Translation: my skill that deals more damage than a Dizzying Swing while costing only 83% as many resources... is too weak and too expensive.FrancisCrawford wrote: »If you're guaranteed to hit the damage cap, Backlash is a pretty dubious skill from a damage-per-resource standpoint. But hey, it has an ancillary benefit as well.
Translation: my Magicka Zergplar should be rewarded with tons of damage despite building for no damage while standing inside a zerg and pressing one button.FrancisCrawford wrote: »Also, Purifying Light is now useless for templar healer builds, and running Power of the Light on a templar healer makes sense only for well-regulated trial militias, if those.
Fantastic! Hopefully this helps clear the way for more non-Templar healers and more stamplar DDs.FrancisCrawford wrote: »Also, Purifying Light is now useless for templar healer builds, and running Power of the Light on a templar healer makes sense only for well-regulated trial militias, if those.
Translation: my skill that deals more damage than a Dizzying Swing while costing only 83% as many resources... is too weak and too expensive.FrancisCrawford wrote: »If you're guaranteed to hit the damage cap, Backlash is a pretty dubious skill from a damage-per-resource standpoint. But hey, it has an ancillary benefit as well.Translation: my Magicka Zergplar should be rewarded with tons of damage despite building for no damage while standing inside a zerg and pressing one button.FrancisCrawford wrote: »Also, Purifying Light is now useless for templar healer builds, and running Power of the Light on a templar healer makes sense only for well-regulated trial militias, if those.
Yeeeeeah that's gonna be a no from me.
FrancisCrawford wrote: »Could somebody who PvPs please translate those "translations" for me? I don't know what they mean.Translation: my skill that deals more damage than a Dizzying Swing while costing only 83% as many resources... is too weak and too expensive.FrancisCrawford wrote: »If you're guaranteed to hit the damage cap, Backlash is a pretty dubious skill from a damage-per-resource standpoint. But hey, it has an ancillary benefit as well.Translation: my Magicka Zergplar should be rewarded with tons of damage despite building for no damage while standing inside a zerg and pressing one button.FrancisCrawford wrote: »Also, Purifying Light is now useless for templar healer builds, and running Power of the Light on a templar healer makes sense only for well-regulated trial militias, if those.
Yeeeeeah that's gonna be a no from me.
FrancisCrawford wrote: »Could somebody who PvPs please translate those "translations" for me? I don't know what they mean.
FrancisCrawford wrote: »
FrancisCrawford wrote: »
I guess that was looking at it from a DD perspective. From a healer perspective yes it has a cost but no longer deals free damage then I guess. Bottom line it is how it should of been for years.
Translation: my skill that deals more damage than a Dizzying Swing while costing only 83% as many resources... is too weak and too expensive.FrancisCrawford wrote: »If you're guaranteed to hit the damage cap, Backlash is a pretty dubious skill from a damage-per-resource standpoint. But hey, it has an ancillary benefit as well.Translation: my Magicka Zergplar should be rewarded with tons of damage despite building for no damage while standing inside a zerg and pressing one button.FrancisCrawford wrote: »Also, Purifying Light is now useless for templar healer builds, and running Power of the Light on a templar healer makes sense only for well-regulated trial militias, if those.
Yeeeeeah that's gonna be a no from me.
Nemesis7884 wrote: »lets face it - there is 0 reason to slot this skill in pve now in terms of bar space...
again - a pvp vs pve decision - the devs seem to actively seek out skills now and see how they can change them to make them more attractive for pvp (see northern storm)
so if anyone was wondering what the direction of the devs for this game was... pvp or bust...
FrancisCrawford wrote: »If you're guaranteed to hit the damage cap, Backlash is a pretty dubious skill from a damage-per-resource standpoint. But hey, it has an ancillary benefit as well.
But if there's doubt about what will happen, due to things that may interrupt your damage output, it now looks pretty weak.
Also, Purifying Light is now useless for templar healer builds, and running Power of the Light on a templar healer makes sense only for well-regulated trial militias, if those.
FrancisCrawford wrote: »
I guess that was looking at it from a DD perspective. From a healer perspective yes it has a cost but no longer deals free damage then I guess. Bottom line it is how it should of been for years.
Note: I like the change in a PvP point of view, dislike the change from a Tank and Healerr PvE pov.
Now for the quote: lol, if it has a cost, it's not exactly free damage, is it now? Effortless, maybe, but so is any DoT (pay the cast cost, let it do auto damage)
Also lol at those comparing Backçash tooçtip to Dizzy Swing tooltip: you can cast 6 Dizzy by the time one PoTL goes off and with no condition attached.
Anyway, imo, this is one of those cases when a skill could behave differently in PvP and PvE.
Epicasballs wrote: »FrancisCrawford wrote: »If you're guaranteed to hit the damage cap, Backlash is a pretty dubious skill from a damage-per-resource standpoint. But hey, it has an ancillary benefit as well.
But if there's doubt about what will happen, due to things that may interrupt your damage output, it now looks pretty weak.
Also, Purifying Light is now useless for templar healer builds, and running Power of the Light on a templar healer makes sense only for well-regulated trial militias, if those.
The same is true for ground dots on moving bosses... should ground dots follow a boss around? No. Of course when mechanics happen that require your focus over dealing damage your damage will suffer. I don't see any issue here.
Increase the amount of damage stored from attacks or have the explosion ignore Battle Spirit reductions since it's already being reduced initially.
FrancisCrawford wrote: »Epicasballs wrote: »FrancisCrawford wrote: »If you're guaranteed to hit the damage cap, Backlash is a pretty dubious skill from a damage-per-resource standpoint. But hey, it has an ancillary benefit as well.
But if there's doubt about what will happen, due to things that may interrupt your damage output, it now looks pretty weak.
Also, Purifying Light is now useless for templar healer builds, and running Power of the Light on a templar healer makes sense only for well-regulated trial militias, if those.
The same is true for ground dots on moving bosses... should ground dots follow a boss around? No. Of course when mechanics happen that require your focus over dealing damage your damage will suffer. I don't see any issue here.
LIke Backlash, ground DoTs have been nerfed to the point that they're not very attractive in boss-only fights. But at least they still have value against trash or adds. Backlash, however, doesn't cleave.
Epicasballs wrote: »FrancisCrawford wrote: »Epicasballs wrote: »FrancisCrawford wrote: »If you're guaranteed to hit the damage cap, Backlash is a pretty dubious skill from a damage-per-resource standpoint. But hey, it has an ancillary benefit as well.
But if there's doubt about what will happen, due to things that may interrupt your damage output, it now looks pretty weak.
Also, Purifying Light is now useless for templar healer builds, and running Power of the Light on a templar healer makes sense only for well-regulated trial militias, if those.
The same is true for ground dots on moving bosses... should ground dots follow a boss around? No. Of course when mechanics happen that require your focus over dealing damage your damage will suffer. I don't see any issue here.
LIke Backlash, ground DoTs have been nerfed to the point that they're not very attractive in boss-only fights. But at least they still have value against trash or adds. Backlash, however, doesn't cleave.
So don't use it trash fights. You have no issue. All damage suffers while you focus your attention away from doing damage. Of course it should. DoTs fall off, bosses move out of aoes, and you fail to fully charge backlash.
RandomKodiak wrote: »They have already stated they will be looking at boosting damage sometime before live for all dots. First week of pts against 21mil dummy this ability was doing a good 8-10% of my damage with stamplar now that the explosion can crit. So PvE quite worth slotting (for dps), and have to agree that the change will be nice in PvP as well as the ability did seem way over powered when you had 10-20 Templar healers in a zerg.
FrancisCrawford wrote: »Epicasballs wrote: »FrancisCrawford wrote: »Epicasballs wrote: »FrancisCrawford wrote: »If you're guaranteed to hit the damage cap, Backlash is a pretty dubious skill from a damage-per-resource standpoint. But hey, it has an ancillary benefit as well.
But if there's doubt about what will happen, due to things that may interrupt your damage output, it now looks pretty weak.
Also, Purifying Light is now useless for templar healer builds, and running Power of the Light on a templar healer makes sense only for well-regulated trial militias, if those.
The same is true for ground dots on moving bosses... should ground dots follow a boss around? No. Of course when mechanics happen that require your focus over dealing damage your damage will suffer. I don't see any issue here.
LIke Backlash, ground DoTs have been nerfed to the point that they're not very attractive in boss-only fights. But at least they still have value against trash or adds. Backlash, however, doesn't cleave.
So don't use it trash fights. You have no issue. All damage suffers while you focus your attention away from doing damage. Of course it should. DoTs fall off, bosses move out of aoes, and you fail to fully charge backlash.
Purifying Light is now weak in single-target fights with mechanics, and in all multi-target fights. Outside of that it's so-so.RandomKodiak wrote: »They have already stated they will be looking at boosting damage sometime before live for all dots. First week of pts against 21mil dummy this ability was doing a good 8-10% of my damage with stamplar now that the explosion can crit. So PvE quite worth slotting (for dps), and have to agree that the change will be nice in PvP as well as the ability did seem way over powered when you had 10-20 Templar healers in a zerg.
8-10% of your damage is good for a skill that needs to be recast every 6 seconds?
FrancisCrawford wrote: »Epicasballs wrote: »FrancisCrawford wrote: »Epicasballs wrote: »FrancisCrawford wrote: »If you're guaranteed to hit the damage cap, Backlash is a pretty dubious skill from a damage-per-resource standpoint. But hey, it has an ancillary benefit as well.
But if there's doubt about what will happen, due to things that may interrupt your damage output, it now looks pretty weak.
Also, Purifying Light is now useless for templar healer builds, and running Power of the Light on a templar healer makes sense only for well-regulated trial militias, if those.
The same is true for ground dots on moving bosses... should ground dots follow a boss around? No. Of course when mechanics happen that require your focus over dealing damage your damage will suffer. I don't see any issue here.
LIke Backlash, ground DoTs have been nerfed to the point that they're not very attractive in boss-only fights. But at least they still have value against trash or adds. Backlash, however, doesn't cleave.
So don't use it trash fights. You have no issue. All damage suffers while you focus your attention away from doing damage. Of course it should. DoTs fall off, bosses move out of aoes, and you fail to fully charge backlash.
Purifying Light is now weak in single-target fights with mechanics, and in all multi-target fights. Outside of that it's so-so.RandomKodiak wrote: »They have already stated they will be looking at boosting damage sometime before live for all dots. First week of pts against 21mil dummy this ability was doing a good 8-10% of my damage with stamplar now that the explosion can crit. So PvE quite worth slotting (for dps), and have to agree that the change will be nice in PvP as well as the ability did seem way over powered when you had 10-20 Templar healers in a zerg.
8-10% of your damage is good for a skill that needs to be recast every 6 seconds?
Yes? Sub assault on wardens is recast every 3s and is less than 20% of damage. PoTl is your own version of sub assault/grim focus. If you can manage to make it deal full damage its best ability in your arsenal