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Will crafting ever update?

  • Deathlord92
    Deathlord92
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    Katahdin wrote: »
    This is asking for a gear cap increase in diguise.

    How about NO!

    Regrinding gear is not interesting and compelling game play.

    Most of the playerbase would quit immediately.

    =DEAD GAME

    It takes months to complete researching all traits. That wasnt a big enough time sink for you?!

    They have need adding new alchemy mats. We got new ones in Summerset and in Elsweyr
    I 100% agree with this.
  • Katahdin
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    Yuffie91 wrote: »
    Katahdin wrote: »
    Yuffie91 wrote: »
    Katahdin wrote: »
    How about NO!

    Regrinding gear is not interesting and compelling game play.

    Most of the playerbase would quit immediately.

    =DEAD GAME

    It takes months to complete researching all traits. That wasnt a big enough time sink for you?!

    Well..the game has been out a while..

    So?

    There are plenty of things to do in this game to keep busy doing things more interesting than grind gear again.

    If I didn't outright quit, I would delete all but my main and my crafter. No way I'm going to regrind gear for all of my characters.

    Yes but not crafting wise once you have all the traits. If you like crafting it's kind of sad

    How about collect every furniture plan in the game, buy a bunch of houses and craft furniture decorate them with. Offer to decorate other people's houses if you're good enough and other people like what you do.

    Sorry to tell you but crafting armor is pretty much useless for max level characters anyway because almost all the meta builds use dropped sets.

    Crafting isn't meant to be a super all encompasing end game activity. It's a means to get things you can use. I mainly craft runes, food and potions for my characters these days because they need them to do things like trials, dungeons and PvP and to upgrade/transmute the dropped gear I get. I do writs to get the tempers they drop and to get vouchers for furniture plans.

    If crafting for housing isn't enough then I don't know what to tell you. Crafting is never going to be the main end game goal in this game. It's a useful means to an end.
    Beta tester November 2013
  • Yuffie91
    Yuffie91
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    Katahdin wrote: »
    Yuffie91 wrote: »
    Katahdin wrote: »
    Yuffie91 wrote: »
    Katahdin wrote: »
    How about NO!

    Regrinding gear is not interesting and compelling game play.

    Most of the playerbase would quit immediately.

    =DEAD GAME

    It takes months to complete researching all traits. That wasnt a big enough time sink for you?!

    Well..the game has been out a while..

    So?

    There are plenty of things to do in this game to keep busy doing things more interesting than grind gear again.

    If I didn't outright quit, I would delete all but my main and my crafter. No way I'm going to regrind gear for all of my characters.

    Yes but not crafting wise once you have all the traits. If you like crafting it's kind of sad

    How about collect every furniture plan in the game, buy a bunch of houses and craft furniture decorate them with. Offer to decorate other people's houses if you're good enough and other people like what you do.

    Sorry to tell you but crafting armor is pretty much useless for max level characters anyway because almost all the meta builds use dropped sets.

    Crafting isn't meant to be a super all encompasing end game activity. It's a means to get things you can use. I mainly craft runes, food and potions for my characters these days because they need them to do things like trials, dungeons and PvP and to upgrade/transmute the dropped gear I get. I do writs to get the tempers they drop and to get vouchers for furniture plans.

    If crafting for housing isn't enough then I don't know what to tell you. Crafting is never going to be the main end game goal in this game. It's a useful means to an end.

    I guess you are right :'(
  • max_only
    max_only
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    They could implement crating combos.

    In order to create Awesome Item:
    Need blacksmithing recipe for one part
    Need woodcrafting recipe for other part
    Need jewelry crafting recipe for third part
    Must combine at a clothing station.

    Something like that.
    #FiteForYourRite Bosmer = Stealth
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  • Neoealth
    Neoealth
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    crafting is kinda dead the moment they implemented transmog :D

    Why do you say that? You still need to research traits to be able to transmute. And there are unique crafted only sets.
  • Mix
    Mix
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    There are Furniture Master Writs as part of the New Life Festival.

    An all-in-one furniture crafting station would be nice! As would a search box so you don't have to scroll through all your learned furniture to find out you are at the wrong station, THEN scroll through the list at the correct station.

    I would like if Fishing got some love. Fishing dailies, fishing buff food to help you catch furniture items (instead of rare fish like the Fish Bowl does) Fishing trophies for housing. More boats...

    I can't really think of another crafting skill for them to add unless they add a completely new quality to gear; like you have your trait, your enchant glyph and player addable bonus #3 which would provide another boost. Maybe proc effects since very few enchants do that. "Add magic crystal dust to chestpiece to have a chance to proc extra stat regen when consuming a potion" or w/e. It would probably be hard to balance since it would be entirely new and NOT crafting something already available in game via drops.
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
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    Siege crafting!
  • idk
    idk
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    Yuffie91 wrote: »
    Katahdin wrote: »
    Yuffie91 wrote: »
    Katahdin wrote: »
    How about NO!

    Regrinding gear is not interesting and compelling game play.

    Most of the playerbase would quit immediately.

    =DEAD GAME

    It takes months to complete researching all traits. That wasnt a big enough time sink for you?!

    Well..the game has been out a while..

    So?

    There are plenty of things to do in this game to keep busy doing things more interesting than grind gear again.

    If I didn't outright quit, I would delete all but my main and my crafter. No way I'm going to regrind gear for all of my characters.

    Yes but not crafting wise once you have all the traits. If you like crafting it's kind of sad

    I think you need to read what you quoted again.

    They clearly stated their distaste for grinding gear again and that if they had to (gear cap raised) they would either outright quit or delete all but two characters.

    No where did they indicate they liked crafting. It seems you are the one with the fixation on crafting.
  • milesrodneymcneely2_ESO
    milesrodneymcneely2_ESO
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    I want a "Hireling" passive for Jewelry Crafting.
  • Katahdin
    Katahdin
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    New house furniture plans is where crafting gets its updates now.

    There are tons of really cool furniture plans. So much potential for being creative decorating houses.

    I had a ton of fun doing a Halloween house.
    Beta tester November 2013
  • FierceSam
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    Yuffie91 wrote: »
    We got jewelcrafting not long ago. But I wonder if the crafting cap will stay at 50 forever? For me it gets kind of dull harvesting the same old ruby wood and ancestor silk all the time. We got new alchemy ingredients from dragons now but what about other professions?

    Well it doesn’t matter whether new ingredients are introduced or the level changes (just please no) because if you think it’s dull harvesting ruby wood, it will be just as boring harvesting the new ingredient. Harvesting is harvesting. The sheer number of materials needed to make stuff with is such that if you don’t have ESO+ you’re screwed as a crafter.

    The last attempt to improve crafting, Jewellery Crafting, is a total mess. The ingredients to improve things are way to scarce to make it even vaguely viable and the writs system has been mismanaged so many times it’s a wonder people even consider them before trashing them. They’ve had over 12 months to review and revise it and they still can’t get it to work.

    I’m not sure I fully get the point of crafting, but it sure ain’t going to be improved by adding more trait stones to the mix or making everyone do another 12 months of ‘researching’ before they can participate. It’s not going to be helped by adding ever more recipes that no one can remember that do the same 3 things, or having a system where some of the furniture can only be crafted by cooking and there’s no way of knowing/remembering what you can actually make until you visit every single crafting station.

    It might be helped by having a system that actually remembered which 3 runes create which glyph so I don’t have to bloody look it up, or which ingredients make which potion, because, again, having to remember that or look it up isn’t immersive, fun gameplay, it’s utterly crap game design.

    Or a system that actually let me dye the items I have with colours and have them come out looking at least vaguely correct.. blood red should not be my go to colour when I am aiming for gold. And the items I create should be nicely detailed, not crappily pixilated...

    I would like crafting to be a fun way to create interesting or useful things, not the dull soulless morass it is now.
  • Yuffie91
    Yuffie91
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    idk wrote: »
    Yuffie91 wrote: »
    Katahdin wrote: »
    Yuffie91 wrote: »
    Katahdin wrote: »
    How about NO!

    Regrinding gear is not interesting and compelling game play.

    Most of the playerbase would quit immediately.

    =DEAD GAME

    It takes months to complete researching all traits. That wasnt a big enough time sink for you?!

    Well..the game has been out a while..

    So?

    There are plenty of things to do in this game to keep busy doing things more interesting than grind gear again.

    If I didn't outright quit, I would delete all but my main and my crafter. No way I'm going to regrind gear for all of my characters.

    Yes but not crafting wise once you have all the traits. If you like crafting it's kind of sad

    I think you need to read what you quoted again.

    They clearly stated their distaste for grinding gear again and that if they had to (gear cap raised) they would either outright quit or delete all but two characters.

    No where did they indicate they liked crafting. It seems you are the one with the fixation on crafting.

    That's what I said. I like crafting. I ment as in "if you (anyone) likes crafting then it is kind of sad
  • xxthir13enxx
    xxthir13enxx
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    Asardes wrote: »
    The game is scaled so adding new tiers of gear & materials doesn't really make sense. This has been discussed hundreds of times on the forums before. Basically what will happen if the increase to gear cap to let's say CP200, your current CP160 gear will be nerfed to about current CP120 level, and the new gear will have exactly the same stats as CP160. This would require everyone to re-grind the old content, to get exactly the same gear they grinded months or years ago. Which would be hugely unpopular and probably kill the game.

    I’ve said this before....
    ZoS will increase gear level
    But don’t worry....
    They will sell Gear Upgrade Kits in Crown Store to Upgrade Gear from CP160 to the new level...
    https://youtu.be/-0kcet4aPpQ
    Edited by xxthir13enxx on October 3, 2019 9:45PM
  • CaffeinatedMayhem
    CaffeinatedMayhem
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    tmbrinks wrote: »

    Your "upgrade" would be akin to increasing the gear cap level.

    This would make everybody re-farm ALL of their gear.

    They did this at the start of the game, increasing gear levels. They wisely stopped.

    I would stop playing if they ever raised the gear cap (without a way to "improve" my already gotten gear), as I've spent hundreds (if not thousands) of hours farming for the gear I have.

    This.
  • Katahdin
    Katahdin
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    Asardes wrote: »
    The game is scaled so adding new tiers of gear & materials doesn't really make sense. This has been discussed hundreds of times on the forums before. Basically what will happen if the increase to gear cap to let's say CP200, your current CP160 gear will be nerfed to about current CP120 level, and the new gear will have exactly the same stats as CP160. This would require everyone to re-grind the old content, to get exactly the same gear they grinded months or years ago. Which would be hugely unpopular and probably kill the game.

    I’ve said this before....
    ZoS will increase gear level

    I will believe that when it comes straight from the mouth of a dev or its in the patch notes.

    As others have stated. There is no point in increasing the gear cap because the whole game is scaled based on CP 160.

    They would gave to adjust every mob, boss, dungeon, delve, quest, trial to the new level. We already get people screaming about everything being too easy. It will get even easier if they don't adjust everything.

    That's a lot of work just to introduce even more power creep, meaningless grind and *** off 80% of the playerbase. Yea they will raise the cap when they want to kill the game for good.
    Edited by Katahdin on October 3, 2019 9:53PM
    Beta tester November 2013
  • starkerealm
    starkerealm
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    idk wrote: »
    tmbrinks wrote: »
    tmbrinks wrote: »
    Yuffie91 wrote: »
    We got jewelcrafting not long ago. But I wonder if the crafting cap will stay at 50 forever? For me it gets kind of dull harvesting the same old ruby wood and ancestor silk all the time. We got new alchemy ingredients from dragons now but what about other professions?

    Your "upgrade" would be akin to increasing the gear cap level.

    This would make everybody re-farm ALL of their gear.

    They did this at the start of the game, increasing gear levels. They wisely stopped.

    I would stop playing if they ever raised the gear cap (without a way to "improve" my already gotten gear), as I've spent hundreds (if not thousands) of hours farming for the gear I have.

    Was it Orsinium where the two additional equipment crafting materials was datamined? That was a fun time on the forums.

    They datamined some additional tiers of glyphs that were supposedly above the tiers that are currently in the game.

    I believe that those were just relics from the initial plan they had to increase the gear cap with each major update (like they did with going from v10 to v12 to v14 to v16 initially.

    And that was not a bright idea given the RNG we had and still have to a slightly lesser degree. I found it absurd to raise the gear cap a month into the game when most players had not reached the existing cap. LOL

    The original design goal was for an endless grind, progression system. Where you could get the odd VR gear pretty easily, but the even would require you to be playing, pretty much, non-stop.

    The level cap went up with the IC, and with it, we got the Ruby tier. If they'd stuck with the plan, Wrothgar would have gone to V18, and added the Boreal tier gear (though, from what I understand the tier 11 stuff was never really implemented in the game, plans changed.)

    Rich and Matt apparently had an ongoing discussion on who Wrothgar was aimed at, with the result being that it should be accessible to everyone, using a variation of the level scaling used for PvP. Once Wrothgar hit, and the game didn't implode, the team started working on adapting that system to the rest of the game.

    The idea of ever increasing the gear cap again seems to have died with Wrothgar. That was the turning point on grinding for forever gear in ESO.

    Though, one minor nitpick, Alchemy and provisioning got two material tiers added to them. At launch food and potions stopped at V5. V10 came in with Upper Craglorn (IIRC), and then V15 came with Imperial City.
  • amapola76
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    bmnoble wrote: »
    I would not mind if they added a furniture crafting station though, that has access to all are known furniture plans/blueprints, so I don't have to visit every single crafting station type to figure out what I can make.

    This would definitely be more convenient, and it would even make sense... after all, most (or at least many?) furniture plans require skill in more than one crafting type.
  • AcadianPaladin
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    I really don't want the gear cap raised for all the reasons covered above. There are some improvements I'd love to see when it comes to crafting however:

    1. One freaking attunable table for each craft so guild halls are not table warehouses. My guild's hall 'manager' pulls her hair out in a 700 slot guild hall to make the place look like a welcoming guildhall instead of an ugly warehouse stuffed with redundant tables. With four tables per set instead of three and an ever increasing number of sets with each major DLC, the game has woefully outgrown the current system's potential for expandability. Instead of acquiring new tables, you simply acquire new abilities for the drop down menus that become incorporated into your single attunable table for each craft. Just a touch of creative ingenuity could ensure a smooth transition from the old to the new system so those heavily invested in the current system are not frustrated.

    2. Improved/reworked crafted sets so they are more competitive/effective.

    3. Crafted two piece sets to provide more options for 5/5/2 than monster sets.
    Edited by AcadianPaladin on October 4, 2019 2:00AM
    PC NA(no Steam), PvE, mostly solo
  • Dracofyre
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    want something new? ask devs for Tier 2 alchemy, blue ingredents, all from ALL NEW zone, "Blackreach", for red nirns, hanging moss, lily pods, and rose vines.

    jewelries seem very short handed, hard to find except guild merchants, and way overpriced, doesnt devs know between "Fun-Frustrations" means?
  • Yuffie91
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    What about a sort of Skyrim like building mode? Where we could choose from plots to buy and build the home ourselves with some choice options on rooms?
  • Asardes
    Asardes
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    Yuffie91 wrote: »
    What about a sort of Skyrim like building mode? Where we could choose from plots to buy and build the home ourselves with some choice options on rooms?

    There's already an empty plot of land where you can build pretty much anything.
    https://en.uesp.net/wiki/Online:Coldharbour_Surreal_Estate

    But one major problem with housing is there are too few large items you can build walls, windows, doors, terraces out of, so people make various improvisation, stacking smaller ones to build such structures. This creates another problem: they do count against the item limit. So even if you are able to build a house how you like it, it would be quite empty.

    Skyrim had a very minimal, template based building system. You had like 3 models of towers, 3 models of hall, a few pieces of furniture that were integrated and couldn't be moved. Such a system would clearly not be that popular.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
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  • mague
    mague
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    Yuffie91 wrote: »
    We got jewelcrafting not long ago. But I wonder if the crafting cap will stay at 50 forever? For me it gets kind of dull harvesting the same old ruby wood and ancestor silk all the time. We got new alchemy ingredients from dragons now but what about other professions?

    There was no difference between harvesting ash and ruby. What would be different if we harvest diamond wood ? Wood is wood. :)

    One thing i could imagine would be an extension to glyphs. We could use some proc glyphs. Nothing big, just like the little buff to the 3 piece weapons sets next patch to support play-as-you-like.

    Tailor, carpenter, blacksmith and jeweler should be able to reverse-engineer set items into pages to learn.

    Cook should get recipes for different fish bait dough.

    But thats all mostly horizontal
  • DaNnYtHePcFrEaK
    DaNnYtHePcFrEaK
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    Or how about an extra upgrade material past legendary? Like +1 to +5 but have them called something else, rotate them in trials weekly and make the grind real to over level gear which adds better stats and a possible 5th piece boost on +5 BUT these bonuses dont apply to pvp
  • Deathlord92
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    I want a "Hireling" passive for Jewelry Crafting.
    Same here
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