@ZOS_BrianWheeler @ZOS_GinaBruno Can you please rethink reducing the effectiveness of sets that grant major protection?
Pirate skeleton was given major defile last patch to increase the risk vs reward (which I like the thought process of). Now though, it feel barely worth using due to it being too counter productive. Steadfast hero has already had its armor bonuses cut in half (albeit combined so not too bad and the change has potential) with the armor set changes but now the decrease in the available up time this patch as well?
It seems to me that you feel that major protection is over performing. I would agree that it is very powerful. So why adjust it instead?
Perhaps 10% or 12.5% for minor and 20% or 25% for major? baby steps. If it's still over performing, there is still time to change evaluate it over the course of the PTS
@ZOS_BrianWheeler @ZOS_GinaBruno Can you please rethink reducing the effectiveness of sets that grant major protection?
Pirate skeleton was given major defile last patch to increase the risk vs reward (which I like the thought process of). Now though, it feel barely worth using due to it being too counter productive. Steadfast hero has already had its armor bonuses cut in half (albeit combined so not too bad and the change has potential) with the armor set changes but now the decrease in the available up time this patch as well?
It seems to me that you feel that major protection is over performing. I would agree that it is very powerful. So why adjust it instead?
Perhaps 10% or 12.5% for minor and 20% or 25% for major? baby steps. If it's still over performing, there is still time to change evaluate it over the course of the PTS
Terrible idea. Let’s all go around one shoting each other, is that what you want in pvp?
BaiterOfZergs wrote: »I’m not surprised, I already seen steadfast warden builds coming with the new auto purge. Zos ended that quickly.
@ZOS_BrianWheeler @ZOS_GinaBruno Can you please rethink reducing the effectiveness of sets that grant major protection?
Pirate skeleton was given major defile last patch to increase the risk vs reward (which I like the thought process of). Now though, it feel barely worth using due to it being too counter productive. Steadfast hero has already had its armor bonuses cut in half (albeit combined so not too bad and the change has potential) with the armor set changes but now the decrease in the available up time this patch as well?
It seems to me that you feel that major protection is over performing. I would agree that it is very powerful. So why adjust it instead?
Perhaps 10% or 12.5% for minor and 20% or 25% for major? baby steps. If it's still over performing, there is still time to change evaluate it over the course of the PTS
Again, why do you feel that Major Protection should be so widely available? It's an absolutely loaded buff and should remain that way, but the trade-off should be that it should not be readily available. Plus if they change the values on protection then they'll have to go back and rework the values on Vulnerability/Maim/Berserk so that they don't fall out of balance, and honestly I'm not sure I can trust Gil and Wheels to even do that.
Just reduce the availability of Maj Protection and leave it at that.@ZOS_BrianWheeler @ZOS_GinaBruno Can you please rethink reducing the effectiveness of sets that grant major protection?
Pirate skeleton was given major defile last patch to increase the risk vs reward (which I like the thought process of). Now though, it feel barely worth using due to it being too counter productive. Steadfast hero has already had its armor bonuses cut in half (albeit combined so not too bad and the change has potential) with the armor set changes but now the decrease in the available up time this patch as well?
It seems to me that you feel that major protection is over performing. I would agree that it is very powerful. So why adjust it instead?
Perhaps 10% or 12.5% for minor and 20% or 25% for major? baby steps. If it's still over performing, there is still time to change evaluate it over the course of the PTS
Terrible idea. Let’s all go around one shoting each other, is that what you want in pvp?
No but this whole boring tank meta needs to go. Learn to accept that you will die in PvP.
@ZOS_BrianWheeler @ZOS_GinaBruno Can you please rethink reducing the effectiveness of sets that grant major protection?
Pirate skeleton was given major defile last patch to increase the risk vs reward (which I like the thought process of). Now though, it feel barely worth using due to it being too counter productive. Steadfast hero has already had its armor bonuses cut in half (albeit combined so not too bad and the change has potential) with the armor set changes but now the decrease in the available up time this patch as well?
It seems to me that you feel that major protection is over performing. I would agree that it is very powerful. So why adjust it instead?
Perhaps 10% or 12.5% for minor and 20% or 25% for major? baby steps. If it's still over performing, there is still time to change evaluate it over the course of the PTS
Again, why do you feel that Major Protection should be so widely available? It's an absolutely loaded buff and should remain that way, but the trade-off should be that it should not be readily available. Plus if they change the values on protection then they'll have to go back and rework the values on Vulnerability/Maim/Berserk so that they don't fall out of balance, and honestly I'm not sure I can trust Gil and Wheels to even do that.
Just reduce the availability of Maj Protection and leave it at that.@ZOS_BrianWheeler @ZOS_GinaBruno Can you please rethink reducing the effectiveness of sets that grant major protection?
Pirate skeleton was given major defile last patch to increase the risk vs reward (which I like the thought process of). Now though, it feel barely worth using due to it being too counter productive. Steadfast hero has already had its armor bonuses cut in half (albeit combined so not too bad and the change has potential) with the armor set changes but now the decrease in the available up time this patch as well?
It seems to me that you feel that major protection is over performing. I would agree that it is very powerful. So why adjust it instead?
Perhaps 10% or 12.5% for minor and 20% or 25% for major? baby steps. If it's still over performing, there is still time to change evaluate it over the course of the PTS
Terrible idea. Let’s all go around one shoting each other, is that what you want in pvp?
No but this whole boring tank meta needs to go. Learn to accept that you will die in PvP.
@ZOS_BrianWheeler @ZOS_GinaBruno Can you please rethink reducing the effectiveness of sets that grant major protection?
Pirate skeleton was given major defile last patch to increase the risk vs reward (which I like the thought process of). Now though, it feel barely worth using due to it being too counter productive. Steadfast hero has already had its armor bonuses cut in half (albeit combined so not too bad and the change has potential) with the armor set changes but now the decrease in the available up time this patch as well?
It seems to me that you feel that major protection is over performing. I would agree that it is very powerful. So why adjust it instead?
Perhaps 10% or 12.5% for minor and 20% or 25% for major? baby steps. If it's still over performing, there is still time to change evaluate it over the course of the PTS
Again, why do you feel that Major Protection should be so widely available? It's an absolutely loaded buff and should remain that way, but the trade-off should be that it should not be readily available. Plus if they change the values on protection then they'll have to go back and rework the values on Vulnerability/Maim/Berserk so that they don't fall out of balance, and honestly I'm not sure I can trust Gil and Wheels to even do that.
Just reduce the availability of Maj Protection and leave it at that.@ZOS_BrianWheeler @ZOS_GinaBruno Can you please rethink reducing the effectiveness of sets that grant major protection?
Pirate skeleton was given major defile last patch to increase the risk vs reward (which I like the thought process of). Now though, it feel barely worth using due to it being too counter productive. Steadfast hero has already had its armor bonuses cut in half (albeit combined so not too bad and the change has potential) with the armor set changes but now the decrease in the available up time this patch as well?
It seems to me that you feel that major protection is over performing. I would agree that it is very powerful. So why adjust it instead?
Perhaps 10% or 12.5% for minor and 20% or 25% for major? baby steps. If it's still over performing, there is still time to change evaluate it over the course of the PTS
Terrible idea. Let’s all go around one shoting each other, is that what you want in pvp?
No but this whole boring tank meta needs to go. Learn to accept that you will die in PvP.
JusticeSouldier wrote: »Logic is very clear, strong buffs should not be easy to get.
Both offensive or defensive. U should or sacrifice something or have adeqaute cooldown on.
In another way - Scalebreaker is the best example how fkked eso combat cab be when Devs done very big mistakes.
InvictusApollo wrote: »JusticeSouldier wrote: »Logic is very clear, strong buffs should not be easy to get.
Both offensive or defensive. U should or sacrifice something or have adeqaute cooldown on.
In another way - Scalebreaker is the best example how fkked eso combat cab be when Devs done very big mistakes.
Being forced to wear a heavy set, foregoing 5set bonus and being forced to use some purge once every 10 seconds just for 5 seconds of increasing your damage resistance by about 7% isn't "not easy to get"?
JusticeSouldier wrote: »InvictusApollo wrote: »JusticeSouldier wrote: »Logic is very clear, strong buffs should not be easy to get.
Both offensive or defensive. U should or sacrifice something or have adeqaute cooldown on.
In another way - Scalebreaker is the best example how fkked eso combat cab be when Devs done very big mistakes.
Being forced to wear a heavy set, foregoing 5set bonus and being forced to use some purge once every 10 seconds just for 5 seconds of increasing your damage resistance by about 7% isn't "not easy to get"?
Should I explain how to retrait jewellery?
Ragnaroek93 wrote: »Major Protection ist just too strong in this game...
InvictusApollo wrote: »Ragnaroek93 wrote: »Major Protection ist just too strong in this game...
@Ragnaroek93
Allright. Prove it. Give me a mathematical proof of your theory. Come on. Do it. It's just simple math that any fifth grader should be able to use.
InvictusApollo wrote: »JusticeSouldier wrote: »InvictusApollo wrote: »JusticeSouldier wrote: »Logic is very clear, strong buffs should not be easy to get.
Both offensive or defensive. U should or sacrifice something or have adeqaute cooldown on.
In another way - Scalebreaker is the best example how fkked eso combat cab be when Devs done very big mistakes.
Being forced to wear a heavy set, foregoing 5set bonus and being forced to use some purge once every 10 seconds just for 5 seconds of increasing your damage resistance by about 7% isn't "not easy to get"?
Should I explain how to retrait jewellery?
Yes. Please do. I wish to know how my Spell Power Cure rings have Protective trait on them.
How is your post an argument against what I commented? Are you assuming that 3 pieces of Protective jewelery give us about 7% of damage resistance in PvP?
Ragnaroek93 wrote: »InvictusApollo wrote: »Ragnaroek93 wrote: »Major Protection ist just too strong in this game...
@Ragnaroek93
Allright. Prove it. Give me a mathematical proof of your theory. Come on. Do it. It's just simple math that any fifth grader should be able to use.
Because it's 30% less dmg taken. Dieing is already difficult with this high time to kill, it literally becomes impossible with Major Protection.
@ZOS_BrianWheeler @ZOS_GinaBruno Can you please rethink reducing the effectiveness of sets that grant major protection?
Pirate skeleton was given major defile last patch to increase the risk vs reward (which I like the thought process of). Now though, it feel barely worth using due to it being too counter productive. Steadfast hero has already had its armor bonuses cut in half (albeit combined so not too bad and the change has potential) with the armor set changes but now the decrease in the available up time this patch as well?
It seems to me that you feel that major protection is over performing. I would agree that it is very powerful. So why adjust it instead?
Perhaps 10% or 12.5% for minor and 20% or 25% for major? baby steps. If it's still over performing, there is still time to change evaluate it over the course of the PTS
@ZOS_BrianWheeler @ZOS_GinaBruno Can you please rethink reducing the effectiveness of sets that grant major protection?
Pirate skeleton was given major defile last patch to increase the risk vs reward (which I like the thought process of). Now though, it feel barely worth using due to it being too counter productive. Steadfast hero has already had its armor bonuses cut in half (albeit combined so not too bad and the change has potential) with the armor set changes but now the decrease in the available up time this patch as well?
It seems to me that you feel that major protection is over performing. I would agree that it is very powerful. So why adjust it instead?
Perhaps 10% or 12.5% for minor and 20% or 25% for major? baby steps. If it's still over performing, there is still time to change evaluate it over the course of the PTS
Terrible idea. Let’s all go around one shoting each other, is that what you want in pvp?
InvictusApollo wrote: »@ZOS_BrianWheeler @ZOS_GinaBruno Can you please rethink reducing the effectiveness of sets that grant major protection?
Pirate skeleton was given major defile last patch to increase the risk vs reward (which I like the thought process of). Now though, it feel barely worth using due to it being too counter productive. Steadfast hero has already had its armor bonuses cut in half (albeit combined so not too bad and the change has potential) with the armor set changes but now the decrease in the available up time this patch as well?
It seems to me that you feel that major protection is over performing. I would agree that it is very powerful. So why adjust it instead?
Perhaps 10% or 12.5% for minor and 20% or 25% for major? baby steps. If it's still over performing, there is still time to change evaluate it over the course of the PTS
Again, why do you feel that Major Protection should be so widely available? It's an absolutely loaded buff and should remain that way, but the trade-off should be that it should not be readily available. Plus if they change the values on protection then they'll have to go back and rework the values on Vulnerability/Maim/Berserk so that they don't fall out of balance, and honestly I'm not sure I can trust Gil and Wheels to even do that.
Just reduce the availability of Maj Protection and leave it at that.@ZOS_BrianWheeler @ZOS_GinaBruno Can you please rethink reducing the effectiveness of sets that grant major protection?
Pirate skeleton was given major defile last patch to increase the risk vs reward (which I like the thought process of). Now though, it feel barely worth using due to it being too counter productive. Steadfast hero has already had its armor bonuses cut in half (albeit combined so not too bad and the change has potential) with the armor set changes but now the decrease in the available up time this patch as well?
It seems to me that you feel that major protection is over performing. I would agree that it is very powerful. So why adjust it instead?
Perhaps 10% or 12.5% for minor and 20% or 25% for major? baby steps. If it's still over performing, there is still time to change evaluate it over the course of the PTS
Terrible idea. Let’s all go around one shoting each other, is that what you want in pvp?
No but this whole boring tank meta needs to go. Learn to accept that you will die in PvP.
Why? Just why? Why can't we have 50% uptime of Major Protection? Especially if it takes a GCD on all classes except of the new Warden? Not to mention the high cost. This buff is there to give us survivalability - to let us survive a few seconds in noCP campaign. You get it virtually for free in CP campaign. Do the math and you'll see that well allocated CPs give you an equivalent of Major Protection - all the time.
noCP will be even harder. Not only do we have to deal with low resource recovery but now we also have our defenses vastly decreased. And don't tell me that offensive CPs offset defensive CPs unless you provide me with a mathematical proof.
@ZOS_BrianWheeler @ZOS_GinaBruno Can you please rethink reducing the effectiveness of sets that grant major protection?
Pirate skeleton was given major defile last patch to increase the risk vs reward (which I like the thought process of). Now though, it feel barely worth using due to it being too counter productive. Steadfast hero has already had its armor bonuses cut in half (albeit combined so not too bad and the change has potential) with the armor set changes but now the decrease in the available up time this patch as well?
It seems to me that you feel that major protection is over performing. I would agree that it is very powerful. So why adjust it instead?
Perhaps 10% or 12.5% for minor and 20% or 25% for major? baby steps. If it's still over performing, there is still time to change evaluate it over the course of the PTS
Again, why do you feel that Major Protection should be so widely available? It's an absolutely loaded buff and should remain that way, but the trade-off should be that it should not be readily available. Plus if they change the values on protection then they'll have to go back and rework the values on Vulnerability/Maim/Berserk so that they don't fall out of balance, and honestly I'm not sure I can trust Gil and Wheels to even do that.
Just reduce the availability of Maj Protection and leave it at that.@ZOS_BrianWheeler @ZOS_GinaBruno Can you please rethink reducing the effectiveness of sets that grant major protection?
Pirate skeleton was given major defile last patch to increase the risk vs reward (which I like the thought process of). Now though, it feel barely worth using due to it being too counter productive. Steadfast hero has already had its armor bonuses cut in half (albeit combined so not too bad and the change has potential) with the armor set changes but now the decrease in the available up time this patch as well?
It seems to me that you feel that major protection is over performing. I would agree that it is very powerful. So why adjust it instead?
Perhaps 10% or 12.5% for minor and 20% or 25% for major? baby steps. If it's still over performing, there is still time to change evaluate it over the course of the PTS
Terrible idea. Let’s all go around one shoting each other, is that what you want in pvp?
No but this whole boring tank meta needs to go. Learn to accept that you will die in PvP.
What tank meta? Are you calling anyone who likes not being globalled a tank?
Again, reducing the value of Protection (both major and minor) would require an entire rework of Berserk, Maim, and Vulnerability to keep them balanced, and given how terrible this PTS going I have zero faith in Wheels and Gil's ability to do so.@ZOS_BrianWheeler @ZOS_GinaBruno Can you please rethink reducing the effectiveness of sets that grant major protection?
Pirate skeleton was given major defile last patch to increase the risk vs reward (which I like the thought process of). Now though, it feel barely worth using due to it being too counter productive. Steadfast hero has already had its armor bonuses cut in half (albeit combined so not too bad and the change has potential) with the armor set changes but now the decrease in the available up time this patch as well?
It seems to me that you feel that major protection is over performing. I would agree that it is very powerful. So why adjust it instead?
Perhaps 10% or 12.5% for minor and 20% or 25% for major? baby steps. If it's still over performing, there is still time to change evaluate it over the course of the PTS
It needs to be much lower than that. 20% total is where the two buffs need to be. There are other buffs/sets that can stack with them. 20% is more than enough mitigation for a support toon, and if not you can add another set to it for more. There needs to be sacrifice for this kind of mitigation.@ZOS_BrianWheeler @ZOS_GinaBruno Can you please rethink reducing the effectiveness of sets that grant major protection?
Pirate skeleton was given major defile last patch to increase the risk vs reward (which I like the thought process of). Now though, it feel barely worth using due to it being too counter productive. Steadfast hero has already had its armor bonuses cut in half (albeit combined so not too bad and the change has potential) with the armor set changes but now the decrease in the available up time this patch as well?
It seems to me that you feel that major protection is over performing. I would agree that it is very powerful. So why adjust it instead?
Perhaps 10% or 12.5% for minor and 20% or 25% for major? baby steps. If it's still over performing, there is still time to change evaluate it over the course of the PTS
Terrible idea. Let’s all go around one shoting each other, is that what you want in pvp?
Most people are running around with major protection and 30k resists. Your not one shoting anyone even if it gets nerfed to my suggestion, or if everyone stopped using it. This has been abused long enough and it’s time to get back to when no one used this garbage.
I found it strange this set gets nerfed, yet BRP DW and Resto are still out in the wild. Well, guess its a ZOS thing...
@ZOS_BrianWheeler @ZOS_GinaBruno Can you please rethink reducing the effectiveness of sets that grant major protection?
Pirate skeleton was given major defile last patch to increase the risk vs reward (which I like the thought process of). Now though, it feel barely worth using due to it being too counter productive. Steadfast hero has already had its armor bonuses cut in half (albeit combined so not too bad and the change has potential) with the armor set changes but now the decrease in the available up time this patch as well?
It seems to me that you feel that major protection is over performing. I would agree that it is very powerful. So why adjust it instead?
Perhaps 10% or 12.5% for minor and 20% or 25% for major? baby steps. If it's still over performing, there is still time to change evaluate it over the course of the PTS
It needs to be much lower than that. 20% total is where the two buffs need to be. There are other buffs/sets that can stack with them. 20% is more than enough mitigation for a support toon, and if not you can add another set to it for more. There needs to be sacrifice for this kind of mitigation.@ZOS_BrianWheeler @ZOS_GinaBruno Can you please rethink reducing the effectiveness of sets that grant major protection?
Pirate skeleton was given major defile last patch to increase the risk vs reward (which I like the thought process of). Now though, it feel barely worth using due to it being too counter productive. Steadfast hero has already had its armor bonuses cut in half (albeit combined so not too bad and the change has potential) with the armor set changes but now the decrease in the available up time this patch as well?
It seems to me that you feel that major protection is over performing. I would agree that it is very powerful. So why adjust it instead?
Perhaps 10% or 12.5% for minor and 20% or 25% for major? baby steps. If it's still over performing, there is still time to change evaluate it over the course of the PTS
Terrible idea. Let’s all go around one shoting each other, is that what you want in pvp?
Most people are running around with major protection and 30k resists. Your not one shoting anyone even if it gets nerfed to my suggestion, or if everyone stopped using it. This has been abused long enough and it’s time to get back to when no one used this garbage.
Terrible idea. Let’s all go around one shoting each other, is that what you want in pvp?
Are we playing the same game here?
You need those resistances or you do get one shot Out numbered =blown up in 3 seconds..
It shouldn't mean death because 4 people see you and decide to start pew pewing from 30 meters.
Acting like zergs are running around in this gear in large numbers is utter bs they aren't...
If you build the way you guys are suggesting going super tanky you aren't killing anyone anyway so what is the issue?
Honestly don't know why it's too much to ask to not destroy the set
JusticeSouldier wrote: »InvictusApollo wrote: »JusticeSouldier wrote: »InvictusApollo wrote: »JusticeSouldier wrote: »Logic is very clear, strong buffs should not be easy to get.
Both offensive or defensive. U should or sacrifice something or have adeqaute cooldown on.
In another way - Scalebreaker is the best example how fkked eso combat cab be when Devs done very big mistakes.
Being forced to wear a heavy set, foregoing 5set bonus and being forced to use some purge once every 10 seconds just for 5 seconds of increasing your damage resistance by about 7% isn't "not easy to get"?
Should I explain how to retrait jewellery?
Yes. Please do. I wish to know how my Spell Power Cure rings have Protective trait on them.
How is your post an argument against what I commented? Are you assuming that 3 pieces of Protective jewelery give us about 7% of damage resistance in PvP?
u complained about wearing heavy set...i answered u how to not be tied to heavy. I use it via jewellery and weapons.
It's very strong option. major Protection is very strong to be easy to get it..
Don't understand what relation to me have your SPC rings (SPC have many altrenatives actually...but anyway we here talked about Steadfast...).
7% what?
u think u should have clear 30% dmg mitigation half of the time without any efforts?
I'm glad they increased cooldown.
And I'm pretty sure they should add cooldown to Blackrose dw.
Damage resistance. Do I have to show you it's formula or even calculate the real effectiveness of Major Protection for you?JusticeSouldier wrote: »7% what?
InvictusApollo wrote: »JusticeSouldier wrote: »InvictusApollo wrote: »JusticeSouldier wrote: »InvictusApollo wrote: »JusticeSouldier wrote: »Logic is very clear, strong buffs should not be easy to get.
Both offensive or defensive. U should or sacrifice something or have adeqaute cooldown on.
In another way - Scalebreaker is the best example how fkked eso combat cab be when Devs done very big mistakes.
Being forced to wear a heavy set, foregoing 5set bonus and being forced to use some purge once every 10 seconds just for 5 seconds of increasing your damage resistance by about 7% isn't "not easy to get"?
Should I explain how to retrait jewellery?
Yes. Please do. I wish to know how my Spell Power Cure rings have Protective trait on them.
How is your post an argument against what I commented? Are you assuming that 3 pieces of Protective jewelery give us about 7% of damage resistance in PvP?
u complained about wearing heavy set...i answered u how to not be tied to heavy. I use it via jewellery and weapons.
It's very strong option. major Protection is very strong to be easy to get it..
Don't understand what relation to me have your SPC rings (SPC have many altrenatives actually...but anyway we here talked about Steadfast...).
7% what?
u think u should have clear 30% dmg mitigation half of the time without any efforts?
I'm glad they increased cooldown.
And I'm pretty sure they should add cooldown to Blackrose dw.
Listen @JusticeSouldier when you wear Steadfast Hero, you are already wearing at least one heavy set. Just because you, just as I put in on backbar with jewelery, doesn't mean that it is not detrimental to build variety and optimization. I thought that it was painfully obvious but I see that I have to explain: when I wear SH, I can't wear any other heavy set without sacrificing light armor passives. I don't have this limitation when wearing for example Pirate Skeleton or use any other source of Major Protection (except that useless/ultra niche set that snares you 50%). This is the first limitation, or as you would call it: "an effort".
The second limitation is the fact that I need to waste a global cooldown to get it. You have to be on defensive for that second and you have to quickly decide whether proccing Steadfast Hero will be more optimal than using a burst heal, hot or maybe some mobility skill. This requires skill and experience.
The third limitation Is the fact that on most classes proccing Steadfast Hero requires a lot of resources. It is almost completely unsustainable on most stamina builds. Only Magden and Necromancer can proc it without expending magicka. However Necromancer has to spend health which is dangerous in combat while Magden on live server can purge only a single effect which is nothing and makes it obvious that this single effect purge was implemented to proc this set.
The fourth limitation is the fact that you have to specifically build for proccing Steadfast Hero. You either need to slot purge and have high magicka recovery to keep purging or you have or you have to have lots of healing on Necromancer. Only Warden has it easy proccing this set. But not really since the new Wardens won't have a choice when to proc it. This means that half of the time this proc will be completely wasted and half of the time, player won't be able to proc it when an enemy uses his burst combo. You may think that Wardens got buffed in using this set but in reality they got nerfed as a trully skilled enemy will simply wait out the automatic Major Protection proc and time his/hers burst combo in an opening. And 5 seconds is enough for most burst combos.
And the fifth limitation is the obvious one: you actually need to slot a specific skill to proc it. You get one less ability slot. And we all know how precious they are. How precious exactly? Well I for example could slot one of following abilities. By slotting purge I lose their effects.
- Elemental Drain - together with dot poison or even without it, this skill gives me an equivalent of 600 magicka recovery that isn't lost when I use Mistform. I also get around 3,5% increased damage output.
- One of Quick Siphon morphs - both heal me and all of my allies for over 600 health/s. One morph gives me magicka recovery of Elemental Drain and the other gives me lots of Major Expedition.
- Healing Springs or Siege Shield to help my team with sieging even though I'm specced for being a tanky DD.
- Meditation to almost completely negate issues with sustain if I use LOS well enough.
- Many, many other utility skills that increase my effectiveness.
As for your argument about Blackrose dual wield set it already has several major limitations. First of all it is tied to a costly skill. Second of all it is tied to a skill that doesn't do any damage and doesn't need to be recast often. Third of all it's just 3 seconds so in order to have a high uptime you need to have a perfect rotation while casting all the other heals and buffs. And after nerfs to durations of stamina abilities, this actually is a huge issue. Etc, etc, etc.
As you can see proccing Major Protection is never easy.Damage resistance. Do I have to show you it's formula or even calculate the real effectiveness of Major Protection for you?JusticeSouldier wrote: »7% what?
Calculate yourself and you will see that Major Protection actually mitigates only around 7% of incoming damage, depending on build ofcourse.
Now for the final argument to crush your line of argumentation @JusticeSouldier:
You can get the same percent uptime using a horrendously nerfed Pirate Skeleton set and live Steadfast Hero. How? Simply use your purge after Pirate Skeleton procs to cleanse Major Defile. One way or another you have to use some kind of purge. There are some differencess, but nothing that would make Pirate Skeleton that much worse option.
JusticeSouldier wrote: »InvictusApollo wrote: »JusticeSouldier wrote: »InvictusApollo wrote: »JusticeSouldier wrote: »InvictusApollo wrote: »JusticeSouldier wrote: »Logic is very clear, strong buffs should not be easy to get.
Both offensive or defensive. U should or sacrifice something or have adeqaute cooldown on.
In another way - Scalebreaker is the best example how fkked eso combat cab be when Devs done very big mistakes.
Being forced to wear a heavy set, foregoing 5set bonus and being forced to use some purge once every 10 seconds just for 5 seconds of increasing your damage resistance by about 7% isn't "not easy to get"?
Should I explain how to retrait jewellery?
Yes. Please do. I wish to know how my Spell Power Cure rings have Protective trait on them.
How is your post an argument against what I commented? Are you assuming that 3 pieces of Protective jewelery give us about 7% of damage resistance in PvP?
u complained about wearing heavy set...i answered u how to not be tied to heavy. I use it via jewellery and weapons.
It's very strong option. major Protection is very strong to be easy to get it..
Don't understand what relation to me have your SPC rings (SPC have many altrenatives actually...but anyway we here talked about Steadfast...).
7% what?
u think u should have clear 30% dmg mitigation half of the time without any efforts?
I'm glad they increased cooldown.
And I'm pretty sure they should add cooldown to Blackrose dw.
Listen @JusticeSouldier when you wear Steadfast Hero, you are already wearing at least one heavy set. Just because you, just as I put in on backbar with jewelery, doesn't mean that it is not detrimental to build variety and optimization. I thought that it was painfully obvious but I see that I have to explain: when I wear SH, I can't wear any other heavy set without sacrificing light armor passives. I don't have this limitation when wearing for example Pirate Skeleton or use any other source of Major Protection (except that useless/ultra niche set that snares you 50%). This is the first limitation, or as you would call it: "an effort".
The second limitation is the fact that I need to waste a global cooldown to get it. You have to be on defensive for that second and you have to quickly decide whether proccing Steadfast Hero will be more optimal than using a burst heal, hot or maybe some mobility skill. This requires skill and experience.
The third limitation Is the fact that on most classes proccing Steadfast Hero requires a lot of resources. It is almost completely unsustainable on most stamina builds. Only Magden and Necromancer can proc it without expending magicka. However Necromancer has to spend health which is dangerous in combat while Magden on live server can purge only a single effect which is nothing and makes it obvious that this single effect purge was implemented to proc this set.
The fourth limitation is the fact that you have to specifically build for proccing Steadfast Hero. You either need to slot purge and have high magicka recovery to keep purging or you have or you have to have lots of healing on Necromancer. Only Warden has it easy proccing this set. But not really since the new Wardens won't have a choice when to proc it. This means that half of the time this proc will be completely wasted and half of the time, player won't be able to proc it when an enemy uses his burst combo. You may think that Wardens got buffed in using this set but in reality they got nerfed as a trully skilled enemy will simply wait out the automatic Major Protection proc and time his/hers burst combo in an opening. And 5 seconds is enough for most burst combos.
And the fifth limitation is the obvious one: you actually need to slot a specific skill to proc it. You get one less ability slot. And we all know how precious they are. How precious exactly? Well I for example could slot one of following abilities. By slotting purge I lose their effects.
- Elemental Drain - together with dot poison or even without it, this skill gives me an equivalent of 600 magicka recovery that isn't lost when I use Mistform. I also get around 3,5% increased damage output.
- One of Quick Siphon morphs - both heal me and all of my allies for over 600 health/s. One morph gives me magicka recovery of Elemental Drain and the other gives me lots of Major Expedition.
- Healing Springs or Siege Shield to help my team with sieging even though I'm specced for being a tanky DD.
- Meditation to almost completely negate issues with sustain if I use LOS well enough.
- Many, many other utility skills that increase my effectiveness.
As for your argument about Blackrose dual wield set it already has several major limitations. First of all it is tied to a costly skill. Second of all it is tied to a skill that doesn't do any damage and doesn't need to be recast often. Third of all it's just 3 seconds so in order to have a high uptime you need to have a perfect rotation while casting all the other heals and buffs. And after nerfs to durations of stamina abilities, this actually is a huge issue. Etc, etc, etc.
As you can see proccing Major Protection is never easy.Damage resistance. Do I have to show you it's formula or even calculate the real effectiveness of Major Protection for you?JusticeSouldier wrote: »7% what?
Calculate yourself and you will see that Major Protection actually mitigates only around 7% of incoming damage, depending on build ofcourse.
Now for the final argument to crush your line of argumentation @JusticeSouldier:
You can get the same percent uptime using a horrendously nerfed Pirate Skeleton set and live Steadfast Hero. How? Simply use your purge after Pirate Skeleton procs to cleanse Major Defile. One way or another you have to use some kind of purge. There are some differencess, but nothing that would make Pirate Skeleton that much worse option.
Purge of Pirate Skeleton's Defile is something new.
Sorry dude u crushed yourself. It wasn't purgeable when it was Minor and I'm pretty sure it's not now when Major. But i will test specially for this thread. People stopped use it because of that.
Then make it only proc from real purges, not the ones that cleanse snares and we have it good enough.JusticeSouldier wrote: »About another your arguments(with limitations):
1. I repeat, it's proc comes from every cleanse of not matter which exactly negative effect in this game:
Shuffle, Phantasmal escape, Forward MOmentum, Protective Plate, Race in Time procs it when u counter with them snares or roots. Which are always on u. And all types of purge (templar's, necro's, and support one), Blue netch. Huge list, no?
Because it is just 7% - nothing that much and only 50% of time. You can't rely on it for defense entirely in noCP. The moment Major Protection drops, you get melted. I tested it on numerous builds while running old Pirate Skeleton while playing against either several zerglings or targeted by enemy team in BGs. Major Protection isn't that OP as people think it is. 7% damage resistance vs even 20% increase in burst damage when using damage oriented alternative sets. I have meticulously created several versions of most of my builds. And those are the numbers I calculated. I use Major Protection because I fight outnumbered in open field but someone who prefers to either fight in a group or use LOS would choose damage. "Play the way you want". If the nerf goes live, then me and people who like the same gamestyle won't be able to play the way we want or we will be forced to switch to Pirate Skeleton... untill nerflings call for it's nerf again.JusticeSouldier wrote: »2. i know what means 7%, i ask u why u write me about that 7%? what relation it has to what we talking about?
Not really. You can't for example run Rattlecage with Steadfast Hero unless you forgo the light armor passives. I've tested two builds: one with Steadfast Hero and Rattlecage and another with Steadfast Hero and an offensive set (SPC). Results were obvious: the one with Rattlecage (two HA sets) was underperforming in comparison to he other one. And since Entropy's morphs are getting nerfed into being useless, you can either drink Spell Power potions or use Rattlecage on Magplar. And any time I 1vX I prefer CC immunity potions over anything else. They provide an unique long lasting CC immunity buff that is far too good against zerglings to be ommited.JusticeSouldier wrote: »4. u can choose with what type of armor u want use it when weared via jewellery. limitations here are very small.
No, you haven't and you don't even want to understand the issue. You are simply wrong believing that Steadfast Hero being a HA set isn't a limitation on build performance.JusticeSouldier wrote: »I answered that u're not bounded to heavy and showed the way how. What else u want?
Yeah, they are. Nevertheless you have to slot them if you want to use the proc. You have to build for that proc or you won't get it. That is a limitation. Maybe it's not extremely huge but it is. And when you add up all of them you get yourself a build that has to sacrifice certain things to achieve synergy - as it should be.JusticeSouldier wrote: »6. Resourses...skills, which proc it are quite usefull. We use them anyway with or without steadfast weared. And u need to cast that skill only once per 10 seconds. It's nothing in exchange for such buff.
So lets just nerf it because zerglings can't handle it, right? Thank God you don't know of another weapon set that gives something far more usefull for defense than some Major Protection while providing quite a nice offense.JusticeSouldier wrote: »8. Blackrose dual wields. Almost year and especially after nerf of expedition potions, quick cloak became not a worst way to get expedition buff and major evasion at the same time, with major Protection at the top. It worse much more than 3024 stamina (or even 4+k at PTS) for getting such a strong buffs from 1 skill. I repeat, it's now 3 Major buffs for a cost 2722 stamina . It's at my stamdk in 5 medium without any cost reduction enchants or something else right now.
Without cooldown.
InvictusApollo wrote: »And by the way: do you know how many grammar and punctuation mistakes you managed to make in every single one of your posts? It's like reading something written by a child with dyslexia who doesn't even try to do any better. I'm not saying that you are one or that it's bad to be one but there is this thing called "proofreading" in slightly more advanced text editors that you could use. You are making people facepalm and test at least mine capability to take you seriously.
Look on the bright side, the developers didn't want to nerf/change class skills because the set would have over performed with the Warden's skill or combining it with another set that cleanses negative effects.