TheRoamingSpirit wrote: »Well I'm only listing these as ideas. the reason I mentioned it being similar to the werewolves is because I've notice alot of users preferring to be WW over vampires.
TheRoamingSpirit wrote: »Like I said it is just and idea. I honestly like the batswarm and I have the devouring swarm morph but it is an expensive ultimate and the damage it causes is less than the other ultimates.
I agree with the OP in that vampires need improvement.
Feeding should increase vampire strength. The way it works currently in game, you feed to pretty much weaken the desirable vampire abilities. This goes in contrast with the idea what feeding on blood does for a vampire.
Personally I would turn feed into a damage channel/Stun/Power increase ability. It should be strong, it should play into the fantasy of being a vampire. Feeding should give you a major sorcery/brutality buff for about 35 seconds. It should stun the target for 3 seconds with a 3 second channel while your character/channel "feeds" on the target. Obviously bosses would not be stunned, but you would still get your channel dot/buff. The character should have to channel to balance the ability.
I would give vampires an aoe attack that sends in a colony of bats to the area. Kind of like the Dive abilty from Wardens (as far as animation), but make it aoe, but aoe instant, not a dot like Unstalble Wall of Storms.
I'd give them a gap closer similar to leap from DK's, where the vampire leaps with blazing speed to express the fantasy of being nimble. The morph for magicka could be the opposite where the vampire leaps backwards to create a gap.
I'd give a passive run speed increase.
There is a lot that can be done with vampires. The current design does not emphasize the fantasy of being a vampire. Personally, I turn them and werewolves into classes but that is a different debate.
I agree with the OP in that vampires need improvement.
Feeding should increase vampire strength. The way it works currently in game, you feed to pretty much weaken the desirable vampire abilities. This goes in contrast with the idea what feeding on blood does for a vampire.
Personally I would turn feed into a damage channel/Stun/Power increase ability. It should be strong, it should play into the fantasy of being a vampire. Feeding should give you a major sorcery/brutality buff for about 35 seconds. It should stun the target for 3 seconds with a 3 second channel while your character/channel "feeds" on the target. Obviously bosses would not be stunned, but you would still get your channel dot/buff. The character should have to channel to balance the ability.
I would give vampires an aoe attack that sends in a colony of bats to the area. Kind of like the Dive abilty from Wardens (as far as animation), but make it aoe, but aoe instant, not a dot like Unstalble Wall of Storms.
I'd give them a gap closer similar to leap from DK's, where the vampire leaps with blazing speed to express the fantasy of being nimble. The morph for magicka could be the opposite where the vampire leaps backwards to create a gap.
I'd give a passive run speed increase.
There is a lot that can be done with vampires. The current design does not emphasize the fantasy of being a vampire. Personally, I turn them and werewolves into classes but that is a different debate.
the day vampires/werewolves become actual classes in this game I think I'd just die from happiness. I know a LOT of people would argue that they are subclasses, but considering ESO's class system I think if done right a werewolf/vampire class could be very cool.
TheRoamingSpirit wrote: »Currently the vampires in ESO don't have much skills and aren't too popular within the game.
Currently the vampires in ESO don't have much skills and aren't too popular within the game.
TheRoamingSpirit wrote: »Currently the vampires in ESO don't have much skills and aren't too popular within the game. Mostly I see players preferring to be werewolves rather than vampires. I only see them becoming vampires just to unlock the achievement and dye. Most of my characters are vampires and I know that most users would classify my characters as weak since the vampires aren't strong. I also want to point out that the very first passive in the vampire skill tree doesn't work since the update that changed the stunning. One of the major problems with the vampires is that the feeding requires you to crouch and sneak up on humanoids however when you have the blade of woe which requires the same thing it makes assassinations difficult. I'm not trying to be negative just mentioning a few things I've noticed that lowers the popularity of the vampires. Though I do want to mention some other things I do like. I like the pale skin that characters get when turned into a vampire. I also like the way the eyes change too. I do like some of the passives like the one that increases movement speed while crouched. Now to discuss my ideas.
First thing I want to discuss in about adding a new ability for the ultimate. I like the bat swarm but it's actually the weakest ultimate in the game. It might work better as an active ability and I'll discuss more about that shortly. For now I want to mention my idea for the new ultimate. This might be a major change and I would be okay with waiting till this idea can be done..if it will be done but only if the ESO community likes this idea. The new ultimate idea I think should be added is a bloodfiend ultimate, This ultimate is similar to the werewolf ultimate meaning yes adding a third bar for the vampire skills and changing the way the character moves and acts in this form. Since bloodfiends are already in game I think it would be cool to make the vampire skill tree have that as the ultimate. The morphs for this is savage fiend which is similar to the werewolf brute morph, then there is the clan fiend which is similar to the werewolf pack leader morph. This is just an idea I thought would help with the vampires by giving them a stronger ultimate. I think this would allow more freedom within the game by users being able to actually choose either werewolf or vampire without being disappointed. This can be where the pale skin, vampiric eyes, and blood veins are so it no longer alters your characters original look when you took time creating them. It'll also help make PVP easier for vampires since right now vampires are easily noticed and immediately slaughtered with the dawnbreaker ultimate. The movement speed passive could actually be added as a buff while the ultimate is slotted like the werewolves stamina recovery buff.
Second thing I want to discuss is changing the way the vampires feed. Currently the vampires feed by sneaking up on a humanoid and magically pulling blood from the enemy to them without causing damage....This is a bit odd in my view and in fact I never got use to the long animation so I hardly ever feed. Always staying at stage 4 can be quite a challenge mostly for nightblades. How to fix this is making it similar to the werewolves devour but not feeding on dead bodies, What I mean by similar is making the feed option only occur in bloodfiend form since werewolves can only devour in werewolf form. This will solve the feeding and assassinating issue that I mentioned in the first paragraph so that you can be a vampire and an assassin without an issue. I also think that it'll be weird to keep the feeding animation the same but look like a ravenous bloodfiend so I thought maybe alter it by making it be more graphic and bloodfiend-like. My vision is being able to toggle it from the same distance we have currently but the animation makes your character teleport to the target and bite the neck, showing the blood splatter as you feed. Since the form is made similar to the werewolves that means the vampires will get a time meter on how long they are in bloodfiend form. Feeding will increase time in bloodfiend form, just like the devour is for the werewolves.
Third thing I want to discuss is the XP gain for the vampires. The current XP gain is....Not a favorite in the ESO community. This is the skill tree the takes the longest to master. I've gotten my characters changed at level 3 and I could master the weapon skills and class skills alot faster than the vampire skills. It took months to finally master and even now I still have characters whom haven't mastered vampire yet because the XP gain is so little so you can't master vampire until you are champion level. It would be easier to master and quicker with the Bloodfiend ultimate because the XP gain can me changed to be similar to the werewolves so you gain XP per kill in bloodfiend form. This will make it easier to master this skill tree and make it more popular.
Fourth thing is the savage feeding passive. Since it is bugged out right now it shouldn't be hard to change it. My idea is that this can be changes to allow feeding while in combat but also allow vampire to feed on animals too since animals have blood not just humanoids. Allowing animals in the passive will increase the chance of feeding more to stay in bloodfiend form. There is a difference between vampire and werewolf that being the feeding. Werewolves devour from dead bodies while vampire feed on the living. Also the feeding should heal the vampires too just like the werewolves devour does.
Fifth thing I would like to mention is most of the other passives. The Dark stalker passive being changed to a new passive similar to the Blood rage passive the werewolves have. This passive can increase time in bloodfiend form when you deal damage but only occurs every 5 or 10 seconds. Name change suggestion could be savage stalker or the name can remain as Dark stalker. The supernatural Recovery passive should be changed a little which should be taking away the stamina recovery since the skill tree is magicka based, but the magicka recovery should be increased to 10% instead of 5%. The Undeath passive can be change to increase spell damage by x% and changes the vampire heavy attack to restore magicka instead of stamina only while in bloodfiend form. The Unnatural resistance should be changed by increasing spell resistance by 5000 and having the current undeath perks that reduce damage when 30% of health or lower, these effects only occur in bloodfiend form.
Sixth thing I would like to mention is that if this change is approved that the only change to blood ritual is the animations. The blood ritual passive remains the same but how you change a player is different because you will be required to be in bloodfiend form and the feeding animation will be the same as you feed on a target. Mist form is my favorite active ability in the vampire skill tree this ability I don't want to change much but I would like a slightly lower magicka cost and the disabled magicka recovery to be removed only because of the new active abilities I will be listing shortly and since the vampires are magicka based these abilities will cost magicka and you need your recovery.
Seventh thing is active abilities. Since the bat swarm is no longer an ultimate it can be changed to an active ability however this ability should be a damage only and the morphs is one increases radius and damage the other increases duration and inflicts a magic overtime damage, however the bat swarm casting animation will be altered since the active abilities for the vampires is only used in bloodfiend form like the werewolves abilities. Drain essence needs to be changed to a cheap damage ability with a synergy similar to the werewolves piercing howl ability, the synergy could grant empower as well but the synergy is named differently...sorry have no suggested names. Now to the two new active abilities. First is the Screech ability which is similar to the roar for the werewolves including the fact it is a Crowd control ability that fears (since vampires are just as scary as werewolves.). The morphs for this is one could increase radius and duration, the other can fear more enemies and reduce spell resistance to the feared targets. This is similar to the werewolves by only fearing 3 enemies and at most of 6 enemies. Second is Lamae's Grace which is the vampires healing ability similar to Hircine's bounty for the werewolves. Morphs are Lamae's Blessing is for the max heal like Hircine's fortitude morph, Lamae's Cursing is a heal and buff to increase spell damage similar to Hircine's Rage morph.
I know these are alot of changes and I don't know if the community will agree but I figured this idea was too much to talk about in game so I posted it here. This is just an idea that I thought may help the vampires and I know a lot of players have mentions changes before but the creators haven't. I am not sure but ZOS may not have any ideas for the vampires. I just wanted to make a suggestion. Also this is my first form post and I don't want any rude comments please. I just figured since I had an idea on a change that I might share it and see if others like this idea too. If alot of you like this idea then it might be added to the game. It won't be a fast process though considering the change is quite massive.
Feeding should increase vampire strength. The way it works currently in game, you feed to pretty much weaken the desirable vampire abilities. This goes in contrast with the idea what feeding on blood does for a vampire.
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
― Robert E. Howard
I agree with the OP in that vampires need improvement.
Feeding should increase vampire strength. The way it works currently in game, you feed to pretty much weaken the desirable vampire abilities. This goes in contrast with the idea what feeding on blood does for a vampire.
Personally I would turn feed into a damage channel/Stun/Power increase ability. It should be strong, it should play into the fantasy of being a vampire. Feeding should give you a major sorcery/brutality buff for about 35 seconds. It should stun the target for 3 seconds with a 3 second channel while your character/channel "feeds" on the target. Obviously bosses would not be stunned, but you would still get your channel dot/buff. The character should have to channel to balance the ability.
I would give vampires an aoe attack that sends in a colony of bats to the area. Kind of like the Dive abilty from Wardens (as far as animation), but make it aoe, but aoe instant, not a dot like Unstalble Wall of Storms.
I'd give them a gap closer similar to leap from DK's, where the vampire leaps with blazing speed to express the fantasy of being nimble. The morph for magicka could be the opposite where the vampire leaps backwards to create a gap.
I'd give a passive run speed increase.
There is a lot that can be done with vampires. The current design does not emphasize the fantasy of being a vampire. Personally, I turn them and werewolves into classes but that is a different debate.
the day vampires/werewolves become actual classes in this game I think I'd just die from happiness. I know a LOT of people would argue that they are subclasses, but considering ESO's class system I think if done right a werewolf/vampire class could be very cool.
Agreed.
In fact, before I became a vampire that is what I expected..TO BECOME A VAMPIRE, not a skill line that buffs my regen but makes me uselsss in dungeons with fire...which is pretty much all of them.
Vampire was a huge let down for me.
I love that you can be a werewolf, but I hate how the mechanic works. I want my guy to look like a werewolf (like the polymorph) and be able to transform at will, like how wow does with worgen. Its fun while it lasts, but when you cant feed and you lose the form its just like "meh..."
Rain_Greyraven wrote: »As long as they can be detected (in town detection increases by 25%) and upon detection they become full PVP full loot, perma death if killed.
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Vampire Lord: (CRIMINAL ACT) Become a Vampire Lord, reducing the cost of all your vampire abilities by 10%/15%/20%/25% based on your stage of vampire for 15 seconds (this stacks with the cost reduction from base form vampire stages). You also gain Waterwalking while active.
Morphs:
Lord of Darkness: (CRIMINAL ACT) Gain a bat swarm while active, which deals ( x ) Physical Damage while enemies are within ( x ) meters of you. You can activate your ultimate again to teleport to a targeted area, dealing an extra burst of ( x ) physical damage.The sky also partially darkens within the bat swarm.
Royal Bloodline: (CRIMINAL ACT) Increases the duration to 20 seconds and increases your vampiric abilities effectiveness by 5%/10%/15%/20% based on your Vampire Stage. You also get a cape and a crown while in your Vampire Lord form. Lucky you!
Vampire's Servant: (CRIMINAL ACT) Raises a zombie to attack your enemies, dealing ( x ) Physical Damage for ( x ) seconds.
Morphs:
Vampire Spawn: (CRIMINAL ACT) Raises a blood fiend instead for ( x ) seconds. Bloodfiend teleports to target and deals increased damage.
Chilling Servant: (CRIMINAL ACT) Raise a frostbitten zombie instead for ( x ) seconds. Inflicts Frost damage and slows target.
Feeding should increase vampire strength. The way it works currently in game, you feed to pretty much weaken the desirable vampire abilities. This goes in contrast with the idea what feeding on blood does for a vampire.
Sorry but this is not how it works in ES universe. Trinking blood is to stay more human like and hungry vampires become insane as well as their pros and cons become more impactful.
Feeding should increase vampire strength. The way it works currently in game, you feed to pretty much weaken the desirable vampire abilities. This goes in contrast with the idea what feeding on blood does for a vampire.
Sorry but this is not how it works in ES universe. Trinking blood is to stay more human like and hungry vampires become insane as well as their pros and cons become more impactful.
Yes and no. Drinking blood is done to MAINTAIN the look of being human, but also increases their power.
ESO has it backwards. The more hunger a vampire has, the weaker they should be. The less hunger or being fully fed should make them the strongest. THIS is when they should get their damage reduction, the mana regen etc. All after feeding. The only thing that should be strong at stage 4 is how much damage they take to fire.
Feeding should increase vampire strength. The way it works currently in game, you feed to pretty much weaken the desirable vampire abilities. This goes in contrast with the idea what feeding on blood does for a vampire.
Sorry but this is not how it works in ES universe. Trinking blood is to stay more human like and hungry vampires become insane as well as their pros and cons become more impactful.
Yes and no. Drinking blood is done to MAINTAIN the look of being human, but also increases their power.
ESO has it backwards. The more hunger a vampire has, the weaker they should be. The less hunger or being fully fed should make them the strongest. THIS is when they should get their damage reduction, the mana regen etc. All after feeding. The only thing that should be strong at stage 4 is how much damage they take to fire.
Feeding should increase vampire strength. The way it works currently in game, you feed to pretty much weaken the desirable vampire abilities. This goes in contrast with the idea what feeding on blood does for a vampire.
Sorry but this is not how it works in ES universe. Trinking blood is to stay more human like and hungry vampires become insane as well as their pros and cons become more impactful.
Yes and no. Drinking blood is done to MAINTAIN the look of being human, but also increases their power.
ESO has it backwards. The more hunger a vampire has, the weaker they should be. The less hunger or being fully fed should make them the strongest. THIS is when they should get their damage reduction, the mana regen etc. All after feeding. The only thing that should be strong at stage 4 is how much damage they take to fire.
All vampires across all media are vastly different. Many share the same myths, many not so much. There is no correct or backwards way with a mythical monster that was romanticized into pop culture by some random drunk Irishman who barely left his own home.