Austinseph1 wrote: »The thing is it was either this or removing the crit because the ability could already hit high numbers. Imagine in PvP being hit with a a delayed hit that took 80% of your hp bar that wasn’t even an ulti. A good change? Maybe. But a change of some sort was necessary, this allows you to shoot for good numbers without being able to rely on another person to do it for you.
ZOS_GinaBruno wrote: »"Templar
Dawn’s Wrath
Backlash:
This ability and its morphs will now only store damage dealt from the caster of the ability, rather than anyone who hits the afflicted target. This was done to offset some of the staggering power (of the Light) the ability could bring in group situations, where low damage builds could apply the ability and generate free real estate from their allies’ contribution. Now, you have to put in the fervor to get the full power of these abilities.
Fixed an issue where these abilities would conflict with one another if more than one player cast the same morph of the ability on a target."
Nemesis7884 wrote: »absolutely horrible change... makes the skill imo basically useless...
and removing group utility from a skill in an mmo...
honestly more often than not i can only facepalm at the decisions this combat team makes
i am really sorry i am and it pains me - but this combat team is just horrible...they are simply doing a bad job - please switch people - they are not good at doing what they are doing
Terrible change for PvE.
Awesome change for PvP,
A superb example on why we need PvP and PvE balance to be separate.
Terrible change for PvE.
Awesome change for PvP,
A superb example on why we need PvP and PvE balance to be separate.
Terrible change for PvE.
Awesome change for PvP,
A superb example on why we need PvP and PvE balance to be separate.
It is a buff for DPS builds in both PvE and PvP, thanks to the crit buff. It is a nerf to any magplar non-DPS build, why is exactly why it is a great change cause if you are not putting in the effort yourself, you should not have auto damage.
Austinseph1 wrote: »The thing is it was either this or removing the crit because the ability could already hit high numbers. Imagine in PvP being hit with a a delayed hit that took 80% of your hp bar that wasn’t even an ulti. A good change? Maybe. But a change of some sort was necessary, this allows you to shoot for good numbers without being able to rely on another person to do it for you.
imo, overall this is a good change. I have almost 7k wep damage to hit 7-8k when fully filled, so now it critting keeps it in line with say NB assassin's will which can crit up to 15k.
I thought the utility on purifying light was the heal and not the damage. If anything, templars should not be complaining as most skills that heal and do damage have had worse "nerfs."