I don't understand how the 5.2.2 patch notes can state that dots will be buffed by about 20% which will result in them being about 33% weaker than they are on Live.
First, 5.2.0 patch notes state, "Adjusted the standards from Damage over Time abilities to no longer deal approximately 2.5x the damage of a traditional “spammable” attack...and now deal approximately 1.25x the damage over their duration."
So in 5.2.0 thru 5.2.2, dots are supposed to deal about 1.25x damage of a "spammable". If ZOS buffs that by 20%, then you can get either 1.45x or 1.5x (depending on whether you add or multiply). Neither 1.45 or 1.5 are 33% less than 2.5. Now I grant you that these calculations relate to the total damage that a dot does, including initial damage. So let's focus on just the damage over time portion alone.
Let's take the example of Twin Slashes. In 5.2.0, Twin Slashes got a dot damage reduction of 63%.
Let:
Dpts = PTS damage as of 5.2.0
Dlive = Live damage
Then,
1) Dpts = Dlive - Dlive(.63) = (1-.63)*Dlive = 0.37*Dlive
Correct?
Now, if the dot damage gets this supposed 20% buff, is that multiplicative or additive?
2) Dpts = (1-.63+.2)*DI = 0.57*Dlive
Or
3) Dpts = 1.2*(1-.63)*DIive = 0.444*Dlive
Either way, I'm not sure how either of those calculations get you to 33% less damage compared to Live.
In summary, I don't see any way to cut this to make the numbers come out to 33% less damage compared to Live. Does anyone else see the discrepancy here? I'd love if the devs could comment on this, because it seems like either black magic or false/erroneous information.
Edited by LeoSzilard on October 2, 2019 1:47AM