You can make a list like this for any class. Here I just made a NB one:Lists like these highlight only the strengths of certain classes without drawing any attention to their drawbacks. The list I wrote above is complete BS and in no way indicative of what it is like to play a NB well in PvP. Your list is much the same.
- -Mass Hysteria-best stun in the game, glitchy fear animation, goes through block
- -Merciless- huge damage, and healing. Maybe should be one or other but not both
- -Incap - single target burst, highest in the game, cheapest cost if used at 70 Ultimate, silences, 20% more damage debuff, restores resources. Overloaded?
- -shadowy disguise-simply vanish from sight, escape whatver pressure you want, if not good enough then just pair with Image for a sure getaway
- -Major Ward and Resolve as a passive for just cloaking or attacking with their spammable. Other classes need to slot specific skills for this. Fair?
- -Siphoning Strikes allows for crazy sustain, especially when paired with 15% all resource recovery passive
Living dark is getting nerfed.
But seriously; go run a templar. I enjoy seeing the ones that think that is what is going to make them suddenly good.
Clearly someone has been wrecked by a plar and doesnt know how to avoid dmg
Joy_Division wrote: »I guess you play this game long enough, you'll see everything. Crescent Sweep needs a cast time? Toppling Charge OP? Complaints about a dodgeable, blockable, and reflectable stun?
OK, let's go back to the time when Crescent Sweep was a pile of dogpoo, Templars had to cast rune focus every 8 seconds, and javelin, umm, could knock players of roofs? Oh wait, they removed something that could be actually be toxic.
JusticeSouldier wrote: »
- Living Dark (damage/healing/ passive cc every attacker) or Unstable Core as weaker option (which can't be countered by sorc, nightblade or dk in any way both at LIve and PTS).
- Toppling Charge (Instant change, Stun, Offbalance, damage)
- Javelin (cc, esp with broken breakfree from knockback, but enyway it's 28 meters )
- Instant Aoe burst Cheapest in game Ultimate with no Cast Time delay....
- Strongest in game burst Heal.
- Extended ritual (removing 5 negative effects on activation + healing)
- Best in game buff for chosen resourse + Major buffs for resists (Channeled Focus provides 480 mag recovery/or stam recovery another morf)
- Undodgeable execute (which isn't very popular now, but it's an strong option, which templar has and can use from behind own team, like sorcs already always doing)
I wan't to say here, that I'm not a fun of "nerfs" a nerf itself.
I want some adjustments of toxic things to have balance between classes and playstyles (multiple dots as most annoying example), which we lost especially in Scalebreaker.
What I want to see when looking at magplar - If another instant ultimates have cast times... Crescent Sweep also should have it.
Living Dark - it's nice chnge at PTS that it will not root and provide a little bit less healing, but...Or healing/or Damage, not both at the same time.
Unstable Core - make it breakfreeable. With debuff, applyed to target, when it's done.
Toppling charge, i like it, but not how it work with another tools.
Same as nerfed Dizzying served to deliver Onslaught and it was it's main pain point in Scalebreaker...Toppling was and is delivery of Crescent sweep (with no cast time...) after previous pressure with Living dark passive feedback partially.
Extended ritual...I guess I need no write why it's so important, even with nerfed dots. Give us in game more options to interact with negative effects - consuming them, sharing it's mechanics with others or attacker, converting into something like buffs. it's possible, u already tested that with Hexproof on Necromancers... Let's go...
Twilight matriarch is being buffed to be the same base value as HTD/BOL. Other classes have major mending. That leaves NB and Necro but they do things a different way
Hi my name is @JusticeSouldier and I got rekt by a Magplar and immediately rushed to the forums to cry. I didn’t bother reading any of the patch notes to learn how Magicka Templar will be nerfed, and I didn’t pay attention to any of the many ongoing discussions. I don’t play a Magplar and I don’t really understand the class but I thought my opinion mattered anyway even though I have nothing new or unbiased to offer.
Centurionax wrote: »JusticeSouldier wrote: »
- Living Dark (damage/healing/ passive cc every attacker) or Unstable Core as weaker option (which can't be countered by sorc, nightblade or dk in any way both at LIve and PTS).
- Toppling Charge (Instant change, Stun, Offbalance, damage)
- Javelin (cc, esp with broken breakfree from knockback, but enyway it's 28 meters )
- Instant Aoe burst Cheapest in game Ultimate with no Cast Time delay....
- Strongest in game burst Heal.
- Extended ritual (removing 5 negative effects on activation + healing)
- Best in game buff for chosen resourse + Major buffs for resists (Channeled Focus provides 480 mag recovery/or stam recovery another morf)
- Undodgeable execute (which isn't very popular now, but it's an strong option, which templar has and can use from behind own team, like sorcs already always doing)
I wan't to say here, that I'm not a fun of "nerfs" a nerf itself.
I want some adjustments of toxic things to have balance between classes and playstyles (multiple dots as most annoying example), which we lost especially in Scalebreaker.
What I want to see when looking at magplar - If another instant ultimates have cast times... Crescent Sweep also should have it.
Living Dark - it's nice chnge at PTS that it will not root and provide a little bit less healing, but...Or healing/or Damage, not both at the same time.
Unstable Core - make it breakfreeable. With debuff, applyed to target, when it's done.
Toppling charge, i like it, but not how it work with another tools.
Same as nerfed Dizzying served to deliver Onslaught and it was it's main pain point in Scalebreaker...Toppling was and is delivery of Crescent sweep (with no cast time...) after previous pressure with Living dark passive feedback partially.
Extended ritual...I guess I need no write why it's so important, even with nerfed dots. Give us in game more options to interact with negative effects - consuming them, sharing it's mechanics with others or attacker, converting into something like buffs. it's possible, u already tested that with Hexproof on Necromancers... Let's go...
magplar is only strong bec of the dot meta
JusticeSouldier wrote: »Living dark is getting nerfed.
But seriously; go run a templar. I enjoy seeing the ones that think that is what is going to make them suddenly good.Clearly someone has been wrecked by a plar and doesnt know how to avoid dmg
I play all classes. I say from both sides. It's extremly easy to fight against not matter what enemy at magplar now.
Joy_Division wrote: »I guess you play this game long enough, you'll see everything. Crescent Sweep needs a cast time? Toppling Charge OP? Complaints about a dodgeable, blockable, and reflectable stun?
OK, let's go back to the time when Crescent Sweep was a pile of dogpoo, Templars had to cast rune focus every 8 seconds, and javelin, umm, could knock players of roofs? Oh wait, they removed something that could be actually be toxic.
Actually, I think cast times are clear trash and need to be removed maybe with that ultimate's mechanics reworked.
Crescent both morfs have no cast times - but they added cast times to most of instant ultimates in game.
So this ultimate is in not equal conditions with another ones. I don't say it's OP itself but it's a part of OP set of skills...
Magplar's set of skills in last 2 patches is ridiculously strong.
Whan i complain (if u like such word for this) about Topling charge, I complain not about skill itself but about st of skill which together allow to have easy very nice results.
At half classes to fight vs right builded magplar is like to fight against Emperor 1v1 in cyrodiil. It's not healthy.
I don't pretend to be objective in everything, but i'm quite often right when predicting the future of steps which Zenimax team doing at pts and live patches.
I see here many good changes (especially in 5.2.2, for example bigger cooldown for steadfast, or reworking POTL as i asked support and at forum many times for a very long period). But, many bad ones also... like "Pebble"fist for example.
When they focused at a Dots meta as a main problem, it's ok, right target...But what about Magplar?
It is also a huge part of this garbage at Live now.
What about buffing another classes to right level. Stamsorcs for example, or mag and overnerfed stamblades...
I created this poll to up the discussion of this, hope there will be attention
Am I the only one who don't find templar good enough in pvp?
My magsorc litterally wreck templars in BG so how can this class be this good?
I finaly think that I'm bad with my templar but also OP is bad too as he got wrecked by templars.
Joy_Division wrote: »JusticeSouldier wrote: »Living dark is getting nerfed.
But seriously; go run a templar. I enjoy seeing the ones that think that is what is going to make them suddenly good.Clearly someone has been wrecked by a plar and doesnt know how to avoid dmg
I play all classes. I say from both sides. It's extremly easy to fight against not matter what enemy at magplar now.
Joy_Division wrote: »I guess you play this game long enough, you'll see everything. Crescent Sweep needs a cast time? Toppling Charge OP? Complaints about a dodgeable, blockable, and reflectable stun?
OK, let's go back to the time when Crescent Sweep was a pile of dogpoo, Templars had to cast rune focus every 8 seconds, and javelin, umm, could knock players of roofs? Oh wait, they removed something that could be actually be toxic.
Actually, I think cast times are clear trash and need to be removed maybe with that ultimate's mechanics reworked.
Crescent both morfs have no cast times - but they added cast times to most of instant ultimates in game.
So this ultimate is in not equal conditions with another ones. I don't say it's OP itself but it's a part of OP set of skills...
Magplar's set of skills in last 2 patches is ridiculously strong.
Whan i complain (if u like such word for this) about Topling charge, I complain not about skill itself but about st of skill which together allow to have easy very nice results.
At half classes to fight vs right builded magplar is like to fight against Emperor 1v1 in cyrodiil. It's not healthy.
I don't pretend to be objective in everything, but i'm quite often right when predicting the future of steps which Zenimax team doing at pts and live patches.
I see here many good changes (especially in 5.2.2, for example bigger cooldown for steadfast, or reworking POTL as i asked support and at forum many times for a very long period). But, many bad ones also... like "Pebble"fist for example.
When they focused at a Dots meta as a main problem, it's ok, right target...But what about Magplar?
It is also a huge part of this garbage at Live now.
What about buffing another classes to right level. Stamsorcs for example, or mag and overnerfed stamblades...
I created this poll to up the discussion of this, hope there will be attention
So you think a mechanic is clear trash and want ZOS to implement more of that trash mechanics? You have an odd method of improving the game. and since when is 5 of the game's ultimates "most"?
When skills "work together," that's the ideal game design ZOS should be shooting for. Again you have a very odd way of improving the game. You want to go back to a time when many templar skills were awkward to use and zero synergy.
Yes, you certainly are not objective, claiming that fighting an magplar is like fighting an emperor 1v1.
You ask "what about Magplar?" I will tell you about magplar, and take it from somehow who has played it for the past 5 years. It's an "easy" class to play, which is a very different thing than "OP." Yes, it's strong now, but this patch ZOS is eliminating the two most toxic and actual powerful mechanics the class has: Backlash, which allowed terrible builds by bad players easy burst and the immobilization part of Eclipse that was not only questionable, but had no animation warning (or at least none that I ever saw...just all of a sudden you stopped moving, quite annoying). Combined with the removal of the overpowered DoT meta which played to the class's strengths, templars quite simply and quite obviously will not nearly be as frustrating or powerful an opponent next patch. Which is what any objective player should want. But you've already admitted you're not that. You either aren't as good at predicting the next patch as you think you are or you just want to slam the nerfbat down and introduce trash mechanics out of spite.