Austinseph1 wrote: »The thing is it was either this or removing the crit because the ability could already hit high numbers. Imagine in PvP being hit with a a delayed hit that took 80% of your hp bar that wasn’t even an ulti. A good change? Maybe. But a change of some sort was necessary, this allows you to shoot for good numbers without being able to rely on another person to do it for you.
imo, overall this is a good change. I have almost 7k wep damage to hit 7-8k when fully filled, so now it critting keeps it in line with say NB assassin's will which can crit up to 15k.
Bad argument, assassins will is dodgeable very easily with a loud audio cue. Where is my counterplay to getting hit by a 11k backlash I cant do anything about? Unblockable, undodgeable, uncloakable:)
Austinseph1 wrote: »The thing is it was either this or removing the crit because the ability could already hit high numbers. Imagine in PvP being hit with a a delayed hit that took 80% of your hp bar that wasn’t even an ulti. A good change? Maybe. But a change of some sort was necessary, this allows you to shoot for good numbers without being able to rely on another person to do it for you.
imo, overall this is a good change. I have almost 7k wep damage to hit 7-8k when fully filled, so now it critting keeps it in line with say NB assassin's will which can crit up to 15k.
Bad argument, assassins will is dodgeable very easily with a loud audio cue and a 1 second delay time even at point blank. Where is my counterplay to getting hit by a 12k crit backlash I cant do anything about? Unblockable, undodgeable, uncloakable:)
Austinseph1 wrote: »The thing is it was either this or removing the crit because the ability could already hit high numbers. Imagine in PvP being hit with a a delayed hit that took 80% of your hp bar that wasn’t even an ulti. A good change? Maybe. But a change of some sort was necessary, this allows you to shoot for good numbers without being able to rely on another person to do it for you.
imo, overall this is a good change. I have almost 7k wep damage to hit 7-8k when fully filled, so now it critting keeps it in line with say NB assassin's will which can crit up to 15k.
Bad argument, assassins will is dodgeable very easily with a loud audio cue. Where is my counterplay to getting hit by a 11k backlash I cant do anything about? Unblockable, undodgeable, uncloakable:)
The damage needed beforehand to load backlash is usually blockable, dodgeable, cloakable.
It removes group play from the ability entirely, but as a solo player I don't care
As a stamplar backlash is one of our best skills mine in U23 hits 7-8k on PTS hits 10+k.
Tooltip is 18-25k
And no, you kinda gotta get better at stamplar if you're saying you can't fill it up...
Austinseph1 wrote: »The thing is it was either this or removing the crit because the ability could already hit high numbers. Imagine in PvP being hit with a a delayed hit that took 80% of your hp bar that wasn’t even an ulti. A good change? Maybe. But a change of some sort was necessary, this allows you to shoot for good numbers without being able to rely on another person to do it for you.
imo, overall this is a good change. I have almost 7k wep damage to hit 7-8k when fully filled, so now it critting keeps it in line with say NB assassin's will which can crit up to 15k.
Bad argument, assassins will is dodgeable very easily with a loud audio cue and a 1 second delay time even at point blank. Where is my counterplay to getting hit by a 12k crit backlash I cant do anything about? Unblockable, undodgeable, uncloakable:)
Austinseph1 wrote: »The thing is it was either this or removing the crit because the ability could already hit high numbers. Imagine in PvP being hit with a a delayed hit that took 80% of your hp bar that wasn’t even an ulti. A good change? Maybe. But a change of some sort was necessary, this allows you to shoot for good numbers without being able to rely on another person to do it for you.
imo, overall this is a good change. I have almost 7k wep damage to hit 7-8k when fully filled, so now it critting keeps it in line with say NB assassin's will which can crit up to 15k.
Bad argument, assassins will is dodgeable very easily with a loud audio cue and a 1 second delay time even at point blank. Where is my counterplay to getting hit by a 12k crit backlash I cant do anything about? Unblockable, undodgeable, uncloakable:)
Austinseph1 wrote: »The thing is it was either this or removing the crit because the ability could already hit high numbers. Imagine in PvP being hit with a a delayed hit that took 80% of your hp bar that wasn’t even an ulti. A good change? Maybe. But a change of some sort was necessary, this allows you to shoot for good numbers without being able to rely on another person to do it for you.
imo, overall this is a good change. I have almost 7k wep damage to hit 7-8k when fully filled, so now it critting keeps it in line with say NB assassin's will which can crit up to 15k.
Bad argument, assassins will is dodgeable very easily with a loud audio cue. Where is my counterplay to getting hit by a 11k backlash I cant do anything about? Unblockable, undodgeable, uncloakable:)
The damage needed beforehand to load backlash is usually blockable, dodgeable, cloakable.
60% of the damage in this game is undodgeable, blocked damage with out a shield and sword still does a good hit and will carry over to the skill, and jabs will break cloak even when out of range most of the time. A majority if not all of a templars damage is overtime and most is undodgeable.
Joy_Division wrote: »Austinseph1 wrote: »The thing is it was either this or removing the crit because the ability could already hit high numbers. Imagine in PvP being hit with a a delayed hit that took 80% of your hp bar that wasn’t even an ulti. A good change? Maybe. But a change of some sort was necessary, this allows you to shoot for good numbers without being able to rely on another person to do it for you.
imo, overall this is a good change. I have almost 7k wep damage to hit 7-8k when fully filled, so now it critting keeps it in line with say NB assassin's will which can crit up to 15k.
Bad argument, assassins will is dodgeable very easily with a loud audio cue and a 1 second delay time even at point blank. Where is my counterplay to getting hit by a 12k crit backlash I cant do anything about? Unblockable, undodgeable, uncloakable:)
Block, dodge, and cloak the damage needed to get a 12K crit blacklash? Or not be a target dummy and force the templar to heal/tank rather than do damage in the first place? This change has been asked for years and you're still whining when it hasn;t even hit Live.
@ArcirisTerrible change for PvE.
Awesome change for PvP,
A superb example on why we need PvP and PvE balance to be separate.
It is a buff for DPS builds in both PvE and PvP, thanks to the crit buff. It is a nerf to any magplar non-DPS build, why is exactly why it is a great change cause if you are not putting in the effort yourself, you should not have auto damage.
And you are part of the skill police to say what we should or should not do/have?
Support roles should contribute to group success (aka DPS in this game), why remove a tool that allows them to do just that?
(and, just saying, but any DoT damage is auto damage you pnly need to "put the effort" into by casting them Once every x seconds, just like... oh wait, just like PoTL)
Joy_Division wrote: »Austinseph1 wrote: »The thing is it was either this or removing the crit because the ability could already hit high numbers. Imagine in PvP being hit with a a delayed hit that took 80% of your hp bar that wasn’t even an ulti. A good change? Maybe. But a change of some sort was necessary, this allows you to shoot for good numbers without being able to rely on another person to do it for you.
imo, overall this is a good change. I have almost 7k wep damage to hit 7-8k when fully filled, so now it critting keeps it in line with say NB assassin's will which can crit up to 15k.
Bad argument, assassins will is dodgeable very easily with a loud audio cue and a 1 second delay time even at point blank. Where is my counterplay to getting hit by a 12k crit backlash I cant do anything about? Unblockable, undodgeable, uncloakable:)
Block, dodge, and cloak the damage needed to get a 12K crit blacklash? Or not be a target dummy and force the templar to heal/tank rather than do damage in the first place? This change has been asked for years and you're still whining when it hasn;t even hit Live.
No I am arguing becuase I am against skills that double crit, can you not put that together?:) goes against their own change to reverse slice. It frightens me that you were a class rep, not to mention that I guess I just have to dodge cloak and block for 6 seconds, then it gets reapplied so I'll go ahead and do that again... when do I get to hit? Oh and there is dots ticking on me for 4k total while it's on me, allowing the templar to hold block and be on defense while still doing a significant amount of damage...
@ArcirisTerrible change for PvE.
Awesome change for PvP,
A superb example on why we need PvP and PvE balance to be separate.
It is a buff for DPS builds in both PvE and PvP, thanks to the crit buff. It is a nerf to any magplar non-DPS build, why is exactly why it is a great change cause if you are not putting in the effort yourself, you should not have auto damage.
And you are part of the skill police to say what we should or should not do/have?
Support roles should contribute to group success (aka DPS in this game), why remove a tool that allows them to do just that?
(and, just saying, but any DoT damage is auto damage you pnly need to "put the effort" into by casting them Once every x seconds, just like... oh wait, just like PoTL)
Backlash has more than 2x the damage of any DoT in PTS and half the duration. Essentially 4x damage of a DoT in a single delayed burst.
Every primarily DPS skill for other classes with a utility side has been changed so only DD can use them optimally. For e.g. Engulfing Flames got a scaling factor to stop DK tanks/healers to provide the flame damage buff fully.
Backlash is a DPS skill primarily, so it shouldn't be an exception.
Joy_Division wrote: »Austinseph1 wrote: »The thing is it was either this or removing the crit because the ability could already hit high numbers. Imagine in PvP being hit with a a delayed hit that took 80% of your hp bar that wasn’t even an ulti. A good change? Maybe. But a change of some sort was necessary, this allows you to shoot for good numbers without being able to rely on another person to do it for you.
imo, overall this is a good change. I have almost 7k wep damage to hit 7-8k when fully filled, so now it critting keeps it in line with say NB assassin's will which can crit up to 15k.
Bad argument, assassins will is dodgeable very easily with a loud audio cue and a 1 second delay time even at point blank. Where is my counterplay to getting hit by a 12k crit backlash I cant do anything about? Unblockable, undodgeable, uncloakable:)
Block, dodge, and cloak the damage needed to get a 12K crit blacklash? Or not be a target dummy and force the templar to heal/tank rather than do damage in the first place? This change has been asked for years and you're still whining when it hasn;t even hit Live.
No I am arguing becuase I am against skills that double crit, can you not put that together?:) goes against their own change to reverse slice. It frightens me that you were a class rep, not to mention that I guess I just have to dodge cloak and block for 6 seconds, then it gets reapplied so I'll go ahead and do that again... when do I get to hit? Oh and there is dots ticking on me for 4k total while it's on me, allowing the templar to hold block and be on defense while still doing a significant amount of damage...
irstarkey57 wrote: »This is absolutely fair but MAGES WRATH needs the same treatment WAY MORE.
Joy_Division wrote: »Austinseph1 wrote: »The thing is it was either this or removing the crit because the ability could already hit high numbers. Imagine in PvP being hit with a a delayed hit that took 80% of your hp bar that wasn’t even an ulti. A good change? Maybe. But a change of some sort was necessary, this allows you to shoot for good numbers without being able to rely on another person to do it for you.
imo, overall this is a good change. I have almost 7k wep damage to hit 7-8k when fully filled, so now it critting keeps it in line with say NB assassin's will which can crit up to 15k.
Bad argument, assassins will is dodgeable very easily with a loud audio cue and a 1 second delay time even at point blank. Where is my counterplay to getting hit by a 12k crit backlash I cant do anything about? Unblockable, undodgeable, uncloakable:)
Block, dodge, and cloak the damage needed to get a 12K crit blacklash? Or not be a target dummy and force the templar to heal/tank rather than do damage in the first place? This change has been asked for years and you're still whining when it hasn;t even hit Live.
No I am arguing becuase I am against skills that double crit, can you not put that together?:) goes against their own change to reverse slice. It frightens me that you were a class rep, not to mention that I guess I just have to dodge cloak and block for 6 seconds, then it gets reapplied so I'll go ahead and do that again... when do I get to hit? Oh and there is dots ticking on me for 4k total while it's on me, allowing the templar to hold block and be on defense while still doing a significant amount of damage...
Sanguinor2 wrote: »Great PvE Change too, if only because they finally decided to do something About the bug where there could be only 1 Backlash on any boss (and that was the healers potl for pen debuffs).
It changes everything for healers and tanks in 4 men groups PvE.
Not only PoTJ applies a debuff that is not that common (Minor breach and fracture) which adds to the value of the support role for both tanks and healers, it also increased group DPS, which is the most important measure in this game.
Now tanks and pure healers (for the content where they are still needed) will have a big chunk of their DPS contribution removed.