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Magicka Templars need to be Nerfed in PvP?

JusticeSouldier
JusticeSouldier
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Magicka templar's set of skills which make him extremly strong in Scalebreaker:
  • Living Dark (damage/healing/ passive cc every attacker) or Unstable Core as weaker option (which can't be countered by sorc, nightblade or dk in any way both at LIve and PTS).
  • Toppling Charge (Instant change, Stun, Offbalance, damage)
  • Javelin (cc, esp with broken breakfree from knockback, but enyway it's 28 meters )
  • Instant Aoe burst Cheapest in game Ultimate with no Cast Time delay....
  • Strongest in game burst Heal.
  • Extended ritual (removing 5 negative effects on activation + healing)
  • Best in game buff for chosen resourse + Major buffs for resists (Channeled Focus provides 480 mag recovery/or stam recovery another morf)
  • Undodgeable execute (which isn't very popular now, but it's an strong option, which templar has and can use from behind own team, like sorcs already always doing)

I wan't to say here, that I'm not a fun of "nerfs" as direct nerf.
I want some adjustments of toxic/unbalanced/unfair things to have balance between classes and playstyles (multiple dots as most annoying example), which we lost especially in Scalebreaker.

What I want to see when looking at magplar - If another instant ultimates have cast times... Crescent Sweep also should have it. (but better remove cast times with reworking of these ultimates if they are too strong)
Living Dark - it's nice chnge at PTS that it will not root and provide a little bit less healing, but...Or healing/or Damage, not both at the same time.
Unstable Core - make it breakfreeable. With debuff, applyed to target, when it's done.
Toppling charge, i like it, but not how it work with another tools.
Same as nerfed Dizzying served to deliver Onslaught and it was it's main pain point in Scalebreaker...Toppling was and is delivery of Crescent sweep (with no cast time...) after previous pressure with Living dark passive feedback partially.
Extended ritual...I guess I need no write why it's so important, even with nerfed dots. Give us in game more options to interact with negative effects - consuming them, sharing it's mechanics with others or attacker, converting into something like buffs. it's possible, u already tested that with Hexproof on Necromancers... Let's go...
Edited by JusticeSouldier on October 3, 2019 7:54PM
all classes. pc platform, dissapointed.

Magicka Templars need to be Nerfed in PvP? 102 votes

Yes, this class has too strong set of OP tools (listed above) after Elsweyr patch, and in Scalebreaker especially
34%
bgoldbeck21_ESOwild_kmacdb16_ESOkollege14a5MayraelGoodFella146CalboyZer0_CooLReactMirkoZAlfie2072vestahlsFrookeJ18696CocobenjiNyassaVMinarasLaurett_rs3DivineFirstYOLOLupaiEdwin 35 votes
I don't care because I take part only in PVE and Role Play things
2%
NelothTiZzA93XerShade 3 votes
No, we love the elder templars online as it is!
33%
SolarikenMoloch1514JkahrrRadnarNemesis7884danno8WitarkojouFeannagTanis-StormbinderInvictusApolloAionnaLadyNalcaryaTheHsNPuzzlenutstechprinceVapirkoHunhariboMehrunesFlagonArchonLucienWrathOfInnos 34 votes
No, just because this POll created by Justice
29%
GedericKadoozyWillhelmBlackJD2013stevenyaub16_ESOSeaUnicornRhaegar75Darkmage1337moleculeWeesacsku5hWeisstagDrdeath20TyrobagTheNightflameNirnroot420mikey_reachp00txvaleriiyaCompM4s 30 votes
  • Syiccal
    Syiccal
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    Clearly someone has been wrecked by a plar and doesnt know how to avoid dmg
  • ku5h
    ku5h
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    No, just because this POll created by Justice
    Honestly nerfing magicka builds now a days would just make even bigger gap between stam/mag.

    But, Living Dark really is stupid strong and could be a bit more tuned down. Maybe remove Off Balance from Toppling Charge, but that's it. Everything else fits MagPlar theme imo. Crescent Sweep can barely be called burst skill and javelin is just different, which again imo is good.
  • technohic
    technohic
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    Living dark is getting nerfed.

    Off balance is losing its synergy as it would be really hard next patch to put 75 points in thaum now that sweeps is not buffed by it

    Javelins range changed next patch I think (no sure) but ignoring armor could be problematic. Think they are also addressing the KB issues in general.

    Crescent is not that strong, but whatever.

    Twilight matriarch is being buffed to be the same base value as HTD/BOL. Other classes have major mending. That leaves NB and Necro but they do things a different way

    Extended ritual is the staple of templars. Yeah, its good...

    Its different than others. Wardens have netch seperated from their armor buff, but then their armor buff does something else. Same with sorc having major expedition with their armor buff, then having dark deal. NBs have their siphon. DKs have their return from using ultimate. They all have something I believe.

    You can have RD/RO. Please use it so I know who the free kill is.

    But seriously; go run a templar. I enjoy seeing the ones that think that is what is going to make them suddenly good.
  • danno8
    danno8
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    No, we love the elder templars online as it is!
    You can make a list like this for any class. Here I just made a NB one:
    • -Mass Hysteria-best stun in the game, glitchy fear animation, goes through block
    • -Merciless- huge damage, and healing. Maybe should be one or other but not both
    • -Incap - single target burst, highest in the game, cheapest cost if used at 70 Ultimate, silences, 20% more damage debuff, restores resources. Overloaded?
    • -shadowy disguise-simply vanish from sight, escape whatver pressure you want, if not good enough then just pair with Image for a sure getaway
    • -Major Ward and Resolve as a passive for just cloaking or attacking with their spammable. Other classes need to slot specific skills for this. Fair?
    • -Siphoning Strikes allows for crazy sustain, especially when paired with 15% all resource recovery passive
    Lists like these highlight only the strengths of certain classes without drawing any attention to their drawbacks. The list I wrote above is complete BS and in no way indicative of what it is like to play a NB well in PvP. Your list is much the same.
    • Royalthought
      Royalthought
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      danno8 wrote: »
      You can make a list like this for any class. Here I just made a NB one:
      • -Mass Hysteria-best stun in the game, glitchy fear animation, goes through block
      • -Merciless- huge damage, and healing. Maybe should be one or other but not both
      • -Incap - single target burst, highest in the game, cheapest cost if used at 70 Ultimate, silences, 20% more damage debuff, restores resources. Overloaded?
      • -shadowy disguise-simply vanish from sight, escape whatver pressure you want, if not good enough then just pair with Image for a sure getaway
      • -Major Ward and Resolve as a passive for just cloaking or attacking with their spammable. Other classes need to slot specific skills for this. Fair?
      • -Siphoning Strikes allows for crazy sustain, especially when paired with 15% all resource recovery passive
      Lists like these highlight only the strengths of certain classes without drawing any attention to their drawbacks. The list I wrote above is complete BS and in no way indicative of what it is like to play a NB well in PvP. Your list is much the same.

        I've no interest in campaigning for templar nerfs.

        But this list is invalid. Can't use a list with misinformation.
      • Joy_Division
        Joy_Division
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        I guess you play this game long enough, you'll see everything. Crescent Sweep needs a cast time? Toppling Charge OP? Complaints about a dodgeable, blockable, and reflectable stun?

        OK, let's go back to the time when Crescent Sweep was a pile of dogpoo, Templars had to cast rune focus every 8 seconds, and javelin, umm, could knock players of roofs? Oh wait, they removed something that could be actually be toxic.
        Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
      • chrightt
        chrightt
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        Are you talking about the live magplar or the PTS magplar? PTS magplar after 5.2.2 is not OP anymore. The purifying light change pretty much made it so that its almost impossible to even reach anywhere near the cap damage on a solo DPS. Eclipse is getting nerfed to heal less and no longer root. Magplars also no longer have a clear good source of major sorcery after Entropy nerf. After those fixes and DoTs getting nerfed, I think magplar will be in a decent spot but definitely nowhere as OP as they are on live atm. The next thread you'll make would be "please nerf stamdens, why the f am I bleeding 2k a second". in around a month or so I'd expect. Cya then.
      • Iskiab
        Iskiab
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        No, we love the elder templars online as it is!
        I would say no for how they are on live. With buffs on PTS IDK.
        Looking for any guildies I used to play with:
        Havoc Warhammer - Alair
        LoC EQ2 - Mayi and Iskiab
        PRX and Tabula Rasa - Rift - Iskiab
        Or anyone else I used to play games with in guilds I’ve forgotten
      • Solariken
        Solariken
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        No, we love the elder templars online as it is!
        The only nerfs needed are Living Dark (already happening) and Mist Form. The rest is fine.
        Edited by Solariken on October 2, 2019 11:56PM
      • JusticeSouldier
        JusticeSouldier
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        No, just because this POll created by Justice
        technohic wrote: »
        Living dark is getting nerfed.
        But seriously; go run a templar. I enjoy seeing the ones that think that is what is going to make them suddenly good.
        Syiccal wrote: »
        Clearly someone has been wrecked by a plar and doesnt know how to avoid dmg

        I play all classes. I say from both sides. It's extremly easy to fight against not matter what enemy at magplar now.

        I guess you play this game long enough, you'll see everything. Crescent Sweep needs a cast time? Toppling Charge OP? Complaints about a dodgeable, blockable, and reflectable stun?

        OK, let's go back to the time when Crescent Sweep was a pile of dogpoo, Templars had to cast rune focus every 8 seconds, and javelin, umm, could knock players of roofs? Oh wait, they removed something that could be actually be toxic.

        Actually, I think cast times are clear trash and need to be removed maybe with that ultimate's mechanics reworked.
        Crescent both morfs have no cast times - but they added cast times to most of instant ultimates in game.
        So this ultimate is in not equal conditions with another ones. I don't say it's OP itself but it's a part of OP set of skills...

        Magplar's set of skills in last 2 patches is ridiculously strong.
        Whan i complain (if u like such word for this) about Topling charge, I complain not about skill itself but about st of skill which together allow to have easy very nice results.
        At half classes to fight vs right builded magplar is like to fight against Emperor 1v1 in cyrodiil. It's not healthy.

        I don't pretend to be objective in everything, but i'm quite often right when predicting the future of steps which Zenimax team doing at pts and live patches.
        I see here many good changes (especially in 5.2.2, for example bigger cooldown for steadfast, or reworking POTL as i asked support and at forum many times for a very long period). But, many bad ones also... like "Pebble"fist for example.

        When they focused at a Dots meta as a main problem, it's ok, right target...But what about Magplar?
        It is also a huge part of this garbage at Live now.
        What about buffing another classes to right level. Stamsorcs for example, or mag and overnerfed stamblades...
        I created this poll to up the discussion of this, hope there will be attention
        Edited by JusticeSouldier on October 3, 2019 1:15AM
        all classes. pc platform, dissapointed.
      • ArgoCye
        ArgoCye
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        Mpre than half the pop in na PS4 are Magplars. Not saying they need a nerf, but it’s self evident they are very strong.
      • Centurionax
        Centurionax
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        No, just because this POll created by Justice
        • Living Dark (damage/healing/ passive cc every attacker) or Unstable Core as weaker option (which can't be countered by sorc, nightblade or dk in any way both at LIve and PTS).
        • Toppling Charge (Instant change, Stun, Offbalance, damage)
        • Javelin (cc, esp with broken breakfree from knockback, but enyway it's 28 meters )
        • Instant Aoe burst Cheapest in game Ultimate with no Cast Time delay....
        • Strongest in game burst Heal.
        • Extended ritual (removing 5 negative effects on activation + healing)
        • Best in game buff for chosen resourse + Major buffs for resists (Channeled Focus provides 480 mag recovery/or stam recovery another morf)
        • Undodgeable execute (which isn't very popular now, but it's an strong option, which templar has and can use from behind own team, like sorcs already always doing)

        I wan't to say here, that I'm not a fun of "nerfs" a nerf itself.
        I want some adjustments of toxic things to have balance between classes and playstyles (multiple dots as most annoying example), which we lost especially in Scalebreaker.

        What I want to see when looking at magplar - If another instant ultimates have cast times... Crescent Sweep also should have it.
        Living Dark - it's nice chnge at PTS that it will not root and provide a little bit less healing, but...Or healing/or Damage, not both at the same time.
        Unstable Core - make it breakfreeable. With debuff, applyed to target, when it's done.
        Toppling charge, i like it, but not how it work with another tools.
        Same as nerfed Dizzying served to deliver Onslaught and it was it's main pain point in Scalebreaker...Toppling was and is delivery of Crescent sweep (with no cast time...) after previous pressure with Living dark passive feedback partially.
        Extended ritual...I guess I need no write why it's so important, even with nerfed dots. Give us in game more options to interact with negative effects - consuming them, sharing it's mechanics with others or attacker, converting into something like buffs. it's possible, u already tested that with Hexproof on Necromancers... Let's go...

        magplar is only strong bec of the dot meta
      • xAk_MoRRoWiNdx
        xAk_MoRRoWiNdx
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        Yes, this class has too strong set of OP tools (listed above) after Elsweyr patch, and in Scalebreaker especially
        Every patch they need to be nerfed tbh
        New to forums and stuff so I 99.9 percent probably won't see your response and such, so use the at symbol at me I guess? IDK :/. This BBCode stuff is really cool!! :D.
        Gamer from Alaska (907 Gamers, Alaskan Gamers Unite!).
        My little rant I guess?:
          One day Nightblades will get the buffs we desperately need and deserve, but so far, those buffs are not today.. The Elder Scrolls Online: Nightblade Nerfs Unlimited.
          Don't nerf you, don't nerf me, nerf the sorc behind the tree!.


          If you need help or advice, hit me up on Xbox: H4rry Poggers :D .
          Also open to talking on Discord!

          Ich kann Deutsch Sprechen bei der mittleren/zwischen Kenntnissen Ebene. Hallo! :D.

          CP level 1000+! Playing since 2015.

          My wishlist I suppose:
          • PLEASE PLEASE PLEEEEAAASSSEEE EITHER BUFF SIPHONING STRIKES OR REVERT IT BACK TO PRE MORROWIND!!.
          • Bring back purge cloak. But I guess the new heal cloak is more beneficial. Hmmm....
          • MAKE IMPERIAL CITY GREAT AGAIN, BRING BACK THOSE INCREDIBLE DAYS. My best experiences in ESO where in there!
          • Return Stam builds to the power we held in One Tamriel. Long Live Stamina builds!
          • Put Magplar and MagDK into their place. Magpsorc is a hopeless case.
          • Is there any chance that we could get an Ebonheart Pact nerf? #CullingTheHerds .

          My 10 characters:
          • AD - xak-Morrowindx - Khajiit Stamina Nightblade. Hours: 107 days, 19 hours (2,568 hours).
          • EP - Ich bin Groot - Orc Stamina Dragonknight. Hours: 2 days, 16 hours (64 hours).
          • DC - Who Took My Bleach - Orc Stamina Sorcerer. Hours: 3 days, 18 hours. (90 hours).
          • EP - Niada Zaennon - High Elf Magicka Nightblade. Hours: 15 days, 18 hours (378 hours).
          • AD - Healsyournoobazzwithmemes - Argonian Magicka Templar. Hours: 1 day, 9 hours (33 hours)
          • DC - Engulfing Traps - Dark Elf Magicka Dragonknight. Hours: 7 days, 17 hours (129 hours).
          • AD - Verführung - High Elf Magicka Sorcerer. Hours: 5 days, 9 hours (129 hours)
          • DC - Deadazz catch these birds - Nord Stamina Warden. Hours: 6 days, 21 hours (165 hours)
          • EP - So Bendy - Wood Elf Stamina Templar. Hours: 1 day, 15 hours (39 hours)
          • EP - Smash that mf Like button - Breton Magicka Warden. Hours: 20 hours, 20 minutes.

          Aldmeri Dominion Master-Faction!
        • InvictusApollo
          InvictusApollo
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          No, we love the elder templars online as it is!
          Biased poll is biased and your "arguments" are laughable. Anyone can make a list like that for any other class and make it look OP. Stop trying to nerf the only class that is still enjoyable to play for people who like using ranged knockback.
        • Hotdog_23
          Hotdog_23
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          technohic wrote: »

          Twilight matriarch is being buffed to be the same base value as HTD/BOL. Other classes have major mending. That leaves NB and Necro but they do things a different way

          Off topic of thread I know but on the pts is the Twilight matriarch going to heal 2 people in a 28 meter range omnidirectional for the full amount of the heal while BOL is directional and 2nd heals is just 35%? if so this looks to be a big buff compared to Templars. Sorry on console and no way to look for myself.
        • WillhelmBlack
          WillhelmBlack
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          No, just because this POll created by Justice
          Other classes need to be brought to the same level.
          PC EU
        • Trancestor
          Trancestor
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          Yes, this class has too strong set of OP tools (listed above) after Elsweyr patch, and in Scalebreaker especially
          Should be better next patch with loss of off balance dmg (not much reason to put 75 points in thaum), nerfing of dots, purify not taking other ppls dmg and living dark not perma rooting, hopefully all that is enough because rn magplar is mega aids.
        • Witar
          Witar
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          No, we love the elder templars online as it is!
          Hurr durr i don't know how to cast major evasion on myself hurr durr let's nerf templars
          It cannot be seen, cannot be felt,
          Cannot be heard, cannot be smelt,
          It lies behind stars and under hills,
          And empty holes it fills,
          It comes first and follows after,
          Ends life, kills laughter.
        • JusticeSouldier
          JusticeSouldier
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          No, just because this POll created by Justice
          Vapirko wrote: »
          Hi my name is @JusticeSouldier and I got rekt by a Magplar and immediately rushed to the forums to cry. I didn’t bother reading any of the patch notes to learn how Magicka Templar will be nerfed, and I didn’t pay attention to any of the many ongoing discussions. I don’t play a Magplar and I don’t really understand the class but I thought my opinion mattered anyway even though I have nothing new or unbiased to offer.

          hi i'm @vapirko , i didn't read what is wrote in thread before writing here offensive trash. I want to be example of Dunning-Kruger effect. Please remember me!
          Edited by JusticeSouldier on October 3, 2019 11:09AM
          all classes. pc platform, dissapointed.
        • JusticeSouldier
          JusticeSouldier
          ✭✭✭✭
          No, just because this POll created by Justice
          • Living Dark (damage/healing/ passive cc every attacker) or Unstable Core as weaker option (which can't be countered by sorc, nightblade or dk in any way both at LIve and PTS).
          • Toppling Charge (Instant change, Stun, Offbalance, damage)
          • Javelin (cc, esp with broken breakfree from knockback, but enyway it's 28 meters )
          • Instant Aoe burst Cheapest in game Ultimate with no Cast Time delay....
          • Strongest in game burst Heal.
          • Extended ritual (removing 5 negative effects on activation + healing)
          • Best in game buff for chosen resourse + Major buffs for resists (Channeled Focus provides 480 mag recovery/or stam recovery another morf)
          • Undodgeable execute (which isn't very popular now, but it's an strong option, which templar has and can use from behind own team, like sorcs already always doing)

          I wan't to say here, that I'm not a fun of "nerfs" a nerf itself.
          I want some adjustments of toxic things to have balance between classes and playstyles (multiple dots as most annoying example), which we lost especially in Scalebreaker.

          What I want to see when looking at magplar - If another instant ultimates have cast times... Crescent Sweep also should have it.
          Living Dark - it's nice chnge at PTS that it will not root and provide a little bit less healing, but...Or healing/or Damage, not both at the same time.
          Unstable Core - make it breakfreeable. With debuff, applyed to target, when it's done.
          Toppling charge, i like it, but not how it work with another tools.
          Same as nerfed Dizzying served to deliver Onslaught and it was it's main pain point in Scalebreaker...Toppling was and is delivery of Crescent sweep (with no cast time...) after previous pressure with Living dark passive feedback partially.
          Extended ritual...I guess I need no write why it's so important, even with nerfed dots. Give us in game more options to interact with negative effects - consuming them, sharing it's mechanics with others or attacker, converting into something like buffs. it's possible, u already tested that with Hexproof on Necromancers... Let's go...

          magplar is only strong bec of the dot meta

          Dot meta is just most painfull point in Scalebreaker.
          Zenimax made few another mistakes in this patch, which are less important but exist even without dots.
          • Living dark and less unstable core. (templar was quite good option before scalebreaker, empowering made this ridiculous)
          • Bleeds lost anti-tank properties ( they had an important function of negative feedback to overresists)
          • Cast times. it's temporary solution. General giant damage increase in game in Elsweyr forced it. Can't wait when they change ultimates mechanics instead of this trash to exist.
          • Onslaught (even with 5 seconds window and 85% of penetration here still problem with no alternatives). Nerf of Dissying is also a huge nerf to Onslaught. But repeating, here no another way now to fight vs overtanky characters.
          • Unblockable and undodgeable aoe stun for sorcs...I tired to say why class with best burst and pre-execute should not have such option in it's kit (they adjusted it at pts already and its good)
          This list is longer but i should go back to work.

          I like many changes done at PTS, but we need more of them to compensate armageddon done to eso combat at previous patch.
          Edited by JusticeSouldier on October 3, 2019 11:08AM
          all classes. pc platform, dissapointed.
        • Mayrael
          Mayrael
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          Yes, this class has too strong set of OP tools (listed above) after Elsweyr patch, and in Scalebreaker especially
          I voted yes but... TBH I don't want it anymore. I've just jumped on my magplar now and I'm having a blast :D LOL its so freaking awesome when compared to magblade :D Lets make whole Cyrodiil full of magplars!!!!!
          I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
        • redlink1979
          redlink1979
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          Just because he/she killed you doesn't mean that class needs another nerf....
          "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
          • Sons of the Night Mother | VforVendetta | Grownups Gaming EU | English Elders [PS][EU] 2500 CP
          • Daggerfall's Mightiest | Eternal Champions | Legacy | Tamriel Melting Pot [PS][NA] 2300 CP
          • SweetTrolls | Spring Rose | Daggerfall Royal Legion | Tinnitus Delux [PC][EU] 2525 CP
          • Bacon Rats | Silverlight Brotherhood | Canis Root Tea Party | Vincula Doloris [PC][NA] 2300 CP
        • Kadoin
          Kadoin
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          ✭✭
          It's not even that amazing on PTS, especially compared to stam specs IMO. Now if you mean templars running both overwhelming and auroran that's more of a statement on the sets and not the class. With damaged reduced, proc sets are going to make a comeback...
        • Joy_Division
          Joy_Division
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          technohic wrote: »
          Living dark is getting nerfed.
          But seriously; go run a templar. I enjoy seeing the ones that think that is what is going to make them suddenly good.
          Syiccal wrote: »
          Clearly someone has been wrecked by a plar and doesnt know how to avoid dmg

          I play all classes. I say from both sides. It's extremly easy to fight against not matter what enemy at magplar now.

          I guess you play this game long enough, you'll see everything. Crescent Sweep needs a cast time? Toppling Charge OP? Complaints about a dodgeable, blockable, and reflectable stun?

          OK, let's go back to the time when Crescent Sweep was a pile of dogpoo, Templars had to cast rune focus every 8 seconds, and javelin, umm, could knock players of roofs? Oh wait, they removed something that could be actually be toxic.

          Actually, I think cast times are clear trash and need to be removed maybe with that ultimate's mechanics reworked.
          Crescent both morfs have no cast times - but they added cast times to most of instant ultimates in game.
          So this ultimate is in not equal conditions with another ones. I don't say it's OP itself but it's a part of OP set of skills...

          Magplar's set of skills in last 2 patches is ridiculously strong.
          Whan i complain (if u like such word for this) about Topling charge, I complain not about skill itself but about st of skill which together allow to have easy very nice results.
          At half classes to fight vs right builded magplar is like to fight against Emperor 1v1 in cyrodiil. It's not healthy.

          I don't pretend to be objective in everything, but i'm quite often right when predicting the future of steps which Zenimax team doing at pts and live patches.
          I see here many good changes (especially in 5.2.2, for example bigger cooldown for steadfast, or reworking POTL as i asked support and at forum many times for a very long period). But, many bad ones also... like "Pebble"fist for example.

          When they focused at a Dots meta as a main problem, it's ok, right target...But what about Magplar?
          It is also a huge part of this garbage at Live now.
          What about buffing another classes to right level. Stamsorcs for example, or mag and overnerfed stamblades...
          I created this poll to up the discussion of this, hope there will be attention

          So you think a mechanic is clear trash and want ZOS to implement more of that trash mechanics? You have an odd method of improving the game. and since when is 5 of the game's ultimates "most"?

          When skills "work together," that's the ideal game design ZOS should be shooting for. Again you have a very odd way of improving the game. You want to go back to a time when many templar skills were awkward to use and zero synergy.

          Yes, you certainly are not objective, claiming that fighting an magplar is like fighting an emperor 1v1.

          You ask "what about Magplar?" I will tell you about magplar, and take it from somehow who has played it for the past 5 years. It's an "easy" class to play, which is a very different thing than "OP." Yes, it's strong now, but this patch ZOS is eliminating the two most toxic and actual powerful mechanics the class has: Backlash, which allowed terrible builds by bad players easy burst and the immobilization part of Eclipse that was not only questionable, but had no animation warning (or at least none that I ever saw...just all of a sudden you stopped moving, quite annoying). Combined with the removal of the overpowered DoT meta which played to the class's strengths, templars quite simply and quite obviously will not nearly be as frustrating or powerful an opponent next patch. Which is what any objective player should want. But you've already admitted you're not that. You either aren't as good at predicting the next patch as you think you are or you just want to slam the nerfbat down and introduce trash mechanics out of spite.

          Edited by Joy_Division on October 3, 2019 12:45PM
          Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
        • ZOS_Ragnar
          ZOS_Ragnar
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          We have removed several posts that were not constructive and disrupted the discussion.
          The Elder Scrolls Online - ZeniMax Online Studios
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        • Stibbons
          Stibbons
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          Seems like someone is very pissed because templar won him/her.
        • Delparis
          Delparis
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          Am I the only one who don't find templar good enough in pvp?
          My magsorc litterally wreck templars in BG so how can this class be this good?
          I finaly think that I'm bad with my templar but also OP is bad too as he got wrecked by templars.

          Edited by Delparis on October 3, 2019 2:44PM
        • JusticeSouldier
          JusticeSouldier
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          No, just because this POll created by Justice
          Delparis wrote: »
          Am I the only one who don't find templar good enough in pvp?
          My magsorc litterally wreck templars in BG so how can this class be this good?
          I finaly think that I'm bad with my templar but also OP is bad too as he got wrecked by templars.

          MMR is the answer.
          To meet good ones u should have high one because even average magplar has high mmr now with all described above things
          all classes. pc platform, dissapointed.
        • JusticeSouldier
          JusticeSouldier
          ✭✭✭✭
          No, just because this POll created by Justice
          technohic wrote: »
          Living dark is getting nerfed.
          But seriously; go run a templar. I enjoy seeing the ones that think that is what is going to make them suddenly good.
          Syiccal wrote: »
          Clearly someone has been wrecked by a plar and doesnt know how to avoid dmg

          I play all classes. I say from both sides. It's extremly easy to fight against not matter what enemy at magplar now.

          I guess you play this game long enough, you'll see everything. Crescent Sweep needs a cast time? Toppling Charge OP? Complaints about a dodgeable, blockable, and reflectable stun?

          OK, let's go back to the time when Crescent Sweep was a pile of dogpoo, Templars had to cast rune focus every 8 seconds, and javelin, umm, could knock players of roofs? Oh wait, they removed something that could be actually be toxic.

          Actually, I think cast times are clear trash and need to be removed maybe with that ultimate's mechanics reworked.
          Crescent both morfs have no cast times - but they added cast times to most of instant ultimates in game.
          So this ultimate is in not equal conditions with another ones. I don't say it's OP itself but it's a part of OP set of skills...

          Magplar's set of skills in last 2 patches is ridiculously strong.
          Whan i complain (if u like such word for this) about Topling charge, I complain not about skill itself but about st of skill which together allow to have easy very nice results.
          At half classes to fight vs right builded magplar is like to fight against Emperor 1v1 in cyrodiil. It's not healthy.

          I don't pretend to be objective in everything, but i'm quite often right when predicting the future of steps which Zenimax team doing at pts and live patches.
          I see here many good changes (especially in 5.2.2, for example bigger cooldown for steadfast, or reworking POTL as i asked support and at forum many times for a very long period). But, many bad ones also... like "Pebble"fist for example.

          When they focused at a Dots meta as a main problem, it's ok, right target...But what about Magplar?
          It is also a huge part of this garbage at Live now.
          What about buffing another classes to right level. Stamsorcs for example, or mag and overnerfed stamblades...
          I created this poll to up the discussion of this, hope there will be attention

          So you think a mechanic is clear trash and want ZOS to implement more of that trash mechanics? You have an odd method of improving the game. and since when is 5 of the game's ultimates "most"?

          When skills "work together," that's the ideal game design ZOS should be shooting for. Again you have a very odd way of improving the game. You want to go back to a time when many templar skills were awkward to use and zero synergy.

          Yes, you certainly are not objective, claiming that fighting an magplar is like fighting an emperor 1v1.

          You ask "what about Magplar?" I will tell you about magplar, and take it from somehow who has played it for the past 5 years. It's an "easy" class to play, which is a very different thing than "OP." Yes, it's strong now, but this patch ZOS is eliminating the two most toxic and actual powerful mechanics the class has: Backlash, which allowed terrible builds by bad players easy burst and the immobilization part of Eclipse that was not only questionable, but had no animation warning (or at least none that I ever saw...just all of a sudden you stopped moving, quite annoying). Combined with the removal of the overpowered DoT meta which played to the class's strengths, templars quite simply and quite obviously will not nearly be as frustrating or powerful an opponent next patch. Which is what any objective player should want. But you've already admitted you're not that. You either aren't as good at predicting the next patch as you think you are or you just want to slam the nerfbat down and introduce trash mechanics out of spite.

          I described what is Scalebreaker reality, mentioned what was nerfed at PTS, and created this Poll to discuss if these changes at pts don't count current disbalance and are not enouch to make magplar balanced with another classes.
          Your arguments, seriously dude, read what u've wrote here, it's like accusing me in every vice in this world.
          I don't pretend to be objective, but my lack of objectivity is an pale shade of yours here
          is it your favourite class? It's because I touched it?
          all classes. pc platform, dissapointed.
        • Cocobenji
          Cocobenji
          Yes, this class has too strong set of OP tools (listed above) after Elsweyr patch, and in Scalebreaker especially
          Templar it s god mode !
          Pls zos nerf it for balancing !
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