Dear ESO Peeps, Please communicate better.

Tavore1138
Tavore1138
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I work in an enterprise IT department servicing tens of thousands of staff globally (a fraction of the number of players I assume) and one thing we have learned over the years is that the key to contented customers is clear and honest communications.

It is a simple thing that can turn the users flooding you with angry messages into allies, or at least gaining their understanding.

For example to day you patched in the announced outage window - great, so far so good.

Then you presumably either found another big bug that could be fixed OR found something that this morning's work had introduced that also needed fixing.

Soooo... you now have a forum full of grumpy users and a lot more out there who will never post about it.

On the other hand if you had perhaps posted a clear notice announcing why you needed the extra outage (in rough no in details), and expected time of resolution and a time at which the next communication would occur if your initial timing looked like being wrong you would have been able to manage user expectations & give a clear consistent message at the cost of maybe 30 minutes of someone's time.

As it was a communication is there but contains very little useful information whereas with a couple more words and a possible update comm to follow you might sooth the more rational folks.

People generally respond well to information & clear informative regular communication and badly to vagueness and uncertainty.

Just a suggestion.
  • Reignskream
    Reignskream
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    If i had a dime for every post ive read like this...id be rich.
  • nemesix
    nemesix
    Let me be the first to welcome you to the MMO community. Now take a seat over there and wait like a good boy.
  • ashton
    ashton
    afair their communication at early access was great. It's after launch they went all electronic arts on us.
  • Lonzrick
    Lonzrick
    I second that. Most "normal" people understand that "things happen." So you announce that you're having a patch. Then you announce that something untoward happened...tell us what it is...and update your estimates.

    EQ1 had their stupid "we are the devs and we are flawless" mindsets and it wore out really rapidly. I've since been playing GW2 and have to say that (in my experience anyway) they announce everything in detail and never treated the player-base as hinderances. And they're a no-subscription to play game!
  • Vedrix
    Vedrix
    I don't get how they did the EU servers first in 4 hours and can't do the NA ones. It's like the learning curve but in reverse.
  • Vedrix
    Vedrix
    I don't get how they did the EU servers first in 4 hours and can't do the NA ones. It's like the learning curve but in reverse.
  • kozakb16_ESO
    I support your statement here,
    ive been feeling the game Companys dont
    care much about informing people about thease Things
    and when they do they never put out at time when the servers get back online
    and basically taking the servers Down 2 times today , Means they didnt do a propper test of the patch before it got released and Again a rookie mistake for newly lunched games thats been made. Im all for that the game get the bugs fixed but when the bug fixing patch creates more problems than solving problems thats bad for bizz. so mabee , just mabee its better to do the testing instead of just release ineffective patch !

    And since the server is Down , what about making a filter in the general chats thats based on lvl so i can filter out all thouse lame gold seller spammers !
    Edited by kozakb16_ESO on April 15, 2014 5:52PM
  • Gerasiel
    Gerasiel
    Come on guys, this man has right. Nobody likes treating him like a fool. When you pay your monthly fee you have a right to demand any sort of information...
  • Cubez
    Cubez
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    The only thing I agree on is that ZOS needs to communicate better with it's players on what they are actually doing. I feel left in the dark.

    A little more communication doesn't hurt.
  • Kililin
    Kililin
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    worst community management ever, although it is not the fault of the cm's themselves, but a *** up public communication policy
  • Softdog
    Softdog
    Soul Shriven
    Totally agree with OP, I have been working with production servers for 20 years. Yes I know I´m old :) so I have some experience, maybe not in the gaming industry but this is like paragraph 1.a in all production enviroments, something that should be solved long before investing x millions on hardware that no customer can reach or use atm. After all, the product that Bethesda/Zenimax are selling is an online experience and when the don´t deliver I can´t blame anyone that want to complain in these forums to do so. In my opionion gamers are among the most patient customers there is after years and years with more or less disasterous game launches (even WoW was very buggy and a lot of downtime at release but they somehow managed to please their customers). Elder Scrolls (all of them) and TESO is among the best I have played, but that means nothing if you keep ignoring your customers and I hope that you will improve your communication with us and keep your maintenance window short and during "off" hours.
  • deanchildb16_ESO
    I too work as an IT Manager and I totally agree with OP they need to keep us updated about what's is going and why things have gone wrong, An ETA would be great at least we would have some idea when its going to be back up.

    Come on Zenimax you can do better ....
  • Broongoon
    Broongoon
    Soul Shriven
    Lets hear it for the "one" great MEGA server!
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