Maintenance for the week of December 15:
· [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] Xbox: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] PlayStation®: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
Suggestion: slight adjustment to Stone Giant, for healthier gameplay
ZOS' justifcation from the v5.2.2 notes:
- Reduced the duration of the stacks to 5 seconds per application, down from 10 seconds, to help ensure that non-damage focused builds cannot maintain Stone Giant’s powerful group tool of damage taken as efficiently, since it works on again, literally everything.
While their intentions are good, the logic behind this change is
backwards, for two reasons:
- The duration of the stack (whether 5 or 10 seconds) is irrelevant to large groups. This is by nature of the zerg—individual players need not allocate time/GCDs towards performing defensive actions (since this is managed by other dedicated roles), thereby enabling the aforementioned "non-damage focused builds" (i.e tanks) to dedicatedly spam a single action. In this case stonefist, well within the 5s window.
- Conversely, the tooltip of the Stagger effect scales extremely well with group size. The 135 damage per tick is multiplied by every damage source you add to the equation. 10x the players, 10x the ticks, 10x the damage.
SolutionZOS' stated goals would be more realistically achieved using the original values of these effects (10s stack, 25 damage per stack). As already mentioned, this would curtail large group-usage, but it also has the benefit of enabling more practical usage at the solo/smallscale level:
- Smaller group size means fewer damage sources, thus the damage-per-tick nerf to 25 has a lesser effect, proportionately-speaking.
- A 10s window makes it more feasible for solo/smallscale to line-up a full stack and deliver the CC effect. This is because when outnumbered, one often has to alternate offensive windows with defensive and/or movement windows, for which a 5s stack duration is too short and will often expire before the next offense.
P.S. Keep the stack limit at 3.
Edited by TheYKcid on October 1, 2019 6:24PM
PC/NA — Daggerfall Covenant — BGs, Kaalgrontiid
Kalazar Chalhoub — Redguard Nord Stamplar
Kalaron Caemor — Altmer Magsorc
Kalahad Cirith — Dunmer Magden