I 100% agree with this.This is asking for a gear cap increase in diguise.
How about NO!
Regrinding gear is not interesting and compelling game play.
Most of the playerbase would quit immediately.
=DEAD GAME
It takes months to complete researching all traits. That wasnt a big enough time sink for you?!
They have need adding new alchemy mats. We got new ones in Summerset and in Elsweyr
So?
There are plenty of things to do in this game to keep busy doing things more interesting than grind gear again.
If I didn't outright quit, I would delete all but my main and my crafter. No way I'm going to regrind gear for all of my characters.
Yes but not crafting wise once you have all the traits. If you like crafting it's kind of sad
So?
There are plenty of things to do in this game to keep busy doing things more interesting than grind gear again.
If I didn't outright quit, I would delete all but my main and my crafter. No way I'm going to regrind gear for all of my characters.
Yes but not crafting wise once you have all the traits. If you like crafting it's kind of sad
How about collect every furniture plan in the game, buy a bunch of houses and craft furniture decorate them with. Offer to decorate other people's houses if you're good enough and other people like what you do.
Sorry to tell you but crafting armor is pretty much useless for max level characters anyway because almost all the meta builds use dropped sets.
Crafting isn't meant to be a super all encompasing end game activity. It's a means to get things you can use. I mainly craft runes, food and potions for my characters these days because they need them to do things like trials, dungeons and PvP and to upgrade/transmute the dropped gear I get. I do writs to get the tempers they drop and to get vouchers for furniture plans.
If crafting for housing isn't enough then I don't know what to tell you. Crafting is never going to be the main end game goal in this game. It's a useful means to an end.
xenowarrior92eb17_ESO wrote: »crafting is kinda dead the moment they implemented transmog
So?
There are plenty of things to do in this game to keep busy doing things more interesting than grind gear again.
If I didn't outright quit, I would delete all but my main and my crafter. No way I'm going to regrind gear for all of my characters.
Yes but not crafting wise once you have all the traits. If you like crafting it's kind of sad
We got jewelcrafting not long ago. But I wonder if the crafting cap will stay at 50 forever? For me it gets kind of dull harvesting the same old ruby wood and ancestor silk all the time. We got new alchemy ingredients from dragons now but what about other professions?
So?
There are plenty of things to do in this game to keep busy doing things more interesting than grind gear again.
If I didn't outright quit, I would delete all but my main and my crafter. No way I'm going to regrind gear for all of my characters.
Yes but not crafting wise once you have all the traits. If you like crafting it's kind of sad
I think you need to read what you quoted again.
They clearly stated their distaste for grinding gear again and that if they had to (gear cap raised) they would either outright quit or delete all but two characters.
No where did they indicate they liked crafting. It seems you are the one with the fixation on crafting.
The game is scaled so adding new tiers of gear & materials doesn't really make sense. This has been discussed hundreds of times on the forums before. Basically what will happen if the increase to gear cap to let's say CP200, your current CP160 gear will be nerfed to about current CP120 level, and the new gear will have exactly the same stats as CP160. This would require everyone to re-grind the old content, to get exactly the same gear they grinded months or years ago. Which would be hugely unpopular and probably kill the game.
https://youtu.be/-0kcet4aPpQ
Your "upgrade" would be akin to increasing the gear cap level.
This would make everybody re-farm ALL of their gear.
They did this at the start of the game, increasing gear levels. They wisely stopped.
I would stop playing if they ever raised the gear cap (without a way to "improve" my already gotten gear), as I've spent hundreds (if not thousands) of hours farming for the gear I have.
xxthir13enxx wrote: »The game is scaled so adding new tiers of gear & materials doesn't really make sense. This has been discussed hundreds of times on the forums before. Basically what will happen if the increase to gear cap to let's say CP200, your current CP160 gear will be nerfed to about current CP120 level, and the new gear will have exactly the same stats as CP160. This would require everyone to re-grind the old content, to get exactly the same gear they grinded months or years ago. Which would be hugely unpopular and probably kill the game.
I’ve said this before....
ZoS will increase gear level
ManwithBeard9 wrote: »We got jewelcrafting not long ago. But I wonder if the crafting cap will stay at 50 forever? For me it gets kind of dull harvesting the same old ruby wood and ancestor silk all the time. We got new alchemy ingredients from dragons now but what about other professions?
Your "upgrade" would be akin to increasing the gear cap level.
This would make everybody re-farm ALL of their gear.
They did this at the start of the game, increasing gear levels. They wisely stopped.
I would stop playing if they ever raised the gear cap (without a way to "improve" my already gotten gear), as I've spent hundreds (if not thousands) of hours farming for the gear I have.
Was it Orsinium where the two additional equipment crafting materials was datamined? That was a fun time on the forums.
They datamined some additional tiers of glyphs that were supposedly above the tiers that are currently in the game.
I believe that those were just relics from the initial plan they had to increase the gear cap with each major update (like they did with going from v10 to v12 to v14 to v16 initially.
And that was not a bright idea given the RNG we had and still have to a slightly lesser degree. I found it absurd to raise the gear cap a month into the game when most players had not reached the existing cap. LOL
I would not mind if they added a furniture crafting station though, that has access to all are known furniture plans/blueprints, so I don't have to visit every single crafting station type to figure out what I can make.
What about a sort of Skyrim like building mode? Where we could choose from plots to buy and build the home ourselves with some choice options on rooms?
We got jewelcrafting not long ago. But I wonder if the crafting cap will stay at 50 forever? For me it gets kind of dull harvesting the same old ruby wood and ancestor silk all the time. We got new alchemy ingredients from dragons now but what about other professions?
Same heremilesrodneymcneely2_ESO wrote: »I want a "Hireling" passive for Jewelry Crafting.