Where are the changes for the werewolf?

Apxac
Apxac
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This unique feature of the game in its current state is useless. are you going to change something?
  • fierackas
    fierackas
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    Wait for the full moon
  • Apxac
    Apxac
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    fierackas wrote: »
    Wait for the full moon

    Or another DLC on werewolves to sell better
  • Cously
    Cously
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    We suck even as roleplayers because the werewolf timer, outside the Hunter's Glade.
  • cheifsoap
    cheifsoap
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    I've reverted every WW i have back to their original state. The skill line isn't worth a flip anymore
  • Jodynn
    Jodynn
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    #GiveWerewolfABarswap
    Jodynn PC NA
    PvE and PvP MagDK
    The lack of communication from ZOS to player speaks volumes.
  • ThePedge
    ThePedge
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    Not needed
  • FenrisWolf1136
    FenrisWolf1136
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    Yeah. Definitely needs some tweaks and changes. I would be all for removing the timer in some way.
    Programmer of FenrisBot for discord.
    The helper bot for ESO. Console Focused.
    Check out https://norsewolfgames.com/fenrisbot for more information or to add it to your discord!
  • Jodynn
    Jodynn
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    Idk werewolf has always been drab and weak, the only time is was viable PvE wise was literally light attacking and that was it, so fun and skilled.

    In PvP it's always been gimmicky and people have better luck not transforming in cp, in non cp its pretty unbalanced and powerful until you run out of resources then you're a limp noodle.

    It's mostly just a gimmick so... You get a gimmick.
    Jodynn PC NA
    PvE and PvP MagDK
    The lack of communication from ZOS to player speaks volumes.
  • Apxac
    Apxac
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    Yeah. Definitely needs some tweaks and changes. I would be all for removing the timer in some way.

    What will change the increase in the duration of the shape of a werewolf? How will your damage, your survival rate change? Now the werewolf is full of ***, sorry. At the moment, damage and vitality are at a very low level. A werewolf is useless in PvE, because the main damage is based on bleeding, on dot-damage, which is no longer there. In PvP there is also no damage, and direct damage from abilities is too expensive and ineffective, it is also very difficult and expensive to heal, it is impossible to remove slowdown and negative effects. Have you watched the damage in the current patch? It is just ridiculous...
  • SenpaiNFT
    SenpaiNFT
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    Yeah it needs to be nerfed more. Definitely doesn’t need buffs, it’s a niche, not a class. Get that through your brain.
  • Apxac
    Apxac
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    SenpaiNFT wrote: »
    Yeah it needs to be nerfed more. Definitely doesn’t need buffs, it’s a niche, not a class. Get that through your brain.

    Come on, but only to the features of this application can be effective. Why active skills if it turns into a fun good puppy boy?
  • DocFrost72
    DocFrost72
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    SenpaiNFT wrote: »
    Yeah it needs to be nerfed more. Definitely doesn’t need buffs, it’s a niche, not a class. Get that through your brain.

    Wtb werewolf class.

    Edit: I've stopped hoping for improvements. With the 5.2.2 changes to dots standard builds will have pulled further away from werewolves once more.

    Werewolves have worse damage than any stam toon, worse survivability than any stam toon, and requires 20 points to do worse than other stam toon. It is not worth transforming. As Cously said, even RP it's borderline useless because it has a timer on it.
    Edited by DocFrost72 on October 1, 2019 4:29PM
  • FenrisWolf1136
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    Apxac wrote: »
    Yeah. Definitely needs some tweaks and changes. I would be all for removing the timer in some way.

    What will change the increase in the duration of the shape of a werewolf? How will your damage, your survival rate change? Now the werewolf is full of ***, sorry. At the moment, damage and vitality are at a very low level. A werewolf is useless in PvE, because the main damage is based on bleeding, on dot-damage, which is no longer there. In PvP there is also no damage, and direct damage from abilities is too expensive and ineffective, it is also very difficult and expensive to heal, it is impossible to remove slowdown and negative effects. Have you watched the damage in the current patch? It is just ridiculous...

    Oh. I agree entirely. You should see my posts in other threads. I am a werewolf main who barely plays anymore because of the last few patches. it's just starting to get to a point where i don't expect the devs to make any positive changes for a while. We don't seem to have the outcry to warrant changes other than nerfs. We don't seem to be as important of a focus as any other class in the game. Its aggravating to say the least.
    Programmer of FenrisBot for discord.
    The helper bot for ESO. Console Focused.
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  • FenrisWolf1136
    FenrisWolf1136
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    SenpaiNFT wrote: »
    Yeah it needs to be nerfed more. Definitely doesn’t need buffs, it’s a niche, not a class. Get that through your brain.

    And get it through yours that we can play as we want and it should be viable in any content. Don't like it, provide some useful feedback as to why verses just making snarky comments.
    Programmer of FenrisBot for discord.
    The helper bot for ESO. Console Focused.
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  • DoonerSeraph
    DoonerSeraph
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    #GiveWerewolfABarswap

    They should allow wolves have 2 bars and use some class skills (DK's armor, NBs Cloak, Templars Barrage and some others), with the secondary bar being a WW specific ultimate depending on which morph you are. The first bar ult would be the revert as always.
    Edited by DoonerSeraph on October 1, 2019 4:41PM
  • ccfeeling
    ccfeeling
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    Unsub
  • ChunkyCat
    ChunkyCat
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    Damn it man! MagWardens had too much Magicka!!!

    Can’t you see that?!
  • Apxac
    Apxac
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    #GiveWerewolfABarswap

    They should allow wolves have 2 bars and use some class skills (DK's armor, NBs Cloak, Templars Barrage and some others), with the secondary bar being a WW specific ultimate depending on which morph you are. The first bar ult would be the revert as always.

    This is a feature, form, and not just another skill branch. 2 panels of abilities with the ability to use class skills sounds stupid because it breaks the very concept of a werewolf as a "crazy form" with great strength and vitality, but limited in time and with its weaknesses. Unfortunately, the developers made this form a mere weakness. I like to be a werewolf, because you are not dependent on your class in this form and you can be very strong if you use it correctly, but at the moment it makes no sense, because at the moment it is not effective.
    Edited by Apxac on October 1, 2019 4:49PM
  • Ellyhan
    Ellyhan
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    #GiveWerewolfABarswap

    They should allow wolves have 2 bars and use some class skills (DK's armor, NBs Cloak, Templars Barrage and some others), with the secondary bar being a WW specific ultimate depending on which morph you are. The first bar ult would be the revert as always.

    No. Just NO. Make no sense to get that.

    Just change the *** time to be transfo'. Only this can change everything.
    J'ai pas de coéquipiers, c'est juste mon garde manger.
  • SirLeeMinion
    SirLeeMinion
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    *sigh*
  • Apxac
    Apxac
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    Apxac wrote: »
    Yeah. Definitely needs some tweaks and changes. I would be all for removing the timer in some way.

    What will change the increase in the duration of the shape of a werewolf? How will your damage, your survival rate change? Now the werewolf is full of ***, sorry. At the moment, damage and vitality are at a very low level. A werewolf is useless in PvE, because the main damage is based on bleeding, on dot-damage, which is no longer there. In PvP there is also no damage, and direct damage from abilities is too expensive and ineffective, it is also very difficult and expensive to heal, it is impossible to remove slowdown and negative effects. Have you watched the damage in the current patch? It is just ridiculous...

    Oh. I agree entirely. You should see my posts in other threads. I am a werewolf main who barely plays anymore because of the last few patches. it's just starting to get to a point where i don't expect the devs to make any positive changes for a while. We don't seem to have the outcry to warrant changes other than nerfs. We don't seem to be as important of a focus as any other class in the game. Its aggravating to say the least.

    Unfortunately, there were very few werewolves, and after the last patches there were practically no left. People just took off their forms and that’s it. Not everyone knows how to use it, not everyone likes it, everyone did not like the fact that skillful players kill them. The hamsters began to cry, аnd werewolf was destroyed. And now they destroyed what was left. Developers need to at least reduce the cost of skills and increase their damage so that the werewolf uses this, as well as return the healing power and add an immunity effect to this ability. In addition, it is necessary to improve the ability to maintain shape for a long time
  • Heatnix90
    Heatnix90
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    They're in the garbage bin, the proper place.
  • Tommy_The_Gun
    Tommy_The_Gun
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    I just wanted to write something on a current state of WW in eso, but this .gif says more than I can express. Especially when it comes to Pack Leader morph...
    d4gnn7p-2a9103c7-cfcf-4d16-82db-aa9c4e02c5c4.gif?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2YwNzk5NDI4LTU2YjUtNGJhOS05ZDJhLWFhZDYxM2MyMmRlOVwvZDRnbm43cC0yYTkxMDNjNy1jZmNmLTRkMTYtODJkYi1hYTljNGUwMmM1YzQuZ2lmIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.Yk3EXiVhX4AxcQLv5_U3xehBMIBe6Za4AELautLIOhE
  • DoonerSeraph
    DoonerSeraph
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    Heatnix90 wrote: »
    They're in the garbage bin, the proper place.

    The schadenfreude is real, lol.
  • Chrlynsch
    Chrlynsch
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    In B4 @Chrlynsch says something about Werewolf still being viable posting parses and getting everyone all worked up, but later expands and elaborates on how a few changes could easily improve werewolf gameplay for the majority players.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • FenrisWolf1136
    FenrisWolf1136
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    Chrlynsch wrote: »
    In B4 @Chrlynsch says something about Werewolf still being viable posting parses and getting everyone all worked up, but later expands and elaborates on how a few changes could easily improve werewolf gameplay for the majority players.

    😂. Hows a dk ww with dual wield holding up this patch? I need to get on pts and do some testing before this all goes live.
    Programmer of FenrisBot for discord.
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  • Apxac
    Apxac
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    Chrlynsch wrote: »
    In B4 @Chrlynsch says something about Werewolf still being viable posting parses and getting everyone all worked up, but later expands and elaborates on how a few changes could easily improve werewolf gameplay for the majority players.

    B4? What is it? Over the course of several patches, I only see the destruction of interesting game mechanics and I am very sorry that this happens. I don’t understand the logic of the developers, because the werewolf has never been super-powerful, and with the current standardization of dot-damage, it does not receive anything in return. Just a useless branch of active skills with a useless transformation into a form. I even bought Wolfhunter to get BiS stuff for pve-content for a werewolf, but what's the point now?
  • SGT_Courtney
    SGT_Courtney
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    WW definitely needs some love. Hopefully ZOS got the suggested changes that @Chrlynsch came up with and decided to implement them.
    Edited by SGT_Courtney on October 1, 2019 10:19PM
  • DocFrost72
    DocFrost72
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    Chrlynsch wrote: »
    In B4 @Chrlynsch says something about Werewolf still being viable posting parses and getting everyone all worked up, but later expands and elaborates on how a few changes could easily improve werewolf gameplay for the majority players.

    The pve dps is comparable to week one pts stam classes with the 60+% dot nerfs, how will it hold up when the dots get buffed again (already confirmed)? Genuine question btw, not salt.
  • Chrlynsch
    Chrlynsch
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    DocFrost72 wrote: »
    Chrlynsch wrote: »
    In B4 @Chrlynsch says something about Werewolf still being viable posting parses and getting everyone all worked up, but later expands and elaborates on how a few changes could easily improve werewolf gameplay for the majority players.

    The pve dps is comparable to week one pts stam classes with the 60+% dot nerfs, how will it hold up when the dots get buffed again (already confirmed)? Genuine question btw, not salt.

    We will just have to test and see how it comes out. A lot of the high human parses we saw on pts week one were heavy spamable rotations, with dots coming back into the fold their load outs and rotations will change again.

    Werewolf will go back to using claws to get a damage increase over just weaving Howls, but fundamentally the werewolf rotation or optimal load out wont change from what Scalebreaker offers. My guess is about a 3-4k damage increase over dragonhold numbers for wolf on a trial dummy. Maybe 1.5k-2k on a 6mil.


    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
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