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Steadfast Hero - no longer a hero

  • Heatnix90
    Heatnix90
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    Stapes wrote: »
    @ZOS_BrianWheeler @ZOS_GinaBruno Can you please rethink reducing the effectiveness of sets that grant major protection?

    Pirate skeleton was given major defile last patch to increase the risk vs reward (which I like the thought process of). Now though, it feel barely worth using due to it being too counter productive. Steadfast hero has already had its armor bonuses cut in half (albeit combined so not too bad and the change has potential) with the armor set changes but now the decrease in the available up time this patch as well?

    It seems to me that you feel that major protection is over performing. I would agree that it is very powerful. So why adjust it instead?

    Perhaps 10% or 12.5% for minor and 20% or 25% for major? baby steps. If it's still over performing, there is still time to change evaluate it over the course of the PTS

    Again, why do you feel that Major Protection should be so widely available? It's an absolutely loaded buff and should remain that way, but the trade-off should be that it should not be readily available. Plus if they change the values on protection then they'll have to go back and rework the values on Vulnerability/Maim/Berserk so that they don't fall out of balance, and honestly I'm not sure I can trust Gil and Wheels to even do that.

    Just reduce the availability of Maj Protection and leave it at that.
    Iskiab wrote: »
    Stapes wrote: »
    @ZOS_BrianWheeler @ZOS_GinaBruno Can you please rethink reducing the effectiveness of sets that grant major protection?

    Pirate skeleton was given major defile last patch to increase the risk vs reward (which I like the thought process of). Now though, it feel barely worth using due to it being too counter productive. Steadfast hero has already had its armor bonuses cut in half (albeit combined so not too bad and the change has potential) with the armor set changes but now the decrease in the available up time this patch as well?

    It seems to me that you feel that major protection is over performing. I would agree that it is very powerful. So why adjust it instead?

    Perhaps 10% or 12.5% for minor and 20% or 25% for major? baby steps. If it's still over performing, there is still time to change evaluate it over the course of the PTS

    Terrible idea. Let’s all go around one shoting each other, is that what you want in pvp?

    No but this whole boring tank meta needs to go. Learn to accept that you will die in PvP.
  • milllaurie
    milllaurie
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    I’m not surprised, I already seen steadfast warden builds coming with the new auto purge. Zos ended that quickly.

    How would one fix it though? Oh, it doesn't take a genius: "when you cast an ability that removes a negative effect from you or an ally".

    Ez. Zos, shame on you big time.
  • InvictusApollo
    InvictusApollo
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    Heatnix90 wrote: »
    Stapes wrote: »
    @ZOS_BrianWheeler @ZOS_GinaBruno Can you please rethink reducing the effectiveness of sets that grant major protection?

    Pirate skeleton was given major defile last patch to increase the risk vs reward (which I like the thought process of). Now though, it feel barely worth using due to it being too counter productive. Steadfast hero has already had its armor bonuses cut in half (albeit combined so not too bad and the change has potential) with the armor set changes but now the decrease in the available up time this patch as well?

    It seems to me that you feel that major protection is over performing. I would agree that it is very powerful. So why adjust it instead?

    Perhaps 10% or 12.5% for minor and 20% or 25% for major? baby steps. If it's still over performing, there is still time to change evaluate it over the course of the PTS

    Again, why do you feel that Major Protection should be so widely available? It's an absolutely loaded buff and should remain that way, but the trade-off should be that it should not be readily available. Plus if they change the values on protection then they'll have to go back and rework the values on Vulnerability/Maim/Berserk so that they don't fall out of balance, and honestly I'm not sure I can trust Gil and Wheels to even do that.

    Just reduce the availability of Maj Protection and leave it at that.
    Iskiab wrote: »
    Stapes wrote: »
    @ZOS_BrianWheeler @ZOS_GinaBruno Can you please rethink reducing the effectiveness of sets that grant major protection?

    Pirate skeleton was given major defile last patch to increase the risk vs reward (which I like the thought process of). Now though, it feel barely worth using due to it being too counter productive. Steadfast hero has already had its armor bonuses cut in half (albeit combined so not too bad and the change has potential) with the armor set changes but now the decrease in the available up time this patch as well?

    It seems to me that you feel that major protection is over performing. I would agree that it is very powerful. So why adjust it instead?

    Perhaps 10% or 12.5% for minor and 20% or 25% for major? baby steps. If it's still over performing, there is still time to change evaluate it over the course of the PTS

    Terrible idea. Let’s all go around one shoting each other, is that what you want in pvp?

    No but this whole boring tank meta needs to go. Learn to accept that you will die in PvP.

    Why? Just why? Why can't we have 50% uptime of Major Protection? Especially if it takes a GCD on all classes except of the new Warden? Not to mention the high cost. This buff is there to give us survivalability - to let us survive a few seconds in noCP campaign. You get it virtually for free in CP campaign. Do the math and you'll see that well allocated CPs give you an equivalent of Major Protection - all the time.

    noCP will be even harder. Not only do we have to deal with low resource recovery but now we also have our defenses vastly decreased. And don't tell me that offensive CPs offset defensive CPs unless you provide me with a mathematical proof.
  • jadarock
    jadarock
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    Heatnix90 wrote: »
    Stapes wrote: »
    @ZOS_BrianWheeler @ZOS_GinaBruno Can you please rethink reducing the effectiveness of sets that grant major protection?

    Pirate skeleton was given major defile last patch to increase the risk vs reward (which I like the thought process of). Now though, it feel barely worth using due to it being too counter productive. Steadfast hero has already had its armor bonuses cut in half (albeit combined so not too bad and the change has potential) with the armor set changes but now the decrease in the available up time this patch as well?

    It seems to me that you feel that major protection is over performing. I would agree that it is very powerful. So why adjust it instead?

    Perhaps 10% or 12.5% for minor and 20% or 25% for major? baby steps. If it's still over performing, there is still time to change evaluate it over the course of the PTS

    Again, why do you feel that Major Protection should be so widely available? It's an absolutely loaded buff and should remain that way, but the trade-off should be that it should not be readily available. Plus if they change the values on protection then they'll have to go back and rework the values on Vulnerability/Maim/Berserk so that they don't fall out of balance, and honestly I'm not sure I can trust Gil and Wheels to even do that.

    Just reduce the availability of Maj Protection and leave it at that.
    Iskiab wrote: »
    Stapes wrote: »
    @ZOS_BrianWheeler @ZOS_GinaBruno Can you please rethink reducing the effectiveness of sets that grant major protection?

    Pirate skeleton was given major defile last patch to increase the risk vs reward (which I like the thought process of). Now though, it feel barely worth using due to it being too counter productive. Steadfast hero has already had its armor bonuses cut in half (albeit combined so not too bad and the change has potential) with the armor set changes but now the decrease in the available up time this patch as well?

    It seems to me that you feel that major protection is over performing. I would agree that it is very powerful. So why adjust it instead?

    Perhaps 10% or 12.5% for minor and 20% or 25% for major? baby steps. If it's still over performing, there is still time to change evaluate it over the course of the PTS

    Terrible idea. Let’s all go around one shoting each other, is that what you want in pvp?

    No but this whole boring tank meta needs to go. Learn to accept that you will die in PvP.

    Why is it ok for 6-8k damage to be so widely available to players but having really strong defense is shunned upon? Logic🤔
  • JusticeSouldier
    JusticeSouldier
    ✭✭✭✭
    Logic is very clear, strong buffs should not be easy to get.
    Both offensive or defensive. U should or sacrifice something or have adeqaute cooldown on.
    In another way - Scalebreaker is the best example how fkked eso combat cab be when Devs done very big mistakes.
    all classes. pc platform, dissapointed.
  • Iskiab
    Iskiab
    ✭✭✭✭✭
    ✭✭✭
    Heatnix90 wrote: »
    Stapes wrote: »
    @ZOS_BrianWheeler @ZOS_GinaBruno Can you please rethink reducing the effectiveness of sets that grant major protection?

    Pirate skeleton was given major defile last patch to increase the risk vs reward (which I like the thought process of). Now though, it feel barely worth using due to it being too counter productive. Steadfast hero has already had its armor bonuses cut in half (albeit combined so not too bad and the change has potential) with the armor set changes but now the decrease in the available up time this patch as well?

    It seems to me that you feel that major protection is over performing. I would agree that it is very powerful. So why adjust it instead?

    Perhaps 10% or 12.5% for minor and 20% or 25% for major? baby steps. If it's still over performing, there is still time to change evaluate it over the course of the PTS

    Again, why do you feel that Major Protection should be so widely available? It's an absolutely loaded buff and should remain that way, but the trade-off should be that it should not be readily available. Plus if they change the values on protection then they'll have to go back and rework the values on Vulnerability/Maim/Berserk so that they don't fall out of balance, and honestly I'm not sure I can trust Gil and Wheels to even do that.

    Just reduce the availability of Maj Protection and leave it at that.
    Iskiab wrote: »
    Stapes wrote: »
    @ZOS_BrianWheeler @ZOS_GinaBruno Can you please rethink reducing the effectiveness of sets that grant major protection?

    Pirate skeleton was given major defile last patch to increase the risk vs reward (which I like the thought process of). Now though, it feel barely worth using due to it being too counter productive. Steadfast hero has already had its armor bonuses cut in half (albeit combined so not too bad and the change has potential) with the armor set changes but now the decrease in the available up time this patch as well?

    It seems to me that you feel that major protection is over performing. I would agree that it is very powerful. So why adjust it instead?

    Perhaps 10% or 12.5% for minor and 20% or 25% for major? baby steps. If it's still over performing, there is still time to change evaluate it over the course of the PTS

    Terrible idea. Let’s all go around one shoting each other, is that what you want in pvp?

    No but this whole boring tank meta needs to go. Learn to accept that you will die in PvP.

    What tank meta? Are you calling anyone who likes not being globalled a tank?
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Jodynn
    Jodynn
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    It's a niche set that was decent if you built for it now it's a niche set that's useless.
    Jodynn PC NA
    PvE and PvP MagDK
    The lack of communication from ZOS to player speaks volumes.
  • hakan
    hakan
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    Why did they even changed wardens netch, perfectly working skill? and then trash the set?

    zos' one of the worst trait.
  • InvictusApollo
    InvictusApollo
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    Logic is very clear, strong buffs should not be easy to get.
    Both offensive or defensive. U should or sacrifice something or have adeqaute cooldown on.
    In another way - Scalebreaker is the best example how fkked eso combat cab be when Devs done very big mistakes.

    Being forced to wear a heavy set, foregoing 5set bonus and being forced to use some purge once every 10 seconds just for 5 seconds of increasing your damage resistance by about 7% isn't "not easy to get"?
  • JusticeSouldier
    JusticeSouldier
    ✭✭✭✭
    Logic is very clear, strong buffs should not be easy to get.
    Both offensive or defensive. U should or sacrifice something or have adeqaute cooldown on.
    In another way - Scalebreaker is the best example how fkked eso combat cab be when Devs done very big mistakes.

    Being forced to wear a heavy set, foregoing 5set bonus and being forced to use some purge once every 10 seconds just for 5 seconds of increasing your damage resistance by about 7% isn't "not easy to get"?

    Should I explain how to retrait jewellery?
    all classes. pc platform, dissapointed.
  • Ragnaroek93
    Ragnaroek93
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    ✭✭✭
    Major Protection ist just too strong in this game...
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • InvictusApollo
    InvictusApollo
    ✭✭✭✭✭
    Logic is very clear, strong buffs should not be easy to get.
    Both offensive or defensive. U should or sacrifice something or have adeqaute cooldown on.
    In another way - Scalebreaker is the best example how fkked eso combat cab be when Devs done very big mistakes.

    Being forced to wear a heavy set, foregoing 5set bonus and being forced to use some purge once every 10 seconds just for 5 seconds of increasing your damage resistance by about 7% isn't "not easy to get"?

    Should I explain how to retrait jewellery?

    Yes. Please do. I wish to know how my Spell Power Cure rings have Protective trait on them.
    How is your post an argument against what I commented? Are you assuming that 3 pieces of Protective jewelery give us about 7% of damage resistance in PvP?
  • InvictusApollo
    InvictusApollo
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    Major Protection ist just too strong in this game...

    @Ragnaroek93
    Allright. Prove it. Give me a mathematical proof of your theory. Come on. Do it. It's just simple math that any fifth grader should be able to use.
  • Ragnaroek93
    Ragnaroek93
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    ✭✭✭
    Major Protection ist just too strong in this game...

    @Ragnaroek93
    Allright. Prove it. Give me a mathematical proof of your theory. Come on. Do it. It's just simple math that any fifth grader should be able to use.

    Because it's 30% less dmg taken. Dieing is already difficult with this high time to kill, it literally becomes impossible with Major Protection.
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • JusticeSouldier
    JusticeSouldier
    ✭✭✭✭
    Logic is very clear, strong buffs should not be easy to get.
    Both offensive or defensive. U should or sacrifice something or have adeqaute cooldown on.
    In another way - Scalebreaker is the best example how fkked eso combat cab be when Devs done very big mistakes.

    Being forced to wear a heavy set, foregoing 5set bonus and being forced to use some purge once every 10 seconds just for 5 seconds of increasing your damage resistance by about 7% isn't "not easy to get"?

    Should I explain how to retrait jewellery?

    Yes. Please do. I wish to know how my Spell Power Cure rings have Protective trait on them.
    How is your post an argument against what I commented? Are you assuming that 3 pieces of Protective jewelery give us about 7% of damage resistance in PvP?

    u complained about wearing heavy set...i answered u how to not be tied to heavy. I use it via jewellery and weapons.
    It's very strong option. major Protection is very strong to be easy to get it..
    Don't understand what relation to me have your SPC rings (SPC have many altrenatives actually...but anyway we here talked about Steadfast...).
    7% what?
    u think u should have clear 30% dmg mitigation half of the time without any efforts?
    I'm glad they increased cooldown.
    And I'm pretty sure they should add cooldown to Blackrose dw.
    Edited by JusticeSouldier on October 3, 2019 11:30AM
    all classes. pc platform, dissapointed.
  • JusticeSouldier
    JusticeSouldier
    ✭✭✭✭
    Major Protection ist just too strong in this game...

    @Ragnaroek93
    Allright. Prove it. Give me a mathematical proof of your theory. Come on. Do it. It's just simple math that any fifth grader should be able to use.

    Because it's 30% less dmg taken. Dieing is already difficult with this high time to kill, it literally becomes impossible with Major Protection.

    can't agree that it's impossible, but it's very big incoming damage reduction. very strong buff
    all classes. pc platform, dissapointed.
  • jadarock
    jadarock
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    Saying that it's a niche set then acting as though everyone and ther cousin is running around using it??? Ok.....
    33% uptime would at least make the set useful instead let's just trash the set add it to the piles of sets that dont get used now... genius
    Edited by jadarock on October 3, 2019 11:52AM
  • Darsaga
    Darsaga
    ✭✭✭
    Stapes wrote: »
    @ZOS_BrianWheeler @ZOS_GinaBruno Can you please rethink reducing the effectiveness of sets that grant major protection?

    Pirate skeleton was given major defile last patch to increase the risk vs reward (which I like the thought process of). Now though, it feel barely worth using due to it being too counter productive. Steadfast hero has already had its armor bonuses cut in half (albeit combined so not too bad and the change has potential) with the armor set changes but now the decrease in the available up time this patch as well?

    It seems to me that you feel that major protection is over performing. I would agree that it is very powerful. So why adjust it instead?

    Perhaps 10% or 12.5% for minor and 20% or 25% for major? baby steps. If it's still over performing, there is still time to change evaluate it over the course of the PTS

    It needs to be much lower than that. 20% total is where the two buffs need to be. There are other buffs/sets that can stack with them. 20% is more than enough mitigation for a support toon, and if not you can add another set to it for more. There needs to be sacrifice for this kind of mitigation.

    Iskiab wrote: »
    Stapes wrote: »
    @ZOS_BrianWheeler @ZOS_GinaBruno Can you please rethink reducing the effectiveness of sets that grant major protection?

    Pirate skeleton was given major defile last patch to increase the risk vs reward (which I like the thought process of). Now though, it feel barely worth using due to it being too counter productive. Steadfast hero has already had its armor bonuses cut in half (albeit combined so not too bad and the change has potential) with the armor set changes but now the decrease in the available up time this patch as well?

    It seems to me that you feel that major protection is over performing. I would agree that it is very powerful. So why adjust it instead?

    Perhaps 10% or 12.5% for minor and 20% or 25% for major? baby steps. If it's still over performing, there is still time to change evaluate it over the course of the PTS

    Terrible idea. Let’s all go around one shoting each other, is that what you want in pvp?

    Most people are running around with major protection and 30k resists. Your not one shoting anyone even if it gets nerfed to my suggestion, or if everyone stopped using it. This has been abused long enough and it’s time to get back to when no one used this garbage.

  • Kadoin
    Kadoin
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    ✭✭
    I found it strange this set gets nerfed, yet BRP DW and Resto are still out in the wild. Well, guess its a ZOS thing...
  • Heatnix90
    Heatnix90
    ✭✭✭✭✭
    Heatnix90 wrote: »
    Stapes wrote: »
    @ZOS_BrianWheeler @ZOS_GinaBruno Can you please rethink reducing the effectiveness of sets that grant major protection?

    Pirate skeleton was given major defile last patch to increase the risk vs reward (which I like the thought process of). Now though, it feel barely worth using due to it being too counter productive. Steadfast hero has already had its armor bonuses cut in half (albeit combined so not too bad and the change has potential) with the armor set changes but now the decrease in the available up time this patch as well?

    It seems to me that you feel that major protection is over performing. I would agree that it is very powerful. So why adjust it instead?

    Perhaps 10% or 12.5% for minor and 20% or 25% for major? baby steps. If it's still over performing, there is still time to change evaluate it over the course of the PTS

    Again, why do you feel that Major Protection should be so widely available? It's an absolutely loaded buff and should remain that way, but the trade-off should be that it should not be readily available. Plus if they change the values on protection then they'll have to go back and rework the values on Vulnerability/Maim/Berserk so that they don't fall out of balance, and honestly I'm not sure I can trust Gil and Wheels to even do that.

    Just reduce the availability of Maj Protection and leave it at that.
    Iskiab wrote: »
    Stapes wrote: »
    @ZOS_BrianWheeler @ZOS_GinaBruno Can you please rethink reducing the effectiveness of sets that grant major protection?

    Pirate skeleton was given major defile last patch to increase the risk vs reward (which I like the thought process of). Now though, it feel barely worth using due to it being too counter productive. Steadfast hero has already had its armor bonuses cut in half (albeit combined so not too bad and the change has potential) with the armor set changes but now the decrease in the available up time this patch as well?

    It seems to me that you feel that major protection is over performing. I would agree that it is very powerful. So why adjust it instead?

    Perhaps 10% or 12.5% for minor and 20% or 25% for major? baby steps. If it's still over performing, there is still time to change evaluate it over the course of the PTS

    Terrible idea. Let’s all go around one shoting each other, is that what you want in pvp?

    No but this whole boring tank meta needs to go. Learn to accept that you will die in PvP.

    Why? Just why? Why can't we have 50% uptime of Major Protection? Especially if it takes a GCD on all classes except of the new Warden? Not to mention the high cost. This buff is there to give us survivalability - to let us survive a few seconds in noCP campaign. You get it virtually for free in CP campaign. Do the math and you'll see that well allocated CPs give you an equivalent of Major Protection - all the time.

    noCP will be even harder. Not only do we have to deal with low resource recovery but now we also have our defenses vastly decreased. And don't tell me that offensive CPs offset defensive CPs unless you provide me with a mathematical proof.

    You're not convincing anyone that Major Protection should be widely available. If Major Vulnerability becomes easy to place then maybe I'll reconsider my stance, until then L2P. Sounds to me like you're just a zergbad who needs to be carried by loaded buffs.
    Iskiab wrote: »
    Heatnix90 wrote: »
    Stapes wrote: »
    @ZOS_BrianWheeler @ZOS_GinaBruno Can you please rethink reducing the effectiveness of sets that grant major protection?

    Pirate skeleton was given major defile last patch to increase the risk vs reward (which I like the thought process of). Now though, it feel barely worth using due to it being too counter productive. Steadfast hero has already had its armor bonuses cut in half (albeit combined so not too bad and the change has potential) with the armor set changes but now the decrease in the available up time this patch as well?

    It seems to me that you feel that major protection is over performing. I would agree that it is very powerful. So why adjust it instead?

    Perhaps 10% or 12.5% for minor and 20% or 25% for major? baby steps. If it's still over performing, there is still time to change evaluate it over the course of the PTS

    Again, why do you feel that Major Protection should be so widely available? It's an absolutely loaded buff and should remain that way, but the trade-off should be that it should not be readily available. Plus if they change the values on protection then they'll have to go back and rework the values on Vulnerability/Maim/Berserk so that they don't fall out of balance, and honestly I'm not sure I can trust Gil and Wheels to even do that.

    Just reduce the availability of Maj Protection and leave it at that.
    Iskiab wrote: »
    Stapes wrote: »
    @ZOS_BrianWheeler @ZOS_GinaBruno Can you please rethink reducing the effectiveness of sets that grant major protection?

    Pirate skeleton was given major defile last patch to increase the risk vs reward (which I like the thought process of). Now though, it feel barely worth using due to it being too counter productive. Steadfast hero has already had its armor bonuses cut in half (albeit combined so not too bad and the change has potential) with the armor set changes but now the decrease in the available up time this patch as well?

    It seems to me that you feel that major protection is over performing. I would agree that it is very powerful. So why adjust it instead?

    Perhaps 10% or 12.5% for minor and 20% or 25% for major? baby steps. If it's still over performing, there is still time to change evaluate it over the course of the PTS

    Terrible idea. Let’s all go around one shoting each other, is that what you want in pvp?

    No but this whole boring tank meta needs to go. Learn to accept that you will die in PvP.

    What tank meta? Are you calling anyone who likes not being globalled a tank?

    If you're getting global'd in a 1v1/1v2 situation then no amount of Major Protection is gonna help you mate, as that's purely an L2P issue.
    Darsaga wrote: »
    Stapes wrote: »
    @ZOS_BrianWheeler @ZOS_GinaBruno Can you please rethink reducing the effectiveness of sets that grant major protection?

    Pirate skeleton was given major defile last patch to increase the risk vs reward (which I like the thought process of). Now though, it feel barely worth using due to it being too counter productive. Steadfast hero has already had its armor bonuses cut in half (albeit combined so not too bad and the change has potential) with the armor set changes but now the decrease in the available up time this patch as well?

    It seems to me that you feel that major protection is over performing. I would agree that it is very powerful. So why adjust it instead?

    Perhaps 10% or 12.5% for minor and 20% or 25% for major? baby steps. If it's still over performing, there is still time to change evaluate it over the course of the PTS

    It needs to be much lower than that. 20% total is where the two buffs need to be. There are other buffs/sets that can stack with them. 20% is more than enough mitigation for a support toon, and if not you can add another set to it for more. There needs to be sacrifice for this kind of mitigation.

    Iskiab wrote: »
    Stapes wrote: »
    @ZOS_BrianWheeler @ZOS_GinaBruno Can you please rethink reducing the effectiveness of sets that grant major protection?

    Pirate skeleton was given major defile last patch to increase the risk vs reward (which I like the thought process of). Now though, it feel barely worth using due to it being too counter productive. Steadfast hero has already had its armor bonuses cut in half (albeit combined so not too bad and the change has potential) with the armor set changes but now the decrease in the available up time this patch as well?

    It seems to me that you feel that major protection is over performing. I would agree that it is very powerful. So why adjust it instead?

    Perhaps 10% or 12.5% for minor and 20% or 25% for major? baby steps. If it's still over performing, there is still time to change evaluate it over the course of the PTS

    Terrible idea. Let’s all go around one shoting each other, is that what you want in pvp?

    Most people are running around with major protection and 30k resists. Your not one shoting anyone even if it gets nerfed to my suggestion, or if everyone stopped using it. This has been abused long enough and it’s time to get back to when no one used this garbage.
    Again, reducing the value of Protection (both major and minor) would require an entire rework of Berserk, Maim, and Vulnerability to keep them balanced, and given how terrible this PTS going I have zero faith in Wheels and Gil's ability to do so.
    Kadoin wrote: »
    I found it strange this set gets nerfed, yet BRP DW and Resto are still out in the wild. Well, guess its a ZOS thing...

    I guess they think they can still sell copies of Murkmire, even though they literally gave it away for free last year.
  • jadarock
    jadarock
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    Darsaga wrote: »
    Stapes wrote: »
    @ZOS_BrianWheeler @ZOS_GinaBruno Can you please rethink reducing the effectiveness of sets that grant major protection?

    Pirate skeleton was given major defile last patch to increase the risk vs reward (which I like the thought process of). Now though, it feel barely worth using due to it being too counter productive. Steadfast hero has already had its armor bonuses cut in half (albeit combined so not too bad and the change has potential) with the armor set changes but now the decrease in the available up time this patch as well?

    It seems to me that you feel that major protection is over performing. I would agree that it is very powerful. So why adjust it instead?

    Perhaps 10% or 12.5% for minor and 20% or 25% for major? baby steps. If it's still over performing, there is still time to change evaluate it over the course of the PTS

    It needs to be much lower than that. 20% total is where the two buffs need to be. There are other buffs/sets that can stack with them. 20% is more than enough mitigation for a support toon, and if not you can add another set to it for more. There needs to be sacrifice for this kind of mitigation.

    Iskiab wrote: »
    Stapes wrote: »
    @ZOS_BrianWheeler @ZOS_GinaBruno Can you please rethink reducing the effectiveness of sets that grant major protection?

    Pirate skeleton was given major defile last patch to increase the risk vs reward (which I like the thought process of). Now though, it feel barely worth using due to it being too counter productive. Steadfast hero has already had its armor bonuses cut in half (albeit combined so not too bad and the change has potential) with the armor set changes but now the decrease in the available up time this patch as well?

    It seems to me that you feel that major protection is over performing. I would agree that it is very powerful. So why adjust it instead?

    Perhaps 10% or 12.5% for minor and 20% or 25% for major? baby steps. If it's still over performing, there is still time to change evaluate it over the course of the PTS

    Terrible idea. Let’s all go around one shoting each other, is that what you want in pvp?

    Most people are running around with major protection and 30k resists. Your not one shoting anyone even if it gets nerfed to my suggestion, or if everyone stopped using it. This has been abused long enough and it’s time to get back to when no one used this garbage.

    Are we playing the same game here?
    You need those resistances or you do get one shot Out numbered =blown up in 3 seconds..
    It shouldn't mean death because 4 people see you and decide to start pew pewing from 30 meters.

    Acting like zergs are running around in this gear in large numbers is utter bs they aren't...
    If you build the way you guys are suggesting going super tanky you aren't killing anyone anyway so what is the issue?
    Honestly don't know why it's too much to ask to not destroy the set
  • Darsaga
    Darsaga
    ✭✭✭

    Terrible idea. Let’s all go around one shoting each other, is that what you want in pvp?

    Most people are running around with major protection and 30k resists. Your not one shoting anyone even if it gets nerfed to my suggestion, or if everyone stopped using it. This has been abused long enough and it’s time to get back to when no one used this garbage.

    Are we playing the same game here?
    You need those resistances or you do get one shot Out numbered =blown up in 3 seconds..
    It shouldn't mean death because 4 people see you and decide to start pew pewing from 30 meters.

    Acting like zergs are running around in this gear in large numbers is utter bs they aren't...
    If you build the way you guys are suggesting going super tanky you aren't killing anyone anyway so what is the issue?
    Honestly don't know why it's too much to ask to not destroy the set

    If you read one of my previous posts in this thread you would see I don’t want the set ruined and would actually be fine with 100% uptime if the buff was not so overpowered.

    Your definition of one shot and mine must be really different. To you it is being shot by multiple people =/

    I don’t have any trouble with 1vX not using any of these broken buffs. I have stuck in medium since the heavy armor meta started and now this %protection meta. Skill level is obviously different but to say you would get one shot is simply not true. If you are having that problem then you need to be in a group.

    I don’t understand why people can’t meet in the middle. My suggestion would not ruin the set or the buff. It would be right where it needs to be.

    The person that keeps saying the other buffs like major berserk and minor would need adjusted at this point just isn’t true either. Those buffs were all in play before these buffs became wide spread and easy to get.

    The simple fix now would be to reduce what we have. If access to those power buffs become out of control then address them. As I see it they were never a problem and still have little to no access by most classes.

    Edited by Darsaga on October 3, 2019 2:45PM
  • InvictusApollo
    InvictusApollo
    ✭✭✭✭✭
    Logic is very clear, strong buffs should not be easy to get.
    Both offensive or defensive. U should or sacrifice something or have adeqaute cooldown on.
    In another way - Scalebreaker is the best example how fkked eso combat cab be when Devs done very big mistakes.

    Being forced to wear a heavy set, foregoing 5set bonus and being forced to use some purge once every 10 seconds just for 5 seconds of increasing your damage resistance by about 7% isn't "not easy to get"?

    Should I explain how to retrait jewellery?

    Yes. Please do. I wish to know how my Spell Power Cure rings have Protective trait on them.
    How is your post an argument against what I commented? Are you assuming that 3 pieces of Protective jewelery give us about 7% of damage resistance in PvP?

    u complained about wearing heavy set...i answered u how to not be tied to heavy. I use it via jewellery and weapons.
    It's very strong option. major Protection is very strong to be easy to get it..
    Don't understand what relation to me have your SPC rings (SPC have many altrenatives actually...but anyway we here talked about Steadfast...).
    7% what?
    u think u should have clear 30% dmg mitigation half of the time without any efforts?
    I'm glad they increased cooldown.
    And I'm pretty sure they should add cooldown to Blackrose dw.

    Listen @JusticeSouldier when you wear Steadfast Hero, you are already wearing at least one heavy set. Just because you, just as I put in on backbar with jewelery, doesn't mean that it is not detrimental to build variety and optimization. I thought that it was painfully obvious but I see that I have to explain: when I wear SH, I can't wear any other heavy set without sacrificing light armor passives. I don't have this limitation when wearing for example Pirate Skeleton or use any other source of Major Protection (except that useless/ultra niche set that snares you 50%). This is the first limitation, or as you would call it: "an effort".

    The second limitation is the fact that I need to waste a global cooldown to get it. You have to be on defensive for that second and you have to quickly decide whether proccing Steadfast Hero will be more optimal than using a burst heal, hot or maybe some mobility skill. This requires skill and experience.

    The third limitation Is the fact that on most classes proccing Steadfast Hero requires a lot of resources. It is almost completely unsustainable on most stamina builds. Only Magden and Necromancer can proc it without expending magicka. However Necromancer has to spend health which is dangerous in combat while Magden on live server can purge only a single effect which is nothing and makes it obvious that this single effect purge was implemented to proc this set.

    The fourth limitation is the fact that you have to specifically build for proccing Steadfast Hero. You either need to slot purge and have high magicka recovery to keep purging or you have or you have to have lots of healing on Necromancer. Only Warden has it easy proccing this set. But not really since the new Wardens won't have a choice when to proc it. This means that half of the time this proc will be completely wasted and half of the time, player won't be able to proc it when an enemy uses his burst combo. You may think that Wardens got buffed in using this set but in reality they got nerfed as a trully skilled enemy will simply wait out the automatic Major Protection proc and time his/hers burst combo in an opening. And 5 seconds is enough for most burst combos.

    And the fifth limitation is the obvious one: you actually need to slot a specific skill to proc it. You get one less ability slot. And we all know how precious they are. How precious exactly? Well I for example could slot one of following abilities. By slotting purge I lose their effects.
    1. Elemental Drain - together with dot poison or even without it, this skill gives me an equivalent of 600 magicka recovery that isn't lost when I use Mistform. I also get around 3,5% increased damage output.
    2. One of Quick Siphon morphs - both heal me and all of my allies for over 600 health/s. One morph gives me magicka recovery of Elemental Drain and the other gives me lots of Major Expedition.
    3. Healing Springs or Siege Shield to help my team with sieging even though I'm specced for being a tanky DD.
    4. Meditation to almost completely negate issues with sustain if I use LOS well enough.
    5. Many, many other utility skills that increase my effectiveness.


    As for your argument about Blackrose dual wield set it already has several major limitations. First of all it is tied to a costly skill. Second of all it is tied to a skill that doesn't do any damage and doesn't need to be recast often. Third of all it's just 3 seconds so in order to have a high uptime you need to have a perfect rotation while casting all the other heals and buffs. And after nerfs to durations of stamina abilities, this actually is a huge issue. Etc, etc, etc.


    As you can see proccing Major Protection is never easy.


    7% what?
    Damage resistance. Do I have to show you it's formula or even calculate the real effectiveness of Major Protection for you?
    Calculate yourself and you will see that Major Protection actually mitigates only around 7% of incoming damage, depending on build ofcourse.


    Now for the final argument to crush your line of argumentation @JusticeSouldier:
    You can get the same percent uptime using a horrendously nerfed Pirate Skeleton set and live Steadfast Hero. How? Simply use your purge after Pirate Skeleton procs to cleanse Major Defile. One way or another you have to use some kind of purge. There are some differencess, but nothing that would make Pirate Skeleton that much worse option.
    1. Pirate Skeleton procs itself so you don't really need to use any purge, if you can heal yourself enough or you are using wards.
    2. Pirate Skeleton has bigger windows of uptime and downtime. This means that you have more time to get away or recover but on the other hand your enemy has bigger window to burst you down if they are skilled enough to keep up with you.
    3. Pirate Skeleton comes in all armor weights so you are free to theorycraft the optimal build.
    4. You waste slots for monster sets which is actually the biggest drawback of this set over live Steadfast Hero.
    5. You don't have 100% certainty that you will purge Major Defile but the chances are quite high.
    6. If instead of slotting purge to remove Major Defile, you opt to slot a ward or a burst heal or even a third HOT, that will offset lost healing from your main hots, then you practically have 50% uptime immunity for Major Defile from enemies. You already have the debuff and you already mitigated it in an alternative, unorthodox and quite innovative way.


    Dear @ZOS_BrianWheeler
    Forgive me for summoning You with @ symbol, but I believe that I have sufficiently proven with my post that the nerf to Steadfast Hero isn't required and that it will only make it an even more useless set. I would like to politely and humbly ask for reevaluating this decision. I know that people may have issues with Wardens using it to autoproc Steadfast Hero, but nerfing it for everyone just because of Wardens, would be quite harmfull to build diversity and players that use it to play the way they want - a tanky low damage dealer.
  • XIIICaesar
    XIIICaesar
    ✭✭✭
    If single target DoTs hadn't been buffed into Aetherius Steadfast Hero wouldn't be such an overperforming set as it says in the natch potes.
  • JusticeSouldier
    JusticeSouldier
    ✭✭✭✭
    Logic is very clear, strong buffs should not be easy to get.
    Both offensive or defensive. U should or sacrifice something or have adeqaute cooldown on.
    In another way - Scalebreaker is the best example how fkked eso combat cab be when Devs done very big mistakes.

    Being forced to wear a heavy set, foregoing 5set bonus and being forced to use some purge once every 10 seconds just for 5 seconds of increasing your damage resistance by about 7% isn't "not easy to get"?

    Should I explain how to retrait jewellery?

    Yes. Please do. I wish to know how my Spell Power Cure rings have Protective trait on them.
    How is your post an argument against what I commented? Are you assuming that 3 pieces of Protective jewelery give us about 7% of damage resistance in PvP?

    u complained about wearing heavy set...i answered u how to not be tied to heavy. I use it via jewellery and weapons.
    It's very strong option. major Protection is very strong to be easy to get it..
    Don't understand what relation to me have your SPC rings (SPC have many altrenatives actually...but anyway we here talked about Steadfast...).
    7% what?
    u think u should have clear 30% dmg mitigation half of the time without any efforts?
    I'm glad they increased cooldown.
    And I'm pretty sure they should add cooldown to Blackrose dw.

    Listen @JusticeSouldier when you wear Steadfast Hero, you are already wearing at least one heavy set. Just because you, just as I put in on backbar with jewelery, doesn't mean that it is not detrimental to build variety and optimization. I thought that it was painfully obvious but I see that I have to explain: when I wear SH, I can't wear any other heavy set without sacrificing light armor passives. I don't have this limitation when wearing for example Pirate Skeleton or use any other source of Major Protection (except that useless/ultra niche set that snares you 50%). This is the first limitation, or as you would call it: "an effort".

    The second limitation is the fact that I need to waste a global cooldown to get it. You have to be on defensive for that second and you have to quickly decide whether proccing Steadfast Hero will be more optimal than using a burst heal, hot or maybe some mobility skill. This requires skill and experience.

    The third limitation Is the fact that on most classes proccing Steadfast Hero requires a lot of resources. It is almost completely unsustainable on most stamina builds. Only Magden and Necromancer can proc it without expending magicka. However Necromancer has to spend health which is dangerous in combat while Magden on live server can purge only a single effect which is nothing and makes it obvious that this single effect purge was implemented to proc this set.

    The fourth limitation is the fact that you have to specifically build for proccing Steadfast Hero. You either need to slot purge and have high magicka recovery to keep purging or you have or you have to have lots of healing on Necromancer. Only Warden has it easy proccing this set. But not really since the new Wardens won't have a choice when to proc it. This means that half of the time this proc will be completely wasted and half of the time, player won't be able to proc it when an enemy uses his burst combo. You may think that Wardens got buffed in using this set but in reality they got nerfed as a trully skilled enemy will simply wait out the automatic Major Protection proc and time his/hers burst combo in an opening. And 5 seconds is enough for most burst combos.

    And the fifth limitation is the obvious one: you actually need to slot a specific skill to proc it. You get one less ability slot. And we all know how precious they are. How precious exactly? Well I for example could slot one of following abilities. By slotting purge I lose their effects.
    1. Elemental Drain - together with dot poison or even without it, this skill gives me an equivalent of 600 magicka recovery that isn't lost when I use Mistform. I also get around 3,5% increased damage output.
    2. One of Quick Siphon morphs - both heal me and all of my allies for over 600 health/s. One morph gives me magicka recovery of Elemental Drain and the other gives me lots of Major Expedition.
    3. Healing Springs or Siege Shield to help my team with sieging even though I'm specced for being a tanky DD.
    4. Meditation to almost completely negate issues with sustain if I use LOS well enough.
    5. Many, many other utility skills that increase my effectiveness.


    As for your argument about Blackrose dual wield set it already has several major limitations. First of all it is tied to a costly skill. Second of all it is tied to a skill that doesn't do any damage and doesn't need to be recast often. Third of all it's just 3 seconds so in order to have a high uptime you need to have a perfect rotation while casting all the other heals and buffs. And after nerfs to durations of stamina abilities, this actually is a huge issue. Etc, etc, etc.


    As you can see proccing Major Protection is never easy.


    7% what?
    Damage resistance. Do I have to show you it's formula or even calculate the real effectiveness of Major Protection for you?
    Calculate yourself and you will see that Major Protection actually mitigates only around 7% of incoming damage, depending on build ofcourse.


    Now for the final argument to crush your line of argumentation @JusticeSouldier:
    You can get the same percent uptime using a horrendously nerfed Pirate Skeleton set and live Steadfast Hero. How? Simply use your purge after Pirate Skeleton procs to cleanse Major Defile. One way or another you have to use some kind of purge. There are some differencess, but nothing that would make Pirate Skeleton that much worse option.

    Purge of Pirate Skeleton's Defile is something new.
    Sorry dude u crushed yourself. It wasn't purgeable when it was Minor and I'm pretty sure it's not now when Major. But i will test specially for this thread. People stopped use it because of that.

    About another your arguments(with limitations):
    1. I repeat, it's proc comes from every cleanse of not matter which exactly negative effect in this game:
    Shuffle, Phantasmal escape, Forward MOmentum, Protective Plate, Race in Time procs it when u counter with them snares or roots. Which are always on u. And all types of purge (templar's, necro's, and support one), Blue netch. Huge list, no?
    2. i know what means 7%, i ask u why u write me about that 7%? what relation it has to what we talking about?
    3. u can choose with what type of armor u want use it when weared via jewellery. limitations here are very small.
    I answered that u're not bounded to heavy and showed the way how. What else u want?
    4. Resourses...skills, which proc it are quite usefull. We use them anyway with or without steadfast weared. And u need to cast that skill only once per 10 seconds. It's nothing in exchange for such buff.
    5. Blackrose dual wields. Almost year and especially after nerf of expedition potions, quick cloak became not a worst way to get expedition buff and major evasion at the same time, with major Protection at the top. It worse much more than 3024 stamina (or even 4+k at PTS) for getting such a strong buffs from 1 skill. I repeat, it's now 3 Major buffs for a cost 2722 stamina . It's at my stamdk in 5 medium without any cost reduction enchants or something else right now.
    Without cooldown.
    Edited by JusticeSouldier on October 3, 2019 8:27PM
    all classes. pc platform, dissapointed.
  • InvictusApollo
    InvictusApollo
    ✭✭✭✭✭
    Logic is very clear, strong buffs should not be easy to get.
    Both offensive or defensive. U should or sacrifice something or have adeqaute cooldown on.
    In another way - Scalebreaker is the best example how fkked eso combat cab be when Devs done very big mistakes.

    Being forced to wear a heavy set, foregoing 5set bonus and being forced to use some purge once every 10 seconds just for 5 seconds of increasing your damage resistance by about 7% isn't "not easy to get"?

    Should I explain how to retrait jewellery?

    Yes. Please do. I wish to know how my Spell Power Cure rings have Protective trait on them.
    How is your post an argument against what I commented? Are you assuming that 3 pieces of Protective jewelery give us about 7% of damage resistance in PvP?

    u complained about wearing heavy set...i answered u how to not be tied to heavy. I use it via jewellery and weapons.
    It's very strong option. major Protection is very strong to be easy to get it..
    Don't understand what relation to me have your SPC rings (SPC have many altrenatives actually...but anyway we here talked about Steadfast...).
    7% what?
    u think u should have clear 30% dmg mitigation half of the time without any efforts?
    I'm glad they increased cooldown.
    And I'm pretty sure they should add cooldown to Blackrose dw.

    Listen @JusticeSouldier when you wear Steadfast Hero, you are already wearing at least one heavy set. Just because you, just as I put in on backbar with jewelery, doesn't mean that it is not detrimental to build variety and optimization. I thought that it was painfully obvious but I see that I have to explain: when I wear SH, I can't wear any other heavy set without sacrificing light armor passives. I don't have this limitation when wearing for example Pirate Skeleton or use any other source of Major Protection (except that useless/ultra niche set that snares you 50%). This is the first limitation, or as you would call it: "an effort".

    The second limitation is the fact that I need to waste a global cooldown to get it. You have to be on defensive for that second and you have to quickly decide whether proccing Steadfast Hero will be more optimal than using a burst heal, hot or maybe some mobility skill. This requires skill and experience.

    The third limitation Is the fact that on most classes proccing Steadfast Hero requires a lot of resources. It is almost completely unsustainable on most stamina builds. Only Magden and Necromancer can proc it without expending magicka. However Necromancer has to spend health which is dangerous in combat while Magden on live server can purge only a single effect which is nothing and makes it obvious that this single effect purge was implemented to proc this set.

    The fourth limitation is the fact that you have to specifically build for proccing Steadfast Hero. You either need to slot purge and have high magicka recovery to keep purging or you have or you have to have lots of healing on Necromancer. Only Warden has it easy proccing this set. But not really since the new Wardens won't have a choice when to proc it. This means that half of the time this proc will be completely wasted and half of the time, player won't be able to proc it when an enemy uses his burst combo. You may think that Wardens got buffed in using this set but in reality they got nerfed as a trully skilled enemy will simply wait out the automatic Major Protection proc and time his/hers burst combo in an opening. And 5 seconds is enough for most burst combos.

    And the fifth limitation is the obvious one: you actually need to slot a specific skill to proc it. You get one less ability slot. And we all know how precious they are. How precious exactly? Well I for example could slot one of following abilities. By slotting purge I lose their effects.
    1. Elemental Drain - together with dot poison or even without it, this skill gives me an equivalent of 600 magicka recovery that isn't lost when I use Mistform. I also get around 3,5% increased damage output.
    2. One of Quick Siphon morphs - both heal me and all of my allies for over 600 health/s. One morph gives me magicka recovery of Elemental Drain and the other gives me lots of Major Expedition.
    3. Healing Springs or Siege Shield to help my team with sieging even though I'm specced for being a tanky DD.
    4. Meditation to almost completely negate issues with sustain if I use LOS well enough.
    5. Many, many other utility skills that increase my effectiveness.


    As for your argument about Blackrose dual wield set it already has several major limitations. First of all it is tied to a costly skill. Second of all it is tied to a skill that doesn't do any damage and doesn't need to be recast often. Third of all it's just 3 seconds so in order to have a high uptime you need to have a perfect rotation while casting all the other heals and buffs. And after nerfs to durations of stamina abilities, this actually is a huge issue. Etc, etc, etc.


    As you can see proccing Major Protection is never easy.


    7% what?
    Damage resistance. Do I have to show you it's formula or even calculate the real effectiveness of Major Protection for you?
    Calculate yourself and you will see that Major Protection actually mitigates only around 7% of incoming damage, depending on build ofcourse.


    Now for the final argument to crush your line of argumentation @JusticeSouldier:
    You can get the same percent uptime using a horrendously nerfed Pirate Skeleton set and live Steadfast Hero. How? Simply use your purge after Pirate Skeleton procs to cleanse Major Defile. One way or another you have to use some kind of purge. There are some differencess, but nothing that would make Pirate Skeleton that much worse option.

    Purge of Pirate Skeleton's Defile is something new.
    Sorry dude u crushed yourself. It wasn't purgeable when it was Minor and I'm pretty sure it's not now when Major. But i will test specially for this thread. People stopped use it because of that.

    Allright. Even if it is not purgeable, my arguments stand. You can counter Major Defile in other ways to get the same amount of total healing.
    About another your arguments(with limitations):
    1. I repeat, it's proc comes from every cleanse of not matter which exactly negative effect in this game:
    Shuffle, Phantasmal escape, Forward MOmentum, Protective Plate, Race in Time procs it when u counter with them snares or roots. Which are always on u. And all types of purge (templar's, necro's, and support one), Blue netch. Huge list, no?
    Then make it only proc from real purges, not the ones that cleanse snares and we have it good enough.
    2. i know what means 7%, i ask u why u write me about that 7%? what relation it has to what we talking about?
    Because it is just 7% - nothing that much and only 50% of time. You can't rely on it for defense entirely in noCP. The moment Major Protection drops, you get melted. I tested it on numerous builds while running old Pirate Skeleton while playing against either several zerglings or targeted by enemy team in BGs. Major Protection isn't that OP as people think it is. 7% damage resistance vs even 20% increase in burst damage when using damage oriented alternative sets. I have meticulously created several versions of most of my builds. And those are the numbers I calculated. I use Major Protection because I fight outnumbered in open field but someone who prefers to either fight in a group or use LOS would choose damage. "Play the way you want". If the nerf goes live, then me and people who like the same gamestyle won't be able to play the way we want or we will be forced to switch to Pirate Skeleton... untill nerflings call for it's nerf again.
    4. u can choose with what type of armor u want use it when weared via jewellery. limitations here are very small.
    Not really. You can't for example run Rattlecage with Steadfast Hero unless you forgo the light armor passives. I've tested two builds: one with Steadfast Hero and Rattlecage and another with Steadfast Hero and an offensive set (SPC). Results were obvious: the one with Rattlecage (two HA sets) was underperforming in comparison to he other one. And since Entropy's morphs are getting nerfed into being useless, you can either drink Spell Power potions or use Rattlecage on Magplar. And any time I 1vX I prefer CC immunity potions over anything else. They provide an unique long lasting CC immunity buff that is far too good against zerglings to be ommited.
    I answered that u're not bounded to heavy and showed the way how. What else u want?
    No, you haven't and you don't even want to understand the issue. You are simply wrong believing that Steadfast Hero being a HA set isn't a limitation on build performance.
    6. Resourses...skills, which proc it are quite usefull. We use them anyway with or without steadfast weared. And u need to cast that skill only once per 10 seconds. It's nothing in exchange for such buff.
    Yeah, they are. Nevertheless you have to slot them if you want to use the proc. You have to build for that proc or you won't get it. That is a limitation. Maybe it's not extremely huge but it is. And when you add up all of them you get yourself a build that has to sacrifice certain things to achieve synergy - as it should be.
    8. Blackrose dual wields. Almost year and especially after nerf of expedition potions, quick cloak became not a worst way to get expedition buff and major evasion at the same time, with major Protection at the top. It worse much more than 3024 stamina (or even 4+k at PTS) for getting such a strong buffs from 1 skill. I repeat, it's now 3 Major buffs for a cost 2722 stamina . It's at my stamdk in 5 medium without any cost reduction enchants or something else right now.
    Without cooldown.
    So lets just nerf it because zerglings can't handle it, right? Thank God you don't know of another weapon set that gives something far more usefull for defense than some Major Protection while providing quite a nice offense.
    That is why I don't post my builds, so that nerflings like you could stay oblivious as long as possible and didn't cry for a nerf of sth they didn't have insight to theorcycraft.

    And by the way: do you know how many grammar and punctuation mistakes you managed to make in every single one of your posts? It's like reading something written by a child with dyslexia who doesn't even try to do any better. I'm not saying that you are one or that it's bad to be one but there is this thing called "proofreading" in slightly more advanced text editors that you could use. You are making people facepalm and test at least mine capability to take you seriously.
  • JusticeSouldier
    JusticeSouldier
    ✭✭✭✭
    And by the way: do you know how many grammar and punctuation mistakes you managed to make in every single one of your posts? It's like reading something written by a child with dyslexia who doesn't even try to do any better. I'm not saying that you are one or that it's bad to be one but there is this thing called "proofreading" in slightly more advanced text editors that you could use. You are making people facepalm and test at least mine capability to take you seriously.

    I tired to answer u dude. I argued there with an iron facts. It's like to talk with a wall.

    And, about grammar, i know 6 languages and english is not my native one.
    I try to write with minimum mistakes (current level is enouch for me now to be able understand information and explain it to others but...) and practice it when have time for this sure I do them anyway.
    U can get it or not, I don't care.
    Edited by JusticeSouldier on October 3, 2019 10:12PM
    all classes. pc platform, dissapointed.
  • Sahidom
    Sahidom
    ✭✭✭✭
    Look on the bright side, the developers didn't want to nerf/change class skills because the set would have over performed with the Warden's skill or combining it with another set that cleanses negative effects.
  • RouDeR
    RouDeR
    ✭✭✭✭✭
    This is the way they can sell other DLCs like BRP and Falkreath hold. Destroy acessible Sets and let DLC sets be op
  • hakan
    hakan
    ✭✭✭✭✭
    Sahidom wrote: »
    Look on the bright side, the developers didn't want to nerf/change class skills because the set would have over performed with the Warden's skill or combining it with another set that cleanses negative effects.

    what? set changed because they changed wardens netch to auto cleanse per 5(?) seconds.

    dont know why they needed to change an ability that works and make it better, then nerf some sets
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