Mark my words, the net effect of all this nerf damage madness will result in less fun for the vast majority of players. Sure there are a small handful of players/groups that can face roll HM vet content, but they garner far more game design attention than they deserve. The average user with the dps they have right now cannot even complete the bulk of vet content. Their non-elitist abilities get lost in all this madness. The end result will only be a further division of average vs elite and further drive the majority of players AWAY from vet end game content. A good game design should seek to empower the majority of players...not further diminish their ability.
One player I know has been struggling for months to finish vMA. Yeah, she's not that "gud", but in terms of persistence, she should get a medal. She's basically lousy at LA weaving (no, not everyone can master it) and has a Templar build that uses all AOE's with Puncturing Sweeps. We've been encouraging her all this time to not give up, and she doesn't. Now you may hurl criticism to "git gud", but guess what? She is MUCH more representative of the vast majority of players than these 100K elitists ZOS seems so impressed with. And guess what these changes to AOE costs and damage nerfs will do to her? It will be a gut punch, that's for sure.
Personally, I would consider myself a good degree above average. I will, if I choose, be able to reluctantly adapt to these frustrating changes and continue my pursuit of end game content. But most people will not. They'll feel disheartened, with months, if not years, of effort negated, and will just say the hell with combat. I completed vMA a long time ago and have most of the vet trials notched on my belt...and I'm about ready to say the same thing.
Conceptually these changes feel like they're driven by a developmental fervor to have balanced mathematical calculations...while excluding the most important incalculable variable of all...enjoyment.
DoonerSeraph wrote: »Mark my words, the net effect of all this nerf damage madness will result in less fun for the vast majority of players. Sure there are a small handful of players/groups that can face roll HM vet content, but they garner far more game design attention than they deserve. The average user with the dps they have right now cannot even complete the bulk of vet content. Their non-elitist abilities get lost in all this madness. The end result will only be a further division of average vs elite and further drive the majority of players AWAY from vet end game content. A good game design should seek to empower the majority of players...not further diminish their ability.
One player I know has been struggling for months to finish vMA. Yeah, she's not that "gud", but in terms of persistence, she should get a medal. She's basically lousy at LA weaving (no, not everyone can master it) and has a Templar build that uses all AOE's with Puncturing Sweeps. We've been encouraging her all this time to not give up, and she doesn't. Now you may hurl criticism to "git gud", but guess what? She is MUCH more representative of the vast majority of players than these 100K elitists ZOS seems so impressed with. And guess what these changes to AOE costs and damage nerfs will do to her? It will be a gut punch, that's for sure.
Personally, I would consider myself a good degree above average. I will, if I choose, be able to reluctantly adapt to these frustrating changes and continue my pursuit of end game content. But most people will not. They'll feel disheartened, with months, if not years, of effort negated, and will just say the hell with combat. I completed vMA a long time ago and have most of the vet trials notched on my belt...and I'm about ready to say the same thing.
Conceptually these changes feel like they're driven by a developmental fervor to have balanced mathematical calculations...while excluding the most important incalculable variable of all...enjoyment.
Indeed. Its not a matter of getting "gud" or not, I can just drop a bunch of skills I always found fun, interesting and useful. But this just removes skills from peoples bars, not a definition of fun, its restraining options just because "its aoe".
Then people say "build more sustain", yeah, and deal no damage either in ST and AoE, neat!
Heavy attacks are a badly implemented mechanic, if you want us to use them, make them more fluid at least.
+1 to you, OP.
kathandira wrote: »DoonerSeraph wrote: »Mark my words, the net effect of all this nerf damage madness will result in less fun for the vast majority of players. Sure there are a small handful of players/groups that can face roll HM vet content, but they garner far more game design attention than they deserve. The average user with the dps they have right now cannot even complete the bulk of vet content. Their non-elitist abilities get lost in all this madness. The end result will only be a further division of average vs elite and further drive the majority of players AWAY from vet end game content. A good game design should seek to empower the majority of players...not further diminish their ability.
One player I know has been struggling for months to finish vMA. Yeah, she's not that "gud", but in terms of persistence, she should get a medal. She's basically lousy at LA weaving (no, not everyone can master it) and has a Templar build that uses all AOE's with Puncturing Sweeps. We've been encouraging her all this time to not give up, and she doesn't. Now you may hurl criticism to "git gud", but guess what? She is MUCH more representative of the vast majority of players than these 100K elitists ZOS seems so impressed with. And guess what these changes to AOE costs and damage nerfs will do to her? It will be a gut punch, that's for sure.
Personally, I would consider myself a good degree above average. I will, if I choose, be able to reluctantly adapt to these frustrating changes and continue my pursuit of end game content. But most people will not. They'll feel disheartened, with months, if not years, of effort negated, and will just say the hell with combat. I completed vMA a long time ago and have most of the vet trials notched on my belt...and I'm about ready to say the same thing.
Conceptually these changes feel like they're driven by a developmental fervor to have balanced mathematical calculations...while excluding the most important incalculable variable of all...enjoyment.
Indeed. Its not a matter of getting "gud" or not, I can just drop a bunch of skills I always found fun, interesting and useful. But this just removes skills from peoples bars, not a definition of fun, its restraining options just because "its aoe".
Then people say "build more sustain", yeah, and deal no damage either in ST and AoE, neat!
Heavy attacks are a badly implemented mechanic, if you want us to use them, make them more fluid at least.
+1 to you, OP.
Additionally, False Gods is already BiS for most Magicka DPS since sustain on live is not very good. Now it's going to be worse.
DoonerSeraph wrote: »kathandira wrote: »DoonerSeraph wrote: »Mark my words, the net effect of all this nerf damage madness will result in less fun for the vast majority of players. Sure there are a small handful of players/groups that can face roll HM vet content, but they garner far more game design attention than they deserve. The average user with the dps they have right now cannot even complete the bulk of vet content. Their non-elitist abilities get lost in all this madness. The end result will only be a further division of average vs elite and further drive the majority of players AWAY from vet end game content. A good game design should seek to empower the majority of players...not further diminish their ability.
One player I know has been struggling for months to finish vMA. Yeah, she's not that "gud", but in terms of persistence, she should get a medal. She's basically lousy at LA weaving (no, not everyone can master it) and has a Templar build that uses all AOE's with Puncturing Sweeps. We've been encouraging her all this time to not give up, and she doesn't. Now you may hurl criticism to "git gud", but guess what? She is MUCH more representative of the vast majority of players than these 100K elitists ZOS seems so impressed with. And guess what these changes to AOE costs and damage nerfs will do to her? It will be a gut punch, that's for sure.
Personally, I would consider myself a good degree above average. I will, if I choose, be able to reluctantly adapt to these frustrating changes and continue my pursuit of end game content. But most people will not. They'll feel disheartened, with months, if not years, of effort negated, and will just say the hell with combat. I completed vMA a long time ago and have most of the vet trials notched on my belt...and I'm about ready to say the same thing.
Conceptually these changes feel like they're driven by a developmental fervor to have balanced mathematical calculations...while excluding the most important incalculable variable of all...enjoyment.
Indeed. Its not a matter of getting "gud" or not, I can just drop a bunch of skills I always found fun, interesting and useful. But this just removes skills from peoples bars, not a definition of fun, its restraining options just because "its aoe".
Then people say "build more sustain", yeah, and deal no damage either in ST and AoE, neat!
Heavy attacks are a badly implemented mechanic, if you want us to use them, make them more fluid at least.
+1 to you, OP.
Additionally, False Gods is already BiS for most Magicka DPS since sustain on live is not very good. Now it's going to be worse.
Yup, also breton and Redguard.
Mark my words, the net effect of all this nerf damage madness will result in less fun for the vast majority of players. Sure there are a small handful of players/groups that can face roll HM vet content, but they garner far more game design attention than they deserve. The average user with the dps they have right now cannot even complete the bulk of vet content. Their non-elitist abilities get lost in all this madness. The end result will only be a further division of average vs elite and further drive the majority of players AWAY from vet end game content. A good game design should seek to empower the majority of players...not further diminish their ability.
One player I know has been struggling for months to finish vMA. Yeah, she's not that "gud", but in terms of persistence, she should get a medal. She's basically lousy at LA weaving (no, not everyone can master it) and has a Templar build that uses all AOE's with Puncturing Sweeps. We've been encouraging her all this time to not give up, and she doesn't. Now you may hurl criticism to "git gud", but guess what? She is MUCH more representative of the vast majority of players than these 100K elitists ZOS seems so impressed with. And guess what these changes to AOE costs and damage nerfs will do to her? It will be a gut punch, that's for sure.
Personally, I would consider myself a good degree above average. I will, if I choose, be able to reluctantly adapt to these frustrating changes and continue my pursuit of end game content. But most people will not. They'll feel disheartened, with months, if not years, of effort negated, and will just say the hell with combat. I completed vMA a long time ago and have most of the vet trials notched on my belt...and I'm about ready to say the same thing.
Conceptually these changes feel like they're driven by a developmental fervor to have balanced mathematical calculations...while excluding the most important incalculable variable of all...enjoyment.
I PROMISE you, vast majority won't ever even know what changed, it even if something changed. You're pregnant out of touch with a more wide player baee but I promise you... Most people don't know and don't care about any of this.
kathandira wrote: »DoonerSeraph wrote: »kathandira wrote: »DoonerSeraph wrote: »Mark my words, the net effect of all this nerf damage madness will result in less fun for the vast majority of players. Sure there are a small handful of players/groups that can face roll HM vet content, but they garner far more game design attention than they deserve. The average user with the dps they have right now cannot even complete the bulk of vet content. Their non-elitist abilities get lost in all this madness. The end result will only be a further division of average vs elite and further drive the majority of players AWAY from vet end game content. A good game design should seek to empower the majority of players...not further diminish their ability.
One player I know has been struggling for months to finish vMA. Yeah, she's not that "gud", but in terms of persistence, she should get a medal. She's basically lousy at LA weaving (no, not everyone can master it) and has a Templar build that uses all AOE's with Puncturing Sweeps. We've been encouraging her all this time to not give up, and she doesn't. Now you may hurl criticism to "git gud", but guess what? She is MUCH more representative of the vast majority of players than these 100K elitists ZOS seems so impressed with. And guess what these changes to AOE costs and damage nerfs will do to her? It will be a gut punch, that's for sure.
Personally, I would consider myself a good degree above average. I will, if I choose, be able to reluctantly adapt to these frustrating changes and continue my pursuit of end game content. But most people will not. They'll feel disheartened, with months, if not years, of effort negated, and will just say the hell with combat. I completed vMA a long time ago and have most of the vet trials notched on my belt...and I'm about ready to say the same thing.
Conceptually these changes feel like they're driven by a developmental fervor to have balanced mathematical calculations...while excluding the most important incalculable variable of all...enjoyment.
Indeed. Its not a matter of getting "gud" or not, I can just drop a bunch of skills I always found fun, interesting and useful. But this just removes skills from peoples bars, not a definition of fun, its restraining options just because "its aoe".
Then people say "build more sustain", yeah, and deal no damage either in ST and AoE, neat!
Heavy attacks are a badly implemented mechanic, if you want us to use them, make them more fluid at least.
+1 to you, OP.
Additionally, False Gods is already BiS for most Magicka DPS since sustain on live is not very good. Now it's going to be worse.
Yup, also breton and Redguard.
Stam - Redguard - VO
Mag - Breton - FG
Great diversity we have here, lol.
+1 to orig poster
Have just returned to game after 3 years and catching up on new vet dungeons and am struggling even now with sustain and this just not fun having to dodge some mechanic whilst trying to HA some add and seeng your dps drop ,,,,,,, then getting some ***** shouting "Your DPS sucks" - Kinda puts you off playing content you have payed for