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My Idea to Improve the Vampire skill tree.

TheRoamingSpirit
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Currently the vampires in ESO don't have much skills and aren't too popular within the game. Mostly I see players preferring to be werewolves rather than vampires. I only see them becoming vampires just to unlock the achievement and dye. Most of my characters are vampires and I know that most users would classify my characters as weak since the vampires aren't strong. I also want to point out that the very first passive in the vampire skill tree doesn't work since the update that changed the stunning. One of the major problems with the vampires is that the feeding requires you to crouch and sneak up on humanoids however when you have the blade of woe which requires the same thing it makes assassinations difficult. I'm not trying to be negative just mentioning a few things I've noticed that lowers the popularity of the vampires. Though I do want to mention some other things I do like. I like the pale skin that characters get when turned into a vampire. I also like the way the eyes change too. I do like some of the passives like the one that increases movement speed while crouched. Now to discuss my ideas.

First thing I want to discuss in about adding a new ability for the ultimate. I like the bat swarm but it's actually the weakest ultimate in the game. It might work better as an active ability and I'll discuss more about that shortly. For now I want to mention my idea for the new ultimate. This might be a major change and I would be okay with waiting till this idea can be done..if it will be done but only if the ESO community likes this idea. The new ultimate idea I think should be added is a bloodfiend ultimate, This ultimate is similar to the werewolf ultimate meaning yes adding a third bar for the vampire skills and changing the way the character moves and acts in this form. Since bloodfiends are already in game I think it would be cool to make the vampire skill tree have that as the ultimate. The morphs for this is savage fiend which is similar to the werewolf brute morph, then there is the clan fiend which is similar to the werewolf pack leader morph. This is just an idea I thought would help with the vampires by giving them a stronger ultimate. I think this would allow more freedom within the game by users being able to actually choose either werewolf or vampire without being disappointed. This can be where the pale skin, vampiric eyes, and blood veins are so it no longer alters your characters original look when you took time creating them. It'll also help make PVP easier for vampires since right now vampires are easily noticed and immediately slaughtered with the dawnbreaker ultimate. The movement speed passive could actually be added as a buff while the ultimate is slotted like the werewolves stamina recovery buff.

Second thing I want to discuss is changing the way the vampires feed. Currently the vampires feed by sneaking up on a humanoid and magically pulling blood from the enemy to them without causing damage....This is a bit odd in my view and in fact I never got use to the long animation so I hardly ever feed. Always staying at stage 4 can be quite a challenge mostly for nightblades. How to fix this is making it similar to the werewolves devour but not feeding on dead bodies, What I mean by similar is making the feed option only occur in bloodfiend form since werewolves can only devour in werewolf form. This will solve the feeding and assassinating issue that I mentioned in the first paragraph so that you can be a vampire and an assassin without an issue. I also think that it'll be weird to keep the feeding animation the same but look like a ravenous bloodfiend so I thought maybe alter it by making it be more graphic and bloodfiend-like. My vision is being able to toggle it from the same distance we have currently but the animation makes your character teleport to the target and bite the neck, showing the blood splatter as you feed. Since the form is made similar to the werewolves that means the vampires will get a time meter on how long they are in bloodfiend form. Feeding will increase time in bloodfiend form, just like the devour is for the werewolves.

Third thing I want to discuss is the XP gain for the vampires. The current XP gain is....Not a favorite in the ESO community. This is the skill tree the takes the longest to master. I've gotten my characters changed at level 3 and I could master the weapon skills and class skills alot faster than the vampire skills. It took months to finally master and even now I still have characters whom haven't mastered vampire yet because the XP gain is so little so you can't master vampire until you are champion level. It would be easier to master and quicker with the Bloodfiend ultimate because the XP gain can me changed to be similar to the werewolves so you gain XP per kill in bloodfiend form. This will make it easier to master this skill tree and make it more popular.

Fourth thing is the savage feeding passive. Since it is bugged out right now it shouldn't be hard to change it. My idea is that this can be changes to allow feeding while in combat but also allow vampire to feed on animals too since animals have blood not just humanoids. Allowing animals in the passive will increase the chance of feeding more to stay in bloodfiend form. There is a difference between vampire and werewolf that being the feeding. Werewolves devour from dead bodies while vampire feed on the living. Also the feeding should heal the vampires too just like the werewolves devour does.

Fifth thing I would like to mention is most of the other passives. The Dark stalker passive being changed to a new passive similar to the Blood rage passive the werewolves have. This passive can increase time in bloodfiend form when you deal damage but only occurs every 5 or 10 seconds. Name change suggestion could be savage stalker or the name can remain as Dark stalker. The supernatural Recovery passive should be changed a little which should be taking away the stamina recovery since the skill tree is magicka based, but the magicka recovery should be increased to 10% instead of 5%. The Undeath passive can be change to increase spell damage by x% and changes the vampire heavy attack to restore magicka instead of stamina only while in bloodfiend form. The Unnatural resistance should be changed by increasing spell resistance by 5000 and having the current undeath perks that reduce damage when 30% of health or lower, these effects only occur in bloodfiend form.

Sixth thing I would like to mention is that if this change is approved that the only change to blood ritual is the animations. The blood ritual passive remains the same but how you change a player is different because you will be required to be in bloodfiend form and the feeding animation will be the same as you feed on a target. Mist form is my favorite active ability in the vampire skill tree this ability I don't want to change much but I would like a slightly lower magicka cost and the disabled magicka recovery to be removed only because of the new active abilities I will be listing shortly and since the vampires are magicka based these abilities will cost magicka and you need your recovery.

Seventh thing is active abilities. Since the bat swarm is no longer an ultimate it can be changed to an active ability however this ability should be a damage only and the morphs is one increases radius and damage the other increases duration and inflicts a magic overtime damage, however the bat swarm casting animation will be altered since the active abilities for the vampires is only used in bloodfiend form like the werewolves abilities. Drain essence needs to be changed to a cheap damage ability with a synergy similar to the werewolves piercing howl ability, the synergy could grant empower as well but the synergy is named differently...sorry have no suggested names. Now to the two new active abilities. First is the Screech ability which is similar to the roar for the werewolves including the fact it is a Crowd control ability that fears (since vampires are just as scary as werewolves.). The morphs for this is one could increase radius and duration, the other can fear more enemies and reduce spell resistance to the feared targets. This is similar to the werewolves by only fearing 3 enemies and at most of 6 enemies. Second is Lamae's Grace which is the vampires healing ability similar to Hircine's bounty for the werewolves. Morphs are Lamae's Blessing is for the max heal like Hircine's fortitude morph, Lamae's Cursing is a heal and buff to increase spell damage similar to Hircine's Rage morph.

I know these are alot of changes and I don't know if the community will agree but I figured this idea was too much to talk about in game so I posted it here. This is just an idea that I thought may help the vampires and I know a lot of players have mentions changes before but the creators haven't. I am not sure but ZOS may not have any ideas for the vampires. I just wanted to make a suggestion. Also this is my first form post and I don't want any rude comments please. I just figured since I had an idea on a change that I might share it and see if others like this idea too. If alot of you like this idea then it might be added to the game. It won't be a fast process though considering the change is quite massive.
Daezagi-Jo - Khajiit - Vamp DK - Scholar/Thief/ Wizard
Zafar Medess - Dunmer (Dunmer+Bosmer Bloodline) - Blind Vamp Warden/Cyromancer - Psijic Mage, AOE Build
Siticino Callnix - Breton - Vamp Necromancer - Vaermina Cultist & Dark Brotherhood Assassin
Edonas Sagemire - Bosmer - Werewolf Nightblade - Wild & Drudic
Brestian Goldagia - Imperial - Sorcerer - Protective Bodyguard with a previous pirate history
Koruzan - Dunmer (Actually wanted to make a Dremora) - Sorcerer - Follower of Sanguine but previously enslaved by Molag Bal
My Server: PC/NA - My Username: TheRoamingSpirit
You call me Spirit, Roaming, or TRS.
  • idk
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    1. The ultimate is fine. Maybe a buff or something but it is fine. The idea of turning the vampire line into a WW line would make the vamp line extremely weak. Some of the passives would be pointless such as sneak speed while in sneak since the passives would then only work while in vamp form. Bad idea.

    2. Do not know why you are even talking about the feeding animation since you clearly already removed the need to feed unless in form.

    3. XP is fine. First time I heard anyone suggest such a change so you are probably very wrong when you say it is not favorable for the ESO community. If you get vampire at an early level it will take awhile to level up since you get less XP.

    4. I stopped reading this point. Not that I read every paragraph up to this point. You really need to refine your thoughts. Use maybe 25% less words as you will lose Zos' attention by the third paragraph, if not before. I am being serious.

    Regardless, I do not think Zos is interested in making the vampire line to work like the WW line. If you think about it it would make sense because they would have done that long ago. Nothing you have said is really novel if Zos wanted to make the vampire line to work like the WW line.
  • ChunkyCat
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    How stoned were you when you sat there thinking about vampires?
  • TheRoamingSpirit
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    Well I'm only listing these as ideas. the reason I mentioned it being similar to the werewolves is because I've notice alot of users preferring to be WW over vampires. ZOS recently mentioned about the classes and being able to have freedom with the classes by them improving the class abilities. Well Sooner or later they will be improving the vampire since the only ability that the users will use is mist form. And not to mention that lots of users don't like the fact you have pale skin as a vampire and trying to use the blade of woe with a vampire character it difficult if you don't time it right. If you actually read the entire post you would know this is just my idea. So if you want to criticize my ideas then fine. I just thought I'd make an post just to get my ideas out. If ZOS does it or not it's there choice not mine or anyone else's.
    Daezagi-Jo - Khajiit - Vamp DK - Scholar/Thief/ Wizard
    Zafar Medess - Dunmer (Dunmer+Bosmer Bloodline) - Blind Vamp Warden/Cyromancer - Psijic Mage, AOE Build
    Siticino Callnix - Breton - Vamp Necromancer - Vaermina Cultist & Dark Brotherhood Assassin
    Edonas Sagemire - Bosmer - Werewolf Nightblade - Wild & Drudic
    Brestian Goldagia - Imperial - Sorcerer - Protective Bodyguard with a previous pirate history
    Koruzan - Dunmer (Actually wanted to make a Dremora) - Sorcerer - Follower of Sanguine but previously enslaved by Molag Bal
    My Server: PC/NA - My Username: TheRoamingSpirit
    You call me Spirit, Roaming, or TRS.
  • TheRoamingSpirit
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    Also I have autism so I get descriptive when suggesting things and I repeat alot of words. Sorry.
    Daezagi-Jo - Khajiit - Vamp DK - Scholar/Thief/ Wizard
    Zafar Medess - Dunmer (Dunmer+Bosmer Bloodline) - Blind Vamp Warden/Cyromancer - Psijic Mage, AOE Build
    Siticino Callnix - Breton - Vamp Necromancer - Vaermina Cultist & Dark Brotherhood Assassin
    Edonas Sagemire - Bosmer - Werewolf Nightblade - Wild & Drudic
    Brestian Goldagia - Imperial - Sorcerer - Protective Bodyguard with a previous pirate history
    Koruzan - Dunmer (Actually wanted to make a Dremora) - Sorcerer - Follower of Sanguine but previously enslaved by Molag Bal
    My Server: PC/NA - My Username: TheRoamingSpirit
    You call me Spirit, Roaming, or TRS.
  • idk
    idk
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    Well I'm only listing these as ideas. the reason I mentioned it being similar to the werewolves is because I've notice alot of users preferring to be WW over vampires.

    I think this says it all. You notice users preferring WW over vamp. I think it is more you happen to notice when someone is in WW form while it tends to be easy to overlook someone begin a vampire. It could also be you happen to run or be around more stamina builds than magicka builds as WW has tended to favor stamina and vamp has tended to favor WW.
  • AlnilamE
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    Personally, I do like the Devouring Swarm ultimate. My sorc healer is a vampire and having that on the back bar is very useful if things go south in a dungeon and you need to rez the tank while taking damage, for example.
    The Moot Councillor
  • TheRoamingSpirit
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    Like I said it is just and idea. I honestly like the batswarm and I have the devouring swarm morph but it is an expensive ultimate and the damage it causes is less than the other ultimates.
    Daezagi-Jo - Khajiit - Vamp DK - Scholar/Thief/ Wizard
    Zafar Medess - Dunmer (Dunmer+Bosmer Bloodline) - Blind Vamp Warden/Cyromancer - Psijic Mage, AOE Build
    Siticino Callnix - Breton - Vamp Necromancer - Vaermina Cultist & Dark Brotherhood Assassin
    Edonas Sagemire - Bosmer - Werewolf Nightblade - Wild & Drudic
    Brestian Goldagia - Imperial - Sorcerer - Protective Bodyguard with a previous pirate history
    Koruzan - Dunmer (Actually wanted to make a Dremora) - Sorcerer - Follower of Sanguine but previously enslaved by Molag Bal
    My Server: PC/NA - My Username: TheRoamingSpirit
    You call me Spirit, Roaming, or TRS.
  • Jeremy
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    Like I said it is just and idea. I honestly like the batswarm and I have the devouring swarm morph but it is an expensive ultimate and the damage it causes is less than the other ultimates.

    I agree the Ultimate should be cheaper.

    But Drain Essence is a pretty good heal when you're running low on health and stuns at decent range. Mist Form is also a nice escape move, especially for PvP. So I don't think their skills suck. But they are more useful for PvP activities.

    Is Vampire weak? Against fire - yes. But otherwise, I think they're still pretty decent.
    Edited by Jeremy on October 5, 2019 3:41AM
  • Raideen
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    I agree with the OP in that vampires need improvement.

    Feeding should increase vampire strength. The way it works currently in game, you feed to pretty much weaken the desirable vampire abilities. This goes in contrast with the idea what feeding on blood does for a vampire.

    Personally I would turn feed into a damage channel/Stun/Power increase ability. It should be strong, it should play into the fantasy of being a vampire. Feeding should give you a major sorcery/brutality buff for about 35 seconds. It should stun the target for 3 seconds with a 3 second channel while your character/channel "feeds" on the target. Obviously bosses would not be stunned, but you would still get your channel dot/buff. The character should have to channel to balance the ability.

    I would give vampires an aoe attack that sends in a colony of bats to the area. Kind of like the Dive abilty from Wardens (as far as animation), but make it aoe, but aoe instant, not a dot like Unstalble Wall of Storms.

    I'd give them a gap closer similar to leap from DK's, where the vampire leaps with blazing speed to express the fantasy of being nimble. The morph for magicka could be the opposite where the vampire leaps backwards to create a gap.

    I'd give a passive run speed increase.

    There is a lot that can be done with vampires. The current design does not emphasize the fantasy of being a vampire. Personally, I turn them and werewolves into classes but that is a different debate.





  • Noxavian
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    This is quite possibly the worst vampire rework idea I have ever seen.

    And if you look through my post history you will know I am a HEAVY vampire-rework supporter.

    All I had to read was the ultimate where the player turns into a blood fiend and I face palmed and cringed so hard. At that point, why not have the player turn into a vampire lord or gargoyle-looking-thing form?

    Why try to make the vampire literally like the werewolf?

    You're literally using werewolf as an exact comparison for this new "vampire". If you want to go the transformation vampire route (IE: Vamp lord/gargoyle form) then you need to have completely different abilities that not only fit the vampiric theme (Screeching doesnt.. . . ) but are different from the werewolf abilities. I feel like you directly saying "This ability would be like werewolve's x or y ability" completely counters what a rework should be about.

    I agree the vampire could use WAY more flavor or an option to have a transformation-based skill line, but just copying what werewolf has is the worst way to go about it.

    Actually kinda saddened by this post. I never expected to click on a thing supporting a vampire rework only to be left completely disappointed and kinda disgusted. (Seriously, screeching and transforming into a freakin BLOODFIEND of all things? Really?)
  • Noxavian
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    Raideen wrote: »
    I agree with the OP in that vampires need improvement.

    Feeding should increase vampire strength. The way it works currently in game, you feed to pretty much weaken the desirable vampire abilities. This goes in contrast with the idea what feeding on blood does for a vampire.

    Personally I would turn feed into a damage channel/Stun/Power increase ability. It should be strong, it should play into the fantasy of being a vampire. Feeding should give you a major sorcery/brutality buff for about 35 seconds. It should stun the target for 3 seconds with a 3 second channel while your character/channel "feeds" on the target. Obviously bosses would not be stunned, but you would still get your channel dot/buff. The character should have to channel to balance the ability.

    I would give vampires an aoe attack that sends in a colony of bats to the area. Kind of like the Dive abilty from Wardens (as far as animation), but make it aoe, but aoe instant, not a dot like Unstalble Wall of Storms.

    I'd give them a gap closer similar to leap from DK's, where the vampire leaps with blazing speed to express the fantasy of being nimble. The morph for magicka could be the opposite where the vampire leaps backwards to create a gap.

    I'd give a passive run speed increase.

    There is a lot that can be done with vampires. The current design does not emphasize the fantasy of being a vampire. Personally, I turn them and werewolves into classes but that is a different debate.





    the day vampires/werewolves become actual classes in this game I think I'd just die from happiness. I know a LOT of people would argue that they are subclasses, but considering ESO's class system I think if done right a werewolf/vampire class could be very cool.
  • Raideen
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    Noxavian wrote: »
    Raideen wrote: »
    I agree with the OP in that vampires need improvement.

    Feeding should increase vampire strength. The way it works currently in game, you feed to pretty much weaken the desirable vampire abilities. This goes in contrast with the idea what feeding on blood does for a vampire.

    Personally I would turn feed into a damage channel/Stun/Power increase ability. It should be strong, it should play into the fantasy of being a vampire. Feeding should give you a major sorcery/brutality buff for about 35 seconds. It should stun the target for 3 seconds with a 3 second channel while your character/channel "feeds" on the target. Obviously bosses would not be stunned, but you would still get your channel dot/buff. The character should have to channel to balance the ability.

    I would give vampires an aoe attack that sends in a colony of bats to the area. Kind of like the Dive abilty from Wardens (as far as animation), but make it aoe, but aoe instant, not a dot like Unstalble Wall of Storms.

    I'd give them a gap closer similar to leap from DK's, where the vampire leaps with blazing speed to express the fantasy of being nimble. The morph for magicka could be the opposite where the vampire leaps backwards to create a gap.

    I'd give a passive run speed increase.

    There is a lot that can be done with vampires. The current design does not emphasize the fantasy of being a vampire. Personally, I turn them and werewolves into classes but that is a different debate.





    the day vampires/werewolves become actual classes in this game I think I'd just die from happiness. I know a LOT of people would argue that they are subclasses, but considering ESO's class system I think if done right a werewolf/vampire class could be very cool.

    Agreed.

    In fact, before I became a vampire that is what I expected..TO BECOME A VAMPIRE, not a skill line that buffs my regen but makes me uselsss in dungeons with fire...which is pretty much all of them.

    Vampire was a huge let down for me.

    I love that you can be a werewolf, but I hate how the mechanic works. I want my guy to look like a werewolf (like the polymorph) and be able to transform at will, like how wow does with worgen. Its fun while it lasts, but when you cant feed and you lose the form its just like "meh..."


  • FierceSam
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    Currently the vampires in ESO don't have much skills and aren't too popular within the game.

    Hmmmm... had to stop reading at this point.. You might not see them, but they are everywhere. Pretty much every build I see is a vampire, the passives are just too good.

    But you are right. The skill line is messed up. You become more powerful by doing nothing. My vampires have never fed. Their greatest frustration is that it takes so long to get to stage 4. I would like the skill line to be reviewed and revised. Just correcting that bit of stupidity would be a start.

    Feeding should make a vampire more powerful and better looking. Not feeding should penalise a character.
  • Ysbriel
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    1)Devouring Swarm is a strong ultimate and if its not working for you, you are probably doing something wrong with your build.

    2) You are undead and must look undead but there are skins and other ways to disguise your vampiric looks.

    3) Vampire skill line goes up really fast.

    4) people don't prefer being a WW over a Vamp, you notice the WW by obvious reasons.

    5) Feeding does need improvement , the idea of starvation = power isn’t quite logical

    6) mist is fine where it’s at

  • MaleAmazon
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    Currently the vampires in ESO don't have much skills and aren't too popular within the game.

    PvP. Vampires are popular for the passive and the escape skill. Werewolves, I hardly see, and when I do, it´s usually myself.

    Now I didn´t read the post (sorry, wall of text + 'my idea' kind of makes me feel like garlic makes a vampire feel), but yes... here´s my serious tip - this was something my english teacher taught me in 8th grade:

    1. Write all your thoughts.

    2. Cut 50% - meaning use half as many words, but keep the content as much as you can.

    3. Cut it in half again, but keep as much of your most important points, once more.

    4. (Maybe repeat the same process again).

    Post.
    Edited by MaleAmazon on October 5, 2019 10:23AM
  • regime211
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    Currently the vampires in ESO don't have much skills and aren't too popular within the game. Mostly I see players preferring to be werewolves rather than vampires. I only see them becoming vampires just to unlock the achievement and dye. Most of my characters are vampires and I know that most users would classify my characters as weak since the vampires aren't strong. I also want to point out that the very first passive in the vampire skill tree doesn't work since the update that changed the stunning. One of the major problems with the vampires is that the feeding requires you to crouch and sneak up on humanoids however when you have the blade of woe which requires the same thing it makes assassinations difficult. I'm not trying to be negative just mentioning a few things I've noticed that lowers the popularity of the vampires. Though I do want to mention some other things I do like. I like the pale skin that characters get when turned into a vampire. I also like the way the eyes change too. I do like some of the passives like the one that increases movement speed while crouched. Now to discuss my ideas.

    First thing I want to discuss in about adding a new ability for the ultimate. I like the bat swarm but it's actually the weakest ultimate in the game. It might work better as an active ability and I'll discuss more about that shortly. For now I want to mention my idea for the new ultimate. This might be a major change and I would be okay with waiting till this idea can be done..if it will be done but only if the ESO community likes this idea. The new ultimate idea I think should be added is a bloodfiend ultimate, This ultimate is similar to the werewolf ultimate meaning yes adding a third bar for the vampire skills and changing the way the character moves and acts in this form. Since bloodfiends are already in game I think it would be cool to make the vampire skill tree have that as the ultimate. The morphs for this is savage fiend which is similar to the werewolf brute morph, then there is the clan fiend which is similar to the werewolf pack leader morph. This is just an idea I thought would help with the vampires by giving them a stronger ultimate. I think this would allow more freedom within the game by users being able to actually choose either werewolf or vampire without being disappointed. This can be where the pale skin, vampiric eyes, and blood veins are so it no longer alters your characters original look when you took time creating them. It'll also help make PVP easier for vampires since right now vampires are easily noticed and immediately slaughtered with the dawnbreaker ultimate. The movement speed passive could actually be added as a buff while the ultimate is slotted like the werewolves stamina recovery buff.

    Second thing I want to discuss is changing the way the vampires feed. Currently the vampires feed by sneaking up on a humanoid and magically pulling blood from the enemy to them without causing damage....This is a bit odd in my view and in fact I never got use to the long animation so I hardly ever feed. Always staying at stage 4 can be quite a challenge mostly for nightblades. How to fix this is making it similar to the werewolves devour but not feeding on dead bodies, What I mean by similar is making the feed option only occur in bloodfiend form since werewolves can only devour in werewolf form. This will solve the feeding and assassinating issue that I mentioned in the first paragraph so that you can be a vampire and an assassin without an issue. I also think that it'll be weird to keep the feeding animation the same but look like a ravenous bloodfiend so I thought maybe alter it by making it be more graphic and bloodfiend-like. My vision is being able to toggle it from the same distance we have currently but the animation makes your character teleport to the target and bite the neck, showing the blood splatter as you feed. Since the form is made similar to the werewolves that means the vampires will get a time meter on how long they are in bloodfiend form. Feeding will increase time in bloodfiend form, just like the devour is for the werewolves.

    Third thing I want to discuss is the XP gain for the vampires. The current XP gain is....Not a favorite in the ESO community. This is the skill tree the takes the longest to master. I've gotten my characters changed at level 3 and I could master the weapon skills and class skills alot faster than the vampire skills. It took months to finally master and even now I still have characters whom haven't mastered vampire yet because the XP gain is so little so you can't master vampire until you are champion level. It would be easier to master and quicker with the Bloodfiend ultimate because the XP gain can me changed to be similar to the werewolves so you gain XP per kill in bloodfiend form. This will make it easier to master this skill tree and make it more popular.

    Fourth thing is the savage feeding passive. Since it is bugged out right now it shouldn't be hard to change it. My idea is that this can be changes to allow feeding while in combat but also allow vampire to feed on animals too since animals have blood not just humanoids. Allowing animals in the passive will increase the chance of feeding more to stay in bloodfiend form. There is a difference between vampire and werewolf that being the feeding. Werewolves devour from dead bodies while vampire feed on the living. Also the feeding should heal the vampires too just like the werewolves devour does.

    Fifth thing I would like to mention is most of the other passives. The Dark stalker passive being changed to a new passive similar to the Blood rage passive the werewolves have. This passive can increase time in bloodfiend form when you deal damage but only occurs every 5 or 10 seconds. Name change suggestion could be savage stalker or the name can remain as Dark stalker. The supernatural Recovery passive should be changed a little which should be taking away the stamina recovery since the skill tree is magicka based, but the magicka recovery should be increased to 10% instead of 5%. The Undeath passive can be change to increase spell damage by x% and changes the vampire heavy attack to restore magicka instead of stamina only while in bloodfiend form. The Unnatural resistance should be changed by increasing spell resistance by 5000 and having the current undeath perks that reduce damage when 30% of health or lower, these effects only occur in bloodfiend form.

    Sixth thing I would like to mention is that if this change is approved that the only change to blood ritual is the animations. The blood ritual passive remains the same but how you change a player is different because you will be required to be in bloodfiend form and the feeding animation will be the same as you feed on a target. Mist form is my favorite active ability in the vampire skill tree this ability I don't want to change much but I would like a slightly lower magicka cost and the disabled magicka recovery to be removed only because of the new active abilities I will be listing shortly and since the vampires are magicka based these abilities will cost magicka and you need your recovery.

    Seventh thing is active abilities. Since the bat swarm is no longer an ultimate it can be changed to an active ability however this ability should be a damage only and the morphs is one increases radius and damage the other increases duration and inflicts a magic overtime damage, however the bat swarm casting animation will be altered since the active abilities for the vampires is only used in bloodfiend form like the werewolves abilities. Drain essence needs to be changed to a cheap damage ability with a synergy similar to the werewolves piercing howl ability, the synergy could grant empower as well but the synergy is named differently...sorry have no suggested names. Now to the two new active abilities. First is the Screech ability which is similar to the roar for the werewolves including the fact it is a Crowd control ability that fears (since vampires are just as scary as werewolves.). The morphs for this is one could increase radius and duration, the other can fear more enemies and reduce spell resistance to the feared targets. This is similar to the werewolves by only fearing 3 enemies and at most of 6 enemies. Second is Lamae's Grace which is the vampires healing ability similar to Hircine's bounty for the werewolves. Morphs are Lamae's Blessing is for the max heal like Hircine's fortitude morph, Lamae's Cursing is a heal and buff to increase spell damage similar to Hircine's Rage morph.

    I know these are alot of changes and I don't know if the community will agree but I figured this idea was too much to talk about in game so I posted it here. This is just an idea that I thought may help the vampires and I know a lot of players have mentions changes before but the creators haven't. I am not sure but ZOS may not have any ideas for the vampires. I just wanted to make a suggestion. Also this is my first form post and I don't want any rude comments please. I just figured since I had an idea on a change that I might share it and see if others like this idea too. If alot of you like this idea then it might be added to the game. It won't be a fast process though considering the change is quite massive.

    Ain't nobody reading this lol
  • Artim_X
    Artim_X
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    ✭✭
    What you actually want is a new bloodline, which is fine. However, the current vampire kit shouldn't be drastically changed perhaps just buffed in certain areas. Like making the damage version of mist a bit stronger. Also reducing the cost of the ultimate back to how it was before the cost increase.

    Other than that in relation to feeding, I wish we could feed on sleeping NPCs without incurring a bounty. Also it'd be cool if vampires had a unique dialogue option when speaking with killable NPCs that puts them in a charmed state that allows you to stealthily feed on them out in the open. Of course, you'd still get a bounty if someone catches you doing it similar to pickpocketing.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • ChefZero
    ChefZero
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    Raideen wrote: »
    Feeding should increase vampire strength. The way it works currently in game, you feed to pretty much weaken the desirable vampire abilities. This goes in contrast with the idea what feeding on blood does for a vampire.

    Sorry but this is not how it works in ES universe. Trinking blood is to stay more human like and hungry vampires become insane as well as their pros and cons become more impactful.
    PC EU - DC only
  • TheRoamingSpirit
    TheRoamingSpirit
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    Like I said earlier this is just an idea. It's not for me or any of you to decide if this change should be made official. I'm only saying my idea. if you don't have anything nice to say then why comment? it's quite obvious that most of you just want to be jerks. I'm trying to be nice any allow the vampire skill tree to allow freedom to all magicka builds not just certain ones. If you don't agree with the idea just comment you don't agree instead of trying to harass my post. ZOS made more changes to the werewolves and the vampires haven't gotten a change.The vampires don't have 5 active abilities like the other skill trees most users just use the passives I hardly see any difference with the passives aside from the health recovery one however my idea takes that away as well as the stages. I know some users playing sorcerers want a third bar for the overload again but this will allow a third bar for any class like the werewolf does. The third bar is used for vampire abilities. My idea was to just to allow more freedom for everyone in the game. Sorry if I upset anyone.
    Daezagi-Jo - Khajiit - Vamp DK - Scholar/Thief/ Wizard
    Zafar Medess - Dunmer (Dunmer+Bosmer Bloodline) - Blind Vamp Warden/Cyromancer - Psijic Mage, AOE Build
    Siticino Callnix - Breton - Vamp Necromancer - Vaermina Cultist & Dark Brotherhood Assassin
    Edonas Sagemire - Bosmer - Werewolf Nightblade - Wild & Drudic
    Brestian Goldagia - Imperial - Sorcerer - Protective Bodyguard with a previous pirate history
    Koruzan - Dunmer (Actually wanted to make a Dremora) - Sorcerer - Follower of Sanguine but previously enslaved by Molag Bal
    My Server: PC/NA - My Username: TheRoamingSpirit
    You call me Spirit, Roaming, or TRS.
  • Vapirko
    Vapirko
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    Last I checked vamp drain boarders are broken and bat swarm is quite strong.
    Edited by Vapirko on October 5, 2019 3:42PM
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    @TheRoamingSpirit any changes to vampires, especially those you propose, should involve the removal of the damage cap the FG abilities and bring back the original damage table for the crossbow bolt and cammo hunter
  • Rain_Greyraven
    Rain_Greyraven
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    I am 100% for giving everything that Vampire players have asked for on these threads, Right down to normal guise.


    As long as they can be detected (in town detection increases by 25%) and upon detection they become full PVP full loot, perma death if killed.

    Because lets face it having a full on vamp sitting in a Tavern in Daggerfall with no repercussions is that R word the PC crowd gets so upset over these days.

    Vampires in ESO are basically for kiddies who want to get their Twilight on, or for Min Maxers who need those extra couple points to compete.

    No one takes them seriously in game and that's a shame being a Vampire or Werewolf should be a great and terrible thing.
    Edited by Rain_Greyraven on October 5, 2019 4:01PM
    "Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”

    ― Robert E. Howard


    So you want to be a game developer? Here is the best way to go about it.
  • Jeremy
    Jeremy
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    Raideen wrote: »
    Noxavian wrote: »
    Raideen wrote: »
    I agree with the OP in that vampires need improvement.

    Feeding should increase vampire strength. The way it works currently in game, you feed to pretty much weaken the desirable vampire abilities. This goes in contrast with the idea what feeding on blood does for a vampire.

    Personally I would turn feed into a damage channel/Stun/Power increase ability. It should be strong, it should play into the fantasy of being a vampire. Feeding should give you a major sorcery/brutality buff for about 35 seconds. It should stun the target for 3 seconds with a 3 second channel while your character/channel "feeds" on the target. Obviously bosses would not be stunned, but you would still get your channel dot/buff. The character should have to channel to balance the ability.

    I would give vampires an aoe attack that sends in a colony of bats to the area. Kind of like the Dive abilty from Wardens (as far as animation), but make it aoe, but aoe instant, not a dot like Unstalble Wall of Storms.

    I'd give them a gap closer similar to leap from DK's, where the vampire leaps with blazing speed to express the fantasy of being nimble. The morph for magicka could be the opposite where the vampire leaps backwards to create a gap.

    I'd give a passive run speed increase.

    There is a lot that can be done with vampires. The current design does not emphasize the fantasy of being a vampire. Personally, I turn them and werewolves into classes but that is a different debate.





    the day vampires/werewolves become actual classes in this game I think I'd just die from happiness. I know a LOT of people would argue that they are subclasses, but considering ESO's class system I think if done right a werewolf/vampire class could be very cool.

    Agreed.

    In fact, before I became a vampire that is what I expected..TO BECOME A VAMPIRE, not a skill line that buffs my regen but makes me uselsss in dungeons with fire...which is pretty much all of them.

    Vampire was a huge let down for me.

    I love that you can be a werewolf, but I hate how the mechanic works. I want my guy to look like a werewolf (like the polymorph) and be able to transform at will, like how wow does with worgen. Its fun while it lasts, but when you cant feed and you lose the form its just like "meh..."


    What you can do is just go feed before doing a dungeon with heavy fire damage. If you're Ebonheart, there is a village right outside the Mounrhold front gate with lots of humanoids you can feed on.
    Edited by Jeremy on October 5, 2019 7:54PM
  • StormeReigns
    StormeReigns
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    As long as they can be detected (in town detection increases by 25%) and upon detection they become full PVP full loot, perma death if killed.
    .

    Long as vamps can attack and feed off of every player at any given moment no matter their alliance choice, and the feed damage is calculated by highest damage stat. And can loot the players as well.

    And make sure that players can have their items pick pocketed as well and have Blade of woe used against them also. Including looted with a 25% chance to loot what that player was wearing and the looted player no longer can have access to that armor and armor type permanently.

    I mean go all in or not at all by looking at one minor thing.
    Edited by StormeReigns on October 5, 2019 7:58PM
  • Perashim
    Perashim
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    Here are some of my ideas to add to/change the Vampire skill tree.


    Morphs Could give the bat swarm teleport ability without the damage for the first, and the second could reduce the cost of vampire abilities or something. Could look something like this:

    Vampire Lord: (CRIMINAL ACT) Become a Vampire Lord, reducing the cost of all your vampire abilities by 10%/15%/20%/25% based on your stage of vampire for 15 seconds (this stacks with the cost reduction from base form vampire stages). You also gain Waterwalking while active.
    Morphs:
    Lord of Darkness: (CRIMINAL ACT) Gain a bat swarm while active, which deals ( x ) Physical Damage while enemies are within ( x ) meters of you. You can activate your ultimate again to teleport to a targeted area, dealing an extra burst of ( x ) physical damage.The sky also partially darkens within the bat swarm.
    Royal Bloodline: (CRIMINAL ACT) Increases the duration to 20 seconds and increases your vampiric abilities effectiveness by 5%/10%/15%/20% based on your Vampire Stage. You also get a cape and a crown while in your Vampire Lord form. Lucky you!


    This would be on top of other vampire abilities:

    Reign of Terror: Stuns Target (Silences players) and inflicts Minor Defile.
    Morphs:
    Sovereign of Fear: Targets short area around player instead of one target.
    Mortal Terror: Inflicts Major Defile and Major Breach on target

    Vampiric Strength: Increase Weapon Damage and Spell Penetration for ( x ) seconds while active.
    Morphs:
    Eternal Power: Increase Magicka/Stamina Recovery (whichever is higher) while active).
    Undying Might: Increases the duration.

    Embrace of Shadows: Gain Invisibility and Minor Expedition for ( x ) seconds.
    Morphs:
    Champion of the Night: Increases duration of all other vampire abilities while this is slotted during the night
    Creature of Shadows: Increases duration and gain increased Health Recovery while active.

    Alternative Skills:

    Vampire's Servant: (CRIMINAL ACT) Raises a zombie to attack your enemies, dealing ( x ) Physical Damage for ( x ) seconds.
    Morphs:
    Vampire Spawn: (CRIMINAL ACT) Raises a blood fiend instead for ( x ) seconds. Bloodfiend teleports to target and deals increased damage.
    Chilling Servant: (CRIMINAL ACT) Raise a frostbitten zombie instead for ( x ) seconds. Inflicts Frost damage and slows target.

    Vampiric Grasp: Deals ( x ) Magic Damage over ( x ) seconds. Increased damage if target is stunned.
    Morphs:
    Bloody Grasp: Deals Physical Damage instead, and increases health recovery while the DoT is active too.
    Relentless Grasp: Extends the duration when applied to a stunned target.

    What do you guys think?
    "...and storms shall sunder the skies, and war will tear the world apart, and the dead shall rule the lands."
  • TheRoamingSpirit
    TheRoamingSpirit
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    Perashim wrote: »
    Vampire Lord: (CRIMINAL ACT) Become a Vampire Lord, reducing the cost of all your vampire abilities by 10%/15%/20%/25% based on your stage of vampire for 15 seconds (this stacks with the cost reduction from base form vampire stages). You also gain Waterwalking while active.
    Morphs:
    Lord of Darkness: (CRIMINAL ACT) Gain a bat swarm while active, which deals ( x ) Physical Damage while enemies are within ( x ) meters of you. You can activate your ultimate again to teleport to a targeted area, dealing an extra burst of ( x ) physical damage.The sky also partially darkens within the bat swarm.
    Royal Bloodline: (CRIMINAL ACT) Increases the duration to 20 seconds and increases your vampiric abilities effectiveness by 5%/10%/15%/20% based on your Vampire Stage. You also get a cape and a crown while in your Vampire Lord form. Lucky you!


    Vampire's Servant: (CRIMINAL ACT) Raises a zombie to attack your enemies, dealing ( x ) Physical Damage for ( x ) seconds.
    Morphs:
    Vampire Spawn: (CRIMINAL ACT) Raises a blood fiend instead for ( x ) seconds. Bloodfiend teleports to target and deals increased damage.
    Chilling Servant: (CRIMINAL ACT) Raise a frostbitten zombie instead for ( x ) seconds. Inflicts Frost damage and slows target.

    Not meaning to be rude but I don't like these idea's. Only necromancer's have criminal act abilities besides it's not a crime to be a vampire. If it was going to be then werewolf would be a criminal act too.
    Daezagi-Jo - Khajiit - Vamp DK - Scholar/Thief/ Wizard
    Zafar Medess - Dunmer (Dunmer+Bosmer Bloodline) - Blind Vamp Warden/Cyromancer - Psijic Mage, AOE Build
    Siticino Callnix - Breton - Vamp Necromancer - Vaermina Cultist & Dark Brotherhood Assassin
    Edonas Sagemire - Bosmer - Werewolf Nightblade - Wild & Drudic
    Brestian Goldagia - Imperial - Sorcerer - Protective Bodyguard with a previous pirate history
    Koruzan - Dunmer (Actually wanted to make a Dremora) - Sorcerer - Follower of Sanguine but previously enslaved by Molag Bal
    My Server: PC/NA - My Username: TheRoamingSpirit
    You call me Spirit, Roaming, or TRS.
  • Raideen
    Raideen
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    ChefZero wrote: »
    Raideen wrote: »
    Feeding should increase vampire strength. The way it works currently in game, you feed to pretty much weaken the desirable vampire abilities. This goes in contrast with the idea what feeding on blood does for a vampire.

    Sorry but this is not how it works in ES universe. Trinking blood is to stay more human like and hungry vampires become insane as well as their pros and cons become more impactful.

    Yes and no. Drinking blood is done to MAINTAIN the look of being human, but also increases their power.

    ESO has it backwards. The more hunger a vampire has, the weaker they should be. The less hunger or being fully fed should make them the strongest. THIS is when they should get their damage reduction, the mana regen etc. All after feeding. The only thing that should be strong at stage 4 is how much damage they take to fire.

  • StormeReigns
    StormeReigns
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    ✭✭
    Raideen wrote: »
    ChefZero wrote: »
    Raideen wrote: »
    Feeding should increase vampire strength. The way it works currently in game, you feed to pretty much weaken the desirable vampire abilities. This goes in contrast with the idea what feeding on blood does for a vampire.

    Sorry but this is not how it works in ES universe. Trinking blood is to stay more human like and hungry vampires become insane as well as their pros and cons become more impactful.

    Yes and no. Drinking blood is done to MAINTAIN the look of being human, but also increases their power.

    ESO has it backwards. The more hunger a vampire has, the weaker they should be. The less hunger or being fully fed should make them the strongest. THIS is when they should get their damage reduction, the mana regen etc. All after feeding. The only thing that should be strong at stage 4 is how much damage they take to fire.

    All vampires across all media are vastly different. Many share the same myths, many not so much. There is no correct or backwards way with a mythical monster that was romanticized into pop culture by some random drunk Irishman who barely left his own home.
  • DarknDarker
    DarknDarker
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    Raideen wrote: »
    ChefZero wrote: »
    Raideen wrote: »
    Feeding should increase vampire strength. The way it works currently in game, you feed to pretty much weaken the desirable vampire abilities. This goes in contrast with the idea what feeding on blood does for a vampire.

    Sorry but this is not how it works in ES universe. Trinking blood is to stay more human like and hungry vampires become insane as well as their pros and cons become more impactful.

    Yes and no. Drinking blood is done to MAINTAIN the look of being human, but also increases their power.

    ESO has it backwards. The more hunger a vampire has, the weaker they should be. The less hunger or being fully fed should make them the strongest. THIS is when they should get their damage reduction, the mana regen etc. All after feeding. The only thing that should be strong at stage 4 is how much damage they take to fire.

    dont go changing the one thing that makes ES vamps more unique. its mentalities like that that cause series to get more and more generic. stage 4 should have a lot of power, but with heavy drawbacks, while stage 1 should be a fair bit weaker both in power and in the drawbacks
  • Raideen
    Raideen
    ✭✭✭✭✭
    ✭✭✭
    SkerKro wrote: »
    Raideen wrote: »
    ChefZero wrote: »
    Raideen wrote: »
    Feeding should increase vampire strength. The way it works currently in game, you feed to pretty much weaken the desirable vampire abilities. This goes in contrast with the idea what feeding on blood does for a vampire.

    Sorry but this is not how it works in ES universe. Trinking blood is to stay more human like and hungry vampires become insane as well as their pros and cons become more impactful.

    Yes and no. Drinking blood is done to MAINTAIN the look of being human, but also increases their power.

    ESO has it backwards. The more hunger a vampire has, the weaker they should be. The less hunger or being fully fed should make them the strongest. THIS is when they should get their damage reduction, the mana regen etc. All after feeding. The only thing that should be strong at stage 4 is how much damage they take to fire.

    All vampires across all media are vastly different. Many share the same myths, many not so much. There is no correct or backwards way with a mythical monster that was romanticized into pop culture by some random drunk Irishman who barely left his own home.

    I wrote my post after reading Elder Scrolls lore.
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