes in contrast with the idea what feeding on blood does for a vampire.
Sorry but this is not how it works in ES universe. Trinking blood is to stay more human like and hungry vampires become insane as well as their pros and cons become more impactful.
Yes and no. Drinking blood is done to MAINTAIN the look of being human, but also increases their power.
ESO has it backwards. The more hunger a vampire has, the weaker they should be. The less hunger or being fully fed should make them the strongest. THIS is when they should get their damage reduction, the mana regen etc. All after feeding. The only thing that should be strong at stage 4 is how much damage they take to fire.
dont go changing the one thing that makes ES vamps more unique. its mentalities like that that cause series to get more and more generic. stage 4 should have a lot of power, but with heavy drawbacks, while stage 1 should be a fair bit weaker both in power and in the drawbacks
Feeding should increase vampire strength. The way it works currently in game, you feed to pretty much weaken the desirable vampire abilities. This goes in contrast with the idea what feeding on blood does for a vampire.
Sorry but this is not how it works in ES universe. Trinking blood is to stay more human like and hungry vampires become insane as well as their pros and cons become more impactful.
Yes and no. Drinking blood is done to MAINTAIN the look of being human, but also increases their power.
ESO has it backwards. The more hunger a vampire has, the weaker they should be. The less hunger or being fully fed should make them the strongest. THIS is when they should get their damage reduction, the mana regen etc. All after feeding. The only thing that should be strong at stage 4 is how much damage they take to fire.
All vampires across all media are vastly different. Many share the same myths, many not so much. There is no correct or backwards way with a mythical monster that was romanticized into pop culture by some random drunk Irishman who barely left his own home.
I wrote my post after reading Elder Scrolls lore.
TheRoamingSpirit wrote: »Vampire Lord: (CRIMINAL ACT) Become a Vampire Lord, reducing the cost of all your vampire abilities by 10%/15%/20%/25% based on your stage of vampire for 15 seconds (this stacks with the cost reduction from base form vampire stages). You also gain Waterwalking while active.
Morphs:
Lord of Darkness: (CRIMINAL ACT) Gain a bat swarm while active, which deals ( x ) Physical Damage while enemies are within ( x ) meters of you. You can activate your ultimate again to teleport to a targeted area, dealing an extra burst of ( x ) physical damage.The sky also partially darkens within the bat swarm.
Royal Bloodline: (CRIMINAL ACT) Increases the duration to 20 seconds and increases your vampiric abilities effectiveness by 5%/10%/15%/20% based on your Vampire Stage. You also get a cape and a crown while in your Vampire Lord form. Lucky you!
Vampire's Servant: (CRIMINAL ACT) Raises a zombie to attack your enemies, dealing ( x ) Physical Damage for ( x ) seconds.
Morphs:
Vampire Spawn: (CRIMINAL ACT) Raises a blood fiend instead for ( x ) seconds. Bloodfiend teleports to target and deals increased damage.
Chilling Servant: (CRIMINAL ACT) Raise a frostbitten zombie instead for ( x ) seconds. Inflicts Frost damage and slows target.
Not meaning to be rude but I don't like these idea's. Only necromancer's have criminal act abilities besides it's not a crime to be a vampire. If it was going to be then werewolf would be a criminal act too.
Here are some of my ideas to add to/change the Vampire skill tree.
Morphs Could give the bat swarm teleport ability without the damage for the first, and the second could reduce the cost of vampire abilities or something. Could look something like this:
Vampire Lord: (CRIMINAL ACT) Become a Vampire Lord, reducing the cost of all your vampire abilities by 10%/15%/20%/25% based on your stage of vampire for 15 seconds (this stacks with the cost reduction from base form vampire stages). You also gain Waterwalking while active.
Morphs:
Lord of Darkness: (CRIMINAL ACT) Gain a bat swarm while active, which deals ( x ) Physical Damage while enemies are within ( x ) meters of you. You can activate your ultimate again to teleport to a targeted area, dealing an extra burst of ( x ) physical damage.The sky also partially darkens within the bat swarm.
Royal Bloodline: (CRIMINAL ACT) Increases the duration to 20 seconds and increases your vampiric abilities effectiveness by 5%/10%/15%/20% based on your Vampire Stage. You also get a cape and a crown while in your Vampire Lord form. Lucky you!
This would be on top of other vampire abilities:
Reign of Terror: Stuns Target (Silences players) and inflicts Minor Defile.
Morphs:
Sovereign of Fear: Targets short area around player instead of one target.
Mortal Terror: Inflicts Major Defile and Major Breach on target
Vampiric Strength: Increase Weapon Damage and Spell Penetration for ( x ) seconds while active.
Morphs:
Eternal Power: Increase Magicka/Stamina Recovery (whichever is higher) while active).
Undying Might: Increases the duration.
Embrace of Shadows: Gain Invisibility and Minor Expedition for ( x ) seconds.
Morphs:
Champion of the Night: Increases duration of all other vampire abilities while this is slotted during the night
Creature of Shadows: Increases duration and gain increased Health Recovery while active.
Alternative Skills:
Vampire's Servant: (CRIMINAL ACT) Raises a zombie to attack your enemies, dealing ( x ) Physical Damage for ( x ) seconds.
Morphs:
Vampire Spawn: (CRIMINAL ACT) Raises a blood fiend instead for ( x ) seconds. Bloodfiend teleports to target and deals increased damage.
Chilling Servant: (CRIMINAL ACT) Raise a frostbitten zombie instead for ( x ) seconds. Inflicts Frost damage and slows target.
Vampiric Grasp: Deals ( x ) Magic Damage over ( x ) seconds. Increased damage if target is stunned.
Morphs:
Bloody Grasp: Deals Physical Damage instead, and increases health recovery while the DoT is active too.
Relentless Grasp: Extends the duration when applied to a stunned target.
What do you guys think?
4. I stopped reading this point. Not that I read every paragraph up to this point. You really need to refine your thoughts. Use maybe 25% less words as you will lose Zos' attention by the third paragraph, if not before. I am being serious.
TheRoamingSpirit wrote: »Not meaning to be rude but I don't like these idea's. Only necromancer's have criminal act abilities besides it's not a crime to be a vampire. If it was going to be then werewolf would be a criminal act too.
TheRoamingSpirit wrote: »Also I have autism so I get descriptive when suggesting things and I repeat alot of words. Sorry.
TheRoamingSpirit wrote: »Currently the vampires in ESO don't have much skills and aren't too popular within the game. Mostly I see players preferring to be werewolves rather than vampires.
TheRoamingSpirit wrote: »I only see them becoming vampires just to unlock the achievement and dye. Most of my characters are vampires and I know that most users would classify my characters as weak since the vampires aren't strong.
TheRoamingSpirit wrote: »I also want to point out that the very first passive in the vampire skill tree doesn't work since the update that changed the stunning.


TheRoamingSpirit wrote: »One of the major problems with the vampires is that the feeding requires you to crouch and sneak up on humanoids however when you have the blade of woe which requires the same thing it makes assassinations difficult.
TheRoamingSpirit wrote: »The new ultimate idea I think should be added is a bloodfiend ultimate, This ultimate is similar to the werewolf ultimate meaning yes adding a third bar for the vampire skills and changing the way the character moves and acts in this form.
TheRoamingSpirit wrote: »Since bloodfiends are already in game...
TheRoamingSpirit wrote: »Always staying at stage 4 can be quite a challenge mostly for nightblades.
TheRoamingSpirit wrote: »Third thing I want to discuss is the XP gain for the vampires. The current XP gain is....Not a favorite in the ESO community. This is the skill tree the takes the longest to master. I've gotten my characters changed at level 3 and I could master the weapon skills and class skills alot faster than the vampire skills. It took months to finally master and even now I still have characters whom haven't mastered vampire yet because the XP gain is so little so you can't master vampire until you are champion level.
TheRoamingSpirit wrote: »Since it is bugged out right now it shouldn't be hard to change it.
TheRoamingSpirit wrote: »Mist form is my favorite active ability in the vampire skill tree this ability I don't want to change much but I would like a slightly lower magicka cost and the disabled magicka recovery to be removed only because of the new active abilities I will be listing shortly and since the vampires are magicka based these abilities will cost magicka and you need your recovery.
TheRoamingSpirit wrote: »I don't know if the community will agree...
TheRoamingSpirit wrote: »I thought may help the vampires...
TheRoamingSpirit wrote: »Currently the vampires in ESO don't have much skills and aren't too popular within the game. Mostly I see players preferring to be werewolves rather than vampires.
TheRoamingSpirit wrote: »Currently the vampires in ESO don't have much skills and aren't too popular within the game. Mostly I see players preferring to be werewolves rather than vampires.
Wut? Stopped reading there.
Vampires are fine, the only thing is that sets and other similar effects should not be triggerable while in mist form.
TheRoamingSpirit wrote: »Currently the vampires in ESO don't have much skills and aren't too popular within the game. Mostly I see players preferring to be werewolves rather than vampires.
Wut? Stopped reading there.
Vampires are fine, the only thing is that sets and other similar effects should not be triggerable while in mist form.
Having 3 skills and having only 1 that is really used isn't "fine".
Having all magicka based builds automatically take vampire because "muh passives" and not for the fact of being a, you know, vampire isn't fine. Much like werewolf, vampire should promote a "pick me because you want to be a vampire" playstyle, not a "pick me because im the ONLY option for magicka users".
TheRoamingSpirit wrote: »Well...I found a new issue with the vampires. It's not letting me feed now. I'm guessing it's because my characters use the blade of Woe. I guess it's no longer compatible...Goes back to if your a vampire you can't be an assassin from the dark brotherhood.
TheRoamingSpirit wrote: »You can't feed on targets while in combat That only applies to the werewolves devour. In order to feed as a vampire you have to sneak up behind a humanoid. Only it gives me the blade of woe option instead of being able to feed.
TheRoamingSpirit wrote: »Currently the vampires in ESO don't have much skills and aren't too popular within the game.
Not this vampire.TheRoamingSpirit wrote: »Werewolves are mindless too according to lore and some/if not all of the werewolf quests. So my idea about the bloodfiend form for the vampires isn't as bad as most of you think it is. In all honesty I know I've seen users saying they want a vampire lord ultimate for the vampires revamp but I think it'll be strange having a ton of vampire lords running around since they are considered rare in the lore. Besides at the end of the vampire quest Lamae Bal stated she must warn us but never states what she is warning us about so she could be warning us that we could be wild and savage.
TheRoamingSpirit wrote: »Werewolves are mindless too according to lore and some/if not all of the werewolf quests.
TheRoamingSpirit wrote: »So my idea about the bloodfiend form for the vampires isn't as bad as most of you think it is.
TheRoamingSpirit wrote: »In all honesty I know I've seen users saying they want a vampire lord ultimate for the vampires revamp but I think it'll be strange having a ton of vampire lords running around since they are considered rare in the lore.
TheRoamingSpirit wrote: »Besides at the end of the vampire quest Lamae Bal stated she must warn us but never states what she is warning us about so she could be warning us that we could be wild and savage.